ffmpeg-encoder: Improve UI, fix acceleration encode, etc

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2020-01-15 03:59:03 +01:00
parent 96ac0bd11b
commit 5d5a104819
5 changed files with 188 additions and 186 deletions

View file

@ -368,107 +368,108 @@ Codec.ProRes.Profile.AP4H="4444 Standard (AP4H)"
Codec.ProRes.Profile.AP4X="4444 Extra Quality/XQ (AP4X)"
# Encoder: FFmpeg
Encoder.FFmpeg="FFmpeg Options"
Encoder.FFmpeg.CustomSettings="Custom Settings"
Encoder.FFmpeg.CustomSettings.Description="Override any options shown (or not shown) above with your own.\nThe format is similar to that of the FFmpeg command line:\n -key=value -key2=value2 -key3='quoted value'"
Encoder.FFmpeg.Threads="Number of Threads"
Encoder.FFmpeg.Threads.Description="The number of threads to use for encoding, if supported by the encoder.\nA value of 0 is equal to 'auto-detect' and may result in excessive CPU usage."
Encoder.FFmpeg.ColorFormat="Override Color Format"
Encoder.FFmpeg.ColorFormat.Description="Overriding the color format can unlock higher quality, but might cause additional stress.\nNot all encoders support all color formats, and you might end up causing errors or corrupted video due to this."
Encoder.FFmpeg.StandardCompliance="Standard Compliance"
Encoder.FFmpeg.StandardCompliance.Description="How strict should the encoder keep to the standard? A strictness below 'Normal' may cause issues with playback."
Encoder.FFmpeg.StandardCompliance.VeryStrict="Very Strict"
Encoder.FFmpeg.StandardCompliance.Strict="Strict"
Encoder.FFmpeg.StandardCompliance.Normal="Normal"
Encoder.FFmpeg.StandardCompliance.Unofficial="Unofficial"
Encoder.FFmpeg.StandardCompliance.Experimental="Experimental"
Encoder.FFmpeg.GPU="GPU"
Encoder.FFmpeg.GPU.Description="For multiple GPU systems, selects which GPU to use as the main encoder"
Encoder.FFmpeg.KeyFrames="Key Frames"
Encoder.FFmpeg.KeyFrames.IntervalType="Interval Type"
Encoder.FFmpeg.KeyFrames.IntervalType.Frames="Frames"
Encoder.FFmpeg.KeyFrames.IntervalType.Seconds="Seconds"
Encoder.FFmpeg.KeyFrames.IntervalType.Description="Keyframe interval type"
Encoder.FFmpeg.KeyFrames.Interval.Description="Distance between key frames, in frames or seconds."
Encoder.FFmpeg.KeyFrames.Interval="Interval"
FFmpegEncoder="FFmpeg Options"
FFmpegEncoder.CustomSettings="Custom Settings"
FFmpegEncoder.CustomSettings.Description="Override any options shown (or not shown) above with your own.\nThe format is similar to that of the FFmpeg command line:\n -key=value -key2=value2 -key3='quoted value'"
FFmpegEncoder.Threads="Number of Threads"
FFmpegEncoder.Threads.Description="The number of threads to use for encoding, if supported by the encoder.\nA value of 0 is equal to 'auto-detect' and may result in excessive CPU usage."
FFmpegEncoder.ColorFormat="Override Color Format"
FFmpegEncoder.ColorFormat.Description="Overriding the color format can unlock higher quality, but might cause additional stress.\nNot all encoders support all color formats, and you might end up causing errors or corrupted video due to this."
FFmpegEncoder.StandardCompliance="Standard Compliance"
FFmpegEncoder.StandardCompliance.Description="How strict should the encoder keep to the standard? A strictness below 'Normal' may cause issues with playback."
FFmpegEncoder.StandardCompliance.VeryStrict="Very Strict"
FFmpegEncoder.StandardCompliance.Strict="Strict"
FFmpegEncoder.StandardCompliance.Normal="Normal"
FFmpegEncoder.StandardCompliance.Unofficial="Unofficial"
FFmpegEncoder.StandardCompliance.Experimental="Experimental"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.GPU.Description="For multiple GPU systems, selects which GPU to use as the main encoder"
FFmpegEncoder.KeyFrames="Key Frames"
FFmpegEncoder.KeyFrames.IntervalType="Interval Type"
FFmpegEncoder.KeyFrames.IntervalType.Frames="Frames"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Seconds"
FFmpegEncoder.KeyFrames.IntervalType.Description="Keyframe interval type"
FFmpegEncoder.KeyFrames.Interval.Description="Distance between key frames, in frames or seconds."
FFmpegEncoder.KeyFrames.Interval="Interval"
# Encoder: NVENC
Encoder.NVENC.Preset="Preset"
Encoder.NVENC.Preset.Description="Presets are NVIDIA's preconfigured default settings."
Encoder.NVENC.Preset.Default="Default"
Encoder.NVENC.Preset.Slow="Slow"
Encoder.NVENC.Preset.Medium="Medium"
Encoder.NVENC.Preset.Fast="Fast"
Encoder.NVENC.Preset.HighPerformance="High Performance"
Encoder.NVENC.Preset.HighQuality="High Quality"
Encoder.NVENC.Preset.BluRayDisc="BluRay Disc"
Encoder.NVENC.Preset.LowLatency="Low Latency"
Encoder.NVENC.Preset.LowLatencyHighPerformance="Low Latency High Performance"
Encoder.NVENC.Preset.LowLatencyHighQuality="Low Latency High Quality"
Encoder.NVENC.Preset.Lossless="Lossless"
Encoder.NVENC.Preset.LosslessHighPerformance="Lossless High Performance"
Encoder.NVENC.RateControl="Rate Control Options"
Encoder.NVENC.RateControl.Mode="Mode"
Encoder.NVENC.RateControl.Mode.Description="Rate control mode selection"
Encoder.NVENC.RateControl.Mode.CQP="Constant Quantization Parameter"
Encoder.NVENC.RateControl.Mode.CQP.Description="A flat compression ratio with no regard for bit rates."
Encoder.NVENC.RateControl.Mode.VBR="Variable Bitrate"
Encoder.NVENC.RateControl.Mode.VBR.Description="Sacrifices quality to stay below the upper bitrate limit,\nor saves bitrate where possible."
Encoder.NVENC.RateControl.Mode.VBR_HQ="High Quality Variable Bitrate"
Encoder.NVENC.RateControl.Mode.VBR_HQ.Description="Variable Bitrate with two-pass encoding enabled by default."
Encoder.NVENC.RateControl.Mode.CBR="Constant Bitrate"
Encoder.NVENC.RateControl.Mode.CBR.Description="Compresses footage so that it matches the target bitrate over the duration of\none second. This comes at a cost in quality during high motion scenes or\nscenes with flickering brightness like often seen in RPGs."
Encoder.NVENC.RateControl.Mode.CBR_HQ="High Quality Constant Bitrate"
Encoder.NVENC.RateControl.Mode.CBR_HQ.Description="Constant Bitrate with two-pass encoding enabled by default."
Encoder.NVENC.RateControl.Mode.CBR_LD_HQ="Low Delay High Quality Constant Bitrate"
Encoder.NVENC.RateControl.Mode.CBR_LD_HQ.Description="Constant Bitrate optimized for lowest encoding latency."
Encoder.NVENC.RateControl.LookAhead="Look Ahead"
Encoder.NVENC.RateControl.LookAhead.Description="Look ahead this many frames while encoding to better distribute bitrate.\nImproves quality slightly at the cost of some GPU time.\nSet to 0 to disable."
Encoder.NVENC.RateControl.AdaptiveI="Adaptive I-Frames"
Encoder.NVENC.RateControl.AdaptiveI.Description="Enables adaptive I-Frame insertion.\nOnly has an effect when look ahead is set to a value other than 0."
Encoder.NVENC.RateControl.AdaptiveB="Adaptive B-Frames"
Encoder.NVENC.RateControl.AdaptiveB.Description="Enables adaptive B-Frame insertion.\nOnly has an effect when look ahead is set to a value other than 0."
Encoder.NVENC.RateControl.TwoPass="Two Pass"
Encoder.NVENC.RateControl.TwoPass.Description="Enable a secondary pass for encoding, which can help with quality and bitrate stability.\nImproves quality slightly at the cost of some GPU time.\nNvidia Turing hardware might actually see a quality degrade from this."
Encoder.NVENC.RateControl.Bitrate="Bitrate Limits"
Encoder.NVENC.RateControl.Bitrate.Target="Target Bitrate"
Encoder.NVENC.RateControl.Bitrate.Maximum="Maximum Bitrate"
Encoder.NVENC.RateControl.Quality="Enable Quality Limits"
Encoder.NVENC.RateControl.Quality.Minimum="Minimum Quality"
Encoder.NVENC.RateControl.Quality.Minimum.Description="Minimum quality to achieve, with values closer to 0 being better quality."
Encoder.NVENC.RateControl.Quality.Maximum="Maximum Quality"
Encoder.NVENC.RateControl.Quality.Maximum.Description="Maximum quality to achieve, with values closer to 0 being better quality.\nSet to -1 to disable the maximum restriction."
Encoder.NVENC.RateControl.Quality.Target="Target Quality"
Encoder.NVENC.RateControl.Quality.Target.Description="Target quality to achieve, with values closer to 0 being better quality.\nSet to 0 to disable the maximum restriction."
Encoder.NVENC.RateControl.QP="Quantization Parameters"
Encoder.NVENC.RateControl.QP.I="I-Frame QP"
Encoder.NVENC.RateControl.QP.I.Description="Quantization parameter for I-Frames.\nSmaller values mean better quality in exchange for higher bitrate, while higher values mean less bitrate in exchange for less quality."
Encoder.NVENC.RateControl.QP.I.Initial="Initial I-Frame QP"
Encoder.NVENC.RateControl.QP.I.Initial.Description="Initial B-Frame quantization parameter.\nSet to -1 to use the automatically detected value instead."
Encoder.NVENC.RateControl.QP.P="P-Frame QP"
Encoder.NVENC.RateControl.QP.P.Description="Quantization parameter for P-Frames.\nSmaller values mean better quality in exchange for higher bitrate, while higher values mean less bitrate in exchange for less quality."
Encoder.NVENC.RateControl.QP.P.Initial="Initial P-Frame QP"
Encoder.NVENC.RateControl.QP.P.Initial.Description="Initial P-Frame quantization parameter.\nSet to -1 to use the automatically detected value instead."
Encoder.NVENC.RateControl.QP.B="B-Frame QP"
Encoder.NVENC.RateControl.QP.B.Description="Quantization parameter for B-Frames.\nSmaller values mean better quality in exchange for higher bitrate, while higher values mean less bitrate in exchange for less quality."
Encoder.NVENC.RateControl.QP.B.Initial="Initial B-Frame QP"
Encoder.NVENC.RateControl.QP.B.Initial.Description="Initial B-Frame quantization parameter.\nSet to -1 to use the automatically detected value instead."
Encoder.NVENC.AQ="Adaptive Quantization"
Encoder.NVENC.AQ.Spatial="Spatial Adaptive Quantization"
Encoder.NVENC.AQ.Spatial.Description="Enable spatial adaptive quantization, also sometimes referred to as Psychovisual Adaptive Quantization."
Encoder.NVENC.AQ.Strength="Spatial AQ Strength"
Encoder.NVENC.AQ.Strength.Description="Strength of the spatial adaptive quantization.\nValues closer to 15 mean more aggressive, while values closer to 1 mean more relaxed."
Encoder.NVENC.AQ.Temporal="Temporal Adaptive Quantization"
Encoder.NVENC.AQ.Temporal.Description="Enable temporal adaptive quantization."
Encoder.NVENC.Other="Other Options"
Encoder.NVENC.Other.BFrames="Maximum B-Frames"
Encoder.NVENC.Other.BFrames.Description="Maximum number of B-Frames to insert into the encoded bitstream.\nActual number of B-Frames may be lower depending on content and lookahead settings.\nOnly Turing NVENC supports B-Frames for HEVC."
Encoder.NVENC.Other.BFrameReferenceMode="B-Frame Reference Mode"
Encoder.NVENC.Other.BFrameReferenceMode.Each="Each B-Frame will be used for references"
Encoder.NVENC.Other.BFrameReferenceMode.Middle="Only (# of B-Frames)/2 will be used for references"
Encoder.NVENC.Other.ZeroLatency="Zero Latency"
Encoder.NVENC.Other.ZeroLatency.Description="Enable zero latency operation, which ensures that there is no reordering delay."
Encoder.NVENC.Other.WeightedPrediction="Weighted Prediction"
Encoder.NVENC.Other.WeightedPrediction.Description="Enable weighted prediction for encoding.\nCan't be used with B-Frames."
Encoder.NVENC.Other.NonReferencePFrames="Non-reference P-Frames"
Encoder.NVENC.Other.NonReferencePFrames.Description="Enable the automatic insertion of non-reference P-Frames."
FFmpegEncoder.NVENC.Preset="Preset"
FFmpegEncoder.NVENC.Preset.Description="Presets are NVIDIA's preconfigured default settings."
FFmpegEncoder.NVENC.Preset.Default="Default"
FFmpegEncoder.NVENC.Preset.Slow="Slow"
FFmpegEncoder.NVENC.Preset.Medium="Medium"
FFmpegEncoder.NVENC.Preset.Fast="Fast"
FFmpegEncoder.NVENC.Preset.HighPerformance="High Performance"
FFmpegEncoder.NVENC.Preset.HighQuality="High Quality"
FFmpegEncoder.NVENC.Preset.BluRayDisc="BluRay Disc"
FFmpegEncoder.NVENC.Preset.LowLatency="Low Latency"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Low Latency High Performance"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Low Latency High Quality"
FFmpegEncoder.NVENC.Preset.Lossless="Lossless"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Lossless High Performance"
FFmpegEncoder.NVENC.RateControl="Rate Control Options"
FFmpegEncoder.NVENC.RateControl.Mode="Mode"
FFmpegEncoder.NVENC.RateControl.Mode.Description="Rate control mode selection"
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Constant Quantization Parameter"
FFmpegEncoder.NVENC.RateControl.Mode.CQP.Description="A flat compression ratio with no regard for bit rates."
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Variable Bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.VBR.Description="Sacrifices quality to stay below the upper bitrate limit,\nor saves bitrate where possible."
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="High Quality Variable Bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ.Description="Variable Bitrate with two-pass encoding enabled by default."
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Constant Bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.CBR.Description="Compresses footage so that it matches the target bitrate over the duration of\none second. This comes at a cost in quality during high motion scenes or\nscenes with flickering brightness like often seen in RPGs."
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="High Quality Constant Bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ.Description="Constant Bitrate with two-pass encoding enabled by default."
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Low Delay High Quality Constant Bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ.Description="Constant Bitrate optimized for lowest encoding latency."
FFmpegEncoder.NVENC.RateControl.LookAhead="Look Ahead"
FFmpegEncoder.NVENC.RateControl.LookAhead.Description="Look ahead this many frames while encoding to better distribute bitrate.\nImproves quality slightly at the cost of some GPU time.\nSet to 0 to disable."
FFmpegEncoder.NVENC.RateControl.AdaptiveI="Adaptive I-Frames"
FFmpegEncoder.NVENC.RateControl.AdaptiveI.Description="Enables adaptive I-Frame insertion.\nOnly has an effect when look ahead is set to a value other than 0."
FFmpegEncoder.NVENC.RateControl.AdaptiveB="Adaptive B-Frames"
FFmpegEncoder.NVENC.RateControl.AdaptiveB.Description="Enables adaptive B-Frame insertion.\nOnly has an effect when look ahead is set to a value other than 0."
FFmpegEncoder.NVENC.RateControl.TwoPass="Two Pass"
FFmpegEncoder.NVENC.RateControl.TwoPass.Description="Enable a secondary pass for encoding, which can help with quality and bitrate stability.\nImproves quality slightly at the cost of some GPU time.\nNvidia Turing hardware might actually see a quality degrade from this."
FFmpegEncoder.NVENC.RateControl.Bitrate="Bitrate Limits"
FFmpegEncoder.NVENC.RateControl.Bitrate.Target="Target Bitrate"
FFmpegEncoder.NVENC.RateControl.Bitrate.Maximum="Maximum Bitrate"
FFmpegEncoder.NVENC.RateControl.BufferSize="Buffer Size"
FFmpegEncoder.NVENC.RateControl.Quality="Enable Quality Limits"
FFmpegEncoder.NVENC.RateControl.Quality.Minimum="Minimum Quality"
FFmpegEncoder.NVENC.RateControl.Quality.Minimum.Description="Minimum quality to achieve, with values closer to 0 being better quality."
FFmpegEncoder.NVENC.RateControl.Quality.Maximum="Maximum Quality"
FFmpegEncoder.NVENC.RateControl.Quality.Maximum.Description="Maximum quality to achieve, with values closer to 0 being better quality.\nSet to -1 to disable the maximum restriction."
FFmpegEncoder.NVENC.RateControl.Quality.Target="Target Quality"
FFmpegEncoder.NVENC.RateControl.Quality.Target.Description="Target quality to achieve, with values closer to 0 being better quality.\nSet to 0 to disable the maximum restriction."
FFmpegEncoder.NVENC.RateControl.QP="Quantization Parameters"
FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.I.Description="Quantization parameter for I-Frames.\nSmaller values mean better quality in exchange for higher bitrate, while higher values mean less bitrate in exchange for less quality."
FFmpegEncoder.NVENC.RateControl.QP.I.Initial="Initial I-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.I.Initial.Description="Initial B-Frame quantization parameter.\nSet to -1 to use the automatically detected value instead."
FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.P.Description="Quantization parameter for P-Frames.\nSmaller values mean better quality in exchange for higher bitrate, while higher values mean less bitrate in exchange for less quality."
FFmpegEncoder.NVENC.RateControl.QP.P.Initial="Initial P-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.P.Initial.Description="Initial P-Frame quantization parameter.\nSet to -1 to use the automatically detected value instead."
FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.B.Description="Quantization parameter for B-Frames.\nSmaller values mean better quality in exchange for higher bitrate, while higher values mean less bitrate in exchange for less quality."
FFmpegEncoder.NVENC.RateControl.QP.B.Initial="Initial B-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.B.Initial.Description="Initial B-Frame quantization parameter.\nSet to -1 to use the automatically detected value instead."
FFmpegEncoder.NVENC.AQ="Adaptive Quantization"
FFmpegEncoder.NVENC.AQ.Spatial="Spatial Adaptive Quantization"
FFmpegEncoder.NVENC.AQ.Spatial.Description="Enable spatial adaptive quantization, also sometimes referred to as Psychovisual Adaptive Quantization."
FFmpegEncoder.NVENC.AQ.Strength="Spatial AQ Strength"
FFmpegEncoder.NVENC.AQ.Strength.Description="Strength of the spatial adaptive quantization.\nValues closer to 15 mean more aggressive, while values closer to 1 mean more relaxed."
FFmpegEncoder.NVENC.AQ.Temporal="Temporal Adaptive Quantization"
FFmpegEncoder.NVENC.AQ.Temporal.Description="Enable temporal adaptive quantization."
FFmpegEncoder.NVENC.Other="Other Options"
FFmpegEncoder.NVENC.Other.BFrames="Maximum B-Frames"
FFmpegEncoder.NVENC.Other.BFrames.Description="Maximum number of B-Frames to insert into the encoded bitstream.\nActual number of B-Frames may be lower depending on content and lookahead settings.\nOnly Turing NVENC supports B-Frames for HEVC."
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B-Frame Reference Mode"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Each B-Frame will be used for references"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Only (# of B-Frames)/2 will be used for references"
FFmpegEncoder.NVENC.Other.ZeroLatency="Zero Latency"
FFmpegEncoder.NVENC.Other.ZeroLatency.Description="Enable zero latency operation, which ensures that there is no reordering delay."
FFmpegEncoder.NVENC.Other.WeightedPrediction="Weighted Prediction"
FFmpegEncoder.NVENC.Other.WeightedPrediction.Description="Enable weighted prediction for encoding.\nCan't be used with B-Frames."
FFmpegEncoder.NVENC.Other.NonReferencePFrames="Non-reference P-Frames"
FFmpegEncoder.NVENC.Other.NonReferencePFrames.Description="Enable the automatic insertion of non-reference P-Frames."

View file

@ -50,12 +50,28 @@ extern "C" {
#endif
// FFmpeg
#define ST_FFMPEG "FFmpeg"
#define ST_FFMPEG_CUSTOMSETTINGS "FFmpeg.CustomSettings"
#define ST_FFMPEG_THREADS "FFmpeg.Threads"
#define ST_FFMPEG_COLORFORMAT "FFmpeg.ColorFormat"
#define ST_FFMPEG_STANDARDCOMPLIANCE "FFmpeg.StandardCompliance"
#define ST_FFMPEG_GPU "FFmpeg.GPU"
#define ST_FFMPEG "FFmpegEncoder"
#define ST_FFMPEG_CUSTOMSETTINGS "FFmpegEncoder.CustomSettings"
#define ST_FFMPEG_THREADS "FFmpegEncoder.Threads"
#define ST_FFMPEG_COLORFORMAT "FFmpegEncoder.ColorFormat"
#define ST_FFMPEG_STANDARDCOMPLIANCE "FFmpegEncoder.StandardCompliance"
#define ST_FFMPEG_GPU "FFmpegEncoder.GPU"
#define KEY_FFMPEG_CUSTOMSETTINGS "FFmpeg.CustomSettings"
#define KEY_FFMPEG_THREADS "FFmpeg.Threads"
#define KEY_FFMPEG_COLORFORMAT "FFmpeg.ColorFormat"
#define KEY_FFMPEG_STANDARDCOMPLIANCE "FFmpeg.StandardCompliance"
#define KEY_FFMPEG_GPU "FFmpeg.GPU"
#define ST_KEYFRAMES "FFmpegEncoder.KeyFrames"
#define ST_KEYFRAMES_INTERVALTYPE "FFmpegEncoder.KeyFrames.IntervalType"
#define ST_KEYFRAMES_INTERVALTYPE_(x) "FFmpegEncoder.KeyFrames.IntervalType." D_VSTR(x)
#define ST_KEYFRAMES_INTERVAL "FFmpegEncoder.KeyFrames.Interval"
#define ST_KEYFRAMES_INTERVAL_SECONDS "FFmpegEncoder.KeyFrames.Interval.Seconds"
#define ST_KEYFRAMES_INTERVAL_FRAMES "FFmpegEncoder.KeyFrames.Interval.Frames"
#define KEY_KEYFRAMES_INTERVALTYPE "KeyFrames.IntervalType"
#define KEY_KEYFRAMES_INTERVAL_SECONDS "KeyFrames.Interval.Seconds"
#define KEY_KEYFRAMES_INTERVAL_FRAMES "KeyFrames.Interval.Frames"
using namespace encoder::ffmpeg;
@ -463,28 +479,26 @@ void ffmpeg_factory::get_defaults(obs_data_t* settings, bool hw_encode)
_handler->get_defaults(settings, avcodec_ptr, nullptr, hw_encode);
if ((avcodec_ptr->capabilities & AV_CODEC_CAP_INTRA_ONLY) == 0) {
obs_data_set_default_int(settings, S_KEYFRAMES_INTERVALTYPE, 0);
obs_data_set_default_double(settings, S_KEYFRAMES_INTERVAL_SECONDS, 2.0);
obs_data_set_default_int(settings, S_KEYFRAMES_INTERVAL_FRAMES, 300);
obs_data_set_default_int(settings, KEY_KEYFRAMES_INTERVALTYPE, 0);
obs_data_set_default_double(settings, KEY_KEYFRAMES_INTERVAL_SECONDS, 2.0);
obs_data_set_default_int(settings, KEY_KEYFRAMES_INTERVAL_FRAMES, 300);
}
{ // Integrated Options
// FFmpeg
obs_data_set_default_string(settings, ST_FFMPEG_CUSTOMSETTINGS, "");
if (!hw_encode) {
obs_data_set_default_int(settings, ST_FFMPEG_COLORFORMAT, static_cast<int64_t>(AV_PIX_FMT_NONE));
obs_data_set_default_int(settings, ST_FFMPEG_THREADS, 0);
obs_data_set_default_int(settings, ST_FFMPEG_GPU, 0);
}
obs_data_set_default_int(settings, ST_FFMPEG_STANDARDCOMPLIANCE, FF_COMPLIANCE_STRICT);
obs_data_set_default_string(settings, KEY_FFMPEG_CUSTOMSETTINGS, "");
obs_data_set_default_int(settings, KEY_FFMPEG_COLORFORMAT, static_cast<int64_t>(AV_PIX_FMT_NONE));
obs_data_set_default_int(settings, KEY_FFMPEG_THREADS, 0);
obs_data_set_default_int(settings, KEY_FFMPEG_GPU, -1);
obs_data_set_default_int(settings, KEY_FFMPEG_STANDARDCOMPLIANCE, FF_COMPLIANCE_STRICT);
}
}
static bool modified_keyframes(obs_properties_t* props, obs_property_t*, obs_data_t* settings) noexcept
try {
bool is_seconds = obs_data_get_int(settings, S_KEYFRAMES_INTERVALTYPE) == 0;
obs_property_set_visible(obs_properties_get(props, S_KEYFRAMES_INTERVAL_FRAMES), !is_seconds);
obs_property_set_visible(obs_properties_get(props, S_KEYFRAMES_INTERVAL_SECONDS), is_seconds);
bool is_seconds = obs_data_get_int(settings, KEY_KEYFRAMES_INTERVALTYPE) == 0;
obs_property_set_visible(obs_properties_get(props, KEY_KEYFRAMES_INTERVAL_FRAMES), !is_seconds);
obs_property_set_visible(obs_properties_get(props, KEY_KEYFRAMES_INTERVAL_SECONDS), is_seconds);
return true;
} catch (const std::exception& ex) {
LOG_ERROR("Unexpected exception in function '%s': %s.", __FUNCTION_NAME__, ex.what());
@ -504,27 +518,27 @@ void ffmpeg_factory::get_properties(obs_properties_t* props, bool hw_encode)
obs_properties_t* grp = props;
if (!util::are_property_groups_broken()) {
grp = obs_properties_create();
obs_properties_add_group(props, S_KEYFRAMES, D_TRANSLATE(S_KEYFRAMES), OBS_GROUP_NORMAL, grp);
obs_properties_add_group(props, ST_KEYFRAMES, D_TRANSLATE(ST_KEYFRAMES), OBS_GROUP_NORMAL, grp);
}
{
auto p = obs_properties_add_list(grp, S_KEYFRAMES_INTERVALTYPE, D_TRANSLATE(S_KEYFRAMES_INTERVALTYPE),
auto p = obs_properties_add_list(grp, KEY_KEYFRAMES_INTERVALTYPE, D_TRANSLATE(ST_KEYFRAMES_INTERVALTYPE),
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(S_KEYFRAMES_INTERVALTYPE)));
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_KEYFRAMES_INTERVALTYPE)));
obs_property_set_modified_callback(p, modified_keyframes);
obs_property_list_add_int(p, D_TRANSLATE(S_KEYFRAMES_INTERVALTYPE_(Seconds)), 0);
obs_property_list_add_int(p, D_TRANSLATE(S_KEYFRAMES_INTERVALTYPE_(Frames)), 1);
obs_property_list_add_int(p, D_TRANSLATE(ST_KEYFRAMES_INTERVALTYPE_(Seconds)), 0);
obs_property_list_add_int(p, D_TRANSLATE(ST_KEYFRAMES_INTERVALTYPE_(Frames)), 1);
}
{
auto p = obs_properties_add_float(grp, S_KEYFRAMES_INTERVAL_SECONDS, D_TRANSLATE(S_KEYFRAMES_INTERVAL),
auto p = obs_properties_add_float(grp, KEY_KEYFRAMES_INTERVAL_SECONDS, D_TRANSLATE(ST_KEYFRAMES_INTERVAL),
0.00, std::numeric_limits<int16_t>::max(), 0.01);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(S_KEYFRAMES_INTERVAL)));
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_KEYFRAMES_INTERVAL)));
obs_property_float_set_suffix(p, " seconds");
}
{
auto p = obs_properties_add_int(grp, S_KEYFRAMES_INTERVAL_FRAMES, D_TRANSLATE(S_KEYFRAMES_INTERVAL), 0,
auto p = obs_properties_add_int(grp, KEY_KEYFRAMES_INTERVAL_FRAMES, D_TRANSLATE(ST_KEYFRAMES_INTERVAL), 0,
std::numeric_limits<int32_t>::max(), 1);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(S_KEYFRAMES_INTERVAL)));
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_KEYFRAMES_INTERVAL)));
obs_property_int_set_suffix(p, " frames");
}
}
@ -538,18 +552,18 @@ void ffmpeg_factory::get_properties(obs_properties_t* props, bool hw_encode)
}
{
auto p = obs_properties_add_text(grp, ST_FFMPEG_CUSTOMSETTINGS, D_TRANSLATE(ST_FFMPEG_CUSTOMSETTINGS),
auto p = obs_properties_add_text(grp, KEY_FFMPEG_CUSTOMSETTINGS, D_TRANSLATE(ST_FFMPEG_CUSTOMSETTINGS),
obs_text_type::OBS_TEXT_DEFAULT);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_FFMPEG_CUSTOMSETTINGS)));
}
if (!hw_encode) {
{
auto p = obs_properties_add_int(grp, ST_FFMPEG_GPU, D_TRANSLATE(ST_FFMPEG_GPU), 0,
auto p = obs_properties_add_int(grp, KEY_FFMPEG_GPU, D_TRANSLATE(ST_FFMPEG_GPU), -1,
std::numeric_limits<uint8_t>::max(), 1);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_FFMPEG_GPU)));
}
if (avcodec_ptr->pix_fmts) {
auto p = obs_properties_add_list(grp, ST_FFMPEG_COLORFORMAT, D_TRANSLATE(ST_FFMPEG_COLORFORMAT),
auto p = obs_properties_add_list(grp, KEY_FFMPEG_COLORFORMAT, D_TRANSLATE(ST_FFMPEG_COLORFORMAT),
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_FFMPEG_COLORFORMAT)));
obs_property_list_add_int(p, D_TRANSLATE(S_STATE_AUTOMATIC), static_cast<int64_t>(AV_PIX_FMT_NONE));
@ -560,14 +574,14 @@ void ffmpeg_factory::get_properties(obs_properties_t* props, bool hw_encode)
}
if (avcodec_ptr->capabilities & (AV_CODEC_CAP_FRAME_THREADS | AV_CODEC_CAP_SLICE_THREADS)) {
auto p =
obs_properties_add_int_slider(grp, ST_FFMPEG_THREADS, D_TRANSLATE(ST_FFMPEG_THREADS), 0,
obs_properties_add_int_slider(grp, KEY_FFMPEG_THREADS, D_TRANSLATE(ST_FFMPEG_THREADS), 0,
static_cast<int64_t>(std::thread::hardware_concurrency() * 2), 1);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_FFMPEG_THREADS)));
}
}
{
auto p =
obs_properties_add_list(grp, ST_FFMPEG_STANDARDCOMPLIANCE, D_TRANSLATE(ST_FFMPEG_STANDARDCOMPLIANCE),
obs_properties_add_list(grp, KEY_FFMPEG_STANDARDCOMPLIANCE, D_TRANSLATE(ST_FFMPEG_STANDARDCOMPLIANCE),
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_FFMPEG_STANDARDCOMPLIANCE)));
obs_property_list_add_int(p, D_TRANSLATE(ST_FFMPEG_STANDARDCOMPLIANCE ".VeryStrict"),
@ -761,12 +775,22 @@ ffmpeg_instance::ffmpeg_instance(obs_data_t* settings, obs_encoder_t* encoder, b
// Initialize GPU Stuff
if (is_texture_encode) {
// Abort if user specified manual override.
if ((static_cast<AVPixelFormat>(obs_data_get_int(settings, KEY_FFMPEG_COLORFORMAT)) != AV_PIX_FMT_NONE)
|| (obs_data_get_int(settings, KEY_FFMPEG_GPU) != -1)) {
throw std::runtime_error("Unable to create accelerated encoder due to user settings.");
}
#ifdef WIN32
auto gctx = util::obs_graphics();
if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
_hwapi = std::make_shared<::ffmpeg::hwapi::d3d11>();
}
#endif
if (!_hwapi) {
throw std::runtime_error("Failed to create acceleration device.");
}
_hwinst = _hwapi->create_from_obs();
}
@ -774,7 +798,7 @@ ffmpeg_instance::ffmpeg_instance(obs_data_t* settings, obs_encoder_t* encoder, b
_context = avcodec_alloc_context3(_codec);
if (!_context) {
LOG_ERROR("Failed to create context for encoder '%s'.", _codec->name);
throw std::runtime_error("failed to create context");
throw std::runtime_error("Failed to create encoder context.");
}
// Create 8MB of precached Packet data for use later on.
@ -829,15 +853,14 @@ void ffmpeg_instance::get_properties(obs_properties_t* props, bool hw_encode)
if (_handler)
_handler->get_properties(props, _codec, _context, hw_encode);
obs_property_set_enabled(obs_properties_get(props, S_KEYFRAMES), false);
obs_property_set_enabled(obs_properties_get(props, S_KEYFRAMES_INTERVALTYPE), false);
obs_property_set_enabled(obs_properties_get(props, S_KEYFRAMES_INTERVAL_SECONDS), false);
obs_property_set_enabled(obs_properties_get(props, S_KEYFRAMES_INTERVAL_FRAMES), false);
obs_property_set_enabled(obs_properties_get(props, KEY_KEYFRAMES_INTERVALTYPE), false);
obs_property_set_enabled(obs_properties_get(props, KEY_KEYFRAMES_INTERVAL_SECONDS), false);
obs_property_set_enabled(obs_properties_get(props, KEY_KEYFRAMES_INTERVAL_FRAMES), false);
obs_property_set_enabled(obs_properties_get(props, ST_FFMPEG_COLORFORMAT), false);
obs_property_set_enabled(obs_properties_get(props, ST_FFMPEG_THREADS), false);
obs_property_set_enabled(obs_properties_get(props, ST_FFMPEG_STANDARDCOMPLIANCE), false);
obs_property_set_enabled(obs_properties_get(props, ST_FFMPEG_GPU), false);
obs_property_set_enabled(obs_properties_get(props, KEY_FFMPEG_COLORFORMAT), false);
obs_property_set_enabled(obs_properties_get(props, KEY_FFMPEG_THREADS), false);
obs_property_set_enabled(obs_properties_get(props, KEY_FFMPEG_STANDARDCOMPLIANCE), false);
obs_property_set_enabled(obs_properties_get(props, KEY_FFMPEG_GPU), false);
}
bool ffmpeg_instance::update(obs_data_t* settings)
@ -873,7 +896,7 @@ bool ffmpeg_instance::update(obs_data_t* settings)
// Apply GPU Selection
if (!_hwinst && ::ffmpeg::tools::can_hardware_encode(_codec)) {
av_opt_set_int(_context, "gpu", (int)obs_data_get_int(settings, ST_FFMPEG_GPU), AV_OPT_SEARCH_CHILDREN);
av_opt_set_int(_context, "gpu", (int)obs_data_get_int(settings, KEY_FFMPEG_GPU), AV_OPT_SEARCH_CHILDREN);
}
// Keyframes
@ -884,14 +907,14 @@ bool ffmpeg_instance::update(obs_data_t* settings)
throw std::runtime_error("obs_get_video_info failed, restart OBS Studio to fix it (hopefully).");
}
int64_t kf_type = obs_data_get_int(settings, S_KEYFRAMES_INTERVALTYPE);
int64_t kf_type = obs_data_get_int(settings, KEY_KEYFRAMES_INTERVALTYPE);
bool is_seconds = (kf_type == 0);
if (is_seconds) {
_context->gop_size = static_cast<int>(obs_data_get_double(settings, S_KEYFRAMES_INTERVAL_SECONDS)
_context->gop_size = static_cast<int>(obs_data_get_double(settings, KEY_KEYFRAMES_INTERVAL_SECONDS)
* (ovi.fps_num / ovi.fps_den));
} else {
_context->gop_size = static_cast<int>(obs_data_get_int(settings, S_KEYFRAMES_INTERVAL_FRAMES));
_context->gop_size = static_cast<int>(obs_data_get_int(settings, KEY_KEYFRAMES_INTERVAL_FRAMES));
}
_context->keyint_min = _context->gop_size;
}

View file

@ -44,30 +44,6 @@ extern "C" {
#pragma warning(pop)
}
#define S_RATECONTROL "FFmpeg.RateControl"
#define S_RATECONTROL_MODE "FFmpeg.RateControl.Mode"
#define S_RATECONTROL_MODE_(x) "FFmpeg.RateControl.Mode." D_VSTR(x)
#define S_RATECONTROL_BITRATE_TARGET "FFmpeg.RateControl.Bitrate.Target"
#define S_RATECONTROL_BITRATE_MINIMUM "FFmpeg.RateControl.Bitrate.Minimum"
#define S_RATECONTROL_BITRATE_MAXIMUM "FFmpeg.RateControl.Bitrate.Maximum"
#define S_RATECONTROL_BUFFERSIZE "FFmpeg.RateControl.BufferSize"
#define S_RATECONTROL_QUALITY_TARGET "RateControl.Quality.Target"
#define S_RATECONTROL_QUALITY_MINIMUM "RateControl.Quality.Minimum"
#define S_RATECONTROL_QUALITY_MAXIMUM "RateControl.Quality.Maximum"
#define S_RATECONTROL_QP_I "RateControl.QP.I"
#define S_RATECONTROL_QP_P "RateControl.QP.P"
#define S_RATECONTROL_QP_B "RateControl.QP.B"
#define S_RATECONTROL_QP_I_INITIAL "RateControl.QP.I.Initial"
#define S_RATECONTROL_QP_P_INITIAL "RateControl.QP.P.Initial"
#define S_RATECONTROL_QP_B_INITIAL "RateControl.QP.B.Initial"
#define S_KEYFRAMES "KeyFrames"
#define S_KEYFRAMES_INTERVALTYPE "KeyFrames.IntervalType"
#define S_KEYFRAMES_INTERVALTYPE_(x) "KeyFrames.IntervalType." D_VSTR(x)
#define S_KEYFRAMES_INTERVAL "KeyFrames.Interval"
#define S_KEYFRAMES_INTERVAL_SECONDS "KeyFrames.Interval.Seconds"
#define S_KEYFRAMES_INTERVAL_FRAMES "KeyFrames.Interval.Frames"
namespace encoder::ffmpeg {
class ffmpeg_factory;

View file

@ -36,9 +36,9 @@ extern "C" {
#pragma warning(pop)
}
#define ST_PRESET "Encoder.NVENC.Preset"
#define ST_PRESET "FFmpegEncoder.NVENC.Preset"
#define ST_PRESET_(x) ST_PRESET "." D_VSTR(x)
#define ST_RATECONTROL "Encoder.NVENC.RateControl"
#define ST_RATECONTROL "FFmpegEncoder.NVENC.RateControl"
#define ST_RATECONTROL_MODE ST_RATECONTROL ".Mode"
#define ST_RATECONTROL_MODE_(x) ST_RATECONTROL_MODE "." D_VSTR(x)
#define ST_RATECONTROL_TWOPASS ST_RATECONTROL ".TwoPass"
@ -48,6 +48,7 @@ extern "C" {
#define ST_RATECONTROL_BITRATE ST_RATECONTROL ".Bitrate"
#define ST_RATECONTROL_BITRATE_TARGET ST_RATECONTROL_BITRATE ".Target"
#define ST_RATECONTROL_BITRATE_MAXIMUM ST_RATECONTROL_BITRATE ".Maximum"
#define ST_RATECONTROL_BUFFERSIZE ST_RATECONTROL ".BufferSize"
#define ST_RATECONTROL_QUALITY ST_RATECONTROL ".Quality"
#define ST_RATECONTROL_QUALITY_MINIMUM ST_RATECONTROL_QUALITY ".Minimum"
#define ST_RATECONTROL_QUALITY_MAXIMUM ST_RATECONTROL_QUALITY ".Maximum"
@ -56,11 +57,11 @@ extern "C" {
#define ST_RATECONTROL_QP_I ST_RATECONTROL_QP ".I"
#define ST_RATECONTROL_QP_P ST_RATECONTROL_QP ".P"
#define ST_RATECONTROL_QP_B ST_RATECONTROL_QP ".B"
#define ST_AQ "Encoder.NVENC.AQ"
#define ST_AQ "FFmpegEncoder.NVENC.AQ"
#define ST_AQ_SPATIAL ST_AQ ".Spatial"
#define ST_AQ_TEMPORAL ST_AQ ".Temporal"
#define ST_AQ_STRENGTH ST_AQ ".Strength"
#define ST_OTHER "Encoder.NVENC.Other"
#define ST_OTHER "FFmpegEncoder.NVENC.Other"
#define ST_OTHER_BFRAMES ST_OTHER ".BFrames"
#define ST_OTHER_BFRAMEREFERENCEMODE ST_OTHER ".BFrameReferenceMode"
#define ST_OTHER_ZEROLATENCY ST_OTHER ".ZeroLatency"
@ -75,6 +76,7 @@ extern "C" {
#define KEY_RATECONTROL_ADAPTIVEB "RateControl.AdaptiveB"
#define KEY_RATECONTROL_BITRATE_TARGET "RateControl.Bitrate.Target"
#define KEY_RATECONTROL_BITRATE_MAXIMUM "RateControl.Bitrate.Maximum"
#define KEY_RATECONTROL_BUFFERSIZE "RateControl.BufferSize"
#define KEY_RATECONTROL_QUALITY "RateControl.Quality"
#define KEY_RATECONTROL_QUALITY_TARGET "RateControl.Quality.Target"
#define KEY_RATECONTROL_QUALITY_MINIMUM "RateControl.Quality.Minimum"
@ -193,7 +195,7 @@ void nvenc::get_defaults(obs_data_t* settings, const AVCodec*, AVCodecContext*)
obs_data_set_default_int(settings, KEY_RATECONTROL_BITRATE_TARGET, 6000);
obs_data_set_default_int(settings, KEY_RATECONTROL_BITRATE_MAXIMUM, 6000);
obs_data_set_default_int(settings, S_RATECONTROL_BUFFERSIZE, 12000);
obs_data_set_default_int(settings, KEY_RATECONTROL_BUFFERSIZE, 12000);
obs_data_set_default_bool(settings, KEY_RATECONTROL_QUALITY, false);
obs_data_set_default_int(settings, KEY_RATECONTROL_QUALITY_MINIMUM, 51);
@ -248,7 +250,7 @@ static bool modified_ratecontrol(obs_properties_t* props, obs_property_t*, obs_d
obs_property_set_visible(obs_properties_get(props, ST_RATECONTROL_BITRATE), have_bitrate || have_bitrate_max);
obs_property_set_visible(obs_properties_get(props, KEY_RATECONTROL_BITRATE_TARGET), have_bitrate);
obs_property_set_visible(obs_properties_get(props, KEY_RATECONTROL_BITRATE_MAXIMUM), have_bitrate_max);
obs_property_set_visible(obs_properties_get(props, S_RATECONTROL_BUFFERSIZE), have_bitrate || have_bitrate_max);
obs_property_set_visible(obs_properties_get(props, KEY_RATECONTROL_BUFFERSIZE), have_bitrate || have_bitrate_max);
obs_property_set_visible(obs_properties_get(props, KEY_RATECONTROL_QUALITY), have_quality);
obs_property_set_visible(obs_properties_get(props, KEY_RATECONTROL_QUALITY_MINIMUM), have_quality);
@ -344,7 +346,7 @@ void nvenc::get_properties_post(obs_properties_t* props, const AVCodec* codec)
{
auto p =
obs_properties_add_int(grp, ST_RATECONTROL_BITRATE_TARGET, D_TRANSLATE(ST_RATECONTROL_BITRATE_TARGET),
1, std::numeric_limits<int32_t>::max(), 1);
0, std::numeric_limits<int32_t>::max(), 1);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_RATECONTROL_BITRATE_TARGET)));
obs_property_int_set_suffix(p, " kbit/s");
}
@ -356,9 +358,9 @@ void nvenc::get_properties_post(obs_properties_t* props, const AVCodec* codec)
obs_property_int_set_suffix(p, " kbit/s");
}
{
auto p = obs_properties_add_int(grp, S_RATECONTROL_BUFFERSIZE, D_TRANSLATE(S_RATECONTROL_BUFFERSIZE), 0,
auto p = obs_properties_add_int(grp, KEY_RATECONTROL_BUFFERSIZE, D_TRANSLATE(ST_RATECONTROL_BUFFERSIZE), 0,
std::numeric_limits<int32_t>::max(), 1);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(S_RATECONTROL_BUFFERSIZE)));
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_RATECONTROL_BUFFERSIZE)));
obs_property_int_set_suffix(p, " kbit");
}
}
@ -495,7 +497,7 @@ void nvenc::get_runtime_properties(obs_properties_t* props, const AVCodec*, AVCo
obs_property_set_enabled(obs_properties_get(props, ST_RATECONTROL_BITRATE), true);
obs_property_set_enabled(obs_properties_get(props, KEY_RATECONTROL_BITRATE_TARGET), true);
obs_property_set_enabled(obs_properties_get(props, KEY_RATECONTROL_BITRATE_MAXIMUM), true);
obs_property_set_enabled(obs_properties_get(props, S_RATECONTROL_BUFFERSIZE), true);
obs_property_set_enabled(obs_properties_get(props, KEY_RATECONTROL_BUFFERSIZE), true);
obs_property_set_enabled(obs_properties_get(props, ST_RATECONTROL_QUALITY), false);
obs_property_set_enabled(obs_properties_get(props, KEY_RATECONTROL_QUALITY_MINIMUM), false);
obs_property_set_enabled(obs_properties_get(props, KEY_RATECONTROL_QUALITY_MAXIMUM), false);
@ -591,7 +593,7 @@ void nvenc::update(obs_data_t* settings, const AVCodec* codec, AVCodecContext* c
if (have_bitrate_max)
context->rc_max_rate = static_cast<int>(obs_data_get_int(settings, KEY_RATECONTROL_BITRATE_MAXIMUM) * 1000);
if (have_bitrate || have_bitrate_max)
context->rc_buffer_size = static_cast<int>(obs_data_get_int(settings, S_RATECONTROL_BUFFERSIZE) * 1000);
context->rc_buffer_size = static_cast<int>(obs_data_get_int(settings, KEY_RATECONTROL_BUFFERSIZE) * 1000);
if (have_quality && obs_data_get_bool(settings, KEY_RATECONTROL_QUALITY)) {
int qmin = static_cast<int>(obs_data_get_int(settings, KEY_RATECONTROL_QUALITY_MINIMUM));
@ -694,11 +696,12 @@ void nvenc::log_options(obs_data_t*, const AVCodec* codec, AVCodecContext* conte
LOG_INFO("[%s] Bitrate:", codec->name);
tools::print_av_option_int(context, "bitrate", " Target", "bits/sec");
tools::print_av_option_int(context, "rc_min_rate", " Minimum", "bits/sec");
tools::print_av_option_int(context, "rc_max_rate", " Maximum", "bits/sec");
tools::print_av_option_int(context, "rc_buffer_size", " Buffer", "bits");
LOG_INFO("[%s] Quality:", codec->name);
tools::print_av_option_int(context, "qmin", " Minimum", "");
tools::print_av_option_int(context, "cq", " Target", "");
tools::print_av_option_int(context, "qmin", " Minimum", "");
tools::print_av_option_int(context, "qmax", " Maximum", "");
LOG_INFO("[%s] Quantization Parameters:", codec->name);
tools::print_av_option_int(context, "init_qpI", " I-Frame", "");

View file

@ -37,8 +37,7 @@ extern "C" {
- CBR: Constant Bitrate (rc=cbr)
- VBR: Variable Bitrate (rc=vbr)
- CQP: Constant QP (rc=cqp)
- VQP: Variable QP (rc=vbr b=0 minrate=0 maxrate=0 qmin=minqp qmax=maxqp cq=targetqp)
- TQ: Target Quality (rc=vbr b=0 minrate=0 maxrate=0 qmin=qp qmax=qp cq=qp)
- CQ: Constant Quality (rc=vbr b=0 minrate=0 maxrate=0 qmin=0 qmax=51 cq=qp), this is basically CRF in X264.
*/
using namespace encoder::ffmpeg;