locale: Add missing translation for Shader Transitions

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2020-04-01 20:33:00 +02:00
parent 89b99402c0
commit 516d48a5a0

View file

@ -70,6 +70,9 @@ Shader.Shader.Size="Size"
Shader.Shader.Size.Width="Width"
Shader.Shader.Size.Height="Height"
Shader.Parameters="Shader Parameters"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
# Filter - Blur
Filter.Blur="Blur"
@ -259,9 +262,6 @@ Filter.SDFEffects.SDF.Scale.Description="Percentage to scale the SDF Texture Siz
Filter.SDFEffects.SDF.Threshold="SDF Alpha Threshold"
Filter.SDFEffects.SDF.Threshold.Description="Minimum opacity value in percent for SDF generation to consider the pixel solid."
# Filter - Shader
Filter.Shader="Shader"
# Filter - Transform
Filter.Transform="3D Transform"
Filter.Transform.Camera="Camera"
@ -345,9 +345,6 @@ Source.Mirror.Scaling.Bounds.FillHeight.Description="Fill to Height will rescale
Source.Mirror.Scaling.Alignment="Bounds Alignment"
Source.Mirror.Scaling.Alignment.Description="How should the source be aligned within the rendering bounds?"
# Source - Shader
Source.Shader="Shader"
# Codec: H264
Codec.H264="H264"
Codec.H264.Profile="Profile"