Commit Graph

452 Commits

Author SHA1 Message Date
cpw 6e04a6c572 Squashed commit of the following:
commit b3b290aec9d3010a134859da6001ea28a96c2fdc
Merge: c6ce6a0 d803f7d
Author: cpw <cpw@weeksfamily.ca>
Date:   Fri Mar 25 13:28:04 2016 -0400

    Merge branch 'RegistryRework' of https://github.com/LexManos/MinecraftForge into LexManos-RegistryRework

    Implement proper registry slaves. Should help with rollback related issues.

    Missing patch

commit d803f7db76f65db9d27302c9804a643bc853dc22
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 03:36:14 2016 -0700

    Update VillagerRegistry and use it. Should in theory make custom villagers work now. Using string version instead of int id for networking.

commit eb5e5b4b42fdca26d2a104e4dc1e6a3ea3051a7b
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 02:14:16 2016 -0700

    More cleanup.

commit edbc56b2ff314629d0e402709f3cf29fc79c4a3d
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 02:05:23 2016 -0700

    More cleanups, removed deprecated UniqueIdentifier {ResourceLocation now}

commit e2df8d1be3c97601508f83dc97b0e8853fa1e271
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 01:29:19 2016 -0700

    Stupid generics....

commit 46d57dc4677fa5ff3923e64eaccfb33d7e5aad8d
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 01:00:25 2016 -0700

    Some registry tweaking to provde a non-complicated API modders can use.
2016-04-01 20:56:06 -04:00
RainWarrior 90758f8c96 Fixed StackOverflow caused by the previous commit, closes #2669. 2016-03-29 15:34:45 +03:00
RainWarrior a073b0e386 Prevent missing model from loading multiple times. 2016-03-29 12:07:26 +03:00
RainWarrior efa7fd4dfe Fixed crosshair always being white, closes #2653. 2016-03-26 09:45:20 +03:00
RainWarrior 6e68aa4106 Enabled diffuse lighting by default in UnpackedBakedQuad.Builder. 2016-03-26 09:41:05 +03:00
RainWarrior 75032ebf9c Made some more public fields either private or final. 2016-03-24 22:22:21 +03:00
RainWarrior 756c58d5cb Removed RenderWorldEvent, encapsulated all public event fields. 2016-03-24 22:22:21 +03:00
RainWarrior a9d23f5e78 Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos. 2016-03-24 22:22:20 +03:00
iTitus ecd6f4c1d2 Add flashing update notification icon made by @gigaherz, closes #2582
It is added to the "Mods" button in the main menu and to out-of-date mods in the mod list (there it replaces the "U").
Also fixes a little typo.
2016-03-23 14:48:29 +01:00
RainWarrior 884cc690ea Show meaningful error if ModelLoaderRegistry is used before the missing model is initialized. 2016-03-23 08:20:06 +03:00
LexManos a4d5760539 Fix swap animations for sure this time. 2016-03-21 20:43:22 -07:00
LexManos cc5dea0df6 Fixed Item.shouldCauseReequipAnimation hook. 2016-03-21 17:56:59 -07:00
RainWarrior bebf22c0b0 Added default left hand transforms for forge transform strings. Closes #2615. 2016-03-21 18:55:22 +03:00
RainWarrior 438145995c Ignore blocks/items with null registry name during model loading. Fixes NPE during resource reloading in worlds with removed blocks/items. 2016-03-21 18:29:45 +03:00
RainWarrior 4e6ad80370 Removed blockCenterToCorner from TRSRTransformation constructor. Closes #2461. 2016-03-21 18:23:27 +03:00
RainWarrior c589a3a299 Implemented slightly more generic version of UVLock, re-enabled it for json models. Closes #2607. 2016-03-21 18:06:35 +03:00
RainWarrior 4b53f0716b instance -> INSTANCE 2016-03-21 10:48:52 +03:00
RainWarrior 286c8c05b7 Separated model classes to client and common packages. 2016-03-21 10:48:52 +03:00
RainWarrior 5f62404f8a Switched animation system to capabilities, added animated item example, fixed state passing in MultiModel. 2016-03-21 10:48:52 +03:00
RainWarrior ad03581fbe Fixed sprite not being passed to the quad builder for custom models. 2016-03-19 09:48:46 +03:00
RainWarrior a81dfbc4ef Fixed quads that don't need diffuse lighting getting it anyway. 2016-03-17 14:11:24 +03:00
RainWarrior b8bb8c374c Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore. 2016-03-17 07:29:44 +03:00
RainWarrior 6b926f9a06 Javadocs, small cleanup. 2016-03-16 05:17:33 +03:00
RainWarrior 8b4bce37de Fixed progress reporting for model loading. 2016-03-16 05:00:44 +03:00
RainWarrior 78a397bc69 Fixed incorrect rotations for items in the left hand. Closes #2548. 2016-03-16 04:23:28 +03:00
RainWarrior b81a13d010 Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final. 2016-03-16 01:42:23 +03:00
RainWarrior 5d352bda6c Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works. 2016-03-13 16:16:25 +03:00
RainWarrior a799bbad2d First version of updated of ModelLoader, mostly works. 2016-03-13 12:10:50 +03:00
RainWarrior 4650ee2789 Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names. 2016-03-13 04:40:03 +03:00
RainWarrior 5c9808ada8 Fixed emply hand not rendering in first person. 2016-03-11 00:43:18 +03:00
RainWarrior 8e9b403fbf Fixed (hopefully) perspective transformations for custom models too. 2016-03-10 04:48:13 +03:00
RainWarrior cf93859095 Fix items rendering too low in first person. 2016-03-10 04:19:54 +03:00
RainWarrior 173cec4149 Fix perspective transformations for left-handed items, disable ModelAnimationDebug until model loading is fixed. 2016-03-10 03:38:58 +03:00
LexManos 873899a62b Fixed position being shifted before being sent to shouldSideBeRendered. 2016-03-09 15:15:52 -08:00
LexManos 7b7156e87f Interaction hooks need to be re-added but compiles {Doesn't run} 2016-03-09 14:11:56 -08:00
cpw 25256c8ddd More fixups, removing chestgenstuff aggressively. Use loot tables. Any missing ones WILL be added by Mojang. 2016-03-08 23:22:54 -05:00
cpw fffbc0f078 Some more forge code fixes 2016-03-08 16:23:54 -05:00
LexManos 776eb00ed3 10 more rejects down.
98 errors 6 rejects left.
2016-03-07 23:34:40 -08:00
RainWarrior ee82341312 Made OBJModel.java compile. 2016-03-06 03:00:08 +03:00
RainWarrior 3e22a2b90d Model UV lock handling from the state to the model, fixed most compile errors in ModelLoader, disabled it (and ModelBakeEvent) until it's functional, fixed some errors in ForgeHooksClient. 2016-03-06 02:51:39 +03:00
RainWarrior 70670d70ea Removed generics from IModel subinterfaces, add ed ModelProcessingHelper instead. 2016-03-06 01:34:04 +03:00
RainWarrior cb909eeb59 Fixed B3D loader, fixed some obvious errors in ModelLoader. 2016-03-05 05:02:34 +03:00
RainWarrior cff4bf21ae Updated raw types in ExtendedBlockState, fixed some ATs, updated some things that needed updating in model classes. 2016-03-02 20:00:32 +03:00
RainWarrior 728319cbb5 Fixed most errors in the model stuff, except for ModelLoader and b3d and obj getQuads/handleBlockState methods. 2016-03-01 23:19:38 +03:00
RainWarrior d35c38d261 EntityRenderer, most of RenderGlobal, minor fix to LayerBipedArmor. 2016-03-01 20:52:19 +03:00
RainWarrior c9a01a439d A bunch of rendering rejects updated. 2016-03-01 19:22:21 +03:00
LexManos ac7c4d2f6c Some import renames and compile error fixes, killed ~800. 2016-03-01 04:58:03 -08:00
LexManos 250a77b359 Merge pull request #2476 from Abastro/fovfixes
Added Event: EntityViewRenderEvent#FOVModifier
2016-02-29 13:20:46 -08:00
Abastro c4ca8270b9 Added EntityViewRenderEvent#FOVModifier
Enables mods to modify raw FOV directly.
Avoids modifier limit from FOVUpdateEvent.
Aware of blocks which are needed for fov change related with materials.
2016-02-27 09:25:19 +09:00
RainWarrior e495b7599c ModelLoader: added verbose error logging showing items/blockstates associated with model locations; removed redundant cast leftover from ungenerified code; fixed up a couple of warnings. 2016-02-22 03:53:26 +03:00
Fry 34382745ab Merge pull request #2488 from bonii-xx/universal_bucket
Fix universal bucket logging an exception
2016-02-19 13:27:59 +03:00
Bernhard Bonigl 9b128aaed2 Fix universal bucket logging an exception 2016-02-19 11:17:23 +01:00
RainWarrior e8915b6a55 Added default levels for fluid extended properties in fluid model. 2016-02-16 14:13:19 +03:00
LexManos 6b51665c42 Merge pull request #2333 from bonii-xx/universal_bucket
Add an universal bucket.
2016-02-15 17:56:05 -06:00
Bernhard Bonigl 1055206ba8 Add universal bucket 2016-02-16 00:49:01 +01:00
Take Weiland b875274c4f Fix the entity shader hook 2016-02-14 15:25:11 +01:00
iLexiconn 776f5b91d5 Added hook to add entity spectator shader 2016-02-13 00:09:04 +01:00
RainWarrior ed9517a8b4 Fix custom model loader reload hook not firing during registration. 2016-02-10 10:20:13 +03:00
RainWarrior 7e7b855ddf Fix multiple registrations of reloading hooks in custom model loaders. 2016-02-09 16:09:55 +03:00
RainWarrior 12c924751a Fix TRSRTransformation.toItemTransform. Closes #2425. 2016-02-07 17:49:06 +03:00
RainWarrior 085b28ba35 Revert binary-incompatible changes in models. 2016-02-04 13:34:40 +03:00
RainWarrior bfa17d2f0d One day I will learn to include all required classes in the commit. 2016-02-02 12:42:41 +03:00
RainWarrior 3bdc75ad49 Added "gui3d" and "smooth_lighting" options to the forge blockstate. Implemented them for vanilla and B3D models. Added generic types to IModel subinterfaces, to simplify chaining. 2016-02-02 12:23:26 +03:00
RainWarrior 7b7d18f676 Provide original armor model in the custom armor model hook. 2016-01-28 07:43:55 +03:00
RainWarrior a0bf0155ac Fix NoSuchElementException in ModelBlockAnimation caused by empty event list. 2016-01-26 01:22:21 +03:00
RainWarrior 960717eb0c Fixed minor race condition between mouse clicks and TESR in the animation example. 2016-01-25 17:39:43 +03:00
RainWarrior e929199758 Sometimes I forget how much trivial things are missing from Java 6. 2016-01-24 10:10:21 +03:00
RainWarrior 0710bdf3f5 Model animation system.
Main things of interest:
  * IAnimationStateMachine - state machine for animations; can load
    from json.
  * AnimationTESR - automatic TESR for animated models.
  * AnimationModelBase - same for entities.
  * ITimeValue - time-varying value, used to control animation
    parameters from code.

  * TESRs can now be batched - look at TESR.renderTileEntityFast +
    TE.hasFastRenderer.
  * RegionRenderCache is not accessible to TESRs and other client-side
    logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
RainWarrior 17e8de8a3a Fixed error detection login in ModelLoader, reduced the maximum number of printed stack traces to 5 per domain. 2016-01-20 01:20:26 +03:00
RainWarrior 968b7cae40 Correctly handle error caused by missing/malformed bucket model definition file. 2016-01-18 21:35:23 +03:00
RainWarrior accf6cf218 Fixed missing model error reporting, made block and item variants sort before loading, to make the splash screen info more useful. 2016-01-17 01:57:06 +03:00
Bernhard Bonigl 2857b710f8 Default bucket model is empty, allow bucket model without fluid.
This allows capsules, cans, bottles,... to use the same item model for their item variant. Also it's makes much more sense.
2016-01-14 22:13:31 +01:00
mezz aee1bd6014 Add GuiScreenEvent.BackgroundDrawnEvent 2016-01-13 13:01:16 -08:00
RainWarrior f42137907e Implemented face culling for item models, improves performance slightly. Closes #2326 2016-01-09 19:05:18 +03:00
RainWarrior 5c5d946ff5 Made block model loading bar more robust, and fixed the count. 2016-01-07 02:09:29 +03:00
RainWarrior 95615cb4bf Added progress bar for the ModelLoader. 2016-01-06 22:53:34 +03:00
RainWarrior 68339f51cf Derp. 2016-01-06 22:06:36 +03:00
RainWarrior 949e77b46a Model loader improvements: adding custom data/textures to models that don't need them doesn't cause a error now, since it's common to put those in the defaults section of the blockstate json; you can get IModel associated with the variant now - using ModelLoaderRegistry.getModel; MultiLayerModel should now respect transformations applied to it, and respect part transformations. 2016-01-06 22:00:43 +03:00
RainWarrior 4732acc1c4 Java6 + Eclipse + Gradle strike again. 2016-01-04 15:18:36 +03:00
RainWarrior b8dd4c54e1 Fixed implementation if IRetexturableModel in ItemLayerModel. Closes #2244. 2016-01-04 14:21:31 +03:00
RainWarrior f562579054 Don't crash on exception during loading of item variants from blockstate jsons. 2016-01-04 14:08:52 +03:00
RainWarrior 856a9c3cdd Fixed perspective transformation handling for fluid models, changed inventory fluid model to use unrotated still texture. 2016-01-04 13:54:45 +03:00
RainWarrior 826b1d20f8 Fixed invalid flow vector caching of still fluids. 2016-01-04 12:48:10 +03:00
RainWarrior 686b32bfd0 Fixed random offset not working properly for flatly-lit models. 2016-01-04 12:04:30 +03:00
LexManos 50f235c81b Fix boss health bar rendering when debug overlay is enabled. Closes #2328 2015-12-31 14:48:54 -08:00
LexManos e0f0273c5e Fix J6 compile issue with ModelFluid. 2015-12-31 14:40:32 -08:00
RainWarrior 23a2316157 Fixed wrong import. 2015-12-30 16:14:27 +03:00
RainWarrior 10658f682e Fixed broken leaky caching of OBJ models. 2015-12-30 16:08:08 +03:00
RainWarrior 33b1f8f30f Caching of fluid models. Fixes #2145. 2015-12-30 13:31:36 +03:00
RainWarrior 09e9a181ee Fixed color disabling not working for forge pipeline. Closes #2286. 2015-12-30 11:22:22 +03:00
RainWarrior 56eba05237 1.8.9 update 2015-12-30 07:15:03 +03:00
Bernhard Bonigl 509cc79112 Fix bucket replacement not loading the bucket model by itself if replacing buckets.
This happens when no other mod that uses the bucket model is present.
Also added a simple method for registering the bucket model, should give
modders an idea on how to use the general model.
2015-12-29 13:31:35 +01:00
RainWarrior 1cd0bf9ee4 Fixed random block position offset not applying correctly. 2015-12-25 09:31:32 +03:00
RainWarrior 097c0c6130 Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json. 2015-12-24 06:06:38 +03:00
Fry c7790f7b35 Merge pull request #2282 from bonii-xx/dynbucket
Add a dynamic bucket model that displays the animated liquid contained
2015-12-22 00:26:25 +03:00
Bernhard Bonigl 4f6784b733 Add a dynamic bucket model that displays the animated liquid contained
Has a config option (default off) that replaces the vanilla buckets with the forge bucket model

New original bucket textures from mr_hazard
2015-12-21 22:22:40 +01:00
RainWarrior 56f35f4401 Fixed NPE caused by accessing undefined layer in MultiLayerModel. 2015-12-20 22:16:17 +03:00
RainWarrior 1dcc9abab2 Fix dependency resolution for models with custom data/textures. 2015-12-17 04:41:54 +03:00
RainWarrior 80ba13be89 LightUtil.pack and .unpack now work correctly with unpacked arrays of size <4. 2015-12-15 23:31:09 +03:00
RainWarrior d67c57827a Delayed quad list resolution in MultiModel, fixes NPE in MultiLayerModel. 2015-12-15 23:03:09 +03:00
RainWarrior f0ae51bb34 Forge pipeline will now take original model lightmap into account, if present. 2015-12-15 22:27:01 +03:00
RainWarrior 7c4d643de2 Fixed java6 errors in previous commit. 2015-12-15 22:27:01 +03:00
RainWarrior 86c09722a0 IModel can now depend on a variant definition (ModelResourceLocation); added MultiLayerModel - simple model that'll render correctly in multiple layers + example of using it. 2015-12-15 21:49:19 +03:00
RainWarrior d6ee373e87 Preparations for the Animation system.
Changes to the Model API - IModelState now works with Optional. Handling of parts of the model is not optional, and coordinate space/result interpretation is up to the caller. IModel doesn't extend IModelPart by default anymore; MapModelState uses composition to achieve previous functionality, IModelPart implementations are disjoint now. Updated perspective handing to the new API, removed IPerspectiveState (MapModelState is now the same thing). Perspective transforms for the default fluid model.
2015-12-14 23:27:27 +03:00
AlgorithmX2 8db720151d Add getHighlightTip allowing a item to override its displayed renderToolHightlight. 2015-12-13 04:47:25 -06:00
RainWarrior 724405d6d8 Workaround for https://github.com/google/guava/issues/738 2015-12-09 14:56:01 +03:00
RainWarrior 3254e2acc6 Fixed orientations of generated item faces. Fixes #2215. 2015-12-08 12:26:02 +03:00
LexManos 5549b06f96 Compiler warnings pass, undeprecated SplashProgress related stuff. 2015-11-26 19:38:21 -08:00
LexManos e2818a2803 Removed IItemRenderer class, all functionality is possible with new rendering system. 2015-11-26 19:37:44 -08:00
cpw b4dc15a9cb Cleanup Fluid deprecations stuff. 2015-11-24 10:05:35 -05:00
cpw 68dfcccd57 Update mappings to 20151122. 2015-11-23 23:18:52 -05:00
cpw 231ec7eaea Merge remote-tracking branch 'origin/noci-1.8.8' into 1.8.8 2015-11-23 22:08:42 -05:00
RainWarrior 9815d729b5 Fixed NPE is B3D loader caused by the missing vertex normal; updated the example chest model - it's now has 2 meshes; Updated ModelAnimationDebug - it now uses the new chest model, renders the base with the static world renderer, and only the lid with the TESR. 2015-11-23 10:12:01 +03:00
RainWarrior 82d83feab1 Fixed forge lighting working incorrectly outside 0x1000000 coordinates. 2015-11-22 02:11:08 +03:00
RainWarrior c4742aadbc Removed face doubles from item models. 2015-11-21 08:09:38 +03:00
RainWarrior 62d0f01236 Fix holes in generated item models. 2015-11-21 07:45:56 +03:00
RainWarrior 07ccf667e4 B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error. 2015-11-19 23:40:44 +03:00
RainWarrior 13d7530e43 Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now). 2015-11-16 06:51:39 +03:00
RainWarrior c5ee4e6451 Model stuff: updated to generics, fixed various warnings, added handling of new perspective types. 2015-11-13 17:23:37 +03:00
RainWarrior 9deb54b75f RenderEntityItem, RenderPlayer, RendererLivingEntity, LayerArmorBase, ItemStack rejects fixed; changed Armor Layer hook to catch LayerBipedArmor only. 2015-11-12 18:25:08 +03:00
RainWarrior d31ca0dbd8 EntityAIAttackOnCollide, ServerStatusResponse, MinecraftServer, NetHandlerLoginServer, Vec3, BiomeGenBase, AnvilChunkLoader, ChunkProviderServer, MapGenRavine, MinecraftServer updated; fix in Block, GuiIngameForge; can load the world and play with ~20 more manual error fixes. 2015-11-10 21:47:08 +03:00
RainWarrior e833ee81fb Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath. 2015-11-10 00:03:39 +03:00
RainWarrior b6664c76c5 Fixed anaglyph transformation not being applied in the forge lighting fully. 2015-11-08 15:11:22 +03:00
RainWarrior cbe2766c0a Provide ItemCameraTransforms for vanilla models when possible. 2015-11-08 09:37:33 +03:00
RainWarrior 8a11ad7a7a OBJ loader: reworked texture resolution: keys now have to start with #, like every other model loader; models without explicit library now work, remapping is possible by using the key "#OBJModel.Default.Texture.Name"; in addition to remapping by material name, remapping by texture name works too, like in other model formats. 2015-11-07 20:36:57 +03:00
RainWarrior 3d03461a52 Performace fix for item rendering. 2015-11-07 12:58:23 +03:00
Lex Manos d790008353 Introduce a new centralized version checking system.
Using the @Mod annotation mods can opt-in to a centrally controlled update system.
This is PURELY a notification system and will NOT automatically download any updates.
The End User can control which mods check for updates and disabel the system entirely using the Forge Config and GUI.
Format for the json the URL must point to is described here: https://gist.github.com/LexManos/7aacb9aa991330523884
2015-11-04 14:37:15 -08:00
RainWarrior c3141b6ed6 Fixed block color multiplier not being cached properly in the forge renderer, performance improvement. 2015-11-03 16:00:44 +03:00
RainWarrior cf8972262a OBJ model: use original vertex material when defining face. 2015-11-03 01:53:58 +03:00
RainWarrior 51653fb9b7 Obj loader: fix vertices shared between faces having the same attributed (uvs/normals). 2015-10-31 21:19:35 +03:00
RainWarrior 12e6fe9db7 OBJ loader: fixed another whitespace-related issue; removed unused "modifyUVs" property for now; added the "flip-v" property to switch between OpenGL-style and DirextX-style model UVs; fixed normals - they are now correct in-world, still a bit strange for the items; fixed normals a little bit for B3D models too. 2015-10-29 22:50:45 +03:00
RainWarrior c3b15e3f6c Fix color multiplier applied incorrectly for items. 2015-10-29 20:27:26 +03:00
Fry 887f3bf31d Merge pull request #2154 from shadekiller666/OBJ_Loader
OBJLoader Update: Fix for normal generation, whitespace handling, and UVs outside 0-1 range
2015-10-29 13:53:09 +03:00
RainWarrior a9d5d0097d Fix for the previous commit - transparent blocks were handled improperly. 2015-10-29 13:32:43 +03:00
RainWarrior 3d972a11a8 Changed how the forge lighting system handles holey models for opaque blocks; it now mimics vanilla behaviour, which allows light to pass through them. 2015-10-29 13:14:35 +03:00
shadekiller666 7a20543d5f OBJLoader: Quick bandages to support/fix the new way that face/vertex normals are calculated, a very quick bandage to patch TextureCoordinates for the time being, and the Parser now uses a Pattern to split strings on whitespace instead of only splitting on " ". 2015-10-29 02:21:28 -07:00
RainWarrior 6fc96ef94e More lighting fixes, flat lighting now works correctly for grass and torches. 2015-10-28 00:58:44 +03:00
RainWarrior 5214ed29b7 Fixed normal calculation for vanilla models, fixed the grass darkening and simular issues. 2015-10-28 00:29:16 +03:00
RainWarrior 6b10b41b02 Fixed piston rendering (WorldRenderer offset wasn't applied); fixed TESR being registered too early in one of the debug mods. 2015-10-27 19:02:22 +03:00
RainWarrior ef2bcb056d Fixed another generic issue in MultiModel. 2015-10-27 18:52:49 +03:00
RainWarrior da19eda51e Provide a IModel for "builtin/generated", fixes #2147 2015-10-27 18:36:57 +03:00
RainWarrior b75593b0c6 Fixed AO being applied to OBJ model transparency, and OBJ loader trying to force the loading of the builtin white texture. 2015-10-27 18:36:57 +03:00
RainWarrior a96ba1b7f7 Fixed generic bug in MultiModel 2015-10-27 18:36:57 +03:00
RainWarrior 7c7547227c Perspective awareness for vanilla and multi models, fixes #2148.
Improved error handling in MultiModel.
2015-10-27 17:40:05 +03:00
Fry cf568ae85f Merge pull request #2091 from shadekiller666/ItemModelLoadingFix
Fixed a bug with item model loading
2015-10-27 09:59:50 +03:00
RainWarrior 8c82b0296a Small fix for reworked classic lighting 2015-10-27 00:19:04 +03:00
shadekiller666 33e2e0b028 Fixed a bug with item model loading that would occur if ModelBakery.addVariantName() was called with the same string location parameter for 2 different items, and the string pointed to a location that didn't exist, where ModelLoader.loadAnyModel() would substitute the blockdefinition in for the item model, but wouldn't remove the original input location from the loadingModels list, which would cause the location from the second call to throw an IllegalStateException even though that location now has a model. 2015-10-26 10:15:13 -07:00
shadekiller666 d1b220f6a3 Added OBJ loader for the ModelLoaderRegistry system. 2015-10-26 19:38:49 +03:00
RainWarrior d5a658b5ea Added back in the lost class 2015-10-26 19:32:19 +03:00
RainWarrior dd365d7220 Model pipeline system.
Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything.
New block lighter can be disabled in the forge config options.
2015-10-26 19:25:48 +03:00
RainWarrior e280f72cfb '#' is now added automatically to the beginning of the texture names in B3D models, and the remapping is expected via the blockstate JSON, since it's more reasonable than adding it to the file name in the modelling program or matching the resource location with the filename. 2015-10-03 04:42:35 +03:00
RainWarrior d71384bc33 Fixes Attributes.transform affecting only 1 vertex. 2015-09-29 02:29:16 +03:00
RainWarrior d70ca1a357 Workaround for MinecraftForge/ForgeGradle#256 2015-09-02 22:01:30 +03:00
RainWarrior b175d265b9 Much requested temporary hack for items and TESRs. Context: #1582, #1597, #1713, #2058 and others. 2015-09-02 07:35:24 +03:00
LexManos b45fd787f3 Merge pull request #1969 from diesieben07/blockhighlight
Re-introduce RenderBlockOverlayEvent
2015-08-05 11:48:53 -07:00
Zaggy1024 e580d3b6b6 Fixed a Forge blockstates json removing models causing an NPE in the loader.
Fixed the deep clone of a V1 Variant not cloning the submodels properly.
2015-07-24 13:20:10 -05:00
RainWarrior c4f370a7e6 Custom transformations in forge blockstate json. 2015-06-30 21:37:11 +03:00
LexManos 7a733d635e Merge pull request #1974 from Lunatrius/white-screen-fix
Fixed error GUIs showing a white screen
2015-06-26 16:16:01 -07:00
Lunatrius 44077774be Fixed error GUIs showing a white screen and replaced a rogue direct GL call. 2015-06-27 01:12:24 +02:00
Fry 37b4936e9d Fix particle texture of the generated item models. 2015-06-27 01:26:59 +03:00
diesieben07 ebef4553f3 Re-introduce RenderBlockOverlayEvent, seems to have been missed during 1.8 update 2015-06-25 19:09:32 +02:00
RainWarrior 74501f509f There's no Map.getOrDefault in java6. 2015-06-23 17:03:19 +03:00
RainWarrior 8f65678b99 Vanilla models can now use custom textures. Fixes #1962 2015-06-23 16:52:42 +03:00
RainWarrior 510b5523d5 Fixed perspective transformations for item models. 2015-06-23 15:56:18 +03:00
RainWarrior 1582e401ed Added ItemLayerModel - less awkward, simpler and faster version of ItemModelGenerator. 2015-06-23 04:43:48 +03:00
LexManos 8bb34107f1 Merge pull request #1858 from FlansMods/master
Hook for Camera Angles, Including Roll
2015-06-21 11:19:26 -07:00
RainWarrior 07038f8342 Added fluid renderer. 2015-06-18 14:26:53 +03:00
LexManos bf63879a92 Merge pull request #1941 from xxmicloxx/xxmicloxx-patch-b3dloader
Bugfix for B3DLoader
2015-06-17 16:52:08 -07:00
LexManos 1dc7a80d4f Merge pull request #1506 from mezz/GuiScreenInputEvents
Add GuiScreenEvents for keyboard and mouse input
2015-06-17 16:45:41 -07:00
xxmicloxx b45c90ceb8 Bugfix for B3DLoader 2015-06-17 19:48:51 +02:00
Lex Manos e94288bbb1 Fixup model loading errors not being printed by making ICustomModelLoader.loadModel propogate IOExceptions as needed. 2015-06-16 16:03:10 -07:00
Lex Manos db7d82a889 Copy over parent's modelSet value in variants as well. 2015-06-09 17:17:23 -07:00
Lex Manos fef959d1e9 Redefine removal value in IRetextureableModel from null to empty string {""} due to ImmutibleMap not allowing null Values. Closes #1927 2015-06-09 12:36:36 -07:00
RainWarrior d6bc936ffa B3D Improvements
- fixed keyframe transformation application
 - textures are now resolved the same way as in vanilla models
 - added the ability to use forge blockstate texture information
 - removed unused code from the B3D example
2015-06-04 18:58:42 +03:00
RainWarrior 685a97fd93 Fixed missing variant logging; added the possibility to specify the item variant in the blockstate json. 2015-06-04 18:07:03 +03:00
RainWarrior 897d41fa77 Fixed partial variant detection in the forge blockstate loader. 2015-06-04 16:59:18 +03:00
Lex Manos 267e1ee62f Hook BlockState's Json loading to add support for simplified Forge format.
See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details.
2015-06-02 16:49:56 -07:00
Flan 306af4feee Added CameraSetup sub-event for camera angles
Allows players to alter yaw and pitch of renderViewEntity, but more importantly, adds the ability to roll the view.

Added camera roll hook
2015-05-19 16:14:44 +01:00
iChun b2f1b036de Readded but deprecated the old RenderPlayerEvent that were deleted. Sorry, Lex. 2015-04-04 22:30:23 +01:00
iChun 8c35bc1dc7 Reimplement RenderPlayerEvent that was removed in the port to 1.8 from 1.7.10.
RenderPlayerEvent.Specials was removed because the special effects are done in the LayerRenderer now.
2015-04-03 21:11:43 +01:00
RainWarrior 46b1b82f13 Fixed mipmapping not being enabled by expanding 1x1 texture 2015-04-01 16:06:03 +03:00
diesieben07 642003e065 Fix jukebox message being too low with forge 2015-03-11 23:25:41 +01:00
RainWarrior 638af63f4d Hopefully fix NPE during baking of empty vanilla item models 2015-02-23 16:02:10 +03:00
RainWarrior 0e34510032 Removed event bus call from the ModelLoader 2015-02-17 21:20:19 +03:00
RainWarrior b14cfa45e5 RenderItem can now use baked quad color 2015-02-17 05:02:16 +03:00
RainWarrior 93cd9722b0 Added a default white texture; Fixed B3DLoader crashing when the brush has empty texture specified 2015-02-17 05:02:16 +03:00
RainWarrior d741b1bafc Attributes.put (de)normalization now works as intended 2015-02-16 03:53:33 +03:00
RainWarrior 5616d0c1b0 ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models 2015-02-14 04:44:41 +03:00
RainWarrior 87ef833d32 Alternative models work once again 2015-02-14 00:23:03 +03:00
RainWarrior dfc2e04255 fix ModelLoader.setCustomModelResourceLocation not storing same item with different metadata values 2015-02-09 17:19:10 +03:00
RainWarrior 2419d4913b made renderLayer ThreadLocal, now it should hold correct value for use inside custom baked models 2015-02-09 02:46:01 +03:00
RainWarrior 9a6fb600ec Reworked vanilla texture resolution, hopefully fixes NPE bug in FaceBakery 2015-02-08 15:51:41 +03:00
RainWarrior 9e90febd37 fixed NPE during loading of B3D models without textures/brushes.
changed default B3D color to have full opacity.
2015-02-08 15:50:35 +03:00
RainWarrior 9cb7cc557a Restore binary backwards compatibility 2015-02-04 10:05:07 +03:00
RainWarrior b8add23d9b ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug). 2015-02-04 09:45:23 +03:00
RainWarrior 3a0de2edca Fixed tracking of UV locking state. Closes #1679 2015-02-03 10:40:30 +03:00
Lex Manos 79356d7023 Fixed ItemFrames not having a model. Closes #1678 2015-02-02 13:06:57 -08:00
RainWarrior ab39b7e4e0 Removed leftover debug messages 2015-01-30 03:14:12 +03:00
LexManos 7581ead65f Merge pull request #1664 from Lunatrius/fix-debug
Fixed debug text rendering one line to low.
2015-01-29 16:19:20 -06:00
RainWarrior 6eba0ebb93 Added model loader registry
Entry point: ModelLoaderRegistry
loader interface: ICustomModelLoader
custom model: IModel

ModelLoader is responsible for splicing into vanilla model system.
(you probably don't need to use it directly)

Interop with vanilla models isn't great yet
(vanilla models can't refer to custom ones as parents), will improve in
the future.

Includes loader for B3D models, with animation support
(net.minecraftforge.client.model.b3d).
Blender export plugin with compatible coordinate system:
https://github.com/RainWarrior/B3DExport

OBJ loader is being written, will be included at some point in the
future. For now you can convert OBJ to B3D via blender, or wait.
2015-01-29 11:33:52 +03:00
Lunatrius 39eb036b0e Don't skip the first line when rendering (debug) text. 2015-01-28 21:41:39 +01:00
Parker Young bfcce919b9 Re-enabled Icon setting for Fluids 2015-01-16 17:30:00 -05:00
Chicken-Bones 0cbc685d3c Allow blocks to render in multiple layers 2014-12-26 15:45:00 +10:00
palechip f6dc40c07d Fix Scoreboard rendering for the sidebar. 2014-12-22 14:34:35 +01:00
LexManos ca2d49b4cd Merge pull request #1518 from RainWarrior/model-event
Added model bake event, ISmartBlock/itemModel, Block.getExtendedState, IExtendedState and IUnlistedProperty
2014-12-12 12:44:05 -08:00
Lex Manos 0b41756125 Untie ItemModelMesher from using Item Ids internally by implementing our own simple mechanics using Trove. 2014-12-12 11:47:27 -08:00
mezz 75c7862e78 Add GuiScreenEvents for keyboard and mouse input 2014-12-06 19:06:19 -08:00
RainWarrior 134fbaa1ff Added model bake event (allows mods to insert custom baked models, much like TextureStitchEvent allows to load custom textures), ISmartBlock/ItemModel (ability form models to react to block/item states), Block.getExtendedState, support for unlisted properties in block states. Includes example implementation of http://imgur.com/a/FyyJX 2014-12-04 14:16:30 +03:00
Lex Manos 59df94bd90 Updated FML:
MinecraftForge/FML@9c8ca4a4e3 Unlink banner block and item id. Mojang should of matched these up but they didn't -.-
MinecraftForge/FML@84a101f344 Update Dev mcp mappings to 11-30 snapshot.
2014-12-01 19:11:17 -08:00
Lex Manos 10efdbc085 Fix debug screen not showing grey background. Closes #1529 2014-11-28 11:18:59 -08:00
Lex Manos 53659fca06 Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.
2014-11-26 00:00:54 -08:00
LexManos 5b82e18afc Merge pull request #1376 from founderio/patch-1
Modify WavefrontObject to allow '.' in group object names
2014-11-04 18:29:12 -08:00
Lex Manos ae4f979318 Compleetly disable stencil bits unless told not to by using the -Dforge.forceDisplayStencil=true flag. Should solve the 'menu in bottom corner' issue with Intel Integrated graphics cards. 2014-10-12 22:11:40 -07:00
Lex Manos 676ecab52e Disable by default the Display Stencil bits. Keep FBO bits. Acording to Mumfery and ChickenBones, it should not be nessasary and should solve the 1/4 main menu issue. Use -Dforge.forceDisplayStencil=true to enable old behavior. 2014-10-06 15:12:12 -07:00
Lunatrius 7cff6f4c80 Prevent client only commands from bleeding through to the server. 2014-09-17 01:48:44 +02:00
Oliver Kahrmann da39ed066c Modify WavefrontObject to allow '.' in group object names
Blender names objects with .001 ir .002 when separating vertices or duplicating objects and the importer would crash on them. This fixes the regex to allow dots in the name.
2014-09-01 22:43:53 +02:00
Adubbz 2affeae979 Added an event for fog rendering 2014-07-28 17:01:38 +10:00
cpw 27d5dc0a25 Add a system property for the stencil, in case config is not available.. 2014-07-09 10:59:33 -04:00
LexManos a6b7ba06c6 Merge pull request #1163 from TheCountryGamer/master
Added RenderBlockOverlayEvent
2014-07-07 19:50:04 -07:00
TheCountryGamer 7e7870026e Added RenderBlockOverlayEvent.java
Adds a Forge event which controls whether an overlay is rendered.
Overlays include: First-person fire, Block (when inside a block)
	and water when a player is inside a water block.

Patched for easier manipulation of event

Fixed for Lex

To be squashed

Removed Contructor

Added block XYZ parameters

TODO, the second block overlay event’s XYZ might not be correct
2014-07-07 21:49:51 -04:00
Lex Manos d35098ab9e Remove the BLEND enable in rendering damage bars. And exclicitly fix blend states in some GUI elements. 2014-07-06 16:25:14 -07:00
Gerard Bruwn aca429f17b Add RenderItemInFrameEvent 2014-07-01 09:58:44 -07:00
Lex Manos 219f5adf61 Add config option to disable attempting to creat screen with Stencil Bits. 2014-06-29 18:42:48 -07:00
cpw fcd13f5e71 Merge branch 'master' into prerelease 2014-06-25 20:18:42 -04:00
cpw 24c05a73ce Merge branch 'master' of github.com:bspkrs/MinecraftForge into bspkrsgui
Conflicts:
	src/main/resources/assets/forge/lang/en_US.lang
2014-06-25 20:13:36 -04:00
Lex Manos 256d865db6 Update to 1.7.10-pre4. 2014-06-23 21:55:16 -07:00
Cojomax99 9a3bc1fff5 World fog color and density can now be controlled through an event 2014-06-11 10:54:54 +03:00
bspkrs 04c2ed554d Added support for new FML config GUI classes
refactored lots of stuff based on comments

added Configuration.load() exception handling and logging
2014-06-04 17:39:47 -04:00
Lex Manos eb1ddab278 Add a couple of localizations to Forge added strings. Closes #1068 2014-06-02 15:28:11 -07:00
Lex Manos 0737601dbf Fix enum helpers for EnumRarity {moved to Commn and changed paramter} and EnumCreatureType {new parameter} and added junit test for them. Closes #1009 2014-05-28 15:28:40 -07:00
RainWarrior 3980bf79da Added world display list render events 2014-05-26 04:09:21 +04:00
bspkrs eb2549c773 New GuiScreen events and a new ElementType DEBUG for RenderGameOverlayEvent 2014-05-07 16:52:10 -04:00
bspkrs 3fa0c70f2b get a spelling checker :P 2014-04-18 11:21:40 -04:00
ShetiPhian bba42d4230 Update PlaySoundEvent17.java 2014-04-03 22:25:49 -04:00
Lex Manos 621fb050ce Finally do SoundSystem workup for 1.7, Closes #982 2014-04-03 03:12:22 -07:00
Lex Manos aa0c902d22 Advanced Model Loader available server-side for data driven models. To be cleanuped and re-evaluated in 1.8. Closes #773 2014-04-01 15:02:06 -07:00
iChun bad0639e90 Add cancelable RenderHandEvent. 2014-02-22 01:13:40 +08:00
Lex Manos e68577ffd3 Updated FML:
MinecraftForge/FML@03fb1879d7 Fix obf error when right clicking a Empty Map.
MinecraftForge/FML@6bb9b8b953 Clean up FMLEventChannel. Closes #367.
MinecraftForge/FML@b7b3450dcd Update MCP mapping snapshot to latest crowdsourced names.
MinecraftForge/FML@8c9e8b5270 Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.
2014-02-05 01:14:24 -08:00
Lex Manos 51414375e4 Uncomment aa few FluidRegistry entries. 2014-01-29 21:04:34 -08:00
Lex Manos 28f7f523ee Add support in Techne models for the TextureSize tag. Closes #856 2014-01-18 13:53:54 -08:00
Lex Manos baf95e747a Fix warnings in Forge codebase. 2014-01-17 21:55:48 -08:00
Ken 'Minalien' Murray 9e91b0ca81 Fixed MinecraftForgeClient for custom Item Renderer implementations. Removed check for forward-slashes (/) in texture asset locations (but left check for backslash in place). 2014-01-05 21:55:04 -07:00
Lex Manos b149ccbc17 Models now load from resource packs
Models must now be loaded from resource packs using the standard resource pack reference. For example, to load a model named "assets/mymod/models/mymodel.obj", you would call AdvancedModelLoader.loadModel("mymod:models/mymodel.obj");
Closes #670
2014-01-03 17:10:15 -08:00
LexManos 46296328ff Merge pull request #893 from iChun/master
Add render offset to event.
2013-12-25 01:05:45 -08:00
iChun 5f3ece629c Add render offset to event. 2013-12-25 17:03:19 +08:00
Lex Manos 40d02fe6c3 Add a version check mechanic to startup, it is done in a seperate thread and has a config option to compleetly disable it. This allows us to notify users of new recomended builds. Hopefully stemming the flow of outdated help request. Also adds a warning to the main screen if you are running a 'Beta' Forge. Which means a Forge for a new version of Minecraft that we have not promoted a recomended build for yet. 2013-12-25 00:35:59 -08:00
Lex Manos 2102965fac Fix debug HUD rendering semi-transparently. 2013-12-23 20:32:37 -08:00
Lex Manos a6c45a7ade Inital patch update for 1.7.2, Doesn't compile, not done yet. 2013-12-22 03:06:10 -08:00
Christian ae478c92a2 Moved the core event handler parts to FML. Implemented the Forge network handler based on the new
netty strategy.

Updated FML:
MinecraftForge/FML@3b2994a3de Some patching touchups
MinecraftForge/FML@557357fe17 Update for log4j2
MinecraftForge/FML@a2b324beb2 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
MinecraftForge/FML@4071ff38af Patch some GUIs. We're gonna add some basic mod gui config support.
MinecraftForge/FML@0b419ac79c Fire a user event down the channels when a handshake has occured.
2013-12-16 20:19:03 -05:00
Lex Manos 439dbd8bb3 Killed a few hundred compile errors. 2013-12-12 23:32:36 -08:00