locale: New Crowdin translations (#120)

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Michael Fabian Dirks 2020-04-02 06:58:28 +02:00 committed by GitHub
parent 516d48a5a0
commit f87e7859c4
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46 changed files with 137 additions and 118 deletions

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@ -60,6 +60,9 @@ Shader.Shader.Size="Größe"
Shader.Shader.Size.Width="Breite"
Shader.Shader.Size.Height="Höhe"
Shader.Parameters="Shader Parameter"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.Blur="Weichzeichner"
Filter.Blur.Type="Art"
@ -168,10 +171,12 @@ Filter.DynamicMask.Channel.Multiplier.Description="(Text noch in Arbeit)"
Filter.DynamicMask.Channel.Input="%s Eingangswert"
Filter.DynamicMask.Channel.Input.Description="(Text noch in Arbeit)"
Filter.Nvidia.FaceTracking="Nvidia Gesichtverfolgung"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
Filter.NVidia.FaceTracking.ROI.Offset="Verschiebung"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilität"
Filter.SDFEffects="Signed-Distance-Field-Effekte"
Filter.SDFEffects.Shadow.Inner="Innerer Schatten"
@ -225,8 +230,6 @@ Filter.SDFEffects.SDF.Scale="SDF-Texturskalierung"
Filter.SDFEffects.SDF.Threshold="SDF-Transparenzsgrenzwert"
Filter.SDFEffects.SDF.Threshold.Description="Minimale Deckkraft für die SDF-Generierung in Prozent, um einen Pixel als solide zu sehen."
Filter.Shader="Shader"
Filter.Transform="3D-Transformation"
Filter.Transform.Camera="Kamera"
Filter.Transform.Camera.Description="Der von der Kamera verwendete Projektionsmodus."
@ -301,8 +304,6 @@ Source.Mirror.Scaling.Bounds.FillHeight="An Höhe anpassen"
Source.Mirror.Scaling.Alignment="Grenzenausrichtung"
Source.Mirror.Scaling.Alignment.Description="Wie soll die Quelle innerhalb der Rendering-Grenze ausgerichtet werden?"
Source.Shader="Shader"
Codec.H264="H264"
Codec.H264.Profile="Profil"
Codec.H264.Profile.baseline="Baseline"

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@ -66,6 +66,9 @@ Shader.Shader.Size="Tamaño"
Shader.Shader.Size.Width="Ancho"
Shader.Shader.Size.Height="Alto"
Shader.Parameters="Parámetros del Shader"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.Blur="Desenfoque"
Filter.Blur.Type="Tipo"
@ -242,8 +245,6 @@ Filter.SDFEffects.SDF.Scale.Description="Porcentaje para escalar el tamaño de t
Filter.SDFEffects.SDF.Threshold="Umbral de alfa SDF"
Filter.SDFEffects.SDF.Threshold.Description="Valor mínimo de opacidad en porcentaje para que la generación de SDF considere el píxel sólido."
Filter.Shader="Shader"
Filter.Transform="Transformación 3D"
Filter.Transform.Camera="Cámara"
Filter.Transform.Camera.Description="Modo de proyección utilizado por la cámara."
@ -325,8 +326,6 @@ Source.Mirror.Scaling.Bounds.FillHeight.Description="Rellenar Alto reescalará l
Source.Mirror.Scaling.Alignment="Alineación de límites"
Source.Mirror.Scaling.Alignment.Description="¿Cómo se debe alinear la fuente dentro de los límites de renderización?"
Source.Shader="Shader"
Codec.H264="H264"
Codec.H264.Profile="Perfil"
Codec.H264.Profile.baseline="Baseline"

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@ -63,13 +63,11 @@ Filter.Nvidia.FaceTracking.ROI.Zoom="Zoomaus"
Source.Mirror.Scaling.Method.Point="Piste"
FFmpegEncoder.NVENC.Preset.Default="Oletus"

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@ -66,6 +66,9 @@ Shader.Shader.Size="Taille"
Shader.Shader.Size.Width="Largeur"
Shader.Shader.Size.Height="Hauteur"
Shader.Parameters="Paramètres des shaders"
Filter.Shader="Nuanceur"
Source.Shader="Nuanceur"
Transition.Shader="Nuanceur"
Filter.Blur="Flou"
Filter.Blur.Type="Type"
@ -129,8 +132,17 @@ Filter.Displacement.File="Fichier"
Filter.Displacement.Scale="Échelle"
Filter.Nvidia.FaceTracking="Suivi de Visage Nvidia"
Filter.Nvidia.FaceTracking.ROI="Zône d'Intérêt"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
Filter.Nvidia.FaceTracking.ROI.Zoom.Description="Restreint le niveau de zoom maximal basé sur le niveau de zoom maximum et minimum actuel.\nDes valeurs au-dessus de 100 % créeront un zoom sur le visage, tandis que des valeurs inférieures à 100 % garderont leur distance par rapport au visage."
Filter.NVidia.FaceTracking.ROI.Offset="Décalage"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.NVidia.FaceTracking.ROI.Offset.X.Description="Décalage horizontal relatif au centre du visage détectée."
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.NVidia.FaceTracking.ROI.Offset.Y.Description="Décalage vertical relatif au centre du visage détectée."
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilité"
Filter.NVidia.FaceTracking.ROI.Stability.Description="Contrôle la réactivité du filtre de suivi pour filtrer le bruit et/ou les mauvais résultats.\nLes valeurs proches de 0% seront plus rapides mais comprendront plus de bruit, tandis que les valeurs proches de 100% seront plus lentes mais sans bruit.\nEn raison de modèles de bruit uniques des Webcams modernes, il n'y a pas de réglage universel pour cela."
Filter.SDFEffects.Shadow.Inner="Ombre intérieure"
Filter.SDFEffects.Shadow.Outer="Ombre Extérieure"
@ -143,8 +155,6 @@ Filter.SDFEffects.Outline.Description="Dessiner un contour ?"
Filter.SDFEffects.Outline.Color="Couleur du contour"
Filter.SDFEffects.Outline.Color.Description="Couleur du contour."
Filter.Shader="Nuanceur"
Filter.Transform="Transformation 3D"
Filter.Transform.Position="Position"
Filter.Transform.Scale="Échelle"
@ -161,8 +171,6 @@ Source.Mirror.Scaling.Bounds.Stretch="Etiré"
Source.Mirror.Scaling.Bounds.Fit="Ajusté"
Source.Mirror.Scaling.Bounds.Fill="Remplissage"
Source.Shader="Nuanceur"

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@ -66,6 +66,9 @@ Shader.Shader.Size="Dimensione"
Shader.Shader.Size.Width="Larghezza"
Shader.Shader.Size.Height="Altezza"
Shader.Parameters="Parametri Shader"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.Blur="Sfocatura"
Filter.Blur.Type="Tipo"
@ -183,10 +186,17 @@ Filter.DynamicMask.Channel.Multiplier.Description="DA FARE"
Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso"
Filter.DynamicMask.Channel.Input.Description="DA FARE"
Filter.Nvidia.FaceTracking="Nvidia Face Tracking"
Filter.Nvidia.FaceTracking.ROI="Punto di interesse"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
Filter.Nvidia.FaceTracking.ROI.Zoom.Description="Limita il livello massimo di zoom in base al livello massimo e minimo di zoom.\nI valori sopra il 100% zoom in faccia, mentre i valori al di sotto del 100% manterranno la loro distanza dal viso."
Filter.NVidia.FaceTracking.ROI.Offset="Offset"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.NVidia.FaceTracking.ROI.Offset.X.Description="Offset orizzontale relativo al centro del viso rilevato."
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.NVidia.FaceTracking.ROI.Offset.Y.Description="Offset verticale relativo al centro della faccia rilevata."
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilità"
Filter.NVidia.FaceTracking.ROI.Stability.Description="Controlla la reattività del filtro di monitoraggio per filtrare i risultati rumorosi e/o negativi.\nI valori più vicini allo 0% saranno più veloci, ma più rumorosi, mentre quelli più vicini al 100% saranno più lenti ma privi di rumore.\nA causa di modelli di rumore unici di moderna Webcam, non esiste un'impostazione universale per questo."
Filter.SDFEffects="Effetti di distanza firmati"
Filter.SDFEffects.Shadow.Inner="Ombra Interna"
@ -242,8 +252,6 @@ Filter.SDFEffects.SDF.Scale.Description="Percentuale per scalare la dimensione T
Filter.SDFEffects.SDF.Threshold="Soglia di Alpha SDF"
Filter.SDFEffects.SDF.Threshold.Description="Valore di opacità minima in percentuale per la generazione di SDF per considerare solido il pixel."
Filter.Shader="Shader"
Filter.Transform="Trasformazione 3D"
Filter.Transform.Camera="Videocamera"
Filter.Transform.Camera.Description="Modalità di proiezione utilizzata dalla videocamera."
@ -325,8 +333,6 @@ Source.Mirror.Scaling.Bounds.FillHeight.Description="Riempi Altezza ridimensione
Source.Mirror.Scaling.Alignment="Allineamento dei Limiti"
Source.Mirror.Scaling.Alignment.Description="Come si deve allineare l'origine entro i limiti di rendering?"
Source.Shader="Shader"
Codec.H264="H264"
Codec.H264.Profile="Profilo"
Codec.H264.Profile.baseline="Utilizzo minimo"

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@ -29,7 +29,6 @@ Filter.Displacement.File="ファイル"
Source.Mirror.Source="ソース"
Source.Mirror.Scaling.Method.Point="ポイント"
Source.Mirror.Scaling.Method.Bicubic="バイキュービック"
@ -40,4 +39,3 @@ Source.Mirror.Scaling.Method.Lanczos="ランチョス"

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@ -44,7 +44,5 @@ Blur.Type.Gaussian="가우시안"
FFmpegEncoder.NVENC.Preset.Default="기본값"

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@ -80,7 +80,6 @@ Filter.Displacement.Scale="Grootte"
Filter.Transform.Scale="Grootte"
Source.Mirror.Source="Bron"
@ -94,4 +93,3 @@ Source.Mirror.Scaling.Bounds="Grens-variant"

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@ -34,19 +34,102 @@ Blur.Type.Gaussian.Description="Gaussisk sløring bruker en gaussisk kurve som v
Blur.Type.GaussianLinear="Gaussisk lineær"
Blur.Type.GaussianLinear.Description="Gaussisk sløring bruker en gaussisk kurve som vekt for hver samplete pixel, noe som resulterer i et glatt utseende.\n Dette er en lineært optimalisert versjon av den vanlige gaussiske utviskingen, men kan se noe verre ut."
Blur.Type.DualFiltering="Dobbel filtrering"
Blur.Type.DualFiltering.Description="Dobbel filtrering er en Gaussisk tilnærming som er mulig å få lignende resultater som Gaussiansk uskarphet med mye mindre prosessering."
Blur.Subtype.Area="Området"
Blur.Subtype.Area.Description="Områdeuskarphet er en todimensjonal uskarphet som jevner ut alle piksler jevnt.\nDet kan sammenlignes med et objekt som ikke er i fokus i et kamera."
Blur.Subtype.Directional="Retningsbestemt"
Blur.Subtype.Directional.Description="Retningsbestemt uskarphet er en endimensjonal uskarphet som jevner ut alle piksler i samme retning.\nDet kan sammenlignes med et kamera i bevegelse i en retning."
Blur.Subtype.Rotational="Rotasjon"
Blur.Subtype.Rotational.Description="Rotasjonsuskarphet er en multidimensjonell uskarphet som jevner ut piksler ved å rotere rundt et sentrum. Det kan sammenlignes med å rotere et kamera rundt en akse."
Blur.Subtype.Zoom="Zoom"
Blur.Subtype.Zoom.Description="Zoomuskarphet er en retningsbestemt uskarphet hvor retning og styrke av uskarpheten er bestemt av posisjonen og avstanden til et senterpunkt.\nDet kan sammenlignes med å bevege et kamera framover og bakover."
MipGenerator="Mip-Map generator"
MipGenerator.Description="Hvilken Mip-Mapgenerator skal brukes?"
MipGenerator.Point="Punkt"
MipGenerator.Point.Description="Enkel punktprøvetaking som resulterer i et svært hakkete bilde som kan sammenlignes med ingen Mip-Mapping i det hele tatt."
MipGenerator.Linear="Lineær"
MipGenerator.Linear.Description="Lineært samplete Mip-Maps som er raske å generere, men som resulterer i et greit utseende jevne Mip-Maps."
MipGenerator.Sharpen="Skjerpe"
MipGenerator.Sharpen.Description="Lineært samplete Mip-Maps med ytterligere skjerping, som tillater at detaljene forblir i Mip-Maps."
MipGenerator.Smoothen="Utjevning"
MipGenerator.Smoothen.Description="Lineært samplete Mip-Maps med ytterligere utjevning, som reduserer detaljene i Mip-Maps."
MipGenerator.Bicubic="Bikubisk"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensitet"
MipGenerator.Intensity.Description="Intensiteten til generatoren."
Shader="Overgangsskygge"
Shader.Shader="Shader Innstillinger"
Shader.Shader.File="Fil"
Shader.Shader.Technique="Teknikk"
Shader.Shader.Size="Størrelse"
Shader.Shader.Size.Width="Bredde"
Shader.Shader.Size.Height="Høyde"
Shader.Parameters="Shader Parametre"
Filter.Shader="Skyggelegger"
Source.Shader="Overgangsskygge"
Transition.Shader="Overgangsskygge"
Filter.Blur="Sløre"
Filter.Blur.Type="Type"
Filter.Blur.Type.Description="Hvilken type uskarphet skal brukes."
Filter.Blur.Subtype="Undertype"
Filter.Blur.Subtype.Description="Hvordan uskarpheten skal brukes."
Filter.Blur.Size="Størrelse"
Filter.Blur.Size.Description="Størrelsen på uskarpfilteret som skal brukes. Store størrelser kan ha en negativ innvirkning på ytelsen."
Filter.Blur.Angle="Vinkel (grader)"
Filter.Blur.Angle.Description="Uskarphetens vinkel"
Filter.Blur.Center.X="Senter (X) (prosent)"
Filter.Blur.Center.X.Description="Det horisontale punktet for uklarhetseffekten i prosent."
Filter.Blur.Center.Y="Senter (Y) (prosent)"
Filter.Blur.Center.Y.Description="Det vertikale punktet for uklarhetseffekten i prosent."
Filter.Blur.StepScale="Trinn skalering"
Filter.Blur.StepScale.Description="Skaler texeltrinnet brukt i uskarphetsfilteret, som gjør det mulig å bruke mindre uskarphet for å dekke mer flate på bekostning av noen kvaliteter.\nkan kombineres med retningsbestemt uskarphet for å endre adferden drastisk."
Filter.Blur.StepScale.X="Trinnskalering X"
Filter.Blur.StepScale.Y="Trinnskalering Y"
Filter.Blur.Mask="Bruk Masken"
Filter.ColorGrade.Offset.Blue="Blå forskyvning"
Filter.ColorGrade.Offset.All="Total forskyvning"
Filter.ColorGrade.Tint="Fargenyanse"
Filter.ColorGrade.Tint.Detection="Tint Luma deteksjonsmetode"
Filter.ColorGrade.Tint.Detection.HSV="Fargetone/metning"
Filter.ColorGrade.Tint.Detection.HSL="Fargetone/metning letthet"
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode="Tint Luma metode"
Filter.ColorGrade.Tint.Mode.Linear="Lineær"
Filter.ColorGrade.Tint.Mode.Exp="Exp"
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.ColorGrade.Tint.Exponent="Tint Luma Eksponent"
Filter.ColorGrade.Tint.Shadow.Red="Skygge rød fargetone"
Filter.ColorGrade.Tint.Shadow.Green="Skygge grønn fargetone"
Filter.ColorGrade.Tint.Shadow.Blue="Skygge blå fargetone"
Filter.ColorGrade.Tint.Midtone.Red="Mellomtone rød fargetone"
Filter.ColorGrade.Tint.Midtone.Green="Mellomtone grønn fargetone"
Filter.ColorGrade.Tint.Midtone.Blue="Mellomtone blå fargetone"
Filter.Nvidia.FaceTracking="Nvidia ansiktsregistrering"
Filter.Nvidia.FaceTracking.ROI="Interesseområde"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
Filter.Nvidia.FaceTracking.ROI.Zoom.Description="Begrens maksimalt zoom-nivå basert på gjeldende maksimums- og minimumszoom nivå.\nVerdier over 100% zoom inn i ansiktet, mens verdier under 100% vil holde avstanden deres fra ansiktet."
Filter.NVidia.FaceTracking.ROI.Offset="Forskyvning"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.NVidia.FaceTracking.ROI.Offset.X.Description="Horisontal forskyvning relativt til sentrum av det oppdagede ansiktet."
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.NVidia.FaceTracking.ROI.Offset.Y.Description="Vertikal forskyvning relativt til sentrum av det oppdagede ansiktet."
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilitet"
Filter.NVidia.FaceTracking.ROI.Stability.Description="Kontrollerer reaksjonsevnen til sporingsfilteret for å filtrere ut støy og/eller dårlige resultater.\nVerdier nærmere 0% vil være raskere, men med mer støy, mens verdiene nærmere 100% vil være tregere, men støyfritt.\nPå grunn av unike støymønstre til moderne Webcams, er det ingen universell innstilling for dette."
Source.Mirror.Scaling.Method.Point="Punkt"
Source.Mirror.Scaling.Method.Bicubic="Bikubisk"
Source.Mirror.Scaling.Method.Lanczos="Lanczos"

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@ -59,6 +59,9 @@ Shader.Shader.Size="Rozmiar"
Shader.Shader.Size.Width="Szerokość"
Shader.Shader.Size.Height="Wysokość"
Shader.Parameters="Parametry cienia"
Filter.Shader="Cieniowanie"
Source.Shader="Cieniowanie"
Transition.Shader="Cieniowanie"
Filter.Blur="Rozmycie"
Filter.Blur.Type="Typ"
@ -104,8 +107,6 @@ Filter.Displacement.File="Plik"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
Filter.Shader="Cieniowanie"
Filter.Transform.Camera="Kamera"
Filter.Transform.Position="Pozycja"
Filter.Transform.Scale="Skala"
@ -117,8 +118,6 @@ Source.Mirror.Scaling.Method.Bicubic="Dwusześcienny"
Source.Mirror.Scaling.Method.Lanczos="Lanczos"
Source.Mirror.Scaling.Bounds.FillWidth="Dopasuj do szerokości"
Source.Shader="Cieniowanie"

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@ -50,6 +50,9 @@ Shader.Shader.Size="Tamanho"
Shader.Shader.Size.Width="Largura"
Shader.Shader.Size.Height="Altura"
Shader.Parameters="Parâmetros de sombreamento"
Filter.Shader="Sombreamento"
Source.Shader="Sombreamento"
Transition.Shader="Sombreamento"
Filter.Blur="Desfocar"
Filter.Blur.Type="Tipo"
@ -80,15 +83,11 @@ Filter.ColorGrade.Tint.Mode.Linear="Linear"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
Filter.Shader="Sombreamento"
Source.Mirror.Scaling.Method.Point="Ponto"
Source.Mirror.Scaling.Method.Bicubic="Bicúbico"
Source.Mirror.Scaling.Method.Lanczos="Lanczos"
Source.Shader="Sombreamento"

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@ -66,6 +66,9 @@ Shader.Shader.Size="Размер"
Shader.Shader.Size.Width="Ширина"
Shader.Shader.Size.Height="Высота"
Shader.Parameters="Параметры шейдера"
Filter.Shader="FX - Шейдер"
Source.Shader="FX - Шейдер"
Transition.Shader="FX - Шейдер"
Filter.Blur="FX - Размытие"
Filter.Blur.Type="Тип"
@ -229,8 +232,6 @@ Filter.SDFEffects.SDF.Scale.Description="Процент масштабирова
Filter.SDFEffects.SDF.Threshold="Порог альфа-канала SDF"
Filter.SDFEffects.SDF.Threshold.Description="Минимальное значение непрозрачности пикселя в процентах, для его рассмотрения при генерации SDF."
Filter.Shader="FX - Шейдер"
Filter.Transform="FX - 3D преобразование"
Filter.Transform.Camera="Камера"
Filter.Transform.Camera.Description="Режим проекции, используемый камерой."
@ -277,7 +278,7 @@ Source.Mirror.Source.Audio.Description="Включает зеркалирова
Source.Mirror.Source.Audio.Layout.Unknown="Неизвестно"
Source.Mirror.Source.Audio.Layout.Mono="Моно"
Source.Mirror.Source.Audio.Layout.Stereo="Стерео"
Source.Mirror.Source.Audio.Layout.Surround="Объёмное звук"
Source.Mirror.Source.Audio.Layout.Surround="Объёмный звук"
Source.Mirror.Scaling="Отмасштабировать источник"
Source.Mirror.Scaling.Description="Источник должен быть масштабирован?"
Source.Mirror.Scaling.Method="Фильтр"
@ -306,8 +307,6 @@ Source.Mirror.Scaling.Bounds.FillHeight.Description="Заполнение по
Source.Mirror.Scaling.Alignment="Центровка"
Source.Mirror.Scaling.Alignment.Description="Как источник должен быть центрирован в пределах границ рендеринга?"
Source.Shader="FX - Шейдер"
Codec.H264="H264"
Codec.H264.Profile="Профиль"
Codec.H264.Profile.baseline="Baseline"
@ -358,14 +357,14 @@ FFmpegEncoder.NVENC.Preset="Пресет"
FFmpegEncoder.NVENC.Preset.Description="Данные профили заранее настроены NVIDIA."
FFmpegEncoder.NVENC.Preset.Default="По умолчанию"
FFmpegEncoder.NVENC.Preset.Slow="Медленно"
FFmpegEncoder.NVENC.Preset.Medium="Нормально"
FFmpegEncoder.NVENC.Preset.Medium="Средне"
FFmpegEncoder.NVENC.Preset.Fast="Быстро"
FFmpegEncoder.NVENC.Preset.HighPerformance="Высокая производительность"
FFmpegEncoder.NVENC.Preset.HighQuality="Высокое качество"
FFmpegEncoder.NVENC.Preset.BluRayDisc="Диск Blu-Ray"
FFmpegEncoder.NVENC.Preset.LowLatency="Низкая задержка"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Низкая задержка Высокая производительность"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Низкая задержка Высокое качество"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Низкая задержка, Высокая производительность"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Низкая задержка, Высокое качество"
FFmpegEncoder.NVENC.Preset.Lossless="Без потерь"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Высокая производительность Без потерь"
FFmpegEncoder.NVENC.RateControl.Mode="Режим"
@ -374,11 +373,11 @@ FFmpegEncoder.NVENC.RateControl.Mode.VBR.Description="Жертва качест
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Высокое качество Переменный битрейт"
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Постоянный битрейт"
FFmpegEncoder.NVENC.RateControl.BufferSize="Размер буфера"
FFmpegEncoder.NVENC.RateControl.Bitrate="Лимиты битрейта"
FFmpegEncoder.NVENC.RateControl.Bitrate="Ограничение битрейта"
FFmpegEncoder.NVENC.RateControl.Bitrate.Target="Целевой битрейт"
FFmpegEncoder.NVENC.RateControl.Bitrate.Minimum="Минимальный битрейт"
FFmpegEncoder.NVENC.RateControl.Bitrate.Maximum="Максимальный битрейт"
FFmpegEncoder.NVENC.RateControl.Quality="Лимиты качества"
FFmpegEncoder.NVENC.RateControl.Quality="Ограничения качества"
FFmpegEncoder.NVENC.RateControl.Quality.Target="Целевое качество"
FFmpegEncoder.NVENC.RateControl.Quality.Minimum="Минимальное качество"
FFmpegEncoder.NVENC.RateControl.Quality.Maximum="Максимальное качество"

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@ -15,5 +15,3 @@

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@ -30,7 +30,6 @@ Filter.Displacement.File="Fil"
Source.Mirror.Source="Källa"
Source.Mirror.Scaling.Method.Point="Punkt"
Source.Mirror.Scaling.Method.Bicubic="Bikubisk"
@ -41,4 +40,3 @@ Source.Mirror.Scaling.Method.Lanczos="Lanczos"

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@ -15,5 +15,3 @@

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@ -40,7 +40,5 @@ Blur.Type.Box="กล่อง"
FFmpegEncoder.NVENC.Preset.Default="ค่าเริ่มต้น"

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@ -15,5 +15,3 @@

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@ -54,7 +54,5 @@ Filter.Blur.Type="Türü"
FFmpegEncoder.NVENC.Preset.Default="Varsayılan"

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@ -15,5 +15,3 @@

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@ -66,6 +66,9 @@ Shader.Shader.Size="大小"
Shader.Shader.Size.Width="宽度"
Shader.Shader.Size.Height="高度"
Shader.Parameters="着色器参数"
Filter.Shader="着色器"
Source.Shader="着色器"
Transition.Shader="着色器"
Filter.Blur="模糊"
Filter.Blur.Type="类型"
@ -236,8 +239,6 @@ Filter.SDFEffects.SDF.Scale.Description="相对于源大小缩放 SDF 纹理大
Filter.SDFEffects.SDF.Threshold="SDF Alpha 阈值"
Filter.SDFEffects.SDF.Threshold.Description="考虑像素实体的 SDF 生成的最小不透明度百分比。"
Filter.Shader="着色器"
Filter.Transform="3D 转换"
Filter.Transform.Camera="摄影机"
Filter.Transform.Camera.Description="摄像机使用的投影模式。"
@ -312,8 +313,6 @@ Source.Mirror.Scaling.Bounds.FillHeight.Description="填充高度将重新缩放
Source.Mirror.Scaling.Alignment="边界对齐"
Source.Mirror.Scaling.Alignment.Description="如何在渲染边界内对齐源?"
Source.Shader="着色器"
Codec.H264.Profile="配置"
Codec.H264.Profile.baseline="基线"
Codec.H264.Profile.Description="H.264 配置确定可以使用编解码器的哪些功能。\nYUV 4:4:4 颜色空间需要 High 4:4:4 Predictive。"

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@ -15,5 +15,3 @@