tterrag
631230b298
Patching and updates
2020-06-25 17:55:40 -04:00
cpw
6d15febdb3
Setup and import of 1.16 YEET
2020-06-25 17:55:38 -04:00
covers1624
56397043bb
Allow RayTraceContext to be constructed with a null entity. ( #6708 )
2020-06-25 17:54:00 -04:00
hanetzer
2ffdfb9582
Fix cache file sorting issue on linux ( #6793 )
2020-06-25 17:52:38 -04:00
Cyborgmas
4178885e29
Fire jump event for horses when ridden ( #6802 )
2020-06-25 17:52:36 -04:00
LexManos
9ac626d2a9
Fire SpecialSpawn event for mobs spawners. Closes #6700
2020-06-12 16:53:01 -07:00
LexManos
07b62b77e6
Fix entity pathing not matching vanilla. Closes #6755
2020-06-12 16:24:27 -07:00
DaemonUmbra
e374f62037
Fixed --server argument crashing the client ( #6754 )
...
Closes #6753
Moving the fadeOutStart setter above the callback invocation prevents re-entry into the block (which would result in an infinite loop and a StackOverflowException) if the callback causes a render tick (which creating a new ConnectionScreen does).
2020-06-12 15:46:52 -07:00
brandon3055
0209daec36
Fixed ItemStack comparison ignoring capabilities when stack nbt is null. ( #6764 )
2020-06-12 15:43:38 -07:00
Vincent Lee
1b89f931eb
Supply matrixstack to IRenderHandler where possible. Closes #6439 ( #6537 )
2020-06-12 15:42:44 -07:00
DaemonUmbra
45b90a0d45
Added ProjectileImpactEvent.FireworkRocket ( #6758 )
2020-06-12 15:33:44 -07:00
LexManos
f24991f3bb
Add --flat argument to data generators to not create data in mod specific directores.
...
Useful For Forge's test mods mainly.
Standardized data gen cache file's folder separators.
Added ItemModelProvider to BlockStateProvider for cleaner datagen code.
Added .gitattributes to fix datagen json's line endings correct on windows.
2020-06-03 16:57:07 -07:00
tterrag
f0bab0fb38
Add forge registries for applicable new registry types
...
Expose constructors for all forge registry entries
Also, remove deprecation on ItemCameraTransforms/TransformType
2020-05-23 13:42:56 -04:00
LexManos
d4f79882f9
Update MCP Mappings.
2020-05-15 12:17:25 -07:00
ichttt
8d3685439e
fix test mod and add warning comment to framebuffer ( #6698 )
2020-05-15 20:25:57 +02:00
LexManos
68cf703435
Fix FireBlock using flammability instead of spread speed when looking for places to spread. Closes #6646
2020-05-15 10:59:57 -07:00
Funwayguy
ec7d9d4179
Re-added patch to enable stencil buffer in net.minecraft.client.shader.Framebuffer
...
Add test for the stencil buffer feature. Only tests that it doesn't crash when enabling, for now. - giga
2020-05-15 19:49:55 +02:00
TheSilkMiner
765da1aca8
Allow Music Discs to be created with SoundEvent delegates. ( #6523 )
2020-05-15 10:38:19 -07:00
covers1624
932e7c84b3
Remove duplicate post of ChunkEvent.Load. ( #6697 )
2020-05-15 07:45:37 -07:00
Cyborgmas
999b5df933
Fix LevelChange event not firing after enchanting ( #6693 )
2020-05-14 13:22:12 -07:00
Jais Djurhuus-Kempel
8084cc5499
Allow Bees to use custom hives. ( #6656 )
2020-05-12 14:29:32 -07:00
Tom Boshoven
988fc97af1
Fixed tile entities persisting when switching between states that don't have TEs without changing the block. ( #6674 )
2020-05-12 14:21:28 -07:00
Jamie Mansfield
5f082045b0
Fixed CropGrowEvents not firing for Bamboo ( #6680 )
2020-05-12 14:18:36 -07:00
Jamie Mansfield
abc98ba56b
Fix vanilla screens escape key not matching done button behavior ( #6682 )
2020-05-12 14:18:03 -07:00
LexManos
926fa5d5a6
Fix infinite loading screen when resources error. Closes #6592 & #6593
2020-05-12 14:08:05 -07:00
covers1624
99d8fa1a6b
Fix IForgeBlock.removedByPlayer not firing on the client. ( #6638 )
2020-05-11 15:28:38 -07:00
David Quintana
a7e4cdcc49
Patch the bucket logic to not hardcode some checks to WATER. Fixes not being able to place custom fluids into modded fluid-loggable blocks that accept fluids other than water.
2020-05-06 13:30:20 +02:00
Corey Frenette
1fa88ebd56
Fixed ChunkDataEvent.Save being fired with a null world if chunk isn't fully generated when unloaded. ( #6628 )
2020-05-03 13:27:06 -07:00
Tyler Hancock
4fce4eb10b
Fix vanilla loot table resource leak. ( #6622 )
2020-05-03 13:23:09 -07:00
Tyler Hancock
2e694d3a6d
Change recipe condition log level to debug. ( #6621 )
2020-05-03 13:22:22 -07:00
CAS-ual-TY
e8966a05f5
Fix milk buckets removing potion effects without filters. ( #6609 )
2020-05-03 13:17:43 -07:00
David Quintana
0fc1ea01d1
Remove redundant call to modifyLoot. Closes #6657
2020-04-28 19:22:48 +02:00
tterrag
ea23cd4779
Fix various issues with the loading screen and datagen
...
Fix NPE on datagen startup
Fix early loading GUI hanging and never terminating after datagen
Add loading GUI messages for datagen
2020-04-28 00:00:45 -04:00
cpw
940f3ed731
Remove silly icon override. Squirrels are fun y'all..
...
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-27 09:55:14 -04:00
tterrag
10204f8d82
Fix VariantList calling deprecated bake method
2020-04-26 23:48:51 -04:00
LexManos
746d702058
Fix resource packs not being sorted properly. Closes #6287
2020-04-26 20:05:56 -07:00
cpw
438c969fef
merge early startup into main window if used. It seems to work well.. Also ticks window on main thread, so mac compatible now.
...
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 18:24:48 -04:00
cpw
0512a47eba
Fix recursion mess in PlayerAdvancement loading, by using an alternative based on a toposorted list of all advancements.
...
It seems to be fully equivalent in testing, but there may be corner cases, so there is a config to disable, though disabling
may break servers, especially those chunkloading fake players.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-19 21:36:44 -04:00
LexManos
5a552b9f8d
Fixed dev time compilation using J9+ producing incorrect bytecode.
2020-04-14 23:54:32 -07:00
valoeghese
713c24d916
Added hook to allow modded Hill Biomes ( #6571 )
2020-04-08 17:12:04 -07:00
tterrag
d84a88d78d
Revive forge lighting pipeline, disabled by default for now
...
Remove a lot of light value convolution by using 0..1 for nearly everything
Fix a lot of TODOs that are needed for the lighting pipeline to function
Potential fix for #6425
2020-04-07 21:44:15 -04:00
tterrag
cf9b1b2193
Fix Tag serializing empty optionals, improve RegistryObject error msg
2020-04-05 00:48:56 -04:00
LexManos
0d2a0deef3
Cleanup IForgeTagBuilder code style.
2020-04-01 11:34:36 -07:00
tterrag
559bacbd98
Add support for optional tag values to Tag.Builder
...
Add optional tag values to data gen test
Fix data gen test not running by correcting gui_light value
2020-03-31 20:15:09 -04:00
tterrag
19444ffa18
Fix a few issues with BufferBuilder
...
Fix vanilla bug that caused the byte order of the buffer from getNextBuffer to be incorrect
Fix missing modification to nextElementBytes in putBulkData
2020-03-31 19:55:09 -04:00
tterrag
db3d202c4e
Deprecate ModelBuilder#gui3d, add ModelBuilder#guiLight
2020-03-30 00:15:08 -04:00
naqaden
2f5172f907
Add renderer to RenderNameplateEvent ( #6562 )
2020-03-27 16:22:01 -07:00
dags
f6cb5268a2
Defer writing the server.properties file until after mods have loaded to prevent config loss ( #6545 )
2020-03-27 16:19:34 -07:00
cpw
dd1d8737ad
Fix cycle happening in noteblock even though we're setting the new value as well..
...
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-03-20 20:05:23 -04:00
Managarmr
0d16042705
Remove ArrowEntity patch, vanilla fixed MC-107941
2020-03-17 02:41:36 -07:00
Nightenom
202ae50820
Add projection matrix to RenderWorldLastEvent ( #6536 )
2020-03-11 00:00:21 -07:00
Draco18s
58e5f33fad
Global Loot Functions ( #6401 )
2020-02-26 22:13:36 -08:00
DaemonUmbra
2ce4f5ece5
Updated ForgeDev MCP Mapping Version ( #6532 )
2020-02-25 19:45:14 -08:00
DaemonUmbra
daff482092
Fixed Conduit and Beacon Activation on Vanilla Servers ( #6438 )
2020-02-17 11:01:38 -08:00
Richard Freimer
a740044e21
Fix ITeleporter being ignored when teleporting from the end to the overworld ( #6505 )
...
* Fix custom teleporters triggering end credits when returning from the end
* Fix setdimension command ignoring position
2020-02-17 17:16:46 +01:00
Vincent Lee
1a4955f9fd
Fix missing call to itemstack TER ( #6445 )
2020-02-14 22:43:31 +01:00
Vincent Lee
2c4042c17c
Fix missed modeldata passing in BlockModelRenderer ( #6442 )
2020-02-14 22:33:27 +01:00
Robert Skalko
e95ba8a3dc
Fix NPE when players rejoin the server in a dimension that was deleted ( #6511 )
2020-02-14 12:34:41 -08:00
Rigner
63cb030cba
Fix a wrong RenderState name MC-167447 ( #6501 )
2020-02-14 12:12:52 -08:00
Daniël Goossens
743fc70a7f
Fix client not informing server when it attempts to interact with things, and is canceled by a client side handler.
2020-02-14 12:04:38 -08:00
ewewukek
c14ffa3264
Fix wrong arguments passed to ForgeHooksClient.renderSpecificFirstPersonHand() ( #6496 )
2020-02-14 12:03:08 -08:00
malte0811
3f292d5d42
Fixed ChunkWatchEvent.(Un)Watch not firing correctly ( #6453 )
2020-02-14 12:02:47 -08:00
Joseph Tarbit
977428e42c
Fixed Food not using effect suppliers, to better support delayed initialization and registry replacements. ( #6411 )
2020-02-14 12:00:40 -08:00
Parker Hawke
1c02312ae6
Fixed displaying item names when only more sensitive version changes ( #6402 )
2020-02-14 11:55:27 -08:00
Richard Freimer
f93289e01c
Allows custom blocks to define if they should use the fluid overlay instead of the flowing texture when in a fluid ( #6493 )
2020-02-06 23:53:37 +01:00
LexManos
982ed69776
Fix a small patch misalignment.
2020-02-03 13:21:18 -08:00
Richard Freimer
7bac75f370
Make Minecarts work with modded powered/activator rails. ( #6486 )
...
Re-adds functionality for rails to have different maximum speeds.
2020-02-03 12:45:36 -08:00
ichttt
06d9b6531c
Revert game data to frozen on disconnect from a remote server or when terminating a local server. Closes #6487 ( #6497 )
2020-02-03 12:21:10 -08:00
David Quintana
a901d80dd5
Implement fluid overlay texture rendering for custom fluids.
2020-02-02 23:02:56 +01:00
Vincent Lee
0ad574257e
Clean up a bunch of render events ( #6444 )
...
* Delete RenderHandEvent as RenderSpecificHandEvent can do everything it does and more. Rename RenderSpecificHandEvent to RenderHandEvent as it's now the only hand rendering event.
* Pass MatrixStack and IRenderTypeBuffer into the event whenever they are available. If they're available, that means we're in a batching environment and the modder should not be using the tessellator or other buffers on their own, or they risk "Already building" crashes.
2020-01-30 00:46:22 +01:00
Vincent Lee
e539e7ecbb
Fix incorrectly ported patch for restoreBlurMipmap ( #6450 )
2020-01-29 13:13:08 -08:00
Daniël Goossens
1b618fae90
Fix RightClickBlock code differences between client and server implementation ( #6451 )
2020-01-29 13:11:50 -08:00
Yamahari
f12a93fe1e
Defer material getting for ChestTileEntityRenderer into seperate function ( #6465 )
2020-01-29 13:05:12 -08:00
LexManos
c72d6e9122
Fix ChunkDataEvent.Load not firing, it now fires in the aync thread. Be careful. Closes #6471
2020-01-29 12:18:13 -08:00
LexManos
69ae178bf4
Fix incorrect keybinding modifiers patch. Closes #6478
2020-01-29 11:57:10 -08:00
LexManos
d391299340
Fix PlayerChangedDimensionEvent using incorrect from dimension argument in ServerPlayerEntity.teleport. Closes #6457
2020-01-29 11:56:38 -08:00
LexManos
40091678a8
Fix default mod resources loosing it's sort order.
2020-01-29 11:31:31 -08:00
LexManos
2b43aa6301
Fix WakeupEvent patch misalign. Closes #6474
2020-01-29 11:31:02 -08:00
mcenderdragon
44d9fff2b4
[1.15] Reimplemented the ITeleporter interface ( #6404 )
2020-01-29 09:18:07 -08:00
David Quintana
509a28efd3
Hook "gui_light" value from the model into the IBakedModel implementations.
...
Apply some of the suggestions from the 1.14 models PR.
2020-01-23 22:54:54 +01:00
LexManos
c4e000dbe7
1.15.2 Initial Update
2020-01-22 13:44:03 -08:00
ichttt
0bcc2e3fbd
Cleanup fml packages removing old deprecated classes related to GUIs/Configs and fix HoverChecker ( #6437 )
...
Fixed ModListWidget name to avoid confusion and collision.
Delete CheckBox, as vanilla has it's own CheckBox now which looks much better
Rename ModConfigEvent.ConfigReloading to ModConfigEvent.Reloading
2020-01-22 14:09:58 -07:00
Daniël Goossens
e6c440a4f7
Fixed parameter name issue in ISTER rename. #6461 ( #6468 )
2020-01-22 13:38:13 -07:00
LexManos
575af22cee
Fix default widget foreground color.
2020-01-22 11:56:05 -08:00
Daniël Goossens
dea08be906
Updated method names referencing ItemStackTileEntityRenderer ( #6461 )
2020-01-22 12:26:34 -07:00
Cadiboo
0f27975f77
Fix Widget Foreground Color not allowing pure black ( #6460 )
2020-01-22 12:25:35 -07:00
Wyn Price
2d30419a31
Fixed rounding issue with entity navigation fix ( #6455 ) ( #6456 )
2020-01-22 12:24:20 -07:00
Brennan Ward
68ce113c5b
Fixed RenderTypeLookup loosing mappings for registry replacements. ( #6452 )
2020-01-22 12:23:42 -07:00
Take Weiland
ad7e4e95ae
Use extended version of getLightValue in all places ( #6433 )
2020-01-22 12:22:35 -07:00
Scotteh
345387645e
[1.15.x] Added entity nameplate rendering event hook ( #6416 )
2020-01-22 12:22:04 -07:00
tterrag
380366e25f
Remove emissive items hook, add small utility for bakedquad lighting
2020-01-20 22:44:26 -05:00
David Quintana
1936eb1f36
Fix breaking overlay weirdness. applyBakedNormals was not transforming the baked normals when applying them. Fixes #6432
2020-01-16 03:29:46 +01:00
Daniël Goossens
088fc6b67f
[1.15] Add new InputEvent.ClickInputEvent, addresses #5802 ( #6047 )
2020-01-15 16:30:01 -08:00
David Quintana
983a47a7d6
Fix dark spots in fullbright quad rendering.
...
Fix multi-layer model not declaring dependency on the particle texture.
Fix mistake in 2c054fca
which I didn't intend to push when I did.
2020-01-13 23:20:46 +01:00
tterrag
d5b94aa9c8
Add constructor for FishBucketItem that accepts suppliers
2020-01-09 17:26:11 -05:00
Richard Freimer
ca62702ff9
Add support for custom nether portal frame blocks ( #6389 )
2020-01-07 14:20:37 -08:00
RANKSHANK
0d50b4c39f
InputEvent.RawMouseEvent fix ( #6395 )
2020-01-07 13:19:46 -08:00
DaemonUmbra
c37e44efb6
Fixed Big Mushrooms not generating ( #6390 )
...
Removed vanilla negation from Forge logic that negated the vanilla logic it was replacing
also ran datagen to update the dirt tag to reflect changes that were previously made in the datagen code
2020-01-07 13:15:11 -08:00
tterrag
90035ab084
Remove custom vertex format from BakedQuad
2020-01-04 23:36:56 -05:00
David Quintana
4b9920bcb3
Cherry-pick ca819e09 from the 1.14.x branch. Removes a patch from NativeImage which was invalid.
2020-01-04 17:18:27 +01:00
LexManos
1e053298be
Fix the particle renderer not setting GL state between each type. MC-168672
2020-01-02 19:02:42 -08:00
tterrag
53747b0cb5
Apply baked-in lightmap data to rendering
...
- Fix ForgeHooksClient.fillNormal injecting data to lightmap
- Fix OBJModel not filling lightmap data
- Fix NewModelLoaderTest blockitem not linking with block
2019-12-30 16:12:14 -05:00
David Quintana
fc189c9aaf
More model/rendering fixes:
...
- Breaking change: Change ClientRegistry.bindTileEntityRenderer to a factory, so mods don't have to manually specify the dispatcher.
- Breaking change: Delete obsolete SimpleModelState (the class was duplicated by mistake, see SimpleModelTransform) and ICustomModelState (part of the old loader API).
- Breaking change: Rename getTextureDependencies to getTextures, for consistency.
- Reinstate the getRenderLayer method, fixed appropriately to return the new RenderType value.
- Fix OBJ loader applying the model transform in the wrong reference frame.
- Fix vanilla bug in TransformationMatrix#func_227986_a_
- Fix QuadTransformer logic.
- Added new method to IModelConfiguration to retrieve the owner IUnbakedModel, needed in order to construct ItemOverrideLists when baking custom models.
- Reintroduce multi-layer model through the new model loader system.
2019-12-29 02:13:58 +01:00
David Quintana
e8ce61d4cd
New batch of Model/rendering fixes:
...
- PerspectiveMapWrapper did not pass IModelData through to the wrapped model.
- CompositeModel did not store the returned textures from getTextureDependencies.
- VertexFormat used COLOR instead of UV to detect UV presence.
- QuadTransformer would crash due to index out of bounds.
- Small cleanup of TransformationHelper
2019-12-24 13:12:38 +01:00
David Quintana
ac61018806
Fix obj models having all faces in the same mesh, breaking material assignments and visibility in the process.
...
Reintroduce lost patch from the model loader, which would cause the custom values to be missing from generated models.
2019-12-20 18:14:09 +01:00
tterrag
18e97a487d
Fix diffuse lighting being baked into models, fixes dark items
2019-12-19 23:13:28 -05:00
David Quintana
c3b1f47754
Fix item quads not using the existing vertex color when applying tint colors.
2019-12-20 04:50:40 +01:00
David Quintana
503d277033
Fix bucket model. Some mask textures were not added to the repository, and the bucket override generation was broken.
...
Fix OBJ loading crash due to a float value being parsed as int.
Fixes 6377
2019-12-20 02:44:27 +01:00
bl4ckscor3
40de19f16e
Fix game crashing when modded entities are present ( #6364 )
2019-12-19 00:56:01 -05:00
Richard Freimer
47a1f7529a
Fix capabilities becoming inaccessible on returning from end ( #6368 )
2019-12-18 20:40:36 -08:00
tterrag
30b530836a
Fix MainMenuScreen patch
2019-12-17 21:10:49 -05:00
David Quintana
599a754b60
Fix items in ground being too small, we were applying perspectives twice.
...
Restore forge patch and fix a tiny mistake in it.
2019-12-18 00:46:29 +01:00
Tobias Hotz
eaac0c17a4
Fix keybinds not loading/saving correctly
2019-12-17 18:30:51 -05:00
tterrag
faaebe7a07
Remove uvlock hook, fixes broken stair/fence/etc models
2019-12-17 17:37:39 -05:00
tterrag
5987d917b8
Update to 1.15.1
2019-12-17 14:37:34 -05:00
David Quintana
738abbb360
Finish converting the code from javax.vecmath to the vanilla vector classes. Forge is now vecmath-free!
2019-12-17 19:14:52 +01:00
tterrag
5b67354e24
Fix incorrect item lighting
2019-12-16 23:46:45 -05:00
tterrag
dec91dec68
Revert fluid change to use Material, fixes server crash
2019-12-16 23:22:13 -05:00
LexManos
1933d05e36
Update to 1.15
...
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.
Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
King Lemming
9e5ecaaf75
Added a couple of raytraceresult.getType() != MISS checks in places where they were absent. This corrects a couple of vanilla oversights and also greatly reduces Forge bus event spam for arrows and llama spit. ( #6355 )
...
Signed-off-by: King Lemming <kinglemming@gmail.com>
2019-12-15 14:39:41 -08:00
Luke Tonon
3701ec06d0
Restored canRiderInteract boolean in IForgeEntity ( #6347 )
2019-12-10 11:56:07 -08:00
tterrag
3ba78225c3
Fix swapped yaw/pitch in camera setup event
2019-12-02 19:10:59 -05:00
liach
d8e6181058
Restore camera setup render event ( #6335 )
2019-12-02 14:54:46 -08:00
Luke Tonon
68b0075fe6
Added FENCES_WOODEN and FENCE_GATES_WOODEN tags as fuels in AbstractFurnaceTileEntity ( #6327 )
2019-12-02 14:36:30 -08:00
Paul Becker
f9686cf098
New SleepFinishedTimeEvent allowing control of world time when waking up. ( #6043 )
2019-12-02 14:08:14 -08:00
tterrag
ca28877fd5
Fix EntityLootTables not calling addTables
2019-11-25 01:49:24 -05:00
tterrag
c18d26c7d8
Make EntityLootTables reusable for modders
2019-11-25 01:03:24 -05:00
Richard Freimer
0e65f20f22
Add hooks to make it easier to add custom TNT blocks ( #6290 )
2019-11-20 19:19:34 -08:00
DaemonUmbra
d8d70e8b35
Add tags supports_beacon and supports_conduit and modify Beacon and Conduit to use these tags ( #6266 )
2019-11-20 19:15:13 -08:00
Richard Freimer
a72b774acf
Fix DyeColor referencing incorrect Tag path. Fixes #6301 ( #6303 )
2019-11-12 15:11:43 -08:00
DaemonUmbra
b1042f2c3c
Modify StonecutterContainer to allow shift-click insertion of any block with a valid recipe rather than limiting to blocks in an Immutable List ( #6268 )
2019-11-12 15:10:52 -08:00
tterrag
124c78b926
Fix #6305 lighting optimization using the wrong method
2019-11-07 16:56:54 -05:00
tterrag
7332bf91d5
Add support for modded warm ocean biomes in bonemeal code
2019-11-07 10:39:33 -05:00
tterrag
33307fb1bd
Optimize SectionLightStorage#cancelSectionUpdates loop
2019-11-05 14:55:43 -05:00
Daniël Goossens
1ef8b75cbb
Add LeftClickEvent trigger to onPlayerDamageBlock ( #6046 )
2019-11-05 11:12:02 -08:00
Wyn Price
1ebfef5ec9
Fixed vanilla bug in entity navigation to stop entities spinning (MC-94054) ( #6091 )
2019-10-28 14:13:14 -07:00
Paul Becker
ff7a2fe4d6
Reimplement usage of Item#doesSneakBypassUse() ( #6114 )
2019-10-28 13:24:15 -07:00
cpw
862289cf56
Handle logging during shutdown better on the server, by not
...
closing the logfile before the server itself has shutdown.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-26 16:55:15 -04:00
LexManos
3484200f80
Make Loot Table data generators more reusable for modders.
2019-10-24 22:09:08 -07:00
tterrag
acaa470dea
Add Blockstate and Model data providers ( #6241 )
2019-10-24 22:33:24 -04:00
Wyn Price
ebf489be8c
Fix shouldCauseReequipAnimation not affecting anything ( #6256 )
2019-10-22 15:08:06 -04:00
cpw
51d08ad8ab
Fix clientside chunk load event spam. Was an offset patch.. Also fire unload on the client side too.
...
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-18 00:03:09 -04:00
Daniël Goossens
8e74ba8c24
Fix #6244 RightClickBlock#getUseBlock and #getUseItem being ignored ( #6246 )
2019-10-17 19:13:16 -04:00
ichttt
6c8342b74e
Fixed loading error/warning screen not showing ( #6218 )
2019-10-15 14:59:41 -07:00
James Mitchell
c345dfb0c6
Fixed MC-162953 bounds checks in NativeImage
( #6216 )
2019-10-15 14:58:16 -07:00
bl4ckscor3
886de4ee43
Fix shear sound not playing ( #6202 )
2019-10-15 14:55:26 -07:00
ichttt
c98abaaa42
Fix some config checks still using the old fields ( #6193 )
2019-10-15 14:54:47 -07:00
Philipp
a8bd5e7ece
Add onCropsGrow event to KelpTopBlock ( #6171 )
2019-10-15 14:33:07 -07:00
FireController1847
94cbf72e39
Re-add PlayerGiveXpEvent & PlayerChangeLevelEvent ( #6165 )
2019-10-14 10:37:44 -07:00
Max Becker
8248eb6ea1
Skip background for hidden effect instances ( #6197 )
2019-10-14 10:33:45 -07:00