mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-28 18:41:14 +00:00
gfx/shader: Add Per-Instance/Activation/Frame Random values
This commit is contained in:
parent
9562d84221
commit
d9198211f7
8 changed files with 111 additions and 30 deletions
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@ -93,6 +93,8 @@ Shader.Shader.Size="Size"
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Shader.Shader.Size.Description="Size of the source, can be one of the following units:\n- '###.##%' which is relative to the parent source, filter or scene.\n- '###' to specify the size in pixels. (Default)\nIf the value can't be parsed, it will be treated as 100%."
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Shader.Shader.Size.Width="Width"
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Shader.Shader.Size.Height="Height"
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Shader.Shader.Seed="Randomization Seed"
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Shader.Shader.Seed.Description="Seed used for the Per-Instance, Per-Activation and Per-Frame random values.\nThe same seed will always produce identical results if the identical number of runs were made."
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Shader.Parameters="Shader Parameters"
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Shader.Parameters.Description="All the shader parameters that the loaded shader offers.\nMake sure to refresh these every now and then."
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Filter.Shader="Shader"
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@ -133,12 +133,23 @@ void shader_instance::video_render(gs_effect_t* effect)
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}
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}
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void streamfx::filter::shader::shader_instance::activate()
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{
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_fx->set_active(true);
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}
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void streamfx::filter::shader::shader_instance::deactivate()
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{
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_fx->set_active(false);
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}
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shader_factory::shader_factory()
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{
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_info.id = PREFIX "filter-shader";
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_info.type = OBS_SOURCE_TYPE_FILTER;
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_info.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW;
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set_activity_tracking_enabled(true);
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finish_setup();
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register_proxy("obs-stream-effects-filter-shader");
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}
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@ -43,6 +43,9 @@ namespace streamfx::filter::shader {
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virtual void video_tick(float_t sec_since_last) override;
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virtual void video_render(gs_effect_t* effect) override;
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void activate() override;
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void deactivate() override;
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};
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class shader_factory : public obs::source_factory<filter::shader::shader_factory, filter::shader::shader_instance> {
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@ -30,20 +30,26 @@
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#define ST_SHADER_SIZE ST_SHADER ".Size"
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#define ST_SHADER_SIZE_WIDTH ST_SHADER_SIZE ".Width"
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#define ST_SHADER_SIZE_HEIGHT ST_SHADER_SIZE ".Height"
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#define ST_SHADER_SEED ST_SHADER ".Seed"
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#define ST_PARAMETERS ST ".Parameters"
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gfx::shader::shader::shader(obs_source_t* self, shader_mode mode)
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: _self(self), _mode(mode), _base_width(1), _base_height(1),
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: _self(self), _mode(mode), _base_width(1), _base_height(1), _active(true),
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_shader(), _shader_file(), _shader_tech("Draw"), _shader_file_mt(), _shader_file_sz(), _shader_file_tick(0),
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_width_type(size_type::Percent), _width_value(1.0), _height_type(size_type::Percent), _height_value(1.0),
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_time(0), _time_loop(0), _loops(0), _random(), _have_current_params(false),
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_have_current_params(false), _time(0), _time_loop(0), _loops(0), _random(), _random_seed(0),
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_rt_up_to_date(false), _rt(std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE))
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{
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_random.seed(static_cast<unsigned long long>(time(NULL)));
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// Intialize random values.
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_random.seed(static_cast<unsigned long long>(_random_seed));
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for (size_t idx = 0; idx < 16; idx++) {
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_random_values[idx] =
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static_cast<float_t>(static_cast<double_t>(_random()) / static_cast<double_t>(_random.max()));
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}
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}
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gfx::shader::shader::~shader() {}
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@ -180,21 +186,13 @@ void gfx::shader::shader::defaults(obs_data_t* data)
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obs_data_set_default_string(data, ST_SHADER_TECHNIQUE, "");
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obs_data_set_default_string(data, ST_SHADER_SIZE_WIDTH, "100.0 %");
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obs_data_set_default_string(data, ST_SHADER_SIZE_HEIGHT, "100.0 %");
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obs_data_set_default_int(data, ST_SHADER_SEED, static_cast<long long>(time(NULL)));
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}
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void gfx::shader::shader::properties(obs_properties_t* pr)
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{
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_have_current_params = false;
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{
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obs_properties_add_button2(
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pr, ST_REFRESH, D_TRANSLATE(ST_REFRESH),
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[](obs_properties_t* props, obs_property_t* prop, void* priv) {
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return reinterpret_cast<gfx::shader::shader*>(priv)->on_refresh_properties(props, prop);
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},
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this);
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}
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{
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auto grp = obs_properties_create();
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obs_properties_add_group(pr, ST_SHADER, D_TRANSLATE(ST_SHADER), OBS_GROUP_NORMAL, grp);
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@ -211,23 +209,20 @@ void gfx::shader::shader::properties(obs_properties_t* pr)
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auto p = obs_properties_add_path(grp, ST_SHADER_FILE, D_TRANSLATE(ST_SHADER_FILE), OBS_PATH_FILE, "*.*",
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path.c_str());
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obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADER_FILE)));
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/*obs_property_set_modified_callback2(
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p,
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[](void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* data) noexcept {
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return reinterpret_cast<gfx::shader::shader*>(priv)->on_shader_or_technique_modified(props, prop, data);
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},
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this);*/
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}
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{
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auto p = obs_properties_add_list(grp, ST_SHADER_TECHNIQUE, D_TRANSLATE(ST_SHADER_TECHNIQUE),
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OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING);
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obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADER_TECHNIQUE)));
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/*obs_property_set_modified_callback2(
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p,
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[](void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* data) noexcept {
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return reinterpret_cast<gfx::shader::shader*>(priv)->on_shader_or_technique_modified(props, prop, data);
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}
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{
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obs_properties_add_button2(
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grp, ST_REFRESH, D_TRANSLATE(ST_REFRESH),
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[](obs_properties_t* props, obs_property_t* prop, void* priv) {
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return reinterpret_cast<gfx::shader::shader*>(priv)->on_refresh_properties(props, prop);
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},
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this);*/
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this);
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}
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if (_mode != shader_mode::Transition) {
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@ -245,6 +240,12 @@ void gfx::shader::shader::properties(obs_properties_t* pr)
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obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADER_SIZE)));
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}
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}
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{
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auto p = obs_properties_add_int_slider(grp, ST_SHADER_SEED, D_TRANSLATE(ST_SHADER_SEED),
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std::numeric_limits<int>::min(), std::numeric_limits<int>::max(), 1);
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obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADER_SEED)));
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}
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}
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{
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auto grp = obs_properties_create();
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@ -360,6 +361,15 @@ void gfx::shader::shader::update(obs_data_t* data)
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_height_value = std::clamp(sz_y.second, 0.01, 8192.0);
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}
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if (int32_t seed = static_cast<int32_t>(obs_data_get_int(data, ST_SHADER_SEED)); _random_seed != seed) {
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_random_seed = seed;
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_random.seed(static_cast<unsigned long long>(_random_seed));
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for (size_t idx = 0; idx < 16; idx++) {
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_random_values[idx] =
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static_cast<float_t>(static_cast<double_t>(_random()) / static_cast<double_t>(_random.max()));
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}
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}
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for (auto kv : _shader_params) {
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kv.second->update(data);
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}
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@ -444,6 +454,12 @@ bool gfx::shader::shader::tick(float_t time)
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_loops = -_loops;
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}
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// Recreate Per-Activation-Random values.
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for (size_t idx = 0; idx < 8; idx++) {
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_random_values[8 + idx] =
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static_cast<float_t>(static_cast<double_t>(_random()) / static_cast<double_t>(_random.max()));
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}
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return false;
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}
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@ -456,17 +472,16 @@ void gfx::shader::shader::prepare_render()
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kv.second->assign();
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}
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// Time: (Current Time), (Zero), (Zero), (Random Value)
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// float4 Time: (Current Time), (Zero), (Zero), (Random Value)
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if (gs::effect_parameter el = _shader.get_parameter("Time"); el != nullptr) {
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if (el.get_type() == gs::effect_parameter::type::Float4) {
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el.set_float4(
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_time, _time_loop, static_cast<float_t>(_loops),
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static_cast<float_t>(static_cast<double_t>(_random())
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/ static_cast<double_t>(std::numeric_limits<unsigned long long>::max())));
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static_cast<float_t>(static_cast<double_t>(_random()) / static_cast<double_t>(_random.max())));
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}
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}
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// ViewSize: (Width), (Height), (1.0 / Width), (1.0 / Height)
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// float4 ViewSize: (Width), (Height), (1.0 / Width), (1.0 / Height)
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if (auto el = _shader.get_parameter("ViewSize"); el != nullptr) {
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if (el.get_type() == gs::effect_parameter::type::Float4) {
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el.set_float4(static_cast<float_t>(width()), static_cast<float_t>(height()),
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@ -474,6 +489,20 @@ void gfx::shader::shader::prepare_render()
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}
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}
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// float4x4 Random: float4[Per-Instance Random], float4[Per-Activation Random], float4x2[Per-Frame Random]
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if (auto el = _shader.get_parameter("Random"); el != nullptr) {
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if (el.get_type() == gs::effect_parameter::type::Matrix) {
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el.set_value(_random_values, 16);
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}
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}
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// int32 RandomSeed: Seed used for random generation
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if (auto el = _shader.get_parameter("RandomSeed"); el != nullptr) {
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if (el.get_type() == gs::effect_parameter::type::Integer) {
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el.set_int(_random_seed);
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}
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}
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_rt_up_to_date = false;
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}
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@ -576,3 +605,14 @@ void gfx::shader::shader::set_transition_size(std::uint32_t w, std::uint32_t h)
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}
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}
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}
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void gfx::shader::shader::set_active(bool active)
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{
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_active = active;
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// Recreate Per-Activation-Random values.
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for (size_t idx = 0; idx < 4; idx++) {
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_random_values[4 + idx] =
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static_cast<float_t>(static_cast<double_t>(_random()) / static_cast<double_t>(_random.max()));
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}
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}
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@ -47,6 +47,7 @@ namespace gfx {
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shader_mode _mode;
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std::uint32_t _base_width;
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std::uint32_t _base_height;
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bool _active;
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// Shader
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gs::effect _shader;
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@ -64,11 +65,13 @@ namespace gfx {
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double_t _height_value;
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// Cache
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bool _have_current_params;
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float_t _time;
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float_t _time_loop;
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int32_t _loops;
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std::mt19937_64 _random;
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bool _have_current_params;
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int32_t _random_seed;
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float_t _random_values[16]; // 0..4 Per-Instance-Random, 4..8 Per-Activation-Random 9..15 Per-Frame-Random
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// Rendering
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bool _rt_up_to_date;
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@ -121,6 +124,8 @@ namespace gfx {
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void set_transition_time(float_t t);
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void set_transition_size(std::uint32_t w, std::uint32_t h);
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void set_active(bool active);
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};
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} // namespace shader
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} // namespace gfx
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@ -88,12 +88,23 @@ void shader_instance::video_render(gs_effect_t* effect)
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_fx->render();
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}
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void streamfx::source::shader::shader_instance::activate()
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{
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_fx->set_active(true);
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}
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void streamfx::source::shader::shader_instance::deactivate()
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{
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_fx->set_active(false);
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}
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shader_factory::shader_factory()
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{
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_info.id = PREFIX "source-shader";
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_info.type = OBS_SOURCE_TYPE_INPUT;
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_info.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW;
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set_activity_tracking_enabled(true);
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finish_setup();
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register_proxy("obs-stream-effects-source-shader");
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}
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@ -42,6 +42,9 @@ namespace streamfx::source::shader {
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virtual void video_tick(float_t sec_since_last) override;
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virtual void video_render(gs_effect_t* effect) override;
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void activate() override;
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void deactivate() override;
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};
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class shader_factory : public obs::source_factory<source::shader::shader_factory, source::shader::shader_instance> {
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@ -110,9 +110,14 @@ bool shader_instance::audio_render(uint64_t* ts_out, obs_source_audio_mix* audio
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[](void*, float_t t) { return t; });
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}
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void shader_instance::transition_start() {}
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void shader_instance::transition_start() {
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_fx->set_active(true);
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}
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void shader_instance::transition_stop() {}
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void shader_instance::transition_stop()
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{
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_fx->set_active(false);
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}
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shader_factory::shader_factory()
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{
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@ -120,6 +125,7 @@ shader_factory::shader_factory()
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_info.type = OBS_SOURCE_TYPE_TRANSITION;
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_info.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW;
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//set_activity_tracking_enabled(true); // Handled via transition start/stop
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finish_setup();
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register_proxy("obs-stream-effects-transition-shader");
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}
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