* New translations en-US.ini (Turkish)
* New translations en-US.ini (Sinhala)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (Czech)
* New translations en-US.ini (Serbo-Croatian)
Adds support for the AMD Advanced Media Framework H.264 and H.265 encoders via FFmpeg. The majority of settings are supported, and the UI/UX experience mimics that of the NVENC implementation. Various settings are left out due to their complexity and should be controlled via the custom parameters field.
Implements a manual and automatic update checker with support for both release and testing update channels, allowing users to stay as up to date as possible. It is fully compliant with privacy regulations around the world, as it stays completely silent and inactive until the user gives the Ok to connect to GitHub for the latest releases.
* "Quality" Minimum/Maximum is actually QP Minimum/Maximum
* Bitrate Limits is now just Limits
* Buffer Size and Quality Target have been moved into "Limits".
The high priority CUDA stream causes libOBS to be at a lower priority than the tracking, which is not what we want. Instead we want tracking to be incomplete in those cases, rather than slowing down encoding and other things.
Geometry updates are also now done once per frame instead of one per tracking update, which should improve the smoothness without affecting performance too much. Additionally all tracking info is now in the 0..1 range, which drastically simplifies some math - especially with texture coordinates.
To deal with tracking and updates being asynchronous, a very simple approximation of movement velocity has been added. This is mostly wrong, but it can bridge the gap where tracking updates are slower, as the values are all filtered anyway.
As OBS Studio locks some mutexes in a different order depending on what actions are being done, using modified_properties for GPU work causes things to freeze in place. Instead have users manually click the refresh button when they changed files in order to prevent this freeze from happening.
Fixes: #118
Ever wished you had a professional camera operator to highlight and follow the action, ensuring the audience never misses a beat? Thanks to NVIDIA, you can now do this at home for free! The new NVIDIA AR SDK unlocks augmented reality features, including motion tracking for faces.
This allows me to provide you with an automated zoom and cropping solution for your video camera to transform your streams into a slick, polished broadcast, where you’ll always be the star of the show. Don’t forget - everything is customizable so the possibilities are endless. You can even recreate that Futurama squinting meme if you wanted to (with some scripting)!
The filter requires compatible Nvidia RTX hardware and the Nvidia AR SDK Runtime to be installed ahead of time. This filter is considered "stable" and shouldn't change much from version to version.
Adds support for specifying Minimum Bitrate directly in the UI instead of requiring custom settings to do so. Additionally Adaptive I/B-Frames are now only shown if Look-Ahead is a value greater than 0 frames.
Quality Minimum can also now be left at a default value of -1, the Quality group is no longer toggleable and Quality Target moved into the group. Settings options on the context is now searching children too (if there are any).
Finally, some C++17 formatting was done.
Fixes#101