Commit graph

47 commits

Author SHA1 Message Date
minenice55
e371163351 Update from release 1 branch (#472)
* Integration of Jukebox Library (#451)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing

* a lot

* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now

* convert float to double and all that

* editor fixes (#459)

* ditch loading dialog

doesn't show up when it's supposed to

* format song offset in editor

* remove VorbisPlugin

* Update Editor.cs

* add updater for marching orders turn

* make base datamodels for special entity reading (#463)

* make base datamodels for special entity reading

* fix crop stomp breaking when no game switch or remix end is set

* fix save shortcut

fix loading charts with no music

* don't infer track when importing a v0 riq from another program

* You can now place inputs on top of pass turn for rhythm tweezers

* Rockers can do it too now

* Some new curves

* Converted everything to new curves and made playerballs handle themselves input-wise

* working dough converted, need to fix eveerything though

* ball transporter anims for pass turn

* update Jukebox to latest version

fixes for inferred entity loading

* new sounds

* OnSpawnBall reimplemented

* Proper inactive handling now

* gandw on balls has been added

* Rhythm tweezers pass turn now works like working dough

* modernised rockers pass turn

* Fixed small balls not working in working dough

* Fixed weird curve stuff on game switch in working dough

* let play mode start if no song file is loaded

fix issue with loading large audio files

* add "updater" for the old marching entity

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 18:47:52 -04:00
minenice55
afc665ed61 Integration of Jukebox Library (#451) (#457)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 19:17:06 +00:00
Zeo
b271e10c83 Assetbundle Update (#439)
* air rally assetbundles

rvlbadminton

* blue bear assetbundles

ctrbear

* board meeting assetbundles

rvlrotation

* more board meeting stuff

* built to scale ds assetbundles

ntrassembly

* clappy trio & cheer readers assetbundles

agbclap and rvlbooks

* crop stomp assetbundles

ntrstomp

* dj school adjustment

ntrdj

* dog ninja assetbundles

ntrninja

* double date assetbundles

rvldate

* drumming practice assetbundles

ctrintro

NOTE: the mii system will probably need to be changed if we ever use miistudio

* fireworks & first (second) contact assetbundles

agbexplode and ctrinterpreter

* flipper flop assetbundles

rvlseal

CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE

* fork lifter assetbundles

rvlfork

* glee club assetbundles

ntrchorus

* kitties assetbundles

ctrteppan

* launch party assetbundles

rvlrocket

* lockstep assetbundles

ntrbackbeat

* meat grinder assetbundles

pcomeat

* mr upbeat assetbundles + meat grinder tag change

agboffbeat

* munchy monk assetbundles

ntrshugyo

* octopus machine assetbundles :cherryhappy:

NO SOUND
ntrcork

* Revert "octopus machine assetbundles :cherryhappy:"

This reverts commit a177e9b3c4e472b5bb05a783245553e626913b47.

* quiz show assetbundles

agbquiz

* a lot of games because i forgot to commit

whoops

* im just gonna start doing these commits in bulk

* all assetbundles except octopus machine & tram and pauline

* octopus machine assetbundles

ntrcork
2023-05-28 17:34:44 +00:00
minenice55
4c4d0a7a7a Play Mode Features Part 1 (#413)
* add pause menu assets

* layout and animation for pause

* make play mode prefab function

re-assign unused class inheritance

* remove filepath

* don't init medals twice

* remove PlayerActionObject

* initial attempt at anti-note lock

TODO: circumvent inputs clearing themselves making the functionality not work

* properly implement input lock prevention

* fix error on editor open

* functional pause menu

* bugfix

* make unpausing not reset current play statistics

* serialize initializer components in inspector instead of procedurally generating

* sanity check

* note for fade

* make flashes in the camera prefabs instead of in world space

remove / reorganize script files
address issue #411

* fix bug with perfect campaign

make minigame transitions hide the game canvas
adjust animation of the song credits textbox

* fully functional intro scene (placeholder for future title screen)

refactored entire game loading procedure
re-organized some files

* add interaction query to disclaimer text

* reword legal

* anchor section medals to section display

more tempo change placement controls

* operation order bugfix

* prep for future ratings and stats

* loading text

* autoload opening scene

* splash screen adjustments

added setting to force enable splash screen

* adjust setting entry
2023-05-07 20:33:15 +00:00
Rapandrasmus
818d2c2779 Clappy Trio and Fork Lifter finished + small additions/fixes (#400)
* The funny

* Yar har har har

* 1 two tree

* Hilarious!

* procedurally spawning in stuff

* bored meeting

* A lot!

* Assistant stop added

* Added Bops

* Added Sounds

* Added miss stuff!! Only need the miss anim for the pigs!!!

* Tweaks

* Bugfixes!

* anim fix anim fix

* STRAIGHT!

* Sound offsets fixed

* added the new anims to implement

* new sheet

* loopSpin implemented

* woah

* mis stuff

* doen done done

* Various fixes

* Fixed clappy trio bop bug

* Epic tings

* Added color and screen shake

* Small things

* redid sheets a little

* Fixed burger preview

* Almost done with forklifter

* Bg color and fixed 4 peas for fork lifter

* icon

* bg stuff for tambourine and forklfiter

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-04-23 20:17:21 +00:00
minenice55
3810501d5c Revert "Misc. Fixes and Tweaks (#377)" (#380)
This reverts commit 2e950b5be5.
2023-04-02 02:28:23 +00:00
Seanski2
2e950b5be5 Misc. Fixes and Tweaks (#377)
* Fix Batch 1

fix batch 1

* fixes 2

tired

* fixes 3

* 1

* coin

coin

* Fixes 4

* Update README.md

* localization

* procrastination

heat death of the universe

* seal

* the funny 2023

* animatioon adjust

* more adjustment

---------

Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-04-01 04:00:04 +00:00
Seanski2
8ef6e480c1 DSGuy Color Fixes (#343)
you can read
2023-03-12 22:20:28 +00:00
minenice55
9c3ec82d10 Configurable Event Priority & Bugfixes (#209)
* add event priority

fix crop stomp queuing inputs while chart is paused
fix rhythm tweezers not killing queued inputs when switching veggies

* file cleanup

* remove debug print

* remove more files
2023-01-18 21:31:08 -05:00
minenice55
825c4728d6 First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
minenice55
dcb2a71b98 start implementation of new format
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
07663c4919 finish conversions 2022-08-20 23:13:52 -04:00
minenice55
1f0187ee66 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
Jenny Crowe
abf86b4258 Merge pull request #63 from Slaith12/main
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
Slaith
a653194e07 Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55
5d95c9ec16 Conductor: property that returns secPerBeat scaled to song pitch
NEEDS TESTING
2022-03-22 14:29:15 -04:00
Jenny Crowe
2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe
2f746c8e10 Fork Lifter: Minor script tweak for readability. 2022-03-11 21:20:33 -07:00
Jenny Crowe
fd037c4436 Organization refactor 2022-03-11 21:10:13 -07:00
Slaith
531053cdd3 Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Slaith
d2bc7d9871 Added inactive functions
I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
Carson Kompon
fe546873ac Fork Lifter Event Merge 2022-03-01 14:27:08 -05:00
Carson Kompon
342715e460 Fork now only holds up to 4 peas in Fork Lifter
The commit looks a lot larger than it is. I just wrapped it all in an if statement
2022-02-28 12:32:08 -05:00
Jenny Crowe
87d1048a0f Editor: Minor minigame info tweaks. 2022-02-22 20:28:27 -07:00
Braedon
18edfde4fe Fork Lifter food item rotation bug fixed 2022-02-07 20:24:26 -05:00
Braedon
3f01bfdf7f You can no longer stab multiple peas at once (Fork Lifter) 2022-02-05 23:03:31 -05:00
Jenny Crowe
82e53cbb16 Fork Lifter: Zoom sound scheduling takes song speed into account. 2022-02-05 06:22:18 -07:00
Jenny Crowe
39e14e9e07 Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm 2022-02-05 06:08:33 -07:00
Braedon
be3c913c4e Entity object parameters testing 2022-02-03 17:20:26 -05:00
Braedon
606ad902e7 Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon
e7353723ab Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon
6cf529327b Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
Braedon
ce193bf572 Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general 2022-01-17 00:00:26 -05:00
Braedon
660af3f678 Game switching in every game 2022-01-15 13:46:50 -05:00
Starpelly
88e2264d87 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly
3840870684 Stars background + Camera zooming *UNFINISHED* 2021-12-25 20:04:23 -05:00
Starpelly
bd40c87b80 Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
Starpelly
d116b04c2e Logo upload + starting Spaceball 2021-12-25 01:22:09 -05:00
Starpelly
3f1b2a328c Further input latency fixes 2021-12-24 21:37:03 -05:00
Starpelly
7d1d97725d Better input latency, but not finalized. (weird results on low bpm's) 2021-12-24 18:41:35 -05:00
Starpelly
cb79307b46 Fixed ForkLifter hand grab bug 2021-12-23 22:36:16 -05:00
Starpelly
3d103fbf7a Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
Starpelly
dab2379f68 Music sorting 2021-12-23 17:39:03 -05:00
Starpelly
7635cd87b8 Fork Lifter fully functional again + more progress on dynamic event caller 2021-12-22 20:49:16 -05:00
Starpelly
5a9a2bcaae Dynamic event manager 2021-12-22 19:08:35 -05:00
Starpelly
286c862197 Got rid of all hard-coded ForkLifter code from GameManager. 2021-12-20 23:38:59 -05:00
Starpelly
5d85d9d363 Proper namespaces 2021-12-20 20:10:49 -05:00