locale: New Crowdin translations (#91)

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Michael Fabian Dirks 2019-12-18 06:49:13 +01:00 committed by GitHub
parent 4a38fc4ffb
commit 43f0aad930
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10 changed files with 22 additions and 25 deletions

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@ -44,6 +44,8 @@ MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensität"
MipGenerator.Intensity.Description="Die Stärke des Generators."
Shader.Shader.File="Datei"
Shader.Shader.Size="Größe"
Filter.Blur="Weichzeichner"
Filter.Blur.Type="Art"
@ -267,6 +269,4 @@ Source.Mirror.Scaling.Bounds.FillHeight="An Höhe anpassen"
Source.Mirror.Scaling.Alignment="Grenzenausrichtung"
Source.Mirror.Scaling.Alignment.Description="Wie soll die Quelle innerhalb der Rendering-Grenze ausgerichtet werden?"
Source.Shader.Width="Breite"
Source.Shader.Height="Höhe"

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@ -54,9 +54,8 @@ MipGenerator.Intensity="Intensidad"
MipGenerator.Intensity.Description="Intensidad del generador."
Shader="Shader"
Shader.File="Archivo Shader"
Shader.Technique="Técnica"
Shader.Texture.Type="Tipo de textura"
Shader.Shader.File="Archivo"
Shader.Shader.Size="Tamaño"
Filter.Blur="Desenfoque"
Filter.Blur.Type="Tipo"
@ -312,6 +311,4 @@ Source.Mirror.Scaling.Alignment="Alineación de límites"
Source.Mirror.Scaling.Alignment.Description="¿Cómo se debe alinear la fuente dentro de los límites de renderización?"
Source.Shader="Shader"
Source.Shader.Width="Ancho"
Source.Shader.Height="Alto"

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@ -54,9 +54,8 @@ MipGenerator.Intensity="Intensité"
MipGenerator.Intensity.Description="Intensité du générateur."
Shader="Nuanceur"
Shader.File="Fichier de nuanceur"
Shader.Technique="Technique"
Shader.Texture.Type="Type de Texture"
Shader.Shader.File="Fichier"
Shader.Shader.Size="Taille"
Filter.Blur="Flou"
Filter.Blur.Type="Type"

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@ -54,9 +54,8 @@ MipGenerator.Intensity="Intensità"
MipGenerator.Intensity.Description="Intensità del generatore."
Shader="Shader"
Shader.File="File Shader"
Shader.Technique="Tecnica"
Shader.Texture.Type="Tipo di texture"
Shader.Shader.File="File"
Shader.Shader.Size="Dimensione"
Filter.Blur="Sfocatura"
Filter.Blur.Type="Tipo"
@ -312,6 +311,4 @@ Source.Mirror.Scaling.Alignment="Allineamento dei Limiti"
Source.Mirror.Scaling.Alignment.Description="Come si deve allineare l'origine entro i limiti di rendering?"
Source.Shader="Shader"
Source.Shader.Width="Larghezza"
Source.Shader.Height="Altezza"

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@ -15,6 +15,7 @@ MipGenerator.Sharpen="シャープ"
MipGenerator.Bicubic="バイキュービック"
MipGenerator.Lanczos="ランチョス"
Shader.Shader.File="ファイル"
Filter.Blur="ぼかし"
Filter.Blur.Type="タイプ"

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@ -34,6 +34,7 @@ MipGenerator.Bicubic="Bicubic"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensiteit"
Shader.Shader.File="Bestand"
Filter.Blur="Vervagen"
Filter.Blur.Type="Variant"

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@ -30,6 +30,7 @@ MipGenerator.Point="Punkt"
MipGenerator.Sharpen="Zaostrzony"
MipGenerator.Intensity="Intensywność"
Shader.Shader.File="Plik"
Filter.Blur="Rozmycie"
Filter.Blur.Type="Typ"

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@ -54,9 +54,8 @@ MipGenerator.Intensity="Интенсивность"
MipGenerator.Intensity.Description="Интенсивность генератора."
Shader="Шейдер"
Shader.File="Файл шейдера"
Shader.Technique="Техника"
Shader.Texture.Type="Тип текстуры"
Shader.Shader.File="Файл"
Shader.Shader.Size="Размер"
Filter.Blur="Размытие"
Filter.Blur.Type="Тип"
@ -269,6 +268,4 @@ Source.Mirror.Scaling.Alignment="Центровка"
Source.Mirror.Scaling.Alignment.Description="Как источник должен быть центрирован в пределах границ рендеринга?"
Source.Shader="Шейдер"
Source.Shader.Width="Ширина"
Source.Shader.Height="Высота"

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@ -17,6 +17,7 @@ MipGenerator.Bicubic="Bikubisk"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensitet"
Shader.Shader.File="Fil"
Filter.Blur.Type="Typ"
Filter.Blur.Mask.Type.Source="Källa"

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@ -54,9 +54,8 @@ MipGenerator.Intensity="强度"
MipGenerator.Intensity.Description="生成器的强度."
Shader="着色器"
Shader.File="着色器文件"
Shader.Technique="技术"
Shader.Texture.Type="纹理类型"
Shader.Shader.File="文件"
Shader.Shader.Size="大小"
Filter.Blur="模糊"
Filter.Blur.Type="类型"
@ -161,7 +160,13 @@ Filter.Displacement.Scale.Type.Description="位移刻度的类型,按\n值接
Filter.DynamicMask="动态蒙版"
Filter.DynamicMask.Input="输入源"
Filter.DynamicMask.Input.Description="用于过滤器中发生的复杂数学运算的源。"
Filter.DynamicMask.Channel="%s 通道"
Filter.DynamicMask.Channel.Value="基准值"
Filter.DynamicMask.Channel.Value.Description="蒙版的初始值,添加到通道蒙版中。"
Filter.DynamicMask.Channel.Multiplier="乘数"
Filter.DynamicMask.Channel.Multiplier.Description="待实现"
Filter.DynamicMask.Channel.Input="%s 输入值"
Filter.DynamicMask.Channel.Input.Description="待实现"
Filter.SDFEffects="有符号距离区域SDF效果"
@ -295,6 +300,4 @@ Source.Mirror.Scaling.Alignment="边界对齐"
Source.Mirror.Scaling.Alignment.Description="如何在渲染边界内对齐源?"
Source.Shader="着色器"
Source.Shader.Width="宽度"
Source.Shader.Height="高度"