Misc. Fixes and Tweaks (#377)

* Fix Batch 1

fix batch 1

* fixes 2

tired

* fixes 3

* 1

* coin

coin

* Fixes 4

* Update README.md

* localization

* procrastination

heat death of the universe

* seal

* the funny 2023

* animatioon adjust

* more adjustment

---------

Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
Seanski2 2023-04-01 00:00:04 -04:00 committed by GitHub
parent 3239fc16ae
commit 2e950b5be5
78 changed files with 23879 additions and 42035 deletions

View file

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View file

@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller e)
{
return new Minigame("airRally", "Air Rally", "b5ffff", false, false, new List<GameAction>()
return new Minigame("airRally", "Plane Tennis", "b5ffff", false, false, new List<GameAction>()
{
new GameAction("set distance", "Set Distance")
{

View file

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class CtrBearLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("blueBear", "Blue Bear", "b4e6f6", false, false, new List<GameAction>()
return new Minigame("blueBear", "Dessert Bakery", "b4e6f6", false, false, new List<GameAction>()
{
new GameAction("donut", "Donut")
{

View file

@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrFlickLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("builtToScaleDS", "Built To Scale (DS)", "1ad21a", true, false, new List<GameAction>()
return new Minigame("builtToScaleDS", "Insertion", "1ad21a", true, false, new List<GameAction>()
{
new GameAction("spawn blocks", "Widget")
{

View file

@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
// minigame menu items
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("catchyTune", "Catchy Tune", "f2f2f2", false, false, new List<GameAction>()
return new Minigame("catchyTune", "Rythm Ladder", "f2f2f2", false, false, new List<GameAction>()
{
new GameAction("orange", "Orange")
{

View file

@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("cheerReaders", "Cheer Readers", "ffffde", false, false, new List<GameAction>()
return new Minigame("cheerReaders", "Books Exposition", "ffffde", false, false, new List<GameAction>()
{
new GameAction("oneTwoThree", "One Two Three!")
{

View file

@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbClapLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("clappyTrio", "The Clappy Trio", "deffff", false, false, new List<GameAction>()
return new Minigame("clappyTrio", "Trio Timer", "deffff", false, false, new List<GameAction>()
{
new GameAction("clap", "Clap")
{

View file

@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("coinToss", "Coin Toss", "f9ec3b", false, false, new List<GameAction>()
return new Minigame("coinToss", "Coinflip", "f9ec3b", false, false, new List<GameAction>()
{
new GameAction("toss", "Toss Coin")
{

View file

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrCropLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("cropStomp", "Crop Stomp", "c0f0b8", false, false, new List<GameAction>()
return new Minigame("cropStomp", "Field Picker", "c0f0b8", false, false, new List<GameAction>()
{
new GameAction("start marching", "Start Marching")
{

View file

@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrDjLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("djSchool", "DJ School", "3fd0ff", false, false, new List<GameAction>()
return new Minigame("djSchool", "Rap Club", "3fd0ff", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

View file

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrDogNinjaLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("dogNinja", "Dog Ninja", "554899", true, false, new List<GameAction>()
return new Minigame("dogNinja", "Dog Food", "554899", true, false, new List<GameAction>()
{
new GameAction("Bop", "Bop")
{

View file

@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class RvlDoubleDateLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("doubleDate", "Double Date", "ef854a", false, false, new List<GameAction>()
return new Minigame("doubleDate", "Romantic Dates", "ef854a", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

View file

@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
public static class CtrDrummingLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("drummingPractice", "Drumming Practice", "36d23e", false, false, new List<GameAction>()
return new Minigame("drummingPractice", "Band Finale", "36d23e", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

View file

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrIdolLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("fanClub", "Fan Club", "ff78ff", false, false, new List<GameAction>()
return new Minigame("fanClub", "Street Dancer", "ff78ff", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

View file

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbFireworkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("fireworks", "Fireworks \n<color=#adadad>(Hanabi)</color>", "000820", false, false, new List<GameAction>()
return new Minigame("fireworks", "Missiles", "000820", false, false, new List<GameAction>()
{
new GameAction("firework", "Firework")
{

View file

@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("firstContact", "Second Contact", "1f3833", false, false, new List<GameAction>()
return new Minigame("firstContact", "Aliems", "1f3833", false, false, new List<GameAction>()
{
new GameAction("beat intervals", "Start Interval")
{

View file

@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("flipperFlop", "Flipper-Flop", "ffc3fc", false, false, new List<GameAction>()
return new Minigame("flipperFlop", "Command Cat", "ffc3fc", false, false, new List<GameAction>()
{
new GameAction("attentionCompany", "Attention Company!")
{

View file

@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
public static class RvlForkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("forkLifter", "Fork Lifter", "f1f1f1", false, false, new List<GameAction>()
return new Minigame("forkLifter", "Fork to Eat", "f1f1f1", false, false, new List<GameAction>()
{
new GameAction("flick", "Flick Food")
{

View file

@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("gleeClub", "Glee Club", "cfcecf", false, false, new List<GameAction>()
return new Minigame("gleeClub", "Chorus Kids", "cfcecf", false, false, new List<GameAction>()
{
new GameAction("intervalStart", "Start Interval")
{

View file

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class RvlNewKarateLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("karateman", "Karate Man", "fbca3e", false, false, new List<GameAction>()
return new Minigame("karateman", "Kung-Fu Fighter", "fbca3e", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

View file

@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("kitties", "Kitties!", "ffffff", false, false, new List<GameAction>()
return new Minigame("kitties", "Cat Showing", "ffffff", false, false, new List<GameAction>()
{
new GameAction("clap", "Cat Clap")
{

View file

@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("launchParty", "Launch Party", "000000", false, false, new List<GameAction>()
return new Minigame("launchParty", "UFOROCKET", "000000", false, false, new List<GameAction>()
{
new GameAction("rocket", "Family Model")
{

View file

@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("lockstep", "Lockstep \n<color=#eb5454>[WIP]</color>", "f0338d", false, false, new List<GameAction>()
return new Minigame("lockstep", "Headphones Man</color>", "f0338d", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

View file

@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbMarcherLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("marchingOrders", "Marching Orders", "ffb108", false, false, new List<GameAction>()
return new Minigame("marchingOrders", "Face Lotion", "ffb108", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

View file

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class pcoMeatLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List<GameAction>()
return new Minigame("meatGrinder", "Nice to Meat You", "501d18", false, false, new List<GameAction>()
{
new GameAction("MeatToss", "Meat Toss")
{

View file

@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbUpbeatLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("mrUpbeat", "Mr. Upbeat", "ffffff", false, false, new List<GameAction>()
return new Minigame("mrUpbeat", "Afoot", "ffffff", false, false, new List<GameAction>()
{
new GameAction("stepping", "Start Stepping")
{

View file

@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class ntrMunchyMonkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("munchyMonk", "Munchy Monk", "b9fffc", false, false, new List<GameAction>()
return new Minigame("munchyMonk", "ZEUS", "b9fffc", false, false, new List<GameAction>()
{
new GameAction("Bop", "Bop")
{

View file

@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrOctopusMachineLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("OctopusMachine", "Octopus Machine \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "FFf362B", false, false, new List<GameAction>()
return new Minigame("OctopusMachine", ";", "FFf362B", false, false, new List<GameAction>()
{
new GameAction("Bop", "Bop")
{

View file

@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
public static class CtrPillowLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List<GameAction>()
return new Minigame("pajamaParty", "Somnophiliac Girl", "fc9ac3", false, false, new List<GameAction>()
{
// both same timing
new GameAction("jump (side to middle)", "Side to Middle Jumps")

View file

@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrPingpongLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("rhythmRally", "Rhythm Rally", "ffffff", true, false, new List<GameAction>()
return new Minigame("rhythmRally", "Pong Game", "ffffff", true, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

View file

@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("rhythmSomen", "Rhythm Sōmen", "7ab96e", false, false, new List<GameAction>()
return new Minigame("rhythmSomen", "Noodles", "7ab96e", false, false, new List<GameAction>()
{
new GameAction("crane (far)", "Far Crane")
{

View file

@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbHairLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("rhythmTweezers", "Rhythm Tweezers", "a14fa1", false, false, new List<GameAction>()
return new Minigame("rhythmTweezers", "Pull Hairs", "a14fa1", false, false, new List<GameAction>()
{
new GameAction("start interval", "Start Interval")
{

View file

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("ringside", "Ringside", "6bdfe7", false, false, new List<GameAction>()
return new Minigame("ringside", "Wrestle Match", "6bdfe7", false, false, new List<GameAction>()
{
new GameAction("question", "Question")
{

View file

@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrSamuraiLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "b6b5b6", false, false, new List<GameAction>()
return new Minigame("samuraiSliceNtr", "Fruit Ninja", "b6b5b6", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

View file

@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbGhostLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("sneakySpirits", "Sneaky Spirits", "5a5a9c", false, false, new List<GameAction>()
return new Minigame("sneakySpirits", "Troublesome Guys", "5a5a9c", false, false, new List<GameAction>()
{
new GameAction("spawnGhost", "Ghost")
{

View file

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbSpaceDanceLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("spaceDance", "Space Dance", "0014d6", false, false, new List<GameAction>()
return new Minigame("spaceDance", "Turn", "0014d6", false, false, new List<GameAction>()
{
new GameAction("turn right", "Turn Right")
{

View file

@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrSoccerLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("spaceSoccer", "Space Soccer", "ff7d27", false, false, new List<GameAction>()
return new Minigame("spaceSoccer", "FIFA Freak", "ff7d27", false, false, new List<GameAction>()
{
new GameAction("ball dispense", "Ball Dispense")
{

View file

@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbBatterLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("spaceball", "Spaceball", "000073", false, false, new List<GameAction>()
return new Minigame("spaceball", "Space Baseball", "000073", false, false, new List<GameAction>()
{
new GameAction("shoot", "Pitch Ball")
{

View file

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tambourine", "Tambourine", "388cd0", false, false, new List<GameAction>()
return new Minigame("tambourine", "Monkey Bongo", "388cd0", false, false, new List<GameAction>()
{
new GameAction("beat intervals", "Start Interval")
{

View file

@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbTapLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("tapTrial", "Tap Trial", "94ffb5", false, false, new List<GameAction>()
return new Minigame("tapTrial", "Moneky Dance", "94ffb5", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

View file

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tapTroupe", "Tap Troupe", "999999", false, false, new List<GameAction>()
return new Minigame("tapTroupe", "Stilt Walkers", "999999", false, false, new List<GameAction>()
{
new GameAction("stepping", "Stepping")
{

View file

@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("theDazzles", "The Dazzles", "9cfff7", false, false, new List<GameAction>()
return new Minigame("theDazzles", "Star Pop Stars", "9cfff7", false, false, new List<GameAction>()
{
new GameAction("crouch", "Crouch")
{

View file

@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "adb5e7", false, false, new List<GameAction>()
return new Minigame("tram&Pauline", "Jump Friend", "adb5e7", false, false, new List<GameAction>()
{
new GameAction("curtains", "Curtains")
{

View file

@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tunnel", "Tunnel \n<color=#eb5454>[WIP]</color>", "c00000", false, false, new List<GameAction>()
return new Minigame("tunnel", "Uber", "c00000", false, false, new List<GameAction>()
{
new GameAction("cowbell", "Cowbell")
{

View file

@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbWaltzLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("wizardsWaltz", "Wizard's Waltz \n<color=#adadad>(Mahou Tsukai)</color>", "ffef9c", false, false, new List<GameAction>()
return new Minigame("wizardsWaltz", "Crying Child", "ffef9c", false, false, new List<GameAction>()
{
new GameAction("start interval", "Start Interval")
{

View file

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("workingDough", "Working Dough", "000000", false, false, new List<GameAction>()
return new Minigame("workingDough", "Drop Balls", "000000", false, false, new List<GameAction>()
{
new GameAction("beat intervals", "Start Interval")
{

View file

@ -98,7 +98,7 @@ namespace HeavenStudio
Init();
DontDestroyOnLoad(this.gameObject);
instance = this;
Starpelly.OS.ChangeWindowTitle("Heaven Studio DEMO");
Starpelly.OS.ChangeWindowTitle("RYthm cinema Studio");
QualitySettings.maxQueuedFrames = 1;
PlayerInput.InitInputControllers();
#if UNITY_EDITOR

View file

@ -368,7 +368,7 @@ namespace HeavenStudio.Editor
{
var extensions = new[]
{
new ExtensionFilter("Heaven Studio Remix File", "riq")
new ExtensionFilter("RYthm cinema Studio Remix File", "riq")
};
StandaloneFileBrowser.SaveFilePanelAsync("Save Remix As", "", "remix_level", extensions, (string path) =>
@ -430,8 +430,8 @@ namespace HeavenStudio.Editor
var extensions = new[]
{
new ExtensionFilter("All Supported Files ", new string[] { "riq", "tengoku", "rhmania" }),
new ExtensionFilter("Heaven Studio Remix File ", new string[] { "riq" }),
new ExtensionFilter("Legacy Heaven Studio Remix ", new string[] { "tengoku", "rhmania" })
new ExtensionFilter("RYthm cinema Studio Remix File ", new string[] { "riq" }),
new ExtensionFilter("Legacy RYthm cinema Studio Remix ", new string[] { "tengoku", "rhmania" })
};
StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", "", extensions, false, (string[] paths) =>

View file

@ -1,5 +1,5 @@
ManifestFileVersion: 0
CRC: 3784306723
CRC: 282453743
AssetBundleManifest:
AssetBundleInfos:
Info_0:
@ -9,49 +9,49 @@ AssetBundleManifest:
Name: ntridol/common
Dependencies: {}
Info_2:
Name: ctrpillow/common
Name: agbmarcher/common
Dependencies: {}
Info_3:
Name: rvlbooks/locale.en
Name: ctrcatchy/common
Dependencies: {}
Info_4:
Name: ntridol/locale.jp
Dependencies: {}
Info_5:
Name: agbmarcher/locale.jp
Dependencies: {}
Info_6:
Name: ntrdj/common
Dependencies: {}
Info_5:
Name: ctrpillow/locale.en
Dependencies: {}
Info_6:
Name: ctrpillow/common
Dependencies: {}
Info_7:
Name: ntrsamurai/common
Name: rvlbooks/locale.en
Dependencies: {}
Info_8:
Name: ntrcoin/common
Name: ntridol/locale.jp
Dependencies: {}
Info_9:
Name: rvlbooks/common
Dependencies: {}
Info_10:
Name: agbmarcher/common
Name: ntrsamurai/common
Dependencies: {}
Info_11:
Name: ctrcatchy/common
Dependencies: {}
Info_12:
Name: agbmarcher/locale.en
Dependencies: {}
Info_12:
Name: karate/locale.en
Dependencies: {}
Info_13:
Name: ctrpillow/locale.ko
Name: agbmarcher/locale.jp
Dependencies: {}
Info_14:
Name: karate/locale.en
Name: ctrpillow/locale.ko
Dependencies: {}
Info_15:
Name: ctrpillow/locale.jp
Dependencies: {}
Info_16:
Name: ctrpillow/locale.en
Name: ntrcoin/common
Dependencies: {}
Info_17:
Name: ntrsamurai/locale.en

View file

@ -1,9 +1,9 @@
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CRC: 3136975135
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: 144370751551b2ea261e8003716088ad
Hash: 83ae864b649b0b008fa1a1b84416f0e5
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@ -1,9 +1,9 @@
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@ -1,9 +1,9 @@
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@ -1,9 +1,9 @@
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@ -1,7 +1,7 @@
## This project is still in development. There are NO public compiled releases (yet).
# Heaven Studio
## This work is still in progress. No public collections (yet).
# RYthm cinema Studio
(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.
(VIP) Rhythm Paradise Custom Remix Maker offers many editing options.
<p>
<a href="https://discord.gg/2kdZ8kFyEN">
@ -11,36 +11,36 @@
[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
[Progress Spreadsheet](https://docs.google.com/spreadsheets/d/1NXxIeL4nsdjChrxAZTPpk20QOKEdQWGbXIhT4TclB6k/edit?usp=sharing)
[Increase your productivity.](https://docs.google.com/spreadsheets/d/1NXxIeL4nsdjChrxAZTPpk20QOKEdQWGbXIhT4TclB6k/edit?usp=sharing)
[YouTube Channel](https://www.youtube.com/channel/UCAb3R-5qyXWOEj8B4vibhxQ)
[It can be seen on YouTube](https://www.youtube.com/channel/UCAb3R-5qyXWOEj8B4vibhxQ)
[Bug Report Form](https://docs.google.com/forms/d/e/1FAIpQLSfu0p2ZjrfwwEvpLgJ4Hw-AAN3jh4QNSEk0U7mjDvwiIkoRAw/viewform?usp=pp_url)
[criminal behavior](https://docs.google.com/forms/d/e/1FAIpQLSfu0p2ZjrfwwEvpLgJ4Hw-AAN3jh4QNSEk0U7mjDvwiIkoRAw/viewform?usp=pp_url)
[Documentation](https://rheavenstudio.github.io/)
[registry](https://rheavenstudio.github.io/)
![prCapture](https://user-images.githubusercontent.com/43734252/212429715-1971929f-fee1-442f-8ba2-694e1732590a.png)
## Prebuilt Binaries
This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.
## I sent it again
Currently, there is not much construction work in the project. GitHub controls everything, but it doesn't allow it.
- [Windows](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/windows/master/StandaloneWindows64-build.zip)
- [Linux](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/linux/master/StandaloneLinux64-build.zip)
- [MacOS](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/macos/master/StandaloneOSX-build.zip)
#### Important Notes:
- On MacOS and Linux builds you may [experience bugs with audio-related tasks](https://github.com/megaminerjenny/HeavenStudio/issues/72), but in most cases Heaven Studio works perfectly.
- On MacOS you'll need to have Discord open in the background for now, there's a bug that causes the DiscordSDK library to crash when the rich presence is updated while Discord is not open in the background.
- MacOS and Linux prebuilt binaries **ARE BUGGY** (AssetBundles do not get built causing some minigames as KarateMan to not render correctly), please build the project yourself instead using the instructions below.
- [Window:](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/windows/master/StandaloneWindows64-build.zip)
- [Linux:](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/linux/master/StandaloneLinux64-build.zip)
- [Apple software](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/macos/master/StandaloneOSX-build.zip)
#### The real problem is:
- It's hard on [MacOS and Linux](https://github.com/megaminerjenny/HeavenStudio/issues/72), but RYthm cinema Studio is great.
- On macOS, Discord can open in the background, but the DiscordSDK does not open in the background and Discord crashes.
- Use the instructions below for MacOS and Linux binaries (**except Satimo** and other small games).
## Self-Building
Heaven Studio is made in [Unity 2020.3.21](https://unity.com/releases/editor/whats-new/2021.3.21),
and programmed with [Visual Studio Code](https://code.visualstudio.com/).
RYthm cinema Studio is based on [Unity 2020.3.21](https://unity.com/releases/editor/whats-new/2021.3.21),
and [Visual Code](https://code.visualstudio.com/).
Build Instructions: [BUILD.md](https://github.com/megaminerjenny/HeavenStudio/blob/master/BUILD.md) (or the more maintained [documentation page](https://rheavenstudio.github.io/docs-contributing/setup/introduction))
How: [BUILD.md](https://github.com/megaminerjenny/HeavenStudio/blob/master/BUILD.md) (or saved [pages](https://rheavenstudio.github.io/docs-contributing/setup/introduction))
## Other information
Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.
## : information
Rhythm Heaven is the home of Nintendo experts. These services are not supported by Nintendo. The content used in this application (words, sounds, images, etc.) does not belong to Nintendo. Products and other content belong to their respective owners. This is a public domain service available to others under the GPL 3.0 license

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