locale: New Crowdin translations (#153)

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Michael Fabian Dirks 2020-04-17 11:13:57 +02:00 committed by GitHub
parent a989709b6f
commit 6794edb223
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3 changed files with 146 additions and 11 deletions

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@ -144,11 +144,35 @@ Filter.ColorGrade.Offset.Blue="Décalage bleu"
Filter.ColorGrade.Offset.All="Tous les décalages"
Filter.ColorGrade.Tint="Teinte"
Filter.ColorGrade.Tint.Detection="Méthode de détection de la teinte Luma"
Filter.ColorGrade.Tint.Detection.HSV="Teinte Saturation Valeur (HSV)"
Filter.ColorGrade.Tint.Detection.HSL="Teinte Saturation Lumière (HSL)"
Filter.ColorGrade.Tint.Mode.Linear="Linéaire"
Filter.ColorGrade.Tint.Mode.Exp="Exp"
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.ColorGrade.Tint.Shadow.Red="Ombre Teinte Rouge"
Filter.ColorGrade.Tint.Shadow.Green="Ombre Teinte Vert"
Filter.ColorGrade.Tint.Shadow.Blue="Ombre Teinte Bleue"
Filter.ColorGrade.Correction="Corrections colorimétrique"
Filter.ColorGrade.Correction.Hue="Décalage de teinte"
Filter.ColorGrade.Correction.Saturation="Saturation"
Filter.ColorGrade.Correction.Lightness="Luminosité"
Filter.ColorGrade.Correction.Contrast="Contraste"
Filter.Displacement.File="Fichier"
Filter.Displacement.Scale="Échelle"
Filter.Displacement.Scale.Description="Échelle du décalage, soit en pixels (Scale Type = 100.0) soit en UV (Scale Type = 0.0)."
Filter.Displacement.Scale.Type="Type de mise à l'échelle"
Filter.DynamicMask="Masque dynamique"
Filter.DynamicMask.Input="Source"
Filter.DynamicMask.Channel="%s Canal"
Filter.DynamicMask.Channel.Value="Valeur de base"
Filter.DynamicMask.Channel.Multiplier="Multiplicateur"
Filter.DynamicMask.Channel.Multiplier.Description="TODO"
Filter.DynamicMask.Channel.Input="%s Valeur d'entrée"
Filter.DynamicMask.Channel.Input.Description="TODO"
Filter.Nvidia.FaceTracking="Suivi de Visage Nvidia"
Filter.Nvidia.FaceTracking.ROI="Zône d'Intérêt"
@ -163,7 +187,19 @@ Filter.Nvidia.FaceTracking.ROI.Stability="Stabilité"
Filter.NVidia.FaceTracking.ROI.Stability.Description="Contrôle la réactivité du filtre de suivi pour filtrer le bruit et/ou les mauvais résultats.\nLes valeurs proches de 0% seront plus rapides mais comprendront plus de bruit, tandis que les valeurs proches de 100% seront plus lentes mais sans bruit.\nEn raison de modèles de bruit uniques des Webcams modernes, il n'y a pas de réglage universel pour cela."
Filter.SDFEffects.Shadow.Inner="Ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Description="Dessine une ombre à l'intérieur de la source?"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distance mini. de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distance maxi. de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Offset.X="Décalage X de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Offset.Y="Décalage Y de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Color="Couleur de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Alpha="Alpha de l'ombre intérieure"
Filter.SDFEffects.Shadow.Outer="Ombre Extérieure"
Filter.SDFEffects.Shadow.Outer.Description="Dessine une ombre à lextérieur de la source?"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Distance mini. de l'ombre extérieure"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Distance maxi. de l'ombre extérieure"
Filter.SDFEffects.Shadow.Outer.Offset.X="Décalage X de l'ombre extérieure"
Filter.SDFEffects.Shadow.Outer.Offset.Y="Décalage Y de l'ombre extérieure"
Filter.SDFEffects.Glow.Outer="Lueur extérieure"
Filter.SDFEffects.Glow.Outer.Description="Dessiner un contour ?"
Filter.SDFEffects.Glow.Inner="Lueur extérieure"
@ -175,9 +211,41 @@ Filter.SDFEffects.Outline.Color.Description="Couleur du contour."
Filter.Transform="Transformation 3D"
Filter.Transform.Position="Position"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="Échelle"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation="Rotation"
Filter.Transform.Rotation.X="Roulis (X)"
Filter.Transform.Rotation.Y="Lacet (Y)"
Filter.Transform.Rotation.Z="Tangage (Z)"
Filter.Transform.Rotation.Order="Modes de rotation"
Filter.Transform.Rotation.Order.XYZ="Tangage, Lacet, Roulis"
Filter.Transform.Rotation.Order.XZY="Tangage, Roulis, Lacet"
Filter.Transform.Rotation.Order.YXZ="Lacet, Tangage, Roulis"
Filter.Transform.Rotation.Order.YZX="Lacet, Roulis, Tangage"
Filter.Transform.Rotation.Order.ZXY="Roulis, Tangage, Lacet"
Filter.Transform.Rotation.Order.ZYX="Roulis, Lacet, Tangage"
Filter.Transform.Mipmapping="Activer le Mipmapping"
Source.Mirror="Source inversée"
Source.Mirror.Source="Source"
Source.Mirror.Source.Description="Quelle source doit être inversée ?"
Source.Mirror.Source.Size="Taille de la source"
Source.Mirror.Source.Size.Description="Taille de la source à inverser. (Mise à jour automatique)"
Source.Mirror.Source.Audio="Activer l'audio"
Source.Mirror.Source.Audio.Layout.Unknown="Inconnue"
Source.Mirror.Source.Audio.Layout.Mono="Mono"
Source.Mirror.Source.Audio.Layout.Stereo="Stéréo"
Source.Mirror.Source.Audio.Layout.StereoLFE="Stéréo avec LFE"
Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadriphonic"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadriphonique avec LFE"
Source.Mirror.Source.Audio.Layout.Surround="Surround"
Source.Mirror.Source.Audio.Layout.FullSurround="Surround complet"
Source.Mirror.Scaling.Method="Filtre"
Source.Mirror.Scaling.Method.Point="Point"
Source.Mirror.Scaling.Method.Bilinear="Bilinéaire"
@ -185,6 +253,7 @@ Source.Mirror.Scaling.Method.BilinearLowRes="Bilinéaire (basse résolution)"
Source.Mirror.Scaling.Method.Bicubic="Bicubique"
Source.Mirror.Scaling.Method.Lanczos="Lanczos"
Source.Mirror.Scaling.Size="Taille"
Source.Mirror.Scaling.Bounds="Type de bords"
Source.Mirror.Scaling.Bounds.Stretch="Etiré"
Source.Mirror.Scaling.Bounds.Fit="Ajusté"
Source.Mirror.Scaling.Bounds.Fill="Remplissage"

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@ -30,6 +30,7 @@ Blur.Type.BoxLinear="Lineair vierkant"
Blur.Type.BoxLinear.Description="Vakvervaging (vernoemd naar de specifieke vorm) is een simpele gemiddelde van een aantal omliggende pixels wat een vak-achtig resultaat oplevert.\nDit is een lineair geoptimaliseerde versie van de normale vakvervaging."
Blur.Type.Gaussian="Gaussian"
Blur.Type.GaussianLinear="Lineaire Gaussian"
Blur.Subtype.Area="Gebied"
Blur.Subtype.Directional="Richting"
Blur.Subtype.Rotational="Roterend"
Blur.Subtype.Zoom="Zoom"
@ -43,9 +44,18 @@ MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensiteit"
Shader.Shader.File="Bestand"
Shader.Shader.Technique="Techniek"
Shader.Shader.Size="Grootte"
Shader.Shader.Size.Width="Breedte"
Shader.Shader.Size.Height="Hoogte"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.Blur="Vervagen"
Filter.Blur.Type="Variant"
Filter.Blur.Type.Description="Het type vervaging dat toegepast moet worden."
Filter.Blur.Subtype="Subtype"
Filter.Blur.Size="Grootte"
Filter.Blur.Angle="Hoek (graden)"
Filter.Blur.Angle.Description="Hoek van de vervaging"
@ -85,6 +95,9 @@ Filter.Blur.Mask.Alpha.Description="Filter het masker met deze alpha-waarde voor
Filter.Blur.Mask.Multiplier="Masker vermenigvuldiger"
Filter.Blur.Mask.Multiplier.Description="Vermenigvuldig de uiteindelijke masker-waarde met deze waarde."
Filter.ColorGrade="Kleurcorrectie"
Filter.ColorGrade.Gamma="Gamma"
Filter.ColorGrade.Gain="Versterking"
Filter.ColorGrade.Tint.Mode.Linear="Lineair"
Filter.Displacement.File="Bestand"

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@ -1,17 +1,70 @@
Advanced="Opţiuni Avansate"
Channel.Red="Roșu"
Channel.Green="Verde"
Channel.Blue="Albastru"
Channel.Alpha="Setari transparenta"
FileType.Image="Imagine"
FileType.Images="Imagini"
FileType.Video="Video"
FileType.Videos="Videoclipuri"
FileType.Sound="Sunet"
FileType.Sounds="Sunete"
FileType.Effect="Efect"
FileType.Effects="Efecte"
SourceType.Source="Sursă"
SourceType.Scene="Scenă"
Alignment.Center="Centru"
Alignment.Left="Stânga"
Alignment.Right="Dreapta"
Alignment.Top="Sus"
Alignment.Bottom="Jos"
State.Disabled="Dezactivat"
State.Enabled="Activat"
State.Manual="Manual"
State.Automatic="Automat"
State.Default="Prestabilit"
Blur.Type.Box="Cutie"
Blur.Type.Box.Description="Blurul cutiei(numit după forma sa distinctă) este o medie simplă peste un număr de pixeli, rezultând într-o casetă ca aspect."
Blur.Type.BoxLinear="Cutie liniară"
Blur.Type.BoxLinear.Description="Blurul cutiei (numit după forma sa distinctă) este o medie simplă peste un număr de pixeli, ceea ce duce la o casetă asemănătoare.\nAceasta este o versiune lineară optimizată a clasificării normale."
Blur.Type.Gaussian="Gaussiană"
Blur.Type.Gaussian.Description="Blur gaussian folosește curba Gaussian Bell ca greutate pentru fiecare pixel eșantion, rezultând o privire netedă."
Blur.Type.GaussianLinear="Linie Gaussiană"
Blur.Type.GaussianLinear.Description="Blur gaussian folosește curba Gaussian Bell ca greutate pentru fiecare pixel eșantion, rezultând o privire netedă.\nAceasta este o versiune liniară optimizată a încețoșării Gaussian normale, dar ar putea arăta puțin mai rău."
Blur.Type.DualFiltering="Filtrare dublă"
Blur.Type.DualFiltering.Description="Filtrarea dublă este o aproximare gaussiană care poate obține rezultate similare cu blur gaussian la costuri mult mai mici."
Blur.Subtype.Area="Suprafaţă"
Blur.Subtype.Area.Description="Suprafața estompată este o ceață de două dimensiuni care netezește toți pixelii în mod egal.\nAcesta poate fi comparat cu un obiect care nu este focalizat într-o cameră."
Blur.Subtype.Directional="Direcțională"
Blur.Subtype.Directional.Description="Întunecarea direcţională este un blur dimensional care netezeşte toţi pixelii în aceeaşi direcţie.\nAcesta poate fi comparat cu mutarea unei camere într-o singură direcție."
Blur.Subtype.Rotational="Rotaţional"
Blur.Subtype.Rotational.Description="Blurare rotaţională este o blur multidimensional care netezeşte pixelii rotind în jurul unui punct de centru.\nAcesta poate fi comparat cu rularea unei camere foto la locul său."
Blur.Subtype.Zoom="Focalizare"
Blur.Subtype.Zoom.Description="Neclaritatea focalizării este o ceaţă direcţională în care direcţia şi intensitatea blurei sunt determinate de poziţia şi distanţa până la un punct central.\nAcesta poate fi comparat cu mutarea unei camere foto înainte și înapoi."
MipGenerator="Generator Mip-Map"
MipGenerator.Description="Ce generator Mip-Map ar trebui utilizat?"
MipGenerator.Point="Punct"
MipGenerator.Point.Description="O simplă prelevare de probe de puncte, care să conducă la o imagine foarte extraterestră, comparabilă cu lipsa oricărui Mip-Map."
MipGenerator.Linear="Liniar"
MipGenerator.Linear.Description="Hărţile Mip-Maps prelevate de la liniare, care pot fi generate rapid, dar care pot arăta bine doar în hărţile mip-Maps."
Filter.ColorGrade.Tint.Mode.Linear="Liniar"
Filter.Nvidia.FaceTracking.ROI.Zoom="Focalizare"
Source.Mirror.Scaling.Method.Point="Punct"
FFmpegEncoder.NVENC.Preset.Default="Prestabilit"