Commit Graph

327 Commits

Author SHA1 Message Date
RaffyTaffy14 8d28f3977f Lockstep Initialization (#203)
* Lockstep

fansodnason

* More Lockstep

Implemented the new sprites (still needs work). Added new Icon.

* More lockstep stuff

i have no clue

* Animation Tweaking

I fiddled around with numbers weeeeeeeeeeeeeeee
2023-01-16 23:29:05 -05:00
kkuhn317 373b52f94f Catchy Tune: New sprites, animations, bug fixes (#204)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

* Catchy Tune new sprites

* Catchy Tune miss animations, fix bugs

* barely animation

* Catchy Tune several things

* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg

* Catchy Tune cleanup, asset bundle

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-16 20:15:06 -05:00
KrispyDotlessI 168ef0a96b Karate Man - Object through sound changed from GBA to Fever/Megamix (#178)
* Karate Man - Object through sound changed from GBA to Fever/Megamix

it bothers me

* Marching Orders - Face Turn Inputs and More

i said it will be back in action in around november, it's less than 10 days close to november anyway, plus the inputs are easy peasy

* Fixing March Animations

slight error

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-15 22:08:37 -05:00
Bhaos f688226c0d Kitties! (Initialization) (#200)
* Kitties! (Initialization)

* Kitties Sprites Set-up

* Kitties (Placeholder Icon)
2023-01-14 15:31:50 -05:00
minenice55 69b3e53f44 Timing Window Improvements (#199)
* implement a fix for #196

- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset

* update samurai slice ds to new assets

implement near miss feedback

* import new pajama party assets
2023-01-13 23:53:25 -05:00
AstrlJelly 08dd75b14d Double Date Initialization (#198)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:24:26 -05:00
ev 8a38f4ce48 Editor Ui Redraw (#197)
* Editor Ui Redraw

-redrew every ui icon
-colors changed

-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity

* fix colours

- update credits

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:18:11 -05:00
kkuhn317 5ddb96bcb1 Catchy Tune Added (#194)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-12 16:28:23 -05:00
minenice55 17bf3737b5 Misc Additions #4 (#192)
* update icons

* add background loading of sound sequences

- fix bug with preFunction
- remove most of the old preloading code

* update spritesheets for karate man, marching orders

* file explorer chart loading

* update icon for trick on the class
2023-01-11 20:42:12 -05:00
Demon-Jake a379828911 Sneaky Spirits initialization (#186)
* Sneaky Spirits initialized

* Sneaky Spirits initialization

Co-authored-by: minenice55 <star.elementa@gmail.com>
2022-12-28 13:03:13 -05:00
Jellirby c75a76054a A PROPER Initialization of Cheer Readers (#184)
* a PROPER initialization

* a PROPER initialization

* this again
2022-12-13 19:38:59 -05:00
Jellirby b26e6fac12 Cheer Readers Initialization + Other (#177)
* Cheer Readers Initialization + Other

So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things

* Update CheerReaders.cs

Fixed the internal name for cheer readers

* Launch Party is no longer [INITIALIZATION ONLY]
2022-11-28 09:09:22 -05:00
minenice55 d245740f80 Performance Improvements (#173)
* improve performance with new render settings

- fix letterboxing losing camera references

* fin in missing params?

needs testing

* finish default param check

* scale jump animation of fan club spectators

* fix missing references in a karate man method

* more liberal use of Double in conductor

beatkeeping is now absolute instead of being additive

* optimize Conductor more

reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
2022-09-22 22:05:04 -04:00
KrispyDotlessI 88c1a7b528 marching orders again??? (animation FULLY done! player "inputs")
last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
2022-09-12 23:25:57 +08:00
KrispyDotlessI d56c1e9606 Coin Toss - Improvement
- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
KrispyDotlessI e643b03e01 Face Turns now in-progress
and still has yet to animate "Bomb"
2022-09-08 20:38:45 +08:00
KrispyDotlessI 51183f9a90 Animations (almost) done!
just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI 77bc90de85 Cadets' heads and bodies separated, "keep-up" no more
you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI 1085ccbdd1 Animation Layering Fixes
also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
2022-09-05 15:46:19 +08:00
KrispyDotlessI 31359c5269 Merge branch 'megaminerjenny:master' into master 2022-09-05 06:35:05 +08:00
KrispyDotlessI a761bd7795 Fix compilation errors
i have to do that too aaaaaaaaaaaaa
2022-09-04 13:55:12 +08:00
KrispyDotlessI 4a6c42c7a9 Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-09-04 13:11:12 +08:00
KrispyDotlessI 636e7dfe1f Coin Toss sounds now come from global SFX
...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
KrispyDotlessI 1ea5edaef8 More anim-code progress
i procrastinated a bit
2022-08-29 22:07:32 +08:00
KrispyDotlessI 8ecce14cfa More Animations Done + Temporary Miss Animation
they're marching into place!!
2022-08-28 20:53:13 +08:00
KrispyDotlessI 0327387d33 Export "bread' animations here
cause i wanna make it accurate™
2022-08-28 13:38:49 +08:00
KrispyDotlessI 400d12bcbe Give up on coding until someone helps me
i cannot find the root cause of this
2022-08-27 12:40:49 +08:00
KrispyDotlessI f1eb6ca51f Animation started, attempt to code
"eVeNt NoT fOuNd!  MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
2022-08-27 10:20:48 +08:00
KrispyDotlessI 76390728cc Assets currently in a temporary state, so we've added a bunch of 仮
who vandalized the walls?
- sarge, 2015
2022-08-26 22:39:47 +08:00
KrispyDotlessI c8f4e3a9b6 Marching Orders - Full Base
im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
2022-08-26 18:48:32 +08:00
KrispyDotlessI 603067c35d Sarge placement, yet to animate
time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
2022-08-26 16:29:26 +08:00
KrispyDotlessI 95e1cc9510 Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
DPS2004 394667852c crop out unfinished parts with black 2022-08-20 16:25:43 -04:00
DPS2004 7a76c1865b Fix capitalization in animation 2022-08-19 21:08:21 -04:00
DPS2004 a00f103d30 Merge branch 'master' into tunnel 2022-08-19 21:02:50 -04:00
DPS2004 e2ac9e2871 driver reacts to player
still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
DPS2004 0d00858d0c animate driver idle 2022-08-19 18:26:24 -04:00
DPS2004 2ff810ff17 tunnel now actually functions as a rhythm game 2022-08-18 23:47:40 -04:00
DPS2004 d7eca3af31 add cowbell shake and hand easing 2022-08-18 19:28:23 -04:00
minenice55 6fefac4122 update Samurai Slice (Gold) sprites
- add easter egg object type
2022-08-18 13:15:50 -04:00
DPS2004 eb1110a77a start setting up the scene 2022-08-18 00:17:46 -04:00
DPS2004 2c3f70e868 add in (temporary) tunnel sprites 2022-08-17 23:57:27 -04:00
minenice55 b035e9e7fd more anim adjust 2022-08-17 14:48:27 -04:00
minenice55 53632441a1 import HD fanclub background
- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
minenice55 35191f60b3 update Arisa's animations with new sprites 2022-08-16 19:19:30 -04:00
minenice55 cb9dbc94f6 Merge branch 'ntrIdol-hd' into misc-additions-3 2022-08-16 18:12:13 -04:00
minenice55 4d82baf057 facial expressions for just inputs
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55 5ba13788b0 put resources in assetbundle
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55 7d4fbd4522 radial bg type
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55 38c47d121c mania nori bar
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
minenice55 95d3c0d6a1 add "Blood" bg texture 2022-08-12 23:33:50 -04:00
minenice55 9e9be41add start flow bar 2022-08-12 21:06:41 -04:00
minenice55 f216143e1f remappable item colours
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
minenice55 04067eaaac start adding object colour remapping 2022-08-11 19:36:47 -04:00
minenice55 05a66be277 upscaled assets
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
minenice55 b04cf9d00e Merge pull request #143 from minenice55/karate-man-2
WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55 6297980922 fix all merge conflicts
unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55 9d6349f7b2 Merge branch 'master' into pr/140 2022-08-09 10:20:59 -04:00
minenice55 9e3c90c093 joe prepare animation
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55 d36111cef6 cooking pot lids fly off
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55 5f8899008d background colour fading
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55 c9cffb15c2 facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55 bdc9900099 background particles, gradient 2022-08-05 21:19:18 -04:00
minenice55 55b0377680 recolourable shadows
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55 795fdf61d2 background effects, special move camera
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55 f2fedaf197 finish effect 2022-08-03 16:14:37 -04:00
minenice55 e49d9f0db5 kicks complete, start work on particles
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55 996354946a hit effect start, kick charge 2022-07-29 22:25:48 -04:00
minenice55 a1f7b0ea42 replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
minenice55 d478a55795 fully functional combo, several object types 2022-07-29 12:18:17 -04:00
minenice55 334a654b9b combo input 2022-07-28 22:09:48 -04:00
minenice55 39d3a136c5 start working on inputs
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55 b85754c6d7 Merge branch 'master' into karate-man-2 2022-07-28 11:32:10 -04:00
minenice55 c45f0a34dc create classes 2022-07-27 18:35:18 -04:00
Mytiaoga 4a795d96f0 Update repo to latest 2022-07-27 17:04:02 +08:00
adianfiuef 8fca08c088 Tram&Pauline animation update 2022-07-26 14:14:28 -04:00
minenice55 52b4ce9f26 start karate man redo 2022-07-26 11:37:02 -04:00
adianfiuef 34a12a514c Tram&Pauline
Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga 2ca9cbbb1d First Contact, Tap Trial, Air Rally
First Contact
- Fixed a bug

Tap Trial
- All anims and input are implemented

Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
minenice55 ab722b722c update Fan Club character sheets to HD assets 2022-07-16 23:41:26 -04:00
minenice55 5657940b4b Merge pull request #135 from Mytiaoga/master
First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga dae152668d Current version pull
Updated First Contact anims
2022-07-11 14:22:12 +08:00
Mytiaoga 06f80bfb51 First Contact & Tap Trial
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
saladplainzone 840aa4d630 First Contact - General Refinements (Anims, LIVE text) 2022-07-10 16:28:29 -07:00
saladplainzone 6283eda6d3 Merge remote-tracking branch 'upstream/master' 2022-07-10 14:56:09 -07:00
Mytiaoga 311bda5fd3 Updated Inputs for some minigames
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
Mytiaoga 8177507642 First Contact - Re-initialization 2022-06-29 13:37:14 +08:00
saladplainzone 8d2b4a5f67 Space Dance - Sound Effects
lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone f4da37b406 Crop Stomp Spritesheet Update, Space Dance Anim Tweaks 2022-06-26 17:59:27 -07:00
saladplainzone 8e81332709 Space Dance - More Animations 2022-06-26 00:36:32 -07:00
saladplainzone a52c6d2001 Space Dance - Initial Prefab Setup 2022-06-25 23:48:14 -07:00
minenice55 5a4dda5fc7 Move stray somen file to its folder 2022-06-26 00:27:23 -04:00
minenice55 2cf836b2ca trim Trick on the Class sfx, fix Pajama party sprites 2022-06-25 23:38:40 -04:00
minenice55 1da1382c9b Add quad inflation to SpritesheetScaler 2022-06-25 22:35:43 -04:00
minenice55 cb0d903b51 Merge pull request #117 from minenice55/game-mobTrick
Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
saladplainzone f515129f83 Rhythm Somen - Okay I did it again He's alive now 2022-06-23 23:25:34 -04:00
saladplainzone 05cd5b514f Rhythm Somen - Done Except Eating But I'm Fine With It For Now 2022-06-23 23:22:06 -04:00
saladplainzone 2289eb6f0b Rhythm Somen - Basic Setup, Cues
No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55 8195e16d54 Update Dodge.anim 2022-06-23 22:45:10 -04:00
minenice55 101e2eb251 Trick on the Class: basic functionality complete 2022-06-23 21:28:17 -04:00