Commit Graph

708 Commits

Author SHA1 Message Date
Adubbz 97d283950c Fixed the remaining achievements. Closes #612 2016-01-20 20:12:11 +11:00
Matt Caughey de433ba878 Added trigger for wilted lily achievement 2016-01-20 02:09:49 -05:00
Matt Caughey 81d8edb9af Replaced Dandelion Puff's with Wilted Lilies. Changed Miner's Delight texture 2016-01-20 01:57:42 -05:00
Matt Caughey ece60b0c8c Removed the Jade Cliffs biome. Goodbye old friend... 2016-01-19 23:51:41 -05:00
Matt Caughey cd0ec7dee4 Added Lost Soul texture 2016-01-19 23:49:40 -05:00
Matt Caughey 68f4208d88 Added pixies to the Mystic Grove, and ocelots to more tropical biomes 2016-01-19 23:14:30 -05:00
Adubbz d769214ce1 Dark leaves are no longer tinted 2016-01-20 15:04:26 +11:00
Matt Caughey 7d566fe241 Re-added Lush Swamp, Mystic Grove, and Ominous Woods biomes 2016-01-19 23:01:15 -05:00
Adubbz b799ffa725 Fixed incorrect awarding of achievements. Closes #613 2016-01-20 14:36:38 +11:00
Adubbz ced045d35d Fixed reed bottom block rendering. Closes #620 2016-01-20 14:25:26 +11:00
Adubbz 64d1310e68 Fixed soil pick block. Closes #618 2016-01-20 14:24:57 +11:00
Adubbz fbbdf44a4d Changed how customizable leaves radius works 2016-01-20 13:24:28 +11:00
Adubbz cf089c78d8 Allowed the leaf radius of basic trees to be customized 2016-01-20 13:02:52 +11:00
Adubbz 687d87a2f2 Fixed vine generation on Basic trees 2016-01-20 12:59:48 +11:00
Matt Caughey 32457bed32 Re-added Land of Lakes biome 2016-01-19 20:47:40 -05:00
Matt Caughey aea5fa5918 Re-added Temperate Rainforest biome 2016-01-19 20:06:13 -05:00
Adubbz bc1279744a Fixed tree gen in the lush desert 2016-01-20 11:35:33 +11:00
Matt Caughey cdce3694a1 Re-added Lush Desert biome (Trees not generating) 2016-01-19 19:29:22 -05:00
Matt Caughey 9053e29641 Re-added Shield biome, fixed pine trees 2016-01-19 19:04:30 -05:00
Matt Caughey 2d5c41a84b Fixed generator crash (Oops :P) 2016-01-19 18:02:49 -05:00
Matt Caughey 89486cd315 Merge branch 'BOP-1.8.9-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8.9-3.0.x 2016-01-19 17:57:46 -05:00
Matt Caughey 62877eb0bb Re-added Meadow biome (Missing Meadow Forest sub-biome) 2016-01-19 17:57:19 -05:00
Adubbz d36cde3ef8 Removed unnecessary new Object[0] 2016-01-20 09:31:02 +11:00
Matt Caughey 46ca1b6fac Fixed plants from growing on mud blocks, tweaked Marsh biome 2016-01-19 17:21:58 -05:00
Matt Caughey 9a4f4724ac Minor climate changes 2016-01-19 16:07:15 -05:00
Matt Caughey 34aaa3da19 Tweaked biome climates 2016-01-19 14:15:30 -05:00
Adubbz 7bee1e173f Fixed hardness and sounds for fences and fence gates 2016-01-19 18:56:48 +11:00
Adubbz ab98fad052 Fixed up trees and spikes in the Wasteland 2016-01-19 18:24:37 +11:00
Adubbz bb2f5b99b1 Merge branch 'BOP-1.8.9-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8.9-3.0.x 2016-01-19 16:13:46 +11:00
Adubbz 51e3ea319e Fixed a crash with BlockBOPGrass. Closes #611 2016-01-19 16:13:24 +11:00
Matt Caughey 250ac7c66f Re-added Wasteland biome (Missing trees and spikes) 2016-01-18 23:11:03 -05:00
Adubbz b62004dd85 Working around Vanilla bugs... 2016-01-19 13:05:21 +11:00
Adubbz 771b596db8 Merge branch 'BOP-1.8.9-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8.9-3.0.x 2016-01-19 12:57:12 +11:00
Adubbz 384abcec96 Fixed a crash with disabling river gen 2016-01-19 12:56:55 +11:00
Matt Caughey 102fb04a51 Removed villages and rivers from certain biomes 2016-01-18 20:53:48 -05:00
Adubbz 601c509a68 Added an option to disable river generation in biomes 2016-01-19 12:20:06 +11:00
Matt Caughey c49e6537cb Re-added Wetland biome (Willow trees are broken currently) 2016-01-18 20:13:24 -05:00
Matt Caughey 85626a0d80 More achievement stuff 2016-01-18 16:36:59 -05:00
Matt Caughey f87a79e0f1 More achievements, added flax string and ornamental artifact 2016-01-18 15:03:29 -05:00
Matt Caughey 43bd569c3e Added more achievements 2016-01-18 13:02:11 -05:00
Adubbz f14e46151b Implemented the crafting event for Forstride 2016-01-18 21:56:40 +11:00
Adubbz ea575db71c Fixed achievement saving and a crash due to positioning 2016-01-18 21:01:37 +11:00
Matt Caughey 7a4043a4aa Added more achievements 2016-01-18 03:41:22 -05:00
Adubbz c82041dfc4 Added The Wanderer achievement 2016-01-18 17:00:26 +11:00
Adubbz 449664a0c4 Added the flower child achievement 2016-01-18 14:46:03 +11:00
Matt Caughey 91e57c1591 Re-added Maple Woods biome 2016-01-17 21:11:20 -05:00
Matt Caughey 27ec60634f Re-added Rainforest biome (Still needs work with the terrain) 2016-01-17 20:56:05 -05:00
Matt Caughey f748002641 Changed natural soil types for various biomes 2016-01-17 19:30:36 -05:00
Matt Caughey 3f7e4d026c Re-added Snowy Coniferous Forest biome (Be sure to clear config files blahblahblah) 2016-01-17 19:02:32 -05:00
Matt Caughey a4e22a5232 Re-added Seasonal Forest biome (Be sure to clear config files so it updates biome IDs!) 2016-01-17 18:36:20 -05:00
Matt Caughey fab8853b18 Re-added Quagmire biome (Be sure to clear config files so it updates biome IDs!) 2016-01-17 17:47:26 -05:00
Matt Caughey 54f8dc9f38 Fixed Xeric Shrubland climate setting 2016-01-17 16:07:58 -05:00
Matt Caughey 55fe94ea87 Tweaked vanilla biome extensions, fixed gems for certain biomes 2016-01-17 15:45:44 -05:00
Matt Caughey 6ccd512fef Added extensions for vanilla overworld biomes 2016-01-17 14:44:19 -05:00
Matt Caughey f7dc65cc2f Tweaked wild rice item texture 2016-01-17 00:22:12 -05:00
Matt Caughey 6b9f28a0ca Added gelled poison texture 2016-01-17 00:20:05 -05:00
Matt Caughey 74b8a7031d Tweaked reed item texture 2016-01-16 23:56:24 -05:00
Matt Caughey 29a67cccc6 Fixed shrub height 2016-01-16 22:33:32 -05:00
Matt Caughey 43a107da56 Tweaked reed textures, readded block "item" textures 2016-01-16 20:55:35 -05:00
Matt Caughey 551820b1eb Fixed localized names for Veggie Salad and Shroom Salad 2016-01-16 17:46:09 -05:00
Matt Caughey 18e6c4f482 Tweaked various biomes to match past versions more 2016-01-16 17:42:59 -05:00
Matt Caughey 78ad8773ab Tweaked flower basket texture and various grass textures 2016-01-16 17:08:37 -05:00
Adubbz 0208fe6fc0 Fixed the Biome Radar model, added the Flower Basket 2016-01-16 19:02:34 +11:00
Adubbz 1223f8e753 Tweaked Sacred Oak tree gen 2016-01-15 10:41:38 +11:00
Adubbz f90cb54708 Mod biomes are once again copied to our world type 2016-01-14 16:36:12 +11:00
Adubbz acc3117eda Fixed slight mistake in GenLayerClimate clamping 2016-01-14 13:43:07 +11:00
Adubbz 47e5633058 Updated the Thaumcraft API 2016-01-14 13:36:35 +11:00
Adubbz 8d66e077b2 Updated license headers - For once Regex actually worker 2016-01-14 13:30:55 +11:00
Adubbz d5e2c506cf Fixed a crash when setting biome ids to -1 2016-01-14 11:20:16 +11:00
Adubbz 9bd7512cd4 Fixed an issue with replacing resource packs 2016-01-13 17:16:38 +11:00
Adubbz 41a40a5370 Fixed a crash with Thaumcraft. Closes #597 2016-01-13 09:26:51 +11:00
Adubbz c25dcedc13 Added an option to require shears for flower drops 2016-01-13 00:37:28 +11:00
Adubbz dd38421d45 Fixed rare out of bounds crash due to rounding errors 2016-01-12 20:41:20 +11:00
Adubbz b3ade98445 Added debug code to hopefully determine the cause of an outofbounds crash 2016-01-12 19:36:18 +11:00
Adubbz c996b9cced Added the Sacred Springs and its corresponding sapling 2016-01-12 12:52:02 +11:00
Adubbz 38cd1655e1 Fixed handling for Vanilla biome extensions, added crystals to the end and prevented our generation from spawning in the default world type 2016-01-11 22:57:04 +11:00
Adubbz d51c6d1305 Fixed a crash with Tech Reborn. Closes #594 2016-01-10 21:00:07 +11:00
Adubbz c647fee66e Ported beginnings of Thaumcraft compatibility to 1.8.9 2016-01-09 20:53:06 +11:00
Adubbz a4b78504e6 Fixed grass break particles 2016-01-09 19:21:58 +11:00
Adubbz 9266fae15a Fixed an NPE with getWeightedTerrainSettings 2016-01-09 12:56:55 +11:00
Adubbz 0bf145cfd5 Tweaked the Arctic biome and added debug code for a GenLayer crash 2016-01-08 18:33:31 +11:00
Adubbz 108ab3c796 Fixed block names on non-default states 2016-01-07 22:19:07 +11:00
Adubbz 3b5c6124f1 Removed test poion name 2016-01-07 22:10:41 +11:00
Adubbz 7f0fb34c2b Addressed issues with block names 2016-01-07 22:00:39 +11:00
Adubbz 8a0b97f907 Fixed bamboo drops for blocks with metadata 2016-01-06 17:29:57 +11:00
Adubbz 840e9631d5 Fixed a crash bug with sapling drops 2016-01-06 01:49:36 +11:00
Adubbz 5090c759bc Merge pull request #584 from Adaptivity/patch-1
Update ru_RU.lang
2016-01-05 11:31:26 +11:00
Adubbz 92949d1e9b Fixed Golden Scythe localisation 2016-01-05 11:26:03 +11:00
Anton 824f4da227 Update ru_RU.lang 2016-01-04 21:14:33 +03:00
gxy17886 29c59ad029 update zh_CN.lang
update zh_CN.lang
2016-01-05 00:33:56 +08:00
Adubbz f80c5a1a5d Added the Prairie 2016-01-04 22:37:57 +11:00
Adubbz 8c2e89f270 Fixed the Dense Forest and tweaked the Eucalyptus Forest 2016-01-04 20:49:47 +11:00
Adubbz 3bdf3bfd46 Fixed missing grass in the Steppe 2016-01-04 20:11:35 +11:00
Adubbz a2c0a16f92 Fixed sapling drops from breaking 2016-01-04 13:50:01 +11:00
Adubbz 040da80612 Began preliminary work towards adopting Forge's new bucket models/setup 2016-01-04 13:17:40 +11:00
Adubbz 3570fc70ff Fixed gem generation 2016-01-04 11:36:17 +11:00
Adubbz 8d2976992a Prevented villages from spawning in the Jade Cliffs and Highland 2016-01-03 21:53:43 +11:00
Adubbz ac6107b148 Remove custom village placement code 2016-01-03 21:36:23 +11:00
Adubbz 5f62d32b12 Enabled spawning and generation of villages in BoP biomes 2016-01-03 21:34:36 +11:00
Adubbz f94e9b1eb3 Added biome dictionary tags for all current biomes 2016-01-03 14:52:53 +11:00
Adubbz 94c45b4a9a Fixed a typo 2016-01-03 11:16:08 +11:00
Adubbz 7eed85f66b Added a config option to disable trail visibility for the local player if they themselves have a trail 2016-01-03 11:15:19 +11:00
Adubbz f188396c99 Fixed replacement of plant blocks 2016-01-02 16:33:23 +11:00
Adubbz 3cb854eea2 Fixed cherry saplings incorrectly growing oak trees 2016-01-01 19:26:00 +11:00
Adubbz fe7e1a282f Get rid of these dreaded tabs 2016-01-01 16:50:03 +11:00
Adubbz 6ba6b65271 Fixed rendering in Forge 1668, slight cleanup of entity rendering 2016-01-01 16:44:48 +11:00
Adubbz 475abae786 Auto-generate the biomes config file folder 2015-12-31 20:53:27 +11:00
Adubbz bf25777886 Added checks to prevent biome id conflicts with BoP 2015-12-31 19:47:00 +11:00
Adubbz d4f31617f6 Added saplings for trees that have been implemented 2015-12-31 16:49:07 +11:00
Adubbz 5bc01e7b8e Remove unused coremod 2015-12-31 10:45:27 +11:00
Adubbz 80372ad8d5 Updated to 1.8.9 2015-12-30 15:37:08 +11:00
Adubbz 02781ea272 Fixed a crashing issue with newer versions of Forge. Closes #571 2015-12-26 23:32:42 +11:00
Adubbz 5d75f93155 Cleanup 2015-12-17 23:47:28 +11:00
Adubbz 8b60f8d7ba Test build 2015-12-17 23:41:10 +11:00
Adubbz c42ba7d4f0 Dummy change to test Jenkins 2015-12-16 22:36:40 +11:00
Adubbz 17e1d2cd64 Mod wood now adds the 'Getting Wood' achievement. Close #502 2015-12-16 12:14:42 +11:00
Adubbz 6fc07736da Reduced XP received from smelting logs. Closes #564 2015-12-16 12:04:52 +11:00
Adubbz 12cf3f1a68 Reduced protectiveness of amethyst armour. Closes #491 2015-12-16 11:55:09 +11:00
Adubbz ed5441c819 Fixed breaking hardness for planks. Closes #545 2015-12-16 11:22:31 +11:00
Adubbz fb592e3aaf Fixed the model perspective of the biome radar 2015-12-16 10:21:01 +11:00
Adubbz 313ea7f562 Updated to 1.8.8 2015-12-15 19:36:54 +11:00
Adubbz d26a72544c Merge branch 'BOP-1.8-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8-3.0.x 2015-10-11 13:23:54 +11:00
Adubbz b219317e92 Trails now work properly - There's still some extra features to be added, however they do work quite nicely 2015-10-11 13:23:47 +11:00
Adubbz c2938391ff Corrected a typo resulting in a missing model 2015-10-01 16:04:20 +10:00
Adubbz c5a85f8e11 BOPGeneratorBase now inherits from WorldGenerator for Sponge compatibility (And other mods too) 2015-10-01 15:27:27 +10:00
Adubbz 77e5231927 Fixed a compile error in Jenkins caused by BOPCommand. I'm not entirely sure why this is an issue, but this should fix it. 2015-09-19 21:29:03 +10:00
Adubbz e68102d047 Began work on trails 2015-09-19 17:09:39 +10:00
Cheeserolls eb8ffe5131 Add Grove biome 2015-09-08 18:31:32 +01:00
Cheeserolls a23790f2f2 Remove unused imports 2015-09-08 18:30:58 +01:00
Cheeserolls 716ff56d16 Add GeneratorProfileTree for creating trees with a particular profile 2015-09-08 18:30:25 +01:00
Adubbz a11c252a6c Removed duplicate blocks stat from /bop stats, fixed entity count 2015-08-09 12:52:55 +10:00
Adubbz 85cb8eb5ce Fixed broken pickblock functionality on a few blocks 2015-08-08 19:37:27 +10:00
Adubbz b46b222f41 Hardcoded the minimum Forge dependency. This alerts users of the cause of issues such as java.lang.NoSuchMethodError: net.minecraftforge.fluids.Fluid.<init> 2015-08-08 16:09:01 +10:00
Adubbz d76e977386 Added proper localizations from items 2015-08-08 15:10:34 +10:00
Adubbz d749699833 Added proper localizations for blocks 2015-08-08 12:37:55 +10:00
Cheeserolls c3364a7404 Add Garden biome 2015-08-07 01:11:17 +01:00
Cheeserolls f1708150fd Add generator for giant flowers 2015-08-07 01:10:37 +01:00
Cheeserolls b34ac7cc8c Add grass variant with daisies 2015-08-07 01:09:28 +01:00
Cheeserolls ec9e332849 Fix null pointer exception when leaves with no sapling are broken 2015-08-07 01:08:14 +01:00
Cheeserolls a963b93a96 Finish Fungi Forest biome 2015-08-06 11:51:44 +01:00
Cheeserolls a7e520c7f3 Prevent null pointer exception if GeneratorWeighted is empty 2015-08-06 11:49:18 +01:00
Cheeserolls 675e7411da Improve placement of plants by more precisely defining surface blocks 2015-08-06 11:48:44 +01:00
Cheeserolls 5a96c1637a Add Fungi Forest biome 2015-08-06 02:13:57 +01:00
Cheeserolls bba5f1fb84 Set default amountPerChunk for giant mushrooms 2015-08-06 02:13:37 +01:00
Cheeserolls c2fd292ba7 De-obfuscate mega jungle tree generator 2015-08-06 02:13:01 +01:00
Cheeserolls f3641f3c8c Make frost forest a little higher above sea level 2015-08-05 18:01:23 +01:00
Cheeserolls 587ec3fe38 Rename a few things to be more consistent 2015-08-05 18:00:34 +01:00
Cheeserolls 3585753be9 Add Frost Forest biome 2015-08-05 17:55:33 +01:00
Cheeserolls fef0a41962 Add Dummy Biome Template to speed up migration of biomes from 1.7 2015-08-05 17:54:22 +01:00
Cheeserolls c019c470d0 Fix incorrect meta when shearing BOP leaves 2015-08-05 16:52:29 +01:00
Cheeserolls 1435eafec7 Add Fen biome 2015-08-05 16:35:37 +01:00
Cheeserolls e8bdb8e1fc Add Eucalyptus Forest biome 2015-08-05 14:32:12 +01:00
Cheeserolls bf2dfa7bc4 Add mixed lily generator 2015-08-05 14:31:50 +01:00
Cheeserolls 0f103785ed Fix bug with big tree height 2015-08-05 12:03:03 +01:00
Cheeserolls c4d350713b Add Deciduous Forest biome 2015-08-05 11:41:07 +01:00
Cheeserolls 2472436f86 Adjust bulb tree parameters and allow no vines 2015-08-05 11:40:42 +01:00
Cheeserolls 38bdbfcb53 Add Dead Swamp biome 2015-08-04 11:30:44 +01:00
Adubbz 71375a710d Fixed tree trunks being cut off 2015-07-12 18:27:10 +10:00
Cheeserolls 7f0d77d644 Add Pinecone 2015-07-05 23:45:17 +01:00
Cheeserolls 4dfed60ba0 Add Dead Forest biome 2015-07-05 19:14:43 +01:00
Cheeserolls f24adb6ce5 Minor code cleanup 2015-07-05 12:10:52 +01:00
Anton 33da1c78d4 Register biome essence recipe for 1.8 2015-07-05 13:54:42 +03:00
Adubbz 544cc9d7d6 Added the Xeric Scrubland 2015-07-03 20:51:09 +10:00
Adubbz c72cddbdff Merge pull request #500 from X00LA/BOP-1.8-3.0.x
Create de_DE.lang
2015-06-30 07:54:43 +10:00
X00LA 47d37f0028 Create de_DE.lang 2015-06-29 16:51:18 +02:00
Adubbz 35cc7da299 Further refined the customisable gui - Pages are GuiSlots, the GuiBOPPageManager simply handles the current page and changing pages 2015-06-29 21:08:37 +10:00
Adubbz 93996809de Changed the customisable gui over to using a delegate pattern. Still some work to be done, but it does provide a basis for adding the biomes page 2015-06-27 13:04:08 +10:00
Cheeserolls cef0b7406c Restore grass/foliage color of grasslands 2015-06-26 16:57:51 +01:00
Cheeserolls d6e648f310 Improvements to land mass types 2015-06-24 04:40:27 +01:00
Cheeserolls dadae8758e Remove BiomeTypes in favour of the more descriptive and configurable Climates 2015-06-24 01:58:13 +01:00
Cheeserolls 2a83422a36 Initial work on replacing biome types with climates based on temperature and rainfall 2015-06-23 22:13:15 +01:00
Cheeserolls cab755fe7a Finish Bog biome (add poison lakes) 2015-06-23 02:50:31 +01:00
Cheeserolls c0cc360c04 Sort out a few todos (especially with fluids and jars) 2015-06-23 02:33:19 +01:00
Cheeserolls 40e7a8e428 Add buckets for BOP fluids 2015-06-22 15:20:18 +01:00
Cheeserolls 6bec3aeeb1 Embetter our coniferous trees (especially the large ones) 2015-06-22 13:27:30 +01:00
Cheeserolls 79ca5bfa1a Oops - Poison is supposed to be BlockFluidClassic 2015-06-22 03:59:09 +01:00
Cheeserolls d7229c6ba8 Fluids now render 2015-06-22 03:51:45 +01:00
Cheeserolls cdb2a40735 Add Coniferous Forest biome 2015-06-22 00:38:29 +01:00
Cheeserolls 7508fbf9c7 Add options for landmass generation: vanilla, continents, or archipelago 2015-06-19 23:47:37 +01:00
Cheeserolls 9220148251 Optimize biome search (tpbiome command and biome finder) to take into account world biome size 2015-06-19 19:21:32 +01:00
Cheeserolls 637c0bfd09 Big improvements to control of terrain generation and simplification of the algorithm 2015-06-19 18:46:12 +01:00
Cheeserolls 9362ba95ac Add Gui for configuring BOP world properties (saved per game) 2015-06-19 00:22:53 +01:00
Cheeserolls 6983d5df0a Remove workaround for Forge bug - no longer required 2015-06-18 22:54:16 +01:00
Cheeserolls e5e78840a8 Add Cherry Blossom Grove biome 2015-06-18 03:03:12 +01:00
Cheeserolls 792b5e2e4a De-obfuscate GenLayerRiver - unused at the moment, but considering using this to implement riverside biomes 2015-06-18 03:02:51 +01:00
Cheeserolls 20d5ae226d Re-write potion init code to avoid clashes with other mods 2015-06-18 02:24:27 +01:00
Cheeserolls d522fc9fc8 Add Canyon biome (and Canyon Ravine sub biome 2015-06-16 16:17:19 +01:00
Cheeserolls 60f8a5dc00 Add gem to brushland 2015-06-16 14:31:07 +01:00
Cheeserolls 46bc08a25c Add Brushland biome 2015-06-16 14:23:05 +01:00
Cheeserolls d2a5db2bbb Add Boreal Forest biome 2015-06-16 12:58:21 +01:00
Cheeserolls abe80e28e1 Finish Bog (apart from poison lakes) 2015-06-16 11:36:41 +01:00
Cheeserolls 4fc51493be Start work on Bog biome 2015-06-15 22:46:31 +01:00
Cheeserolls 74bb9b41d2 Fix some generator bugs 2015-06-15 19:49:56 +01:00
Cheeserolls ec0123e9ea Use inheritance to avoid code duplication in Generators 2015-06-15 18:39:44 +01:00
Cheeserolls 2783bcebba Minor fixes in Bayou 2015-06-11 22:56:54 +01:00
Cheeserolls 56e5fbfaa8 Add Bayou biome, GeneratorBayouTree and some adjustments to other generators 2015-06-11 22:03:52 +01:00
Cheeserolls 1d7217a78d Create list of predefined BlockQueries to avoid code duplication 2015-06-11 16:58:47 +01:00
Cheeserolls cd1421805a Allow querying blocks by plant type (will reduce a lot of code later on) 2015-06-11 14:43:57 +01:00
Cheeserolls 495442c03f Attempt to make BlockQuery more user friendly 2015-06-11 14:05:29 +01:00
Cheeserolls 63fe140915 Split mud and quicksand into separate classes (they really have little in common 2015-06-11 11:29:46 +01:00