iChun
29b717faa7
Add PlayerSPPushOutOfBlocksEvent. ( #4091 )
2017-08-09 15:26:51 -05:00
KnightMiner
82d735e43a
Add support for running IModel.retexture() on models from blockstates ( #4200 )
2017-08-09 15:18:35 -05:00
covers1624
099bbd479a
Add GuiContainer Foreground render event. ( #4127 )
2017-08-01 16:23:08 -05:00
Ben Staddon
0fde64ac38
Clean up uses of deprecated library functions ( #4130 )
...
Avoid catching and rethrowing runtime exceptions
Append error messages to exceptions instead of the log
2017-07-12 21:50:28 -07:00
LexManos
b0edb23dba
Fix getting missing models for overridden Item registry entires
2017-07-05 14:52:29 -07:00
E2
43be1f46a5
RenderLivingEvent now stores partialTick
...
2
2017-07-03 12:20:45 -07:00
ichttt
ede05a25f1
Fix missing messages of missing models ( #4120 )
2017-07-03 10:39:42 -07:00
mezz
8581225da8
Use java 8 collection functions
2017-06-28 00:14:10 -07:00
mezz
9675585891
Use lambdas for short anonymous methods
2017-06-27 23:18:09 -07:00
mezz
93025510ae
Use multiple catch, try-with-resources, replace system.out and e.printStackTrace
2017-06-27 22:57:10 -07:00
Ben Staddon
9a09ff68aa
Remove some deprecated methods and clean up
2017-06-25 22:30:18 -07:00
mezz
7892ca922c
Remove the call to client.refreshResources during loading ( #4032 )
2017-06-25 22:13:58 -07:00
Fry
0f7ec7e7fd
Added dependencies and dependency ordering for textures. ( #4070 )
2017-06-26 07:58:19 +04:00
LexManos
45147ac512
Fix ModelBlockAnimation expsing a private class.
2017-06-25 12:23:56 -07:00
RainWarrior
dc043ac79f
Cleanup of model system, taking advantage of java 8;
...
replaced guava Optional and Function with java 8 versions.
2017-06-25 04:08:20 +03:00
Ben Staddon
1b5da5d4fe
[1.12] Cleanup of files with old licence headers, Add missing LGPL 2.1 licence headers ( #4051 )
2017-06-24 01:25:23 -07:00
Ben Staddon
b0dfaa2b81
Remove Java 8 warnings now that Minecraft requires it
2017-06-23 23:31:50 -07:00
LexManos
dee84dc1e4
More work, game loads and runs now.
...
Moved Registry events to directly AFTER PreInit instead of before.
This allows modders to register handlers for it without @EventBusSubscriber.
It also allows you to register custom things needed before the construction of blocks or items such as Fluids.
TODO: Move Fluids to a real registry.
@ObjectHolder can now be used on private fields.
Reworked FMLModIdMappingEvent to include data for all registries.
Tile Entities are now registrable.
2017-06-23 16:59:57 -05:00
LexManos
a26d89c876
First pass of registry rewrite.
...
Tests do not run yet.
Things of note:
Removed the idea of substitutions, just register multiple items with the same name they will override each other like a normal map.
Decoupled Forge registries from vanilla classes. They now use bouncer classes. MODDERS SHOULD NEVER USE THESE
Introduced more stringent registry locking. As it sits things are only allowed to be registered during the RegistryEvent.Registry phases!
This is to force modders to split up their registrations, and pave the way for calling these functions multiple times during a single MC lifecycle.
ObjectHolder, Missing Mappings, etc... *should* now work for all registry types, nothing should be special cased to Blocks/Items anymore.
Added optional generic dummy factory to registries, to allow registry creators the ability to dummy more then just Blocks.
Re-worked the ItemStack transformer and applied it to ItemBlock and ItemBlockSpecial. Allowing us to cleanup reflective hacks in Block callbacks.
Registry onAdd callback is now only fired on the ACTIVE registry, fixing any issues of temp registries overriding active objects.
2017-06-23 16:59:57 -05:00
diesieben07
0e9820c51c
Clean up Logging ( #3953 )
...
# Conflicts:
# patches/minecraft/net/minecraft/client/renderer/texture/Stitcher.java.patch
# patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
# patches/minecraft/net/minecraft/entity/EntityList.java.patch
# patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
# src/main/java/net/minecraftforge/oredict/OreDictionary.java
2017-06-22 23:18:49 -07:00
mezz
c6d7c7c11f
Fix itemstack comparison with null
2017-06-19 23:27:52 -07:00
mezz
e3777f4559
Add missing Override annotations
2017-06-17 18:24:17 -07:00
mezz
c2845967cc
Update MCP mappings to 20170617
2017-06-17 18:06:04 -07:00
mezz
3d322ef925
Update mcp mappings to 20170611
2017-06-17 17:13:44 -07:00
LexManos
f1cca475ea
Initial patch update to 1.12.
...
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
which would allow servers to have custom recipes.
OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
Please be patient
Rendering:
A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
2017-06-10 22:22:02 -04:00
Ben Staddon
2814df89b3
Tweak vertex lighter to avoid causing excess array initialisations ( #3771 )
2017-05-26 13:57:21 -07:00
tterrag
d77033b0d0
Fix normals not being generated for formats without normals ( #3896 )
...
Fix normals not being generated for formats without normals
2017-05-15 12:39:54 +04:00
Vincent Lee
0b41a0a822
Fix forge pipeline block shifts ( #3789 )
2017-05-01 17:53:17 -07:00
diesieben07
b2e3f353df
Allow client commands to control whether they can be invoked without prefix. ( #3847 )
2017-05-01 17:22:53 -07:00
mezz
15aee5b18a
Skip loading models if there is a fatal mod dependency error ( #3772 ) Close #3768
2017-04-07 16:48:00 -07:00
Lance
671d462645
Added ClientChatEvent. Closes #1442 ( #3704 )
2017-04-07 16:09:46 -07:00
sinus
25497d310b
Adding config GUIs to the @Config based configuration System ( #3735 )
...
Lots of internal API that modders should not touch. See test mods for example usages.
2017-04-01 14:24:50 -07:00
Vincent Lee
1df8d5f8e5
Fix forge:default-item missing case for FIXED transform ( #3663 )
2017-02-23 15:36:48 -08:00
RainWarrior
b2e3233dc1
Added check for quad builder to always have the particle texture set, and fixed where that wasn't true. Fixes #3653
2017-02-19 22:11:31 +03:00
RainWarrior
9888214524
Small bugfix in lighting logic.
2017-01-21 21:10:30 +03:00
Fry
bbc107de96
Added the variant name to the missing model. ( #3328 )
2017-01-19 13:57:37 +04:00
Vincent Lee
a41288644d
Skip first baking in ModelLoader ( #3621 )
2017-01-11 18:33:13 -08:00
James Mitchell
c545b8ecd4
Clean up null issues, add more annotations ( #3590 )
2017-01-11 15:17:56 -08:00
Ben Staddon
c4dea9fc66
Fix a couple more ItemStack null checks ( #3586 )
2017-01-11 15:15:47 -08:00
RainWarrior
da3af92343
Fix super call to ItemOverrideList constructor inside AnimationItemOverrideList, fixes #3264 .
2017-01-07 04:27:36 +03:00
RainWarrior
cea922432a
Added caching for baked vanilla models, fixes #3594 .
2017-01-07 02:58:36 +03:00
James Mitchell
5165dc52bf
Update MCP mappings to snapshot_nodoc_20161220 ( #3551 )
2016-12-21 15:52:30 -08:00
James Mitchell
b9ebc44790
Make NBSP character display as a space. MC-2595 ( #3522 )
...
Add easy getter for the Locale: MinecraftForgeClient.getLocale()
2016-12-17 13:27:45 -08:00
James Mitchell
6a125ae0d4
Fix uses of uppercase "Forge" where it fails Loader.isModLoaded(modID) ( #3513 )
2016-12-17 13:23:39 -08:00
Ben Staddon
6921ee54f5
[1.11] Fix null checks in shouldCauseReequipAnimation ( #3482 )
2016-12-03 10:47:57 -08:00
mezz
e09e6c0f24
Add a way for modded GuiScreens to cancel mouse and keyboard events ( #3438 )
2016-12-03 10:32:09 -08:00
liach
2337b0a6ae
Moved TextureStitchEvent.Pre to allow custom sprites for blocks ( #3436 )
2016-12-01 20:49:23 -08:00
Ben Staddon
14f3120eed
Fix sky colour blending not working for render distances >16 ( #3476 )
2016-12-01 18:49:34 -08:00
Ben Staddon
86a772ee8c
Clean up handling of changes to IVertexConsumer ( #3458 )
2016-11-27 02:01:26 -08:00
mezz
2bd8b95a3b
Cleanup some null checks and remove deprecated methods in Item and Block ( #3429 )
2016-11-22 15:20:05 -08:00
Shadowfacts
9cf74914e7
Initial annotations/nullability changes ( #3392 )
2016-11-18 13:24:03 -08:00
mezz
6f1a44a405
Remove deprecated Fluid stuff
2016-11-16 16:17:21 -08:00
cpw
9ab96fbda6
Update to 20161111 mcp names
2016-11-12 10:05:32 -05:00
mezz
bea5d44273
Add better key modifier behavior for GUI contexts ( #3307 )
2016-10-14 13:14:27 -07:00
tterrag
d3ad8aed76
Fix typo in sky rendering causing tons of BlockPos allocations ( #3267 )
2016-09-21 12:50:24 -07:00
cpw
7a84376044
Add in registry registration events, new subscription events you can use to make sure you're registering things at the "best" time.
2016-09-17 21:13:15 -04:00
shartte
7643be8cdc
Unlike BakedQuad, UnpackedBakedQuad does not propagate the diffuse lighting flag to Vertex Consumers. Made UnpackedBakedQuad conform to BakedQuad's behavior. ( #3181 )
2016-08-12 14:33:38 -07:00
LexManos
4cd0f88a69
Add RenderTooltipEvent ( #3034 )
2016-08-12 13:57:07 -07:00
LexManos
1c8f22ed43
Set ModelLoader.WHITE's texture size iniatlly instead of defaulting to zero and being set later.
2016-08-12 13:49:46 -07:00
AlgorithmX2
bc6b008364
Fix Vertex Transformer for breaking models ( #3132 )
...
* Add setTexture to IVertexConsumer and propagate it.
2016-08-04 16:37:59 -07:00
AlgorithmX2
a3d8664028
Use extended state for breaking models ( #3086 )
2016-07-28 16:00:36 -07:00
cpw
cfba330459
Rename the event to RenderSpecificHandEvent
2016-07-24 10:56:05 -04:00
cpw
31b3825069
Merge remote-tracking branch 'origin/pr/3115' into 1.10.x
2016-07-24 10:38:20 -04:00
Bernhard Bonigl
bc27f0e204
Add shouldCauseBlockBreakReset callback to Item. This allows to keep breaking blocks if the NBT or similar changes.
2016-07-24 13:52:27 +02:00
Vincent Lee
7ed5fc7e00
Add missing cancelable
2016-07-23 12:33:14 -05:00
Vincent Lee
94a41e1fcc
Add hand-specific render event
2016-07-23 12:29:58 -05:00
LexManos
f58d1cae1a
Fixed FPS graph and new debug lines not being rendered in Debug screen. Closes #3054
2016-07-01 13:53:26 -07:00
cpw
260be68723
Update to 1.10
2016-06-23 02:39:55 -04:00
cpw
c8d775c865
In accordance with our stated goal of relicensing Forge to LGPL v2.1, this commit enacts that change. Although it is using the 1.9.4 codebase, it is intended that this branch become public with the 1.10 changes, as such the license will take effect at that time. The three commits from persons who have failed to accept the new license, as documented in #2789 , have had their commits reverted. This should complete the license transition. Commits after the commit date of this commit should be considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All patches are now considered owned by the Forge project and Forge Development LLC in particular (note that they will not get the license boilerplate, as they are machine generated files).
2016-06-22 23:49:48 -04:00
Vincent Lee
a63d92eb60
Fix AnimationItemOverrideList not falling back to super ( #2990 )
2016-06-16 12:49:00 +04:00
RainWarrior
a649cce2ea
Modified SimpleModelState to ignore the parts it doesn't know about. Fixes model part hiding always applying to some models when transformations are specified in the blockstate json.
2016-06-05 10:14:44 +03:00
mezz
92914f82ae
Add new IFluidHandler for capabilities. ( #2942 )
...
Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
cpw
caa61e1be9
Merge branch '1.9.4'
2016-05-31 00:34:03 -04:00
RainWarrior
ce481da1d1
Initial support for model visibility system. Implemented it for OBJ, B3D and normal vanilla models; fixed NPE accessing parent state in B3DModel. Fixes #2801 .
2016-05-30 01:20:43 +03:00
mezz
86baf7462f
Improve JavaDoc links, fix some broken JavaDocs ( #2833 )
...
Improve JavaDoc links, fix broken JavaDocs
2016-05-29 14:05:07 -07:00
LexManos
b65b2991a4
Fix paramters for addArmorMaterial, addOption and addGameType.
2016-05-24 16:10:47 -07:00
LexManos
cdc86e9af6
Update mappoings snapshot to 20160518
2016-05-18 05:23:30 -07:00
LexManos
b9ac73b0f1
1.9.4 Update.
...
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
boni
5d5c005aae
Fix Bucket rendering and add sound ( #2865 )
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* Adjust generated quads from texture to take texture size into account #2858
* Fix universal bucket not passing through when rightclicking on a non-block
Add proper sound events when picking up modded fluids #2821
* Have FluidUtil execute properly on both sides and sync as expected. Add default sounds to interacting with tanks
* Save sound for filling/emptying in the fluid
2016-05-16 13:20:31 -07:00
Shadowfacts
58d26618f6
Add ScreenshotEvent ( #2828 )
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Add ScreenshotEvent
2016-05-09 14:51:30 -07:00
LexManos
d8249b7886
Add a java version detection and nag system for users on Java 7 or below.
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Added detection of mods that rely on Java 8 and a graceful error screen.
The nag screen will be shown once a day. It can be disabled by editing the forge.cfg.
However it is HIGHLY recomended that user update to Java 8.
2016-05-03 18:26:52 -07:00
RainWarrior
330812dfa8
Fixed custom fluid sufraces not rendering from the bottom. Closes #2800 .
2016-05-03 09:53:55 +03:00
mezz
9c9107c434
Close #2780 add CMD localization for Mac key bindings ( #2792 )
2016-04-29 12:04:48 -07:00
Vincent Lee
35999f9a20
Boss bar render event ( #2701 )
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Allow control over increment height
2016-04-14 22:34:45 -07:00
iTitus
fa21f2b44c
Fix forge:default-block transformation. ( #2760 )
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The first-person left-hand rotation was a little bit of.
2016-04-13 22:53:25 +04:00
mezz
c560af69a5
Fix log spam from invalid key modifiers ( #2746 )
2016-04-09 17:02:03 -07:00
mezz
a018e14939
Add cancelable event for Potions shifting the gui position ( #2667 )
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Add cancelable event for Potions shifting the gui position
2016-04-08 20:18:17 -07:00
RainWarrior
db04370830
Made forge fluids use smooth lighting.
2016-04-06 16:13:51 +03:00
LexManos
07a2b67b7f
Cleanup OBJLoader parse function and fix issues related to JVM differences.
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Also fix support for sopme of the spec that was partially respected.
2016-04-06 01:45:43 -07:00
LexManos
fb0bdd1276
Enhance some error logging related to OBJLoader issues, and RegistryEntries.
2016-04-06 01:44:08 -07:00
mezz
e68908e9d5
Fix some plain keybinds not working when a modifier is active
2016-04-05 23:01:26 -07:00
mezz
8f49ea7c5f
Add modifier support to vanilla keybindings.
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Add Orange conflict color for modifier/key conflicts
(like Ctrl and Ctrl-Z conflicting)
Related to #2692
2016-04-04 16:52:16 -07:00
RainWarrior
2ae47c0903
Made both exceptions occuring during item model loading print in the log; closes #2696 .
2016-04-04 18:07:06 +03:00
RainWarrior
879b7b5a61
Added the ability to change the printed model error count; Added printing of actual exceptions causing missing variants related to blockstate loading, closes #2689 .
2016-04-04 16:02:21 +03:00
LexManos
1811d88266
Merge pull request #2616 from iTitus/updateNotificationIcon
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Add update notification icon made by @gigaherz, closes #2582
2016-04-03 18:22:27 -07:00
mezz
bc2b5ad517
Fix inability to attack while holding modifier keys
2016-04-03 13:15:18 -07:00
mezz
21d39f6558
Re-Add key binding modifiers and contexts.
2016-04-03 01:46:29 -07:00
RainWarrior
9baabf9249
Revert "Add key binding modifiers and contexts.", until it's fixed.
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This reverts commit 34c3af7e85
.
2016-04-03 11:01:09 +03:00
mezz
34c3af7e85
Add key binding modifiers and contexts.
...
Same as #2674 , but for Minecraft 1.9
2016-04-02 21:25:44 -07:00
RainWarrior
4c8da35655
Improved UV offset hackery - should fix most visible custom model seams.
2016-04-02 18:49:18 +03:00
cpw
6e04a6c572
Squashed commit of the following:
...
commit b3b290aec9d3010a134859da6001ea28a96c2fdc
Merge: c6ce6a0
d803f7d
Author: cpw <cpw@weeksfamily.ca>
Date: Fri Mar 25 13:28:04 2016 -0400
Merge branch 'RegistryRework' of https://github.com/LexManos/MinecraftForge into LexManos-RegistryRework
Implement proper registry slaves. Should help with rollback related issues.
Missing patch
commit d803f7db76f65db9d27302c9804a643bc853dc22
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 03:36:14 2016 -0700
Update VillagerRegistry and use it. Should in theory make custom villagers work now. Using string version instead of int id for networking.
commit eb5e5b4b42fdca26d2a104e4dc1e6a3ea3051a7b
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 02:14:16 2016 -0700
More cleanup.
commit edbc56b2ff314629d0e402709f3cf29fc79c4a3d
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 02:05:23 2016 -0700
More cleanups, removed deprecated UniqueIdentifier {ResourceLocation now}
commit e2df8d1be3c97601508f83dc97b0e8853fa1e271
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 01:29:19 2016 -0700
Stupid generics....
commit 46d57dc4677fa5ff3923e64eaccfb33d7e5aad8d
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 01:00:25 2016 -0700
Some registry tweaking to provde a non-complicated API modders can use.
2016-04-01 20:56:06 -04:00
RainWarrior
90758f8c96
Fixed StackOverflow caused by the previous commit, closes #2669 .
2016-03-29 15:34:45 +03:00
RainWarrior
a073b0e386
Prevent missing model from loading multiple times.
2016-03-29 12:07:26 +03:00
RainWarrior
efa7fd4dfe
Fixed crosshair always being white, closes #2653 .
2016-03-26 09:45:20 +03:00
RainWarrior
6e68aa4106
Enabled diffuse lighting by default in UnpackedBakedQuad.Builder.
2016-03-26 09:41:05 +03:00
RainWarrior
75032ebf9c
Made some more public fields either private or final.
2016-03-24 22:22:21 +03:00
RainWarrior
756c58d5cb
Removed RenderWorldEvent, encapsulated all public event fields.
2016-03-24 22:22:21 +03:00
RainWarrior
a9d23f5e78
Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos.
2016-03-24 22:22:20 +03:00
iTitus
ecd6f4c1d2
Add flashing update notification icon made by @gigaherz, closes #2582
...
It is added to the "Mods" button in the main menu and to out-of-date mods in the mod list (there it replaces the "U").
Also fixes a little typo.
2016-03-23 14:48:29 +01:00
RainWarrior
884cc690ea
Show meaningful error if ModelLoaderRegistry is used before the missing model is initialized.
2016-03-23 08:20:06 +03:00
LexManos
a4d5760539
Fix swap animations for sure this time.
2016-03-21 20:43:22 -07:00
LexManos
cc5dea0df6
Fixed Item.shouldCauseReequipAnimation hook.
2016-03-21 17:56:59 -07:00
RainWarrior
bebf22c0b0
Added default left hand transforms for forge transform strings. Closes #2615 .
2016-03-21 18:55:22 +03:00
RainWarrior
438145995c
Ignore blocks/items with null registry name during model loading. Fixes NPE during resource reloading in worlds with removed blocks/items.
2016-03-21 18:29:45 +03:00
RainWarrior
4e6ad80370
Removed blockCenterToCorner from TRSRTransformation constructor. Closes #2461 .
2016-03-21 18:23:27 +03:00
RainWarrior
c589a3a299
Implemented slightly more generic version of UVLock, re-enabled it for json models. Closes #2607 .
2016-03-21 18:06:35 +03:00
RainWarrior
4b53f0716b
instance -> INSTANCE
2016-03-21 10:48:52 +03:00
RainWarrior
286c8c05b7
Separated model classes to client and common packages.
2016-03-21 10:48:52 +03:00
RainWarrior
5f62404f8a
Switched animation system to capabilities, added animated item example, fixed state passing in MultiModel.
2016-03-21 10:48:52 +03:00
RainWarrior
ad03581fbe
Fixed sprite not being passed to the quad builder for custom models.
2016-03-19 09:48:46 +03:00
RainWarrior
a81dfbc4ef
Fixed quads that don't need diffuse lighting getting it anyway.
2016-03-17 14:11:24 +03:00
RainWarrior
b8bb8c374c
Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore.
2016-03-17 07:29:44 +03:00
RainWarrior
6b926f9a06
Javadocs, small cleanup.
2016-03-16 05:17:33 +03:00
RainWarrior
8b4bce37de
Fixed progress reporting for model loading.
2016-03-16 05:00:44 +03:00
RainWarrior
78a397bc69
Fixed incorrect rotations for items in the left hand. Closes #2548 .
2016-03-16 04:23:28 +03:00
RainWarrior
b81a13d010
Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final.
2016-03-16 01:42:23 +03:00
RainWarrior
5d352bda6c
Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works.
2016-03-13 16:16:25 +03:00
RainWarrior
a799bbad2d
First version of updated of ModelLoader, mostly works.
2016-03-13 12:10:50 +03:00
RainWarrior
4650ee2789
Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names.
2016-03-13 04:40:03 +03:00
RainWarrior
5c9808ada8
Fixed emply hand not rendering in first person.
2016-03-11 00:43:18 +03:00
RainWarrior
8e9b403fbf
Fixed (hopefully) perspective transformations for custom models too.
2016-03-10 04:48:13 +03:00
RainWarrior
cf93859095
Fix items rendering too low in first person.
2016-03-10 04:19:54 +03:00
RainWarrior
173cec4149
Fix perspective transformations for left-handed items, disable ModelAnimationDebug until model loading is fixed.
2016-03-10 03:38:58 +03:00
LexManos
873899a62b
Fixed position being shifted before being sent to shouldSideBeRendered.
2016-03-09 15:15:52 -08:00
LexManos
7b7156e87f
Interaction hooks need to be re-added but compiles {Doesn't run}
2016-03-09 14:11:56 -08:00
cpw
25256c8ddd
More fixups, removing chestgenstuff aggressively. Use loot tables. Any missing ones WILL be added by Mojang.
2016-03-08 23:22:54 -05:00
cpw
fffbc0f078
Some more forge code fixes
2016-03-08 16:23:54 -05:00
LexManos
776eb00ed3
10 more rejects down.
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98 errors 6 rejects left.
2016-03-07 23:34:40 -08:00
RainWarrior
ee82341312
Made OBJModel.java compile.
2016-03-06 03:00:08 +03:00
RainWarrior
3e22a2b90d
Model UV lock handling from the state to the model, fixed most compile errors in ModelLoader, disabled it (and ModelBakeEvent) until it's functional, fixed some errors in ForgeHooksClient.
2016-03-06 02:51:39 +03:00
RainWarrior
70670d70ea
Removed generics from IModel subinterfaces, add ed ModelProcessingHelper instead.
2016-03-06 01:34:04 +03:00
RainWarrior
cb909eeb59
Fixed B3D loader, fixed some obvious errors in ModelLoader.
2016-03-05 05:02:34 +03:00
RainWarrior
cff4bf21ae
Updated raw types in ExtendedBlockState, fixed some ATs, updated some things that needed updating in model classes.
2016-03-02 20:00:32 +03:00
RainWarrior
728319cbb5
Fixed most errors in the model stuff, except for ModelLoader and b3d and obj getQuads/handleBlockState methods.
2016-03-01 23:19:38 +03:00
RainWarrior
d35c38d261
EntityRenderer, most of RenderGlobal, minor fix to LayerBipedArmor.
2016-03-01 20:52:19 +03:00
RainWarrior
c9a01a439d
A bunch of rendering rejects updated.
2016-03-01 19:22:21 +03:00
LexManos
ac7c4d2f6c
Some import renames and compile error fixes, killed ~800.
2016-03-01 04:58:03 -08:00
LexManos
250a77b359
Merge pull request #2476 from Abastro/fovfixes
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Added Event: EntityViewRenderEvent#FOVModifier
2016-02-29 13:20:46 -08:00
Abastro
c4ca8270b9
Added EntityViewRenderEvent#FOVModifier
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Enables mods to modify raw FOV directly.
Avoids modifier limit from FOVUpdateEvent.
Aware of blocks which are needed for fov change related with materials.
2016-02-27 09:25:19 +09:00
RainWarrior
e495b7599c
ModelLoader: added verbose error logging showing items/blockstates associated with model locations; removed redundant cast leftover from ungenerified code; fixed up a couple of warnings.
2016-02-22 03:53:26 +03:00