From 6794edb22397d4ef3d49895f90ef4c7f004e3c93 Mon Sep 17 00:00:00 2001 From: Michael Fabian Dirks Date: Fri, 17 Apr 2020 11:13:57 +0200 Subject: [PATCH] locale: New Crowdin translations (#153) --- data/locale/fr-FR.ini | 69 +++++++++++++++++++++++++++++++++++++++ data/locale/nl-NL.ini | 13 ++++++++ data/locale/ro-RO.ini | 75 ++++++++++++++++++++++++++++++++++++------- 3 files changed, 146 insertions(+), 11 deletions(-) diff --git a/data/locale/fr-FR.ini b/data/locale/fr-FR.ini index d9245a4a..b87a6e50 100644 --- a/data/locale/fr-FR.ini +++ b/data/locale/fr-FR.ini @@ -144,11 +144,35 @@ Filter.ColorGrade.Offset.Blue="Décalage bleu" Filter.ColorGrade.Offset.All="Tous les décalages" Filter.ColorGrade.Tint="Teinte" Filter.ColorGrade.Tint.Detection="Méthode de détection de la teinte Luma" +Filter.ColorGrade.Tint.Detection.HSV="Teinte Saturation Valeur (HSV)" +Filter.ColorGrade.Tint.Detection.HSL="Teinte Saturation Lumière (HSL)" Filter.ColorGrade.Tint.Mode.Linear="Linéaire" +Filter.ColorGrade.Tint.Mode.Exp="Exp" +Filter.ColorGrade.Tint.Mode.Exp2="Exp2" +Filter.ColorGrade.Tint.Mode.Log="Log" +Filter.ColorGrade.Tint.Mode.Log10="Log10" +Filter.ColorGrade.Tint.Shadow.Red="Ombre Teinte Rouge" +Filter.ColorGrade.Tint.Shadow.Green="Ombre Teinte Vert" +Filter.ColorGrade.Tint.Shadow.Blue="Ombre Teinte Bleue" +Filter.ColorGrade.Correction="Corrections colorimétrique" +Filter.ColorGrade.Correction.Hue="Décalage de teinte" +Filter.ColorGrade.Correction.Saturation="Saturation" +Filter.ColorGrade.Correction.Lightness="Luminosité" +Filter.ColorGrade.Correction.Contrast="Contraste" Filter.Displacement.File="Fichier" Filter.Displacement.Scale="Échelle" +Filter.Displacement.Scale.Description="Échelle du décalage, soit en pixels (Scale Type = 100.0) soit en UV (Scale Type = 0.0)." +Filter.Displacement.Scale.Type="Type de mise à l'échelle" +Filter.DynamicMask="Masque dynamique" +Filter.DynamicMask.Input="Source" +Filter.DynamicMask.Channel="%s Canal" +Filter.DynamicMask.Channel.Value="Valeur de base" +Filter.DynamicMask.Channel.Multiplier="Multiplicateur" +Filter.DynamicMask.Channel.Multiplier.Description="TODO" +Filter.DynamicMask.Channel.Input="%s Valeur d'entrée" +Filter.DynamicMask.Channel.Input.Description="TODO" Filter.Nvidia.FaceTracking="Suivi de Visage Nvidia" Filter.Nvidia.FaceTracking.ROI="Zône d'Intérêt" @@ -163,7 +187,19 @@ Filter.Nvidia.FaceTracking.ROI.Stability="Stabilité" Filter.NVidia.FaceTracking.ROI.Stability.Description="Contrôle la réactivité du filtre de suivi pour filtrer le bruit et/ou les mauvais résultats.\nLes valeurs proches de 0% seront plus rapides mais comprendront plus de bruit, tandis que les valeurs proches de 100% seront plus lentes mais sans bruit.\nEn raison de modèles de bruit uniques des Webcams modernes, il n'y a pas de réglage universel pour cela." Filter.SDFEffects.Shadow.Inner="Ombre intérieure" +Filter.SDFEffects.Shadow.Inner.Description="Dessine une ombre à l'intérieur de la source?" +Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distance mini. de l'ombre intérieure" +Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distance maxi. de l'ombre intérieure" +Filter.SDFEffects.Shadow.Inner.Offset.X="Décalage X de l'ombre intérieure" +Filter.SDFEffects.Shadow.Inner.Offset.Y="Décalage Y de l'ombre intérieure" +Filter.SDFEffects.Shadow.Inner.Color="Couleur de l'ombre intérieure" +Filter.SDFEffects.Shadow.Inner.Alpha="Alpha de l'ombre intérieure" Filter.SDFEffects.Shadow.Outer="Ombre Extérieure" +Filter.SDFEffects.Shadow.Outer.Description="Dessine une ombre à l’extérieur de la source?" +Filter.SDFEffects.Shadow.Outer.Range.Minimum="Distance mini. de l'ombre extérieure" +Filter.SDFEffects.Shadow.Outer.Range.Maximum="Distance maxi. de l'ombre extérieure" +Filter.SDFEffects.Shadow.Outer.Offset.X="Décalage X de l'ombre extérieure" +Filter.SDFEffects.Shadow.Outer.Offset.Y="Décalage Y de l'ombre extérieure" Filter.SDFEffects.Glow.Outer="Lueur extérieure" Filter.SDFEffects.Glow.Outer.Description="Dessiner un contour ?" Filter.SDFEffects.Glow.Inner="Lueur extérieure" @@ -175,9 +211,41 @@ Filter.SDFEffects.Outline.Color.Description="Couleur du contour." Filter.Transform="Transformation 3D" Filter.Transform.Position="Position" +Filter.Transform.Position.X="X" +Filter.Transform.Position.Y="Y" +Filter.Transform.Position.Z="Z" Filter.Transform.Scale="Échelle" +Filter.Transform.Scale.X="X" +Filter.Transform.Scale.Y="Y" +Filter.Transform.Shear.X="X" +Filter.Transform.Shear.Y="Y" +Filter.Transform.Rotation="Rotation" +Filter.Transform.Rotation.X="Roulis (X)" +Filter.Transform.Rotation.Y="Lacet (Y)" +Filter.Transform.Rotation.Z="Tangage (Z)" +Filter.Transform.Rotation.Order="Modes de rotation" +Filter.Transform.Rotation.Order.XYZ="Tangage, Lacet, Roulis" +Filter.Transform.Rotation.Order.XZY="Tangage, Roulis, Lacet" +Filter.Transform.Rotation.Order.YXZ="Lacet, Tangage, Roulis" +Filter.Transform.Rotation.Order.YZX="Lacet, Roulis, Tangage" +Filter.Transform.Rotation.Order.ZXY="Roulis, Tangage, Lacet" +Filter.Transform.Rotation.Order.ZYX="Roulis, Lacet, Tangage" +Filter.Transform.Mipmapping="Activer le Mipmapping" +Source.Mirror="Source inversée" Source.Mirror.Source="Source" +Source.Mirror.Source.Description="Quelle source doit être inversée ?" +Source.Mirror.Source.Size="Taille de la source" +Source.Mirror.Source.Size.Description="Taille de la source à inverser. (Mise à jour automatique)" +Source.Mirror.Source.Audio="Activer l'audio" +Source.Mirror.Source.Audio.Layout.Unknown="Inconnue" +Source.Mirror.Source.Audio.Layout.Mono="Mono" +Source.Mirror.Source.Audio.Layout.Stereo="Stéréo" +Source.Mirror.Source.Audio.Layout.StereoLFE="Stéréo avec LFE" +Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadriphonic" +Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadriphonique avec LFE" +Source.Mirror.Source.Audio.Layout.Surround="Surround" +Source.Mirror.Source.Audio.Layout.FullSurround="Surround complet" Source.Mirror.Scaling.Method="Filtre" Source.Mirror.Scaling.Method.Point="Point" Source.Mirror.Scaling.Method.Bilinear="Bilinéaire" @@ -185,6 +253,7 @@ Source.Mirror.Scaling.Method.BilinearLowRes="Bilinéaire (basse résolution)" Source.Mirror.Scaling.Method.Bicubic="Bicubique" Source.Mirror.Scaling.Method.Lanczos="Lanczos" Source.Mirror.Scaling.Size="Taille" +Source.Mirror.Scaling.Bounds="Type de bords" Source.Mirror.Scaling.Bounds.Stretch="Etiré" Source.Mirror.Scaling.Bounds.Fit="Ajusté" Source.Mirror.Scaling.Bounds.Fill="Remplissage" diff --git a/data/locale/nl-NL.ini b/data/locale/nl-NL.ini index 7f7e5466..b11990da 100644 --- a/data/locale/nl-NL.ini +++ b/data/locale/nl-NL.ini @@ -30,6 +30,7 @@ Blur.Type.BoxLinear="Lineair vierkant" Blur.Type.BoxLinear.Description="Vakvervaging (vernoemd naar de specifieke vorm) is een simpele gemiddelde van een aantal omliggende pixels wat een vak-achtig resultaat oplevert.\nDit is een lineair geoptimaliseerde versie van de normale vakvervaging." Blur.Type.Gaussian="Gaussian" Blur.Type.GaussianLinear="Lineaire Gaussian" +Blur.Subtype.Area="Gebied" Blur.Subtype.Directional="Richting" Blur.Subtype.Rotational="Roterend" Blur.Subtype.Zoom="Zoom" @@ -43,9 +44,18 @@ MipGenerator.Lanczos="Lanczos" MipGenerator.Intensity="Intensiteit" Shader.Shader.File="Bestand" +Shader.Shader.Technique="Techniek" +Shader.Shader.Size="Grootte" +Shader.Shader.Size.Width="Breedte" +Shader.Shader.Size.Height="Hoogte" +Filter.Shader="Shader" +Source.Shader="Shader" +Transition.Shader="Shader" Filter.Blur="Vervagen" Filter.Blur.Type="Variant" +Filter.Blur.Type.Description="Het type vervaging dat toegepast moet worden." +Filter.Blur.Subtype="Subtype" Filter.Blur.Size="Grootte" Filter.Blur.Angle="Hoek (graden)" Filter.Blur.Angle.Description="Hoek van de vervaging" @@ -85,6 +95,9 @@ Filter.Blur.Mask.Alpha.Description="Filter het masker met deze alpha-waarde voor Filter.Blur.Mask.Multiplier="Masker vermenigvuldiger" Filter.Blur.Mask.Multiplier.Description="Vermenigvuldig de uiteindelijke masker-waarde met deze waarde." +Filter.ColorGrade="Kleurcorrectie" +Filter.ColorGrade.Gamma="Gamma" +Filter.ColorGrade.Gain="Versterking" Filter.ColorGrade.Tint.Mode.Linear="Lineair" Filter.Displacement.File="Bestand" diff --git a/data/locale/ro-RO.ini b/data/locale/ro-RO.ini index 8e5db810..075ffeb5 100644 --- a/data/locale/ro-RO.ini +++ b/data/locale/ro-RO.ini @@ -1,17 +1,70 @@ +Advanced="Opţiuni Avansate" +Channel.Red="Roșu" +Channel.Green="Verde" +Channel.Blue="Albastru" +Channel.Alpha="Setari transparenta" +FileType.Image="Imagine" +FileType.Images="Imagini" +FileType.Video="Video" +FileType.Videos="Videoclipuri" +FileType.Sound="Sunet" +FileType.Sounds="Sunete" +FileType.Effect="Efect" +FileType.Effects="Efecte" +SourceType.Source="Sursă" +SourceType.Scene="Scenă" +Alignment.Center="Centru" +Alignment.Left="Stânga" +Alignment.Right="Dreapta" +Alignment.Top="Sus" +Alignment.Bottom="Jos" +State.Disabled="Dezactivat" +State.Enabled="Activat" +State.Manual="Manual" +State.Automatic="Automat" +State.Default="Prestabilit" + +Blur.Type.Box="Cutie" +Blur.Type.Box.Description="Blurul cutiei(numit după forma sa distinctă) este o medie simplă peste un număr de pixeli, rezultând într-o casetă ca aspect." +Blur.Type.BoxLinear="Cutie liniară" +Blur.Type.BoxLinear.Description="Blurul cutiei (numit după forma sa distinctă) este o medie simplă peste un număr de pixeli, ceea ce duce la o casetă asemănătoare.\nAceasta este o versiune lineară optimizată a clasificării normale." +Blur.Type.Gaussian="Gaussiană" +Blur.Type.Gaussian.Description="Blur gaussian folosește curba Gaussian Bell ca greutate pentru fiecare pixel eșantion, rezultând o privire netedă." +Blur.Type.GaussianLinear="Linie Gaussiană" +Blur.Type.GaussianLinear.Description="Blur gaussian folosește curba Gaussian Bell ca greutate pentru fiecare pixel eșantion, rezultând o privire netedă.\nAceasta este o versiune liniară optimizată a încețoșării Gaussian normale, dar ar putea arăta puțin mai rău." +Blur.Type.DualFiltering="Filtrare dublă" +Blur.Type.DualFiltering.Description="Filtrarea dublă este o aproximare gaussiană care poate obține rezultate similare cu blur gaussian la costuri mult mai mici." +Blur.Subtype.Area="Suprafaţă" +Blur.Subtype.Area.Description="Suprafața estompată este o ceață de două dimensiuni care netezește toți pixelii în mod egal.\nAcesta poate fi comparat cu un obiect care nu este focalizat într-o cameră." +Blur.Subtype.Directional="Direcțională" +Blur.Subtype.Directional.Description="Întunecarea direcţională este un blur dimensional care netezeşte toţi pixelii în aceeaşi direcţie.\nAcesta poate fi comparat cu mutarea unei camere într-o singură direcție." +Blur.Subtype.Rotational="Rotaţional" +Blur.Subtype.Rotational.Description="Blurare rotaţională este o blur multidimensional care netezeşte pixelii rotind în jurul unui punct de centru.\nAcesta poate fi comparat cu rularea unei camere foto la locul său." +Blur.Subtype.Zoom="Focalizare" +Blur.Subtype.Zoom.Description="Neclaritatea focalizării este o ceaţă direcţională în care direcţia şi intensitatea blurei sunt determinate de poziţia şi distanţa până la un punct central.\nAcesta poate fi comparat cu mutarea unei camere foto înainte și înapoi." + +MipGenerator="Generator Mip-Map" +MipGenerator.Description="Ce generator Mip-Map ar trebui utilizat?" +MipGenerator.Point="Punct" +MipGenerator.Point.Description="O simplă prelevare de probe de puncte, care să conducă la o imagine foarte extraterestră, comparabilă cu lipsa oricărui Mip-Map." +MipGenerator.Linear="Liniar" +MipGenerator.Linear.Description="Hărţile Mip-Maps prelevate de la liniare, care pot fi generate rapid, dar care pot arăta bine doar în hărţile mip-Maps." + + + +Filter.ColorGrade.Tint.Mode.Linear="Liniar" + + + +Filter.Nvidia.FaceTracking.ROI.Zoom="Focalizare" + + + +Source.Mirror.Scaling.Method.Point="Punct" - - - - - - - - - - - +FFmpegEncoder.NVENC.Preset.Default="Prestabilit"