From f87e7859c4508a965a398089ec18dd91c33e500c Mon Sep 17 00:00:00 2001 From: Michael Fabian Dirks Date: Thu, 2 Apr 2020 06:58:28 +0200 Subject: [PATCH] locale: New Crowdin translations (#120) --- data/locale/bo-BT.ini | 2 - data/locale/cy-GB.ini | 2 - data/locale/de-DE.ini | 9 ++-- data/locale/el-GR.ini | 2 - data/locale/es-ES.ini | 7 ++-- data/locale/et-EE.ini | 2 - data/locale/fa-IR.ini | 2 - data/locale/fi-FI.ini | 2 - data/locale/fil-PH.ini | 2 - data/locale/fo-FO.ini | 2 - data/locale/fr-FR.ini | 16 +++++-- data/locale/ga-IE.ini | 2 - data/locale/he-IL.ini | 2 - data/locale/hu-HU.ini | 2 - data/locale/id-ID.ini | 2 - data/locale/is-IS.ini | 2 - data/locale/it-IT.ini | 14 +++++-- data/locale/ja-JP.ini | 2 - data/locale/ka-GE.ini | 2 - data/locale/ko-KR.ini | 2 - data/locale/ks-IN.ini | 2 - data/locale/ku-TR.ini | 2 - data/locale/la-LA.ini | 2 - data/locale/lb-LU.ini | 2 - data/locale/li-LI.ini | 2 - data/locale/lt-LT.ini | 2 - data/locale/lv-LV.ini | 2 - data/locale/mn-MN.ini | 2 - data/locale/mt-MT.ini | 2 - data/locale/nl-NL.ini | 2 - data/locale/no-NO.ini | 95 +++++++++++++++++++++++++++++++++++++++--- data/locale/pa-IN.ini | 2 - data/locale/pl-PL.ini | 7 ++-- data/locale/pt-PT.ini | 7 ++-- data/locale/ro-RO.ini | 2 - data/locale/ru-RU.ini | 19 ++++----- data/locale/su-ID.ini | 2 - data/locale/sv-SE.ini | 2 - data/locale/sw-KE.ini | 2 - data/locale/th-TH.ini | 2 - data/locale/tlh-AA.ini | 2 - data/locale/tr-TR.ini | 2 - data/locale/uk-UA.ini | 2 - data/locale/vi-VN.ini | 2 - data/locale/zh-CN.ini | 7 ++-- data/locale/zh-TW.ini | 2 - 46 files changed, 137 insertions(+), 118 deletions(-) diff --git a/data/locale/bo-BT.ini b/data/locale/bo-BT.ini index a60f3032..8e5db810 100644 --- a/data/locale/bo-BT.ini +++ b/data/locale/bo-BT.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/cy-GB.ini b/data/locale/cy-GB.ini index a60f3032..8e5db810 100644 --- a/data/locale/cy-GB.ini +++ b/data/locale/cy-GB.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/de-DE.ini b/data/locale/de-DE.ini index 3e2ab7ba..91a24ecb 100644 --- a/data/locale/de-DE.ini +++ b/data/locale/de-DE.ini @@ -60,6 +60,9 @@ Shader.Shader.Size="Größe" Shader.Shader.Size.Width="Breite" Shader.Shader.Size.Height="Höhe" Shader.Parameters="Shader Parameter" +Filter.Shader="Shader" +Source.Shader="Shader" +Transition.Shader="Shader" Filter.Blur="Weichzeichner" Filter.Blur.Type="Art" @@ -168,10 +171,12 @@ Filter.DynamicMask.Channel.Multiplier.Description="(Text noch in Arbeit)" Filter.DynamicMask.Channel.Input="%s Eingangswert" Filter.DynamicMask.Channel.Input.Description="(Text noch in Arbeit)" +Filter.Nvidia.FaceTracking="Nvidia Gesichtverfolgung" Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" Filter.NVidia.FaceTracking.ROI.Offset="Verschiebung" Filter.NVidia.FaceTracking.ROI.Offset.X="X" Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" +Filter.Nvidia.FaceTracking.ROI.Stability="Stabilität" Filter.SDFEffects="Signed-Distance-Field-Effekte" Filter.SDFEffects.Shadow.Inner="Innerer Schatten" @@ -225,8 +230,6 @@ Filter.SDFEffects.SDF.Scale="SDF-Texturskalierung" Filter.SDFEffects.SDF.Threshold="SDF-Transparenzsgrenzwert" Filter.SDFEffects.SDF.Threshold.Description="Minimale Deckkraft für die SDF-Generierung in Prozent, um einen Pixel als solide zu sehen." -Filter.Shader="Shader" - Filter.Transform="3D-Transformation" Filter.Transform.Camera="Kamera" Filter.Transform.Camera.Description="Der von der Kamera verwendete Projektionsmodus." @@ -301,8 +304,6 @@ Source.Mirror.Scaling.Bounds.FillHeight="An Höhe anpassen" Source.Mirror.Scaling.Alignment="Grenzenausrichtung" Source.Mirror.Scaling.Alignment.Description="Wie soll die Quelle innerhalb der Rendering-Grenze ausgerichtet werden?" -Source.Shader="Shader" - Codec.H264="H264" Codec.H264.Profile="Profil" Codec.H264.Profile.baseline="Baseline" diff --git a/data/locale/el-GR.ini b/data/locale/el-GR.ini index a60f3032..8e5db810 100644 --- a/data/locale/el-GR.ini +++ b/data/locale/el-GR.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/es-ES.ini b/data/locale/es-ES.ini index 04713b5f..2dd28dc1 100644 --- a/data/locale/es-ES.ini +++ b/data/locale/es-ES.ini @@ -66,6 +66,9 @@ Shader.Shader.Size="Tamaño" Shader.Shader.Size.Width="Ancho" Shader.Shader.Size.Height="Alto" Shader.Parameters="Parámetros del Shader" +Filter.Shader="Shader" +Source.Shader="Shader" +Transition.Shader="Shader" Filter.Blur="Desenfoque" Filter.Blur.Type="Tipo" @@ -242,8 +245,6 @@ Filter.SDFEffects.SDF.Scale.Description="Porcentaje para escalar el tamaño de t Filter.SDFEffects.SDF.Threshold="Umbral de alfa SDF" Filter.SDFEffects.SDF.Threshold.Description="Valor mínimo de opacidad en porcentaje para que la generación de SDF considere el píxel sólido." -Filter.Shader="Shader" - Filter.Transform="Transformación 3D" Filter.Transform.Camera="Cámara" Filter.Transform.Camera.Description="Modo de proyección utilizado por la cámara." @@ -325,8 +326,6 @@ Source.Mirror.Scaling.Bounds.FillHeight.Description="Rellenar Alto reescalará l Source.Mirror.Scaling.Alignment="Alineación de límites" Source.Mirror.Scaling.Alignment.Description="¿Cómo se debe alinear la fuente dentro de los límites de renderización?" -Source.Shader="Shader" - Codec.H264="H264" Codec.H264.Profile="Perfil" Codec.H264.Profile.baseline="Baseline" diff --git a/data/locale/et-EE.ini b/data/locale/et-EE.ini index a60f3032..8e5db810 100644 --- a/data/locale/et-EE.ini +++ b/data/locale/et-EE.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/fa-IR.ini b/data/locale/fa-IR.ini index a60f3032..8e5db810 100644 --- a/data/locale/fa-IR.ini +++ b/data/locale/fa-IR.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/fi-FI.ini b/data/locale/fi-FI.ini index b9f64ab8..e48123c4 100644 --- a/data/locale/fi-FI.ini +++ b/data/locale/fi-FI.ini @@ -63,13 +63,11 @@ Filter.Nvidia.FaceTracking.ROI.Zoom="Zoomaus" - Source.Mirror.Scaling.Method.Point="Piste" - FFmpegEncoder.NVENC.Preset.Default="Oletus" diff --git a/data/locale/fil-PH.ini b/data/locale/fil-PH.ini index a60f3032..8e5db810 100644 --- a/data/locale/fil-PH.ini +++ b/data/locale/fil-PH.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/fo-FO.ini b/data/locale/fo-FO.ini index a60f3032..8e5db810 100644 --- a/data/locale/fo-FO.ini +++ b/data/locale/fo-FO.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/fr-FR.ini b/data/locale/fr-FR.ini index e0aa1cda..fee02c15 100644 --- a/data/locale/fr-FR.ini +++ b/data/locale/fr-FR.ini @@ -66,6 +66,9 @@ Shader.Shader.Size="Taille" Shader.Shader.Size.Width="Largeur" Shader.Shader.Size.Height="Hauteur" Shader.Parameters="Paramètres des shaders" +Filter.Shader="Nuanceur" +Source.Shader="Nuanceur" +Transition.Shader="Nuanceur" Filter.Blur="Flou" Filter.Blur.Type="Type" @@ -129,8 +132,17 @@ Filter.Displacement.File="Fichier" Filter.Displacement.Scale="Échelle" +Filter.Nvidia.FaceTracking="Suivi de Visage Nvidia" +Filter.Nvidia.FaceTracking.ROI="Zône d'Intérêt" Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" +Filter.Nvidia.FaceTracking.ROI.Zoom.Description="Restreint le niveau de zoom maximal basé sur le niveau de zoom maximum et minimum actuel.\nDes valeurs au-dessus de 100 % créeront un zoom sur le visage, tandis que des valeurs inférieures à 100 % garderont leur distance par rapport au visage." Filter.NVidia.FaceTracking.ROI.Offset="Décalage" +Filter.NVidia.FaceTracking.ROI.Offset.X="X" +Filter.NVidia.FaceTracking.ROI.Offset.X.Description="Décalage horizontal relatif au centre du visage détectée." +Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" +Filter.NVidia.FaceTracking.ROI.Offset.Y.Description="Décalage vertical relatif au centre du visage détectée." +Filter.Nvidia.FaceTracking.ROI.Stability="Stabilité" +Filter.NVidia.FaceTracking.ROI.Stability.Description="Contrôle la réactivité du filtre de suivi pour filtrer le bruit et/ou les mauvais résultats.\nLes valeurs proches de 0% seront plus rapides mais comprendront plus de bruit, tandis que les valeurs proches de 100% seront plus lentes mais sans bruit.\nEn raison de modèles de bruit uniques des Webcams modernes, il n'y a pas de réglage universel pour cela." Filter.SDFEffects.Shadow.Inner="Ombre intérieure" Filter.SDFEffects.Shadow.Outer="Ombre Extérieure" @@ -143,8 +155,6 @@ Filter.SDFEffects.Outline.Description="Dessiner un contour ?" Filter.SDFEffects.Outline.Color="Couleur du contour" Filter.SDFEffects.Outline.Color.Description="Couleur du contour." -Filter.Shader="Nuanceur" - Filter.Transform="Transformation 3D" Filter.Transform.Position="Position" Filter.Transform.Scale="Échelle" @@ -161,8 +171,6 @@ Source.Mirror.Scaling.Bounds.Stretch="Etiré" Source.Mirror.Scaling.Bounds.Fit="Ajusté" Source.Mirror.Scaling.Bounds.Fill="Remplissage" -Source.Shader="Nuanceur" - diff --git a/data/locale/ga-IE.ini b/data/locale/ga-IE.ini index a60f3032..8e5db810 100644 --- a/data/locale/ga-IE.ini +++ b/data/locale/ga-IE.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/he-IL.ini b/data/locale/he-IL.ini index a60f3032..8e5db810 100644 --- a/data/locale/he-IL.ini +++ b/data/locale/he-IL.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/hu-HU.ini b/data/locale/hu-HU.ini index a60f3032..8e5db810 100644 --- a/data/locale/hu-HU.ini +++ b/data/locale/hu-HU.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/id-ID.ini b/data/locale/id-ID.ini index a60f3032..8e5db810 100644 --- a/data/locale/id-ID.ini +++ b/data/locale/id-ID.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/is-IS.ini b/data/locale/is-IS.ini index a60f3032..8e5db810 100644 --- a/data/locale/is-IS.ini +++ b/data/locale/is-IS.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/it-IT.ini b/data/locale/it-IT.ini index 2e33fe0d..bbb606fa 100644 --- a/data/locale/it-IT.ini +++ b/data/locale/it-IT.ini @@ -66,6 +66,9 @@ Shader.Shader.Size="Dimensione" Shader.Shader.Size.Width="Larghezza" Shader.Shader.Size.Height="Altezza" Shader.Parameters="Parametri Shader" +Filter.Shader="Shader" +Source.Shader="Shader" +Transition.Shader="Shader" Filter.Blur="Sfocatura" Filter.Blur.Type="Tipo" @@ -183,10 +186,17 @@ Filter.DynamicMask.Channel.Multiplier.Description="DA FARE" Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso" Filter.DynamicMask.Channel.Input.Description="DA FARE" +Filter.Nvidia.FaceTracking="Nvidia Face Tracking" +Filter.Nvidia.FaceTracking.ROI="Punto di interesse" Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" +Filter.Nvidia.FaceTracking.ROI.Zoom.Description="Limita il livello massimo di zoom in base al livello massimo e minimo di zoom.\nI valori sopra il 100% zoom in faccia, mentre i valori al di sotto del 100% manterranno la loro distanza dal viso." Filter.NVidia.FaceTracking.ROI.Offset="Offset" Filter.NVidia.FaceTracking.ROI.Offset.X="X" +Filter.NVidia.FaceTracking.ROI.Offset.X.Description="Offset orizzontale relativo al centro del viso rilevato." Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" +Filter.NVidia.FaceTracking.ROI.Offset.Y.Description="Offset verticale relativo al centro della faccia rilevata." +Filter.Nvidia.FaceTracking.ROI.Stability="Stabilità" +Filter.NVidia.FaceTracking.ROI.Stability.Description="Controlla la reattività del filtro di monitoraggio per filtrare i risultati rumorosi e/o negativi.\nI valori più vicini allo 0% saranno più veloci, ma più rumorosi, mentre quelli più vicini al 100% saranno più lenti ma privi di rumore.\nA causa di modelli di rumore unici di moderna Webcam, non esiste un'impostazione universale per questo." Filter.SDFEffects="Effetti di distanza firmati" Filter.SDFEffects.Shadow.Inner="Ombra Interna" @@ -242,8 +252,6 @@ Filter.SDFEffects.SDF.Scale.Description="Percentuale per scalare la dimensione T Filter.SDFEffects.SDF.Threshold="Soglia di Alpha SDF" Filter.SDFEffects.SDF.Threshold.Description="Valore di opacità minima in percentuale per la generazione di SDF per considerare solido il pixel." -Filter.Shader="Shader" - Filter.Transform="Trasformazione 3D" Filter.Transform.Camera="Videocamera" Filter.Transform.Camera.Description="Modalità di proiezione utilizzata dalla videocamera." @@ -325,8 +333,6 @@ Source.Mirror.Scaling.Bounds.FillHeight.Description="Riempi Altezza ridimensione Source.Mirror.Scaling.Alignment="Allineamento dei Limiti" Source.Mirror.Scaling.Alignment.Description="Come si deve allineare l'origine entro i limiti di rendering?" -Source.Shader="Shader" - Codec.H264="H264" Codec.H264.Profile="Profilo" Codec.H264.Profile.baseline="Utilizzo minimo" diff --git a/data/locale/ja-JP.ini b/data/locale/ja-JP.ini index f117c639..420c75e8 100644 --- a/data/locale/ja-JP.ini +++ b/data/locale/ja-JP.ini @@ -29,7 +29,6 @@ Filter.Displacement.File="ファイル" - Source.Mirror.Source="ソース" Source.Mirror.Scaling.Method.Point="ポイント" Source.Mirror.Scaling.Method.Bicubic="バイキュービック" @@ -40,4 +39,3 @@ Source.Mirror.Scaling.Method.Lanczos="ランチョス" - diff --git a/data/locale/ka-GE.ini b/data/locale/ka-GE.ini index a60f3032..8e5db810 100644 --- a/data/locale/ka-GE.ini +++ b/data/locale/ka-GE.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/ko-KR.ini b/data/locale/ko-KR.ini index 1902c5ca..f2e6f59e 100644 --- a/data/locale/ko-KR.ini +++ b/data/locale/ko-KR.ini @@ -44,7 +44,5 @@ Blur.Type.Gaussian="가우시안" - - FFmpegEncoder.NVENC.Preset.Default="기본값" diff --git a/data/locale/ks-IN.ini b/data/locale/ks-IN.ini index a60f3032..8e5db810 100644 --- a/data/locale/ks-IN.ini +++ b/data/locale/ks-IN.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/ku-TR.ini b/data/locale/ku-TR.ini index a60f3032..8e5db810 100644 --- a/data/locale/ku-TR.ini +++ b/data/locale/ku-TR.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/la-LA.ini b/data/locale/la-LA.ini index a60f3032..8e5db810 100644 --- a/data/locale/la-LA.ini +++ b/data/locale/la-LA.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/lb-LU.ini b/data/locale/lb-LU.ini index a60f3032..8e5db810 100644 --- a/data/locale/lb-LU.ini +++ b/data/locale/lb-LU.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/li-LI.ini b/data/locale/li-LI.ini index a60f3032..8e5db810 100644 --- a/data/locale/li-LI.ini +++ b/data/locale/li-LI.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/lt-LT.ini b/data/locale/lt-LT.ini index a60f3032..8e5db810 100644 --- a/data/locale/lt-LT.ini +++ b/data/locale/lt-LT.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/lv-LV.ini b/data/locale/lv-LV.ini index a60f3032..8e5db810 100644 --- a/data/locale/lv-LV.ini +++ b/data/locale/lv-LV.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/mn-MN.ini b/data/locale/mn-MN.ini index a60f3032..8e5db810 100644 --- a/data/locale/mn-MN.ini +++ b/data/locale/mn-MN.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/mt-MT.ini b/data/locale/mt-MT.ini index a60f3032..8e5db810 100644 --- a/data/locale/mt-MT.ini +++ b/data/locale/mt-MT.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/nl-NL.ini b/data/locale/nl-NL.ini index 259219bc..269620d2 100644 --- a/data/locale/nl-NL.ini +++ b/data/locale/nl-NL.ini @@ -80,7 +80,6 @@ Filter.Displacement.Scale="Grootte" - Filter.Transform.Scale="Grootte" Source.Mirror.Source="Bron" @@ -94,4 +93,3 @@ Source.Mirror.Scaling.Bounds="Grens-variant" - diff --git a/data/locale/no-NO.ini b/data/locale/no-NO.ini index 7cc03fc5..91234e20 100644 --- a/data/locale/no-NO.ini +++ b/data/locale/no-NO.ini @@ -34,19 +34,102 @@ Blur.Type.Gaussian.Description="Gaussisk sløring bruker en gaussisk kurve som v Blur.Type.GaussianLinear="Gaussisk lineær" Blur.Type.GaussianLinear.Description="Gaussisk sløring bruker en gaussisk kurve som vekt for hver samplete pixel, noe som resulterer i et glatt utseende.\n Dette er en lineært optimalisert versjon av den vanlige gaussiske utviskingen, men kan se noe verre ut." Blur.Type.DualFiltering="Dobbel filtrering" +Blur.Type.DualFiltering.Description="Dobbel filtrering er en Gaussisk tilnærming som er mulig å få lignende resultater som Gaussiansk uskarphet med mye mindre prosessering." Blur.Subtype.Area="Området" +Blur.Subtype.Area.Description="Områdeuskarphet er en todimensjonal uskarphet som jevner ut alle piksler jevnt.\nDet kan sammenlignes med et objekt som ikke er i fokus i et kamera." +Blur.Subtype.Directional="Retningsbestemt" +Blur.Subtype.Directional.Description="Retningsbestemt uskarphet er en endimensjonal uskarphet som jevner ut alle piksler i samme retning.\nDet kan sammenlignes med et kamera i bevegelse i en retning." +Blur.Subtype.Rotational="Rotasjon" +Blur.Subtype.Rotational.Description="Rotasjonsuskarphet er en multidimensjonell uskarphet som jevner ut piksler ved å rotere rundt et sentrum. Det kan sammenlignes med å rotere et kamera rundt en akse." +Blur.Subtype.Zoom="Zoom" +Blur.Subtype.Zoom.Description="Zoomuskarphet er en retningsbestemt uskarphet hvor retning og styrke av uskarpheten er bestemt av posisjonen og avstanden til et senterpunkt.\nDet kan sammenlignes med å bevege et kamera framover og bakover." + +MipGenerator="Mip-Map generator" +MipGenerator.Description="Hvilken Mip-Mapgenerator skal brukes?" +MipGenerator.Point="Punkt" +MipGenerator.Point.Description="Enkel punktprøvetaking som resulterer i et svært hakkete bilde som kan sammenlignes med ingen Mip-Mapping i det hele tatt." +MipGenerator.Linear="Lineær" +MipGenerator.Linear.Description="Lineært samplete Mip-Maps som er raske å generere, men som resulterer i et greit utseende jevne Mip-Maps." +MipGenerator.Sharpen="Skjerpe" +MipGenerator.Sharpen.Description="Lineært samplete Mip-Maps med ytterligere skjerping, som tillater at detaljene forblir i Mip-Maps." +MipGenerator.Smoothen="Utjevning" +MipGenerator.Smoothen.Description="Lineært samplete Mip-Maps med ytterligere utjevning, som reduserer detaljene i Mip-Maps." +MipGenerator.Bicubic="Bikubisk" +MipGenerator.Lanczos="Lanczos" +MipGenerator.Intensity="Intensitet" +MipGenerator.Intensity.Description="Intensiteten til generatoren." + +Shader="Overgangsskygge" +Shader.Shader="Shader Innstillinger" +Shader.Shader.File="Fil" +Shader.Shader.Technique="Teknikk" +Shader.Shader.Size="Størrelse" +Shader.Shader.Size.Width="Bredde" +Shader.Shader.Size.Height="Høyde" +Shader.Parameters="Shader Parametre" +Filter.Shader="Skyggelegger" +Source.Shader="Overgangsskygge" +Transition.Shader="Overgangsskygge" + +Filter.Blur="Sløre" +Filter.Blur.Type="Type" +Filter.Blur.Type.Description="Hvilken type uskarphet skal brukes." +Filter.Blur.Subtype="Undertype" +Filter.Blur.Subtype.Description="Hvordan uskarpheten skal brukes." +Filter.Blur.Size="Størrelse" +Filter.Blur.Size.Description="Størrelsen på uskarpfilteret som skal brukes. Store størrelser kan ha en negativ innvirkning på ytelsen." +Filter.Blur.Angle="Vinkel (grader)" +Filter.Blur.Angle.Description="Uskarphetens vinkel" +Filter.Blur.Center.X="Senter (X) (prosent)" +Filter.Blur.Center.X.Description="Det horisontale punktet for uklarhetseffekten i prosent." +Filter.Blur.Center.Y="Senter (Y) (prosent)" +Filter.Blur.Center.Y.Description="Det vertikale punktet for uklarhetseffekten i prosent." +Filter.Blur.StepScale="Trinn skalering" +Filter.Blur.StepScale.Description="Skaler texeltrinnet brukt i uskarphetsfilteret, som gjør det mulig å bruke mindre uskarphet for å dekke mer flate på bekostning av noen kvaliteter.\nkan kombineres med retningsbestemt uskarphet for å endre adferden drastisk." +Filter.Blur.StepScale.X="Trinnskalering X" +Filter.Blur.StepScale.Y="Trinnskalering Y" +Filter.Blur.Mask="Bruk Masken" + +Filter.ColorGrade.Offset.Blue="Blå forskyvning" +Filter.ColorGrade.Offset.All="Total forskyvning" +Filter.ColorGrade.Tint="Fargenyanse" +Filter.ColorGrade.Tint.Detection="Tint Luma deteksjonsmetode" +Filter.ColorGrade.Tint.Detection.HSV="Fargetone/metning" +Filter.ColorGrade.Tint.Detection.HSL="Fargetone/metning letthet" +Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)" +Filter.ColorGrade.Tint.Mode="Tint Luma metode" +Filter.ColorGrade.Tint.Mode.Linear="Lineær" +Filter.ColorGrade.Tint.Mode.Exp="Exp" +Filter.ColorGrade.Tint.Mode.Exp2="Exp2" +Filter.ColorGrade.Tint.Mode.Log="Log" +Filter.ColorGrade.Tint.Mode.Log10="Log10" +Filter.ColorGrade.Tint.Exponent="Tint Luma Eksponent" +Filter.ColorGrade.Tint.Shadow.Red="Skygge rød fargetone" +Filter.ColorGrade.Tint.Shadow.Green="Skygge grønn fargetone" +Filter.ColorGrade.Tint.Shadow.Blue="Skygge blå fargetone" +Filter.ColorGrade.Tint.Midtone.Red="Mellomtone rød fargetone" +Filter.ColorGrade.Tint.Midtone.Green="Mellomtone grønn fargetone" +Filter.ColorGrade.Tint.Midtone.Blue="Mellomtone blå fargetone" +Filter.Nvidia.FaceTracking="Nvidia ansiktsregistrering" +Filter.Nvidia.FaceTracking.ROI="Interesseområde" +Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" +Filter.Nvidia.FaceTracking.ROI.Zoom.Description="Begrens maksimalt zoom-nivå basert på gjeldende maksimums- og minimumszoom nivå.\nVerdier over 100% zoom inn i ansiktet, mens verdier under 100% vil holde avstanden deres fra ansiktet." +Filter.NVidia.FaceTracking.ROI.Offset="Forskyvning" +Filter.NVidia.FaceTracking.ROI.Offset.X="X" +Filter.NVidia.FaceTracking.ROI.Offset.X.Description="Horisontal forskyvning relativt til sentrum av det oppdagede ansiktet." +Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" +Filter.NVidia.FaceTracking.ROI.Offset.Y.Description="Vertikal forskyvning relativt til sentrum av det oppdagede ansiktet." +Filter.Nvidia.FaceTracking.ROI.Stability="Stabilitet" +Filter.NVidia.FaceTracking.ROI.Stability.Description="Kontrollerer reaksjonsevnen til sporingsfilteret for å filtrere ut støy og/eller dårlige resultater.\nVerdier nærmere 0% vil være raskere, men med mer støy, mens verdiene nærmere 100% vil være tregere, men støyfritt.\nPå grunn av unike støymønstre til moderne Webcams, er det ingen universell innstilling for dette." - - - - - - +Source.Mirror.Scaling.Method.Point="Punkt" +Source.Mirror.Scaling.Method.Bicubic="Bikubisk" +Source.Mirror.Scaling.Method.Lanczos="Lanczos" diff --git a/data/locale/pa-IN.ini b/data/locale/pa-IN.ini index a60f3032..8e5db810 100644 --- a/data/locale/pa-IN.ini +++ b/data/locale/pa-IN.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/pl-PL.ini b/data/locale/pl-PL.ini index dfb5724a..e794434d 100644 --- a/data/locale/pl-PL.ini +++ b/data/locale/pl-PL.ini @@ -59,6 +59,9 @@ Shader.Shader.Size="Rozmiar" Shader.Shader.Size.Width="Szerokość" Shader.Shader.Size.Height="Wysokość" Shader.Parameters="Parametry cienia" +Filter.Shader="Cieniowanie" +Source.Shader="Cieniowanie" +Transition.Shader="Cieniowanie" Filter.Blur="Rozmycie" Filter.Blur.Type="Typ" @@ -104,8 +107,6 @@ Filter.Displacement.File="Plik" Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" -Filter.Shader="Cieniowanie" - Filter.Transform.Camera="Kamera" Filter.Transform.Position="Pozycja" Filter.Transform.Scale="Skala" @@ -117,8 +118,6 @@ Source.Mirror.Scaling.Method.Bicubic="Dwusześcienny" Source.Mirror.Scaling.Method.Lanczos="Lanczos" Source.Mirror.Scaling.Bounds.FillWidth="Dopasuj do szerokości" -Source.Shader="Cieniowanie" - diff --git a/data/locale/pt-PT.ini b/data/locale/pt-PT.ini index c80827e5..c21bb590 100644 --- a/data/locale/pt-PT.ini +++ b/data/locale/pt-PT.ini @@ -50,6 +50,9 @@ Shader.Shader.Size="Tamanho" Shader.Shader.Size.Width="Largura" Shader.Shader.Size.Height="Altura" Shader.Parameters="Parâmetros de sombreamento" +Filter.Shader="Sombreamento" +Source.Shader="Sombreamento" +Transition.Shader="Sombreamento" Filter.Blur="Desfocar" Filter.Blur.Type="Tipo" @@ -80,15 +83,11 @@ Filter.ColorGrade.Tint.Mode.Linear="Linear" Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" -Filter.Shader="Sombreamento" - Source.Mirror.Scaling.Method.Point="Ponto" Source.Mirror.Scaling.Method.Bicubic="Bicúbico" Source.Mirror.Scaling.Method.Lanczos="Lanczos" -Source.Shader="Sombreamento" - diff --git a/data/locale/ro-RO.ini b/data/locale/ro-RO.ini index a60f3032..8e5db810 100644 --- a/data/locale/ro-RO.ini +++ b/data/locale/ro-RO.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/ru-RU.ini b/data/locale/ru-RU.ini index a48df4c9..93d68e17 100644 --- a/data/locale/ru-RU.ini +++ b/data/locale/ru-RU.ini @@ -66,6 +66,9 @@ Shader.Shader.Size="Размер" Shader.Shader.Size.Width="Ширина" Shader.Shader.Size.Height="Высота" Shader.Parameters="Параметры шейдера" +Filter.Shader="FX - Шейдер" +Source.Shader="FX - Шейдер" +Transition.Shader="FX - Шейдер" Filter.Blur="FX - Размытие" Filter.Blur.Type="Тип" @@ -229,8 +232,6 @@ Filter.SDFEffects.SDF.Scale.Description="Процент масштабирова Filter.SDFEffects.SDF.Threshold="Порог альфа-канала SDF" Filter.SDFEffects.SDF.Threshold.Description="Минимальное значение непрозрачности пикселя в процентах, для его рассмотрения при генерации SDF." -Filter.Shader="FX - Шейдер" - Filter.Transform="FX - 3D преобразование" Filter.Transform.Camera="Камера" Filter.Transform.Camera.Description="Режим проекции, используемый камерой." @@ -277,7 +278,7 @@ Source.Mirror.Source.Audio.Description="Включает зеркалирова Source.Mirror.Source.Audio.Layout.Unknown="Неизвестно" Source.Mirror.Source.Audio.Layout.Mono="Моно" Source.Mirror.Source.Audio.Layout.Stereo="Стерео" -Source.Mirror.Source.Audio.Layout.Surround="Объёмное звук" +Source.Mirror.Source.Audio.Layout.Surround="Объёмный звук" Source.Mirror.Scaling="Отмасштабировать источник" Source.Mirror.Scaling.Description="Источник должен быть масштабирован?" Source.Mirror.Scaling.Method="Фильтр" @@ -306,8 +307,6 @@ Source.Mirror.Scaling.Bounds.FillHeight.Description="Заполнение по Source.Mirror.Scaling.Alignment="Центровка" Source.Mirror.Scaling.Alignment.Description="Как источник должен быть центрирован в пределах границ рендеринга?" -Source.Shader="FX - Шейдер" - Codec.H264="H264" Codec.H264.Profile="Профиль" Codec.H264.Profile.baseline="Baseline" @@ -358,14 +357,14 @@ FFmpegEncoder.NVENC.Preset="Пресет" FFmpegEncoder.NVENC.Preset.Description="Данные профили заранее настроены NVIDIA." FFmpegEncoder.NVENC.Preset.Default="По умолчанию" FFmpegEncoder.NVENC.Preset.Slow="Медленно" -FFmpegEncoder.NVENC.Preset.Medium="Нормально" +FFmpegEncoder.NVENC.Preset.Medium="Средне" FFmpegEncoder.NVENC.Preset.Fast="Быстро" FFmpegEncoder.NVENC.Preset.HighPerformance="Высокая производительность" FFmpegEncoder.NVENC.Preset.HighQuality="Высокое качество" FFmpegEncoder.NVENC.Preset.BluRayDisc="Диск Blu-Ray" FFmpegEncoder.NVENC.Preset.LowLatency="Низкая задержка" -FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Низкая задержка Высокая производительность" -FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Низкая задержка Высокое качество" +FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Низкая задержка, Высокая производительность" +FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Низкая задержка, Высокое качество" FFmpegEncoder.NVENC.Preset.Lossless="Без потерь" FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Высокая производительность Без потерь" FFmpegEncoder.NVENC.RateControl.Mode="Режим" @@ -374,11 +373,11 @@ FFmpegEncoder.NVENC.RateControl.Mode.VBR.Description="Жертва качест FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Высокое качество Переменный битрейт" FFmpegEncoder.NVENC.RateControl.Mode.CBR="Постоянный битрейт" FFmpegEncoder.NVENC.RateControl.BufferSize="Размер буфера" -FFmpegEncoder.NVENC.RateControl.Bitrate="Лимиты битрейта" +FFmpegEncoder.NVENC.RateControl.Bitrate="Ограничение битрейта" FFmpegEncoder.NVENC.RateControl.Bitrate.Target="Целевой битрейт" FFmpegEncoder.NVENC.RateControl.Bitrate.Minimum="Минимальный битрейт" FFmpegEncoder.NVENC.RateControl.Bitrate.Maximum="Максимальный битрейт" -FFmpegEncoder.NVENC.RateControl.Quality="Лимиты качества" +FFmpegEncoder.NVENC.RateControl.Quality="Ограничения качества" FFmpegEncoder.NVENC.RateControl.Quality.Target="Целевое качество" FFmpegEncoder.NVENC.RateControl.Quality.Minimum="Минимальное качество" FFmpegEncoder.NVENC.RateControl.Quality.Maximum="Максимальное качество" diff --git a/data/locale/su-ID.ini b/data/locale/su-ID.ini index a60f3032..8e5db810 100644 --- a/data/locale/su-ID.ini +++ b/data/locale/su-ID.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/sv-SE.ini b/data/locale/sv-SE.ini index 84771ef4..63ce101d 100644 --- a/data/locale/sv-SE.ini +++ b/data/locale/sv-SE.ini @@ -30,7 +30,6 @@ Filter.Displacement.File="Fil" - Source.Mirror.Source="Källa" Source.Mirror.Scaling.Method.Point="Punkt" Source.Mirror.Scaling.Method.Bicubic="Bikubisk" @@ -41,4 +40,3 @@ Source.Mirror.Scaling.Method.Lanczos="Lanczos" - diff --git a/data/locale/sw-KE.ini b/data/locale/sw-KE.ini index a60f3032..8e5db810 100644 --- a/data/locale/sw-KE.ini +++ b/data/locale/sw-KE.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/th-TH.ini b/data/locale/th-TH.ini index e73ca547..60f3aec8 100644 --- a/data/locale/th-TH.ini +++ b/data/locale/th-TH.ini @@ -40,7 +40,5 @@ Blur.Type.Box="กล่อง" - - FFmpegEncoder.NVENC.Preset.Default="ค่าเริ่มต้น" diff --git a/data/locale/tlh-AA.ini b/data/locale/tlh-AA.ini index a60f3032..8e5db810 100644 --- a/data/locale/tlh-AA.ini +++ b/data/locale/tlh-AA.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/tr-TR.ini b/data/locale/tr-TR.ini index 9f5c1b17..70389f62 100644 --- a/data/locale/tr-TR.ini +++ b/data/locale/tr-TR.ini @@ -54,7 +54,5 @@ Filter.Blur.Type="Türü" - - FFmpegEncoder.NVENC.Preset.Default="Varsayılan" diff --git a/data/locale/uk-UA.ini b/data/locale/uk-UA.ini index a60f3032..8e5db810 100644 --- a/data/locale/uk-UA.ini +++ b/data/locale/uk-UA.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/vi-VN.ini b/data/locale/vi-VN.ini index a60f3032..8e5db810 100644 --- a/data/locale/vi-VN.ini +++ b/data/locale/vi-VN.ini @@ -15,5 +15,3 @@ - - diff --git a/data/locale/zh-CN.ini b/data/locale/zh-CN.ini index 6416df5b..5a3a5b74 100644 --- a/data/locale/zh-CN.ini +++ b/data/locale/zh-CN.ini @@ -66,6 +66,9 @@ Shader.Shader.Size="大小" Shader.Shader.Size.Width="宽度" Shader.Shader.Size.Height="高度" Shader.Parameters="着色器参数" +Filter.Shader="着色器" +Source.Shader="着色器" +Transition.Shader="着色器" Filter.Blur="模糊" Filter.Blur.Type="类型" @@ -236,8 +239,6 @@ Filter.SDFEffects.SDF.Scale.Description="相对于源大小缩放 SDF 纹理大 Filter.SDFEffects.SDF.Threshold="SDF Alpha 阈值" Filter.SDFEffects.SDF.Threshold.Description="考虑像素实体的 SDF 生成的最小不透明度百分比。" -Filter.Shader="着色器" - Filter.Transform="3D 转换" Filter.Transform.Camera="摄影机" Filter.Transform.Camera.Description="摄像机使用的投影模式。" @@ -312,8 +313,6 @@ Source.Mirror.Scaling.Bounds.FillHeight.Description="填充高度将重新缩放 Source.Mirror.Scaling.Alignment="边界对齐" Source.Mirror.Scaling.Alignment.Description="如何在渲染边界内对齐源?" -Source.Shader="着色器" - Codec.H264.Profile="配置" Codec.H264.Profile.baseline="基线" Codec.H264.Profile.Description="H.264 配置确定可以使用编解码器的哪些功能。\nYUV 4:4:4 颜色空间需要 High 4:4:4 Predictive。" diff --git a/data/locale/zh-TW.ini b/data/locale/zh-TW.ini index a60f3032..8e5db810 100644 --- a/data/locale/zh-TW.ini +++ b/data/locale/zh-TW.ini @@ -15,5 +15,3 @@ - -