Commit Graph

166 Commits

Author SHA1 Message Date
Michael Fabian Dirks c51b76a6cb locale: Update with latest Crowdin changes 2023-03-28 12:52:17 +02:00
Michael Fabian 'Xaymar' Dirks b112d6d06e encoders/handlers/nvenc: Update locale text
The new text should make it easier to understand for end-users.
2023-03-28 12:52:16 +02:00
Michael Fabian 'Xaymar' Dirks 75663f73a4 encoders/handlers/nvenc: Don't list 'each' mode for H.264 2023-03-28 12:52:16 +02:00
Michael Fabian 'Xaymar' Dirks c9e8b889b0 encoders/handlers/nvenc: Improve UI/UX for NVENC
* "Quality" Minimum/Maximum is actually QP Minimum/Maximum
* Bitrate Limits is now just Limits
* Buffer Size and Quality Target have been moved into "Limits".
2023-03-28 12:52:16 +02:00
Michael Fabian 'Xaymar' Dirks 0c2d56a81a examples/shaders: Add new per-activation random to sliding bars transition 2023-03-28 12:52:13 +02:00
Michael Fabian 'Xaymar' Dirks d9198211f7 gfx/shader: Add Per-Instance/Activation/Frame Random values 2023-03-28 12:52:13 +02:00
Michael Fabian 'Xaymar' Dirks ce93f96a69 encoders/ffmpeg: Rebase onto obs::encoder_factory 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks a2fd4dd2f6 gfx/shader: Inlining, std::string_view and optimizations 2023-03-28 12:40:45 +02:00
Michael Fabian Dirks dfb9400199 locale: New Crowdin translations (#195) 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks 5fc95b48d8 filters/nv-face-tracking: Improve tracking and remove high priority CUDA stream
The high priority CUDA stream causes libOBS to be at a lower priority than the tracking, which is not what we want. Instead we want tracking to be incomplete in those cases, rather than slowing down encoding and other things.

Geometry updates are also now done once per frame instead of one per tracking update, which should improve the smoothness without affecting performance too much. Additionally all tracking info is now in the 0..1 range, which drastically simplifies some math - especially with texture coordinates.

To deal with tracking and updates being asynchronous, a very simple approximation of movement velocity has been added. This is mostly wrong, but it can bridge the gap where tracking updates are slower, as the values are all filtered anyway.
2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks 7ac5670d54 ui/about: Add version information 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks 624570b862 examples: Remove broken effects 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks 4947d46aa1 gs-mipmapper: Update API usage, remove broken options and optimize
The new libOBS API allows us to directly access the underlying API instead of having to mess around in memory. By using it we can avoid crashing in case the compiler for it is different, or in case the actual back end structure changes.

Additionally the mostly unimplemented and unused options have also been removed, which streamlines the use of this class even further and reduces both shader and code complexity.

Finally by optimizing the use of the internal render target we can achieve a speed up of up to 3000% over the old way, allowing for many more mipmapped filters.
2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks c2c5afd763 gfx-shader: Actually write alpha channel to render target 2023-03-28 12:40:39 +02:00
Michael Fabian Dirks 0d9b627c1d locale: New Crowdin translations (#178) 2023-03-28 12:40:39 +02:00
Michael Fabian 'Xaymar' Dirks 6c603795db locale: Fix missing '[Alpha]' 2023-03-28 12:40:37 +02:00
Michael Fabian 'Xaymar' Dirks d42d26db3d filter-shader: Add 'semiline' effect
The 'semiline' effect blanks out horizontal lines of increasing size, with some configuration options. Example: https://cdn.xaymar.com/private/2020-04-23/2020-04-23T08-00-37_obs64_HeartyNavyblueAtlanticridleyturtle.png
2020-04-24 01:13:34 +02:00
Michael Fabian 'Xaymar' Dirks 7a929d6af4 locale: Add missing and remove unused strings 2020-04-23 09:14:31 +02:00
Michael Fabian 'Xaymar' Dirks d0941895ad project: Refactor into namespace streamfx 2020-04-23 00:50:39 +02:00
Michael Fabian Dirks fec55909ef
locale: New Crowdin translations (#167) 2020-04-22 23:15:16 +02:00
Michael Fabian Dirks 6794edb223
locale: New Crowdin translations (#153) 2020-04-17 11:13:57 +02:00
Michael Fabian 'Xaymar' Dirks a989709b6f examples: Fix some example shaders and add new ones
* Fixed 'Pixelator's color transition point being off-center and uncontrollable.
* Fixed 'Drunk' filter not working at all.
* Added an inverted mode to 'Luma Burn'.
* Added exponential Luma to 'Luma Burn'.
* Fixed odd color behavior in the 'Color Shift' transition by switching out HSL with HSV.
* Added a new 'Sliding Bars' transition shader, for an example of it see this clip: https://clips.twitch.tv/RacyEndearingHorseradishAMPTropPunch .
2020-04-17 11:13:36 +02:00
Michael Fabian Dirks e16b4f0004
locale: New Crowdin translations (#133) 2020-04-08 23:10:19 +02:00
Michael Fabian 'Xaymar' Dirks 4b5754679e ffmpeg-encoder/prores: Fix typo in english locale 2020-04-05 06:50:54 +02:00
Michael Fabian 'Xaymar' Dirks 9e9e9cbcd5 ffmpeg-encoder/prores: Improve pixel format override logic 2020-04-04 19:34:58 +02:00
Michael Fabian 'Xaymar' Dirks 9ca190c96a gfx-shader: Don't use modified_properties to reload shaders
As OBS Studio locks some mutexes in a different order depending on what actions are being done, using modified_properties for GPU work causes things to freeze in place. Instead have users manually click the refresh button when they changed files in order to prevent this freeze from happening.

Fixes: #118
2020-04-03 18:54:56 +02:00
Michael Fabian Dirks a8b79aa7f8
locale: New Crowdin translations (#128) 2020-04-03 18:44:16 +02:00
Michael Fabian Dirks 0242514184 locale: New Crowdin translations (#121) 2020-04-03 01:25:24 +02:00
Michael Fabian Dirks f87e7859c4
locale: New Crowdin translations (#120) 2020-04-02 06:58:28 +02:00
Michael Fabian 'Xaymar' Dirks 516d48a5a0 locale: Add missing translation for Shader Transitions 2020-04-01 20:33:00 +02:00
Michael Fabian Dirks 29b8c4cd20 locale: New Crowdin translations (#113) 2020-03-31 21:50:40 +02:00
Michael Fabian 'Xaymar' Dirks 43f1dcf205 filter-nv-face-tracking: Nvidia exclusive Face Tracking filter
Ever wished you had a professional camera operator to highlight and follow the action, ensuring the audience never misses a beat? Thanks to NVIDIA, you can now do this at home for free! The new NVIDIA AR SDK unlocks augmented reality features, including motion tracking for faces.

This allows me to provide you with an automated zoom and cropping solution for your video camera to transform your streams into a slick, polished broadcast, where you’ll always be the star of the show. Don’t forget - everything is customizable so the possibilities are endless. You can even recreate that Futurama squinting meme if you wanted to (with some scripting)!

The filter requires compatible Nvidia RTX hardware and the Nvidia AR SDK Runtime to be installed ahead of time. This filter is considered "stable" and shouldn't change much from version to version.
2020-03-31 21:46:47 +02:00
Michael Fabian 'Xaymar' Dirks 4fda7de573 filter-shader: New filter examples
CRT Curvature: Emulate an old CRT TVs curvature ...
CRT Scanlines: ... and emulate an old CRT TVs scanlines, rollbar and bleeding!
Hexagonize: Turn things into hexagons. You know, like the thing you see in my streams.
2020-03-28 22:19:14 +01:00
Michael Fabian 'Xaymar' Dirks 7d5c4361e3 transition-shader: New transition examples
Color Shift: Uses HSL and some math to smoothly shift Hue Saturation and Lightness between A and B.
Luma Burn: "Burns" away the Luminosity of A to reveal the B side.
Pixelator: Classic/Retro pixelation effect often seen in older games to transition between settings.
2020-03-28 20:22:42 +01:00
Michael Fabian 'Xaymar' Dirks ba97ea06b0 filter-color-grade: Fix effect 2020-03-28 20:20:33 +01:00
Michael Fabian 'Xaymar' Dirks 6f2b50b0ad cmake: Redesign for future features 2020-03-20 23:09:46 +01:00
Michael Fabian Dirks aa3c5557a9
locale: New Crowdin translations (#105) 2020-03-17 18:46:49 +01:00
Michael Fabian Dirks 569e39fe3b
locale: New Crowdin translations (#97) 2020-02-13 09:36:31 +01:00
Michael Fabian 'Xaymar' Dirks 403aae4eb9 locale: Fix incorrect string 2020-02-13 05:09:14 +01:00
Michael Fabian 'Xaymar' Dirks 5956a6f7a9 ffmpeg-encoder/nvenc: Add AUD and DPB Size options 2020-01-15 13:43:33 +01:00
Michael Fabian 'Xaymar' Dirks 34b2859dac ffmpeg-encoder/nvenc: Add minimum bitrate, fix target quality and more
Adds support for specifying Minimum Bitrate directly in the UI instead of requiring custom settings to do so. Additionally Adaptive I/B-Frames are now only shown if Look-Ahead is a value greater than 0 frames.

Quality Minimum can also now be left at a default value of -1, the Quality group is no longer toggleable and Quality Target moved into the group. Settings options on the context is now searching children too (if there are any).

Finally, some C++17 formatting was done.

Fixes #101
2020-01-15 05:50:31 +01:00
Michael Fabian 'Xaymar' Dirks 5d5a104819 ffmpeg-encoder: Improve UI, fix acceleration encode, etc 2020-01-15 03:59:03 +01:00
Michael Fabian 'Xaymar' Dirks 0a16ce07dc project: Merged FFmpeg Encoders Step 2 2020-01-13 22:40:15 +01:00
Michael Fabian 'Xaymar' Dirks 3432ab4c1d examples: 3D Raytracing Shader Example
Very very basic 3D raytracing, nowhere close to what people manage to do in combo productions. But it does work to some degree.
2020-01-01 16:02:45 +01:00
Michael Fabian 'Xaymar' Dirks 3cd88abeae examples: Add explanation for basic StreamFX shader files 2019-12-25 20:09:37 +01:00
Michael Fabian 'Xaymar' Dirks 133d8cf599 examples: Fix plasma UV and support for float4 2019-12-22 06:14:56 +01:00
Michael Fabian 'Xaymar' Dirks 0bf4a3ff01 examples: Improve plasma effect settings 2019-12-21 19:09:42 +01:00
Michael Fabian Dirks 68d3146cb8
locale: New Crowdin translations (#93) 2019-12-21 05:02:46 +01:00
Michael Fabian 'Xaymar' Dirks 3f5adab815 examples: New example source shaders 2019-12-18 07:50:49 +01:00
Michael Fabian Dirks 43f0aad930
locale: New Crowdin translations (#91) 2019-12-18 06:49:13 +01:00