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path: Head - classID: 4 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: [] - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_LocalEulerAngles.z - path: Head - classID: 4 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: [] - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_LocalEulerAngles.z - path: Head/Hair - classID: 4 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: [] - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_LocalEulerAngles.y - path: Head/Hair + path: LegR classID: 4 script: {fileID: 0} - curve: @@ -5057,7 +5060,37 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: Head/Hair + path: LegR + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.z + path: ArmL + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.y + path: ArmL + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.x + path: ArmL classID: 4 script: {fileID: 0} - curve: diff --git a/Assets/Resources/Sprites/UI/Common/StudioDance/Arisa.prefab b/Assets/Resources/Sprites/UI/Common/StudioDance/Arisa.prefab index 70c3b34b..2a4be123 100644 --- a/Assets/Resources/Sprites/UI/Common/StudioDance/Arisa.prefab +++ b/Assets/Resources/Sprites/UI/Common/StudioDance/Arisa.prefab @@ -27,6 +27,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.18, y: 0.51, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3517870697961505299} m_RootOrder: 5 @@ -42,6 +43,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -109,6 +111,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: -0.27, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5160251771824588981} m_RootOrder: 2 @@ -124,6 +127,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -191,6 +195,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.18, y: 0.51, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3517870697961505299} m_RootOrder: 4 @@ -206,6 +211,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -273,6 +279,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.45, y: 1.41, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 6527505363066208356} m_Father: {fileID: 3517870697961505299} @@ -289,6 +296,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -356,6 +364,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.2, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5160251771824588981} m_RootOrder: 1 @@ -371,6 +380,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -439,6 +449,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1088882758183167198} - {fileID: 5160251771824588981} @@ -451,7 +462,7 @@ Transform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!95 &64880960188446444 Animator: - serializedVersion: 3 + serializedVersion: 5 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -464,10 +475,12 @@ Animator: m_UpdateMode: 0 m_ApplyRootMotion: 0 m_LinearVelocityBlending: 0 + m_StabilizeFeet: 0 m_WarningMessage: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorControllerStateOnDisable: 0 + m_KeepAnimatorStateOnDisable: 0 + m_WriteDefaultValuesOnDisable: 0 --- !u!114 &8921318804363366668 MonoBehaviour: m_ObjectHideFlags: 0 @@ -507,6 +520,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.3, y: 0.6, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1088882758183167198} m_RootOrder: 0 @@ -522,6 +536,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -589,6 +604,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 1.51, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 2718293722777145542} - {fileID: 1083994433150499968} @@ -607,6 +623,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -674,6 +691,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.35, y: -0.46, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 526469563006529719} m_RootOrder: 0 @@ -689,6 +707,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -756,6 +775,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.35, y: -0.46, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7709742647477725240} m_RootOrder: 0 @@ -771,6 +791,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -838,6 +859,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.5, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5160251771824588981} m_RootOrder: 0 @@ -853,6 +875,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -920,6 +943,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.45, y: 1.41, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 2039106335442564576} m_Father: {fileID: 3517870697961505299} @@ -936,6 +960,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -1003,6 +1028,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 2.86, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5005212596909708348} m_Father: {fileID: 3517870697961505299} @@ -1019,6 +1045,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs index 1cb464e4..e7c5f129 100644 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller e) { - return new Minigame("airRally", "Air Rally", "b5ffff", false, false, new List() + return new Minigame("airRally", "Plane Tennis", "b5ffff", false, false, new List() { new GameAction("set distance", "Set Distance") { diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index 0987098b..e0457908 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class CtrBearLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("blueBear", "Blue Bear", "b4e6f6", false, false, new List() + return new Minigame("blueBear", "Dessert Bakery", "b4e6f6", false, false, new List() { new GameAction("donut", "Donut") { diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs index ef5e76f8..945fff2f 100644 --- a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs +++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrFlickLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("builtToScaleDS", "Built To Scale (DS)", "1ad21a", true, false, new List() + return new Minigame("builtToScaleDS", "Insertion", "1ad21a", true, false, new List() { new GameAction("spawn blocks", "Widget") { diff --git a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs b/Assets/Scripts/Games/CatchyTune/CatchyTune.cs index 9adfff50..1c4361c8 100644 --- a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs +++ b/Assets/Scripts/Games/CatchyTune/CatchyTune.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders // minigame menu items public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("catchyTune", "Catchy Tune", "f2f2f2", false, false, new List() + return new Minigame("catchyTune", "Rythm Ladder", "f2f2f2", false, false, new List() { new GameAction("orange", "Orange") { diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs index 6fb8e446..952c0b39 100644 --- a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs +++ b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs @@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("cheerReaders", "Cheer Readers", "ffffde", false, false, new List() + return new Minigame("cheerReaders", "Books Exposition", "ffffde", false, false, new List() { new GameAction("oneTwoThree", "One Two Three!") { diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs index 681959a2..e8794613 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbClapLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("clappyTrio", "The Clappy Trio", "deffff", false, false, new List() + return new Minigame("clappyTrio", "Trio Timer", "deffff", false, false, new List() { new GameAction("clap", "Clap") { diff --git a/Assets/Scripts/Games/CoinToss/CoinToss.cs b/Assets/Scripts/Games/CoinToss/CoinToss.cs index 4b19ac9c..6f2729b4 100644 --- a/Assets/Scripts/Games/CoinToss/CoinToss.cs +++ b/Assets/Scripts/Games/CoinToss/CoinToss.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("coinToss", "Coin Toss", "f9ec3b", false, false, new List() + return new Minigame("coinToss", "Coinflip", "f9ec3b", false, false, new List() { new GameAction("toss", "Toss Coin") { diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs index 4f7cd79c..cd8eaade 100644 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrCropLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("cropStomp", "Crop Stomp", "c0f0b8", false, false, new List() + return new Minigame("cropStomp", "Field Picker", "c0f0b8", false, false, new List() { new GameAction("start marching", "Start Marching") { diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs index fd7d73c4..14dcbf25 100644 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrDjLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("djSchool", "DJ School", "3fd0ff", false, false, new List() + return new Minigame("djSchool", "Rap Club", "3fd0ff", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/DogNinja/DogNinja.cs b/Assets/Scripts/Games/DogNinja/DogNinja.cs index 89a760bc..e60b7aac 100644 --- a/Assets/Scripts/Games/DogNinja/DogNinja.cs +++ b/Assets/Scripts/Games/DogNinja/DogNinja.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrDogNinjaLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("dogNinja", "Dog Ninja", "554899", true, false, new List() + return new Minigame("dogNinja", "Dog Food", "554899", true, false, new List() { new GameAction("Bop", "Bop") { diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs index 13d8635c..07daeb8a 100644 --- a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs +++ b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class RvlDoubleDateLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("doubleDate", "Double Date", "ef854a", false, false, new List() + return new Minigame("doubleDate", "Romantic Dates", "ef854a", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs index 2f4bf8e1..bc46105a 100644 --- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs +++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class CtrDrummingLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("drummingPractice", "Drumming Practice", "36d23e", false, false, new List() + return new Minigame("drummingPractice", "Band Finale", "36d23e", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index fe740d2f..55d6c25f 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrIdolLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("fanClub", "Fan Club", "ff78ff", false, false, new List() + return new Minigame("fanClub", "Street Dancer", "ff78ff", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs index caf656ca..8ed29cf2 100644 --- a/Assets/Scripts/Games/Fireworks/Fireworks.cs +++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbFireworkLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("fireworks", "Fireworks \n(Hanabi)", "000820", false, false, new List() + return new Minigame("fireworks", "Missiles", "000820", false, false, new List() { new GameAction("firework", "Firework") { diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs index dd4e69c4..6324bca2 100644 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("firstContact", "Second Contact", "1f3833", false, false, new List() + return new Minigame("firstContact", "Aliems", "1f3833", false, false, new List() { new GameAction("beat intervals", "Start Interval") { diff --git a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs b/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs index 09c6623e..282c2575 100644 --- a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs +++ b/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("flipperFlop", "Flipper-Flop", "ffc3fc", false, false, new List() + return new Minigame("flipperFlop", "Command Cat", "ffc3fc", false, false, new List() { new GameAction("attentionCompany", "Attention Company!") { diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index e426bfed..e916e254 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class RvlForkLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("forkLifter", "Fork Lifter", "f1f1f1", false, false, new List() + return new Minigame("forkLifter", "Fork to Eat", "f1f1f1", false, false, new List() { new GameAction("flick", "Flick Food") { diff --git a/Assets/Scripts/Games/GleeClub/GleeClub.cs b/Assets/Scripts/Games/GleeClub/GleeClub.cs index ac7a14e6..3dcfcafd 100644 --- a/Assets/Scripts/Games/GleeClub/GleeClub.cs +++ b/Assets/Scripts/Games/GleeClub/GleeClub.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("gleeClub", "Glee Club", "cfcecf", false, false, new List() + return new Minigame("gleeClub", "Chorus Kids", "cfcecf", false, false, new List() { new GameAction("intervalStart", "Start Interval") { diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 658529ae..cd550301 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class RvlNewKarateLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("karateman", "Karate Man", "fbca3e", false, false, new List() + return new Minigame("karateman", "Kung-Fu Fighter", "fbca3e", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs b/Assets/Scripts/Games/Kitties/Kitties.cs index 9d7cc46f..a8125245 100644 --- a/Assets/Scripts/Games/Kitties/Kitties.cs +++ b/Assets/Scripts/Games/Kitties/Kitties.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("kitties", "Kitties!", "ffffff", false, false, new List() + return new Minigame("kitties", "Cat Showing", "ffffff", false, false, new List() { new GameAction("clap", "Cat Clap") { diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs index 8f93b919..121e7350 100644 --- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs +++ b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs @@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("launchParty", "Launch Party", "000000", false, false, new List() + return new Minigame("launchParty", "UFOROCKET", "000000", false, false, new List() { new GameAction("rocket", "Family Model") { diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs b/Assets/Scripts/Games/Lockstep/Lockstep.cs index 6f846a17..20dbcd07 100644 --- a/Assets/Scripts/Games/Lockstep/Lockstep.cs +++ b/Assets/Scripts/Games/Lockstep/Lockstep.cs @@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("lockstep", "Lockstep \n[WIP]", "f0338d", false, false, new List() + return new Minigame("lockstep", "Headphones Man", "f0338d", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs index 7f67d4e9..edde9ca1 100644 --- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs +++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs @@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbMarcherLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("marchingOrders", "Marching Orders", "ffb108", false, false, new List() + return new Minigame("marchingOrders", "Face Lotion", "ffb108", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs index 24b4595f..4451d622 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class pcoMeatLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List() + return new Minigame("meatGrinder", "Nice to Meat You", "501d18", false, false, new List() { new GameAction("MeatToss", "Meat Toss") { diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs index 0e293920..906e238f 100644 --- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbUpbeatLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("mrUpbeat", "Mr. Upbeat", "ffffff", false, false, new List() + return new Minigame("mrUpbeat", "Afoot", "ffffff", false, false, new List() { new GameAction("stepping", "Start Stepping") { diff --git a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs index 73b9f9b2..69c446c9 100644 --- a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs +++ b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class ntrMunchyMonkLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("munchyMonk", "Munchy Monk", "b9fffc", false, false, new List() + return new Minigame("munchyMonk", "ZEUS", "b9fffc", false, false, new List() { new GameAction("Bop", "Bop") { diff --git a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs index c3f51d24..c6c1cb90 100644 --- a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs +++ b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrOctopusMachineLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("OctopusMachine", "Octopus Machine \n[INITIALIZATION ONLY]", "FFf362B", false, false, new List() + return new Minigame("OctopusMachine", ";", "FFf362B", false, false, new List() { new GameAction("Bop", "Bop") { diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs index 28aa65a8..962d26c6 100644 --- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs +++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class CtrPillowLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List() + return new Minigame("pajamaParty", "Somnophiliac Girl", "fc9ac3", false, false, new List() { // both same timing new GameAction("jump (side to middle)", "Side to Middle Jumps") diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs index 16b1477a..ce7f1027 100644 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs +++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrPingpongLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmRally", "Rhythm Rally", "ffffff", true, false, new List() + return new Minigame("rhythmRally", "Pong Game", "ffffff", true, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs index 7c8d9218..c22c99e4 100644 --- a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs +++ b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmSomen", "Rhythm Sōmen", "7ab96e", false, false, new List() + return new Minigame("rhythmSomen", "Noodles", "7ab96e", false, false, new List() { new GameAction("crane (far)", "Far Crane") { diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index f5de5e2b..315e0b8d 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbHairLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmTweezers", "Rhythm Tweezers", "a14fa1", false, false, new List() + return new Minigame("rhythmTweezers", "Pull Hairs", "a14fa1", false, false, new List() { new GameAction("start interval", "Start Interval") { diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs index 1466878c..f762feab 100644 --- a/Assets/Scripts/Games/Ringside/Ringside.cs +++ b/Assets/Scripts/Games/Ringside/Ringside.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("ringside", "Ringside", "6bdfe7", false, false, new List() + return new Minigame("ringside", "Wrestle Match", "6bdfe7", false, false, new List() { new GameAction("question", "Question") { diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs index 408cd98e..cea28339 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrSamuraiLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "b6b5b6", false, false, new List() + return new Minigame("samuraiSliceNtr", "Fruit Ninja", "b6b5b6", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs index 5b37ae6a..3692fc62 100644 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs +++ b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbGhostLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("sneakySpirits", "Sneaky Spirits", "5a5a9c", false, false, new List() + return new Minigame("sneakySpirits", "Troublesome Guys", "5a5a9c", false, false, new List() { new GameAction("spawnGhost", "Ghost") { diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs index 9c08b271..fa1ee442 100644 --- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs +++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbSpaceDanceLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceDance", "Space Dance", "0014d6", false, false, new List() + return new Minigame("spaceDance", "Turn", "0014d6", false, false, new List() { new GameAction("turn right", "Turn Right") { diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index e76c838c..4f970f99 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrSoccerLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceSoccer", "Space Soccer", "ff7d27", false, false, new List() + return new Minigame("spaceSoccer", "FIFA Freak", "ff7d27", false, false, new List() { new GameAction("ball dispense", "Ball Dispense") { diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs index 1cfdb330..4300a35a 100644 --- a/Assets/Scripts/Games/Spaceball/Spaceball.cs +++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbBatterLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceball", "Spaceball", "000073", false, false, new List() + return new Minigame("spaceball", "Space Baseball", "000073", false, false, new List() { new GameAction("shoot", "Pitch Ball") { diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs index 147dc085..52b77e50 100644 --- a/Assets/Scripts/Games/Tambourine/Tambourine.cs +++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tambourine", "Tambourine", "388cd0", false, false, new List() + return new Minigame("tambourine", "Monkey Bongo", "388cd0", false, false, new List() { new GameAction("beat intervals", "Start Interval") { diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs index 22911a90..5aced2d4 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbTapLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tapTrial", "Tap Trial", "94ffb5", false, false, new List() + return new Minigame("tapTrial", "Moneky Dance", "94ffb5", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs index 58b178f0..0ab61b36 100644 --- a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs +++ b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tapTroupe", "Tap Troupe", "999999", false, false, new List() + return new Minigame("tapTroupe", "Stilt Walkers", "999999", false, false, new List() { new GameAction("stepping", "Stepping") { diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs index 4d59e572..d60d3148 100644 --- a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs +++ b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("theDazzles", "The Dazzles", "9cfff7", false, false, new List() + return new Minigame("theDazzles", "Star Pop Stars", "9cfff7", false, false, new List() { new GameAction("crouch", "Crouch") { diff --git a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs index bfb11f35..81fd49df 100644 --- a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs +++ b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tram&Pauline", "Tram & Pauline \n[INITIALIZATION ONLY]", "adb5e7", false, false, new List() + return new Minigame("tram&Pauline", "Jump Friend", "adb5e7", false, false, new List() { new GameAction("curtains", "Curtains") { diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs index 65582301..c04b4369 100644 --- a/Assets/Scripts/Games/Tunnel/Tunnel.cs +++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tunnel", "Tunnel \n[WIP]", "c00000", false, false, new List() + return new Minigame("tunnel", "Uber", "c00000", false, false, new List() { new GameAction("cowbell", "Cowbell") { diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index 54d8d22a..46594629 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbWaltzLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("wizardsWaltz", "Wizard's Waltz \n(Mahou Tsukai)", "ffef9c", false, false, new List() + return new Minigame("wizardsWaltz", "Crying Child", "ffef9c", false, false, new List() { new GameAction("start interval", "Start Interval") { diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index fa8008f8..d731da6e 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("workingDough", "Working Dough", "000000", false, false, new List() + return new Minigame("workingDough", "Drop Balls", "000000", false, false, new List() { new GameAction("beat intervals", "Start Interval") { diff --git a/Assets/Scripts/GlobalGameManager.cs b/Assets/Scripts/GlobalGameManager.cs index 0d10e0ac..32023f33 100644 --- a/Assets/Scripts/GlobalGameManager.cs +++ b/Assets/Scripts/GlobalGameManager.cs @@ -98,7 +98,7 @@ namespace HeavenStudio Init(); DontDestroyOnLoad(this.gameObject); instance = this; - Starpelly.OS.ChangeWindowTitle("Heaven Studio DEMO"); + Starpelly.OS.ChangeWindowTitle("RYthm cinema Studio"); QualitySettings.maxQueuedFrames = 1; PlayerInput.InitInputControllers(); #if UNITY_EDITOR diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 85547c75..29752342 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -368,7 +368,7 @@ namespace HeavenStudio.Editor { var extensions = new[] { - new ExtensionFilter("Heaven Studio Remix File", "riq") + new ExtensionFilter("RYthm cinema Studio Remix File", "riq") }; StandaloneFileBrowser.SaveFilePanelAsync("Save Remix As", "", "remix_level", extensions, (string path) => @@ -430,8 +430,8 @@ namespace HeavenStudio.Editor var extensions = new[] { new ExtensionFilter("All Supported Files ", new string[] { "riq", "tengoku", "rhmania" }), - new ExtensionFilter("Heaven Studio Remix File ", new string[] { "riq" }), - new ExtensionFilter("Legacy Heaven Studio Remix ", new string[] { "tengoku", "rhmania" }) + new ExtensionFilter("RYthm cinema Studio Remix File ", new string[] { "riq" }), + new ExtensionFilter("Legacy RYthm cinema Studio Remix ", new string[] { "tengoku", "rhmania" }) }; StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", "", extensions, false, (string[] paths) => diff --git a/Assets/StreamingAssets/StreamingAssets b/Assets/StreamingAssets/StreamingAssets index 39daefbf..6e4678e9 100644 Binary files a/Assets/StreamingAssets/StreamingAssets and b/Assets/StreamingAssets/StreamingAssets differ diff --git a/Assets/StreamingAssets/StreamingAssets.manifest b/Assets/StreamingAssets/StreamingAssets.manifest index 2281801b..80d2b681 100644 --- a/Assets/StreamingAssets/StreamingAssets.manifest +++ b/Assets/StreamingAssets/StreamingAssets.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 3784306723 +CRC: 282453743 AssetBundleManifest: AssetBundleInfos: Info_0: @@ -9,49 +9,49 @@ AssetBundleManifest: Name: ntridol/common Dependencies: {} Info_2: - Name: ctrpillow/common + Name: agbmarcher/common Dependencies: {} Info_3: - Name: rvlbooks/locale.en + Name: ctrcatchy/common Dependencies: {} Info_4: - Name: ntridol/locale.jp - Dependencies: {} - Info_5: - Name: agbmarcher/locale.jp - Dependencies: {} - Info_6: Name: ntrdj/common Dependencies: {} + Info_5: + Name: ctrpillow/locale.en + Dependencies: {} + Info_6: + Name: ctrpillow/common + Dependencies: {} Info_7: - Name: ntrsamurai/common + Name: rvlbooks/locale.en Dependencies: {} Info_8: - Name: ntrcoin/common + Name: ntridol/locale.jp Dependencies: {} Info_9: Name: rvlbooks/common Dependencies: {} Info_10: - Name: agbmarcher/common + Name: ntrsamurai/common Dependencies: {} Info_11: - Name: ctrcatchy/common - Dependencies: {} - Info_12: Name: agbmarcher/locale.en Dependencies: {} + Info_12: + Name: karate/locale.en + Dependencies: {} Info_13: - Name: ctrpillow/locale.ko + Name: agbmarcher/locale.jp Dependencies: {} Info_14: - Name: karate/locale.en + Name: ctrpillow/locale.ko Dependencies: {} Info_15: Name: ctrpillow/locale.jp Dependencies: {} Info_16: - Name: ctrpillow/locale.en + Name: ntrcoin/common Dependencies: {} Info_17: Name: ntrsamurai/locale.en diff --git a/Assets/StreamingAssets/agbmarcher/common b/Assets/StreamingAssets/agbmarcher/common index 5aba71fe..f8a33aaf 100644 Binary files a/Assets/StreamingAssets/agbmarcher/common and b/Assets/StreamingAssets/agbmarcher/common differ diff --git a/Assets/StreamingAssets/agbmarcher/common.manifest b/Assets/StreamingAssets/agbmarcher/common.manifest index 372c0f00..a02a71a5 100644 --- a/Assets/StreamingAssets/agbmarcher/common.manifest +++ b/Assets/StreamingAssets/agbmarcher/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 3928469644 +CRC: 3136975135 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 144370751551b2ea261e8003716088ad + Hash: 83ae864b649b0b008fa1a1b84416f0e5 TypeTreeHash: serializedVersion: 2 Hash: 66d7bc0128dfa9bd2a6d8ac797c3d10f diff --git a/Assets/StreamingAssets/ctrcatchy/common b/Assets/StreamingAssets/ctrcatchy/common index d2079661..4f0330e9 100644 Binary files a/Assets/StreamingAssets/ctrcatchy/common and b/Assets/StreamingAssets/ctrcatchy/common differ diff --git a/Assets/StreamingAssets/ctrcatchy/common.manifest b/Assets/StreamingAssets/ctrcatchy/common.manifest index fbd6cbfc..333d18aa 100644 --- a/Assets/StreamingAssets/ctrcatchy/common.manifest +++ b/Assets/StreamingAssets/ctrcatchy/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 4123006829 +CRC: 2444823439 Hashes: AssetFileHash: serializedVersion: 2 - 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Hash: 608ca32b839e25ffde3fcd5107f33c74 + Hash: c37576739398d3a341f388035f6ec73e TypeTreeHash: serializedVersion: 2 Hash: b34bf4f4a153c821f231d97d8dbb17bf diff --git a/Assets/StreamingAssets/rvlbooks/common b/Assets/StreamingAssets/rvlbooks/common index 4c86e9a9..68660935 100644 Binary files a/Assets/StreamingAssets/rvlbooks/common and b/Assets/StreamingAssets/rvlbooks/common differ diff --git a/Assets/StreamingAssets/rvlbooks/common.manifest b/Assets/StreamingAssets/rvlbooks/common.manifest index 1145a775..a5d73796 100644 --- a/Assets/StreamingAssets/rvlbooks/common.manifest +++ b/Assets/StreamingAssets/rvlbooks/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 3128652999 +CRC: 3345960812 Hashes: AssetFileHash: serializedVersion: 2 - Hash: eb7d34099d9f177a64a27a3d61f49c58 + Hash: fd0efa96d0d30b936448d207af698323 TypeTreeHash: serializedVersion: 2 Hash: 85ee816236efbc3eb8eee4328b833881 diff --git a/README.md b/README.md index d36e6f70..9426139c 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ -## This project is still in development. There are NO public compiled releases (yet). -# Heaven Studio +## This work is still in progress. No public collections (yet). +# RYthm cinema Studio -(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options. +(VIP) Rhythm Paradise Custom Remix Maker offers many editing options.

@@ -11,36 +11,36 @@ [![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) -[Progress Spreadsheet](https://docs.google.com/spreadsheets/d/1NXxIeL4nsdjChrxAZTPpk20QOKEdQWGbXIhT4TclB6k/edit?usp=sharing) +[Increase your productivity.](https://docs.google.com/spreadsheets/d/1NXxIeL4nsdjChrxAZTPpk20QOKEdQWGbXIhT4TclB6k/edit?usp=sharing) -[YouTube Channel](https://www.youtube.com/channel/UCAb3R-5qyXWOEj8B4vibhxQ) +[It can be seen on YouTube](https://www.youtube.com/channel/UCAb3R-5qyXWOEj8B4vibhxQ) -[Bug Report Form](https://docs.google.com/forms/d/e/1FAIpQLSfu0p2ZjrfwwEvpLgJ4Hw-AAN3jh4QNSEk0U7mjDvwiIkoRAw/viewform?usp=pp_url) +[criminal behavior](https://docs.google.com/forms/d/e/1FAIpQLSfu0p2ZjrfwwEvpLgJ4Hw-AAN3jh4QNSEk0U7mjDvwiIkoRAw/viewform?usp=pp_url) -[Documentation](https://rheavenstudio.github.io/) +[registry](https://rheavenstudio.github.io/) ![prCapture](https://user-images.githubusercontent.com/43734252/212429715-1971929f-fee1-442f-8ba2-694e1732590a.png) -## Prebuilt Binaries -This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided. +## I sent it again +Currently, there is not much construction work in the project. GitHub controls everything, but it doesn't allow it. -- [Windows](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/windows/master/StandaloneWindows64-build.zip) -- [Linux](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/linux/master/StandaloneLinux64-build.zip) -- [MacOS](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/macos/master/StandaloneOSX-build.zip) -#### Important Notes: -- On MacOS and Linux builds you may [experience bugs with audio-related tasks](https://github.com/megaminerjenny/HeavenStudio/issues/72), but in most cases Heaven Studio works perfectly. -- On MacOS you'll need to have Discord open in the background for now, there's a bug that causes the DiscordSDK library to crash when the rich presence is updated while Discord is not open in the background. -- MacOS and Linux prebuilt binaries **ARE BUGGY** (AssetBundles do not get built causing some minigames as KarateMan to not render correctly), please build the project yourself instead using the instructions below. +- [Window:](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/windows/master/StandaloneWindows64-build.zip) +- [Linux:](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/linux/master/StandaloneLinux64-build.zip) +- [Apple software](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/macos/master/StandaloneOSX-build.zip) +#### The real problem is: +- It's hard on [MacOS and Linux](https://github.com/megaminerjenny/HeavenStudio/issues/72), but RYthm cinema Studio is great. +- On macOS, Discord can open in the background, but the DiscordSDK does not open in the background and Discord crashes. +- Use the instructions below for MacOS and Linux binaries (**except Satimo** and other small games). ## Self-Building -Heaven Studio is made in [Unity 2020.3.21](https://unity.com/releases/editor/whats-new/2021.3.21), -and programmed with [Visual Studio Code](https://code.visualstudio.com/). +RYthm cinema Studio is based on [Unity 2020.3.21](https://unity.com/releases/editor/whats-new/2021.3.21), +and [Visual Code](https://code.visualstudio.com/). -Build Instructions: [BUILD.md](https://github.com/megaminerjenny/HeavenStudio/blob/master/BUILD.md) (or the more maintained [documentation page](https://rheavenstudio.github.io/docs-contributing/setup/introduction)) +How: [BUILD.md](https://github.com/megaminerjenny/HeavenStudio/blob/master/BUILD.md) (or saved [pages](https://rheavenstudio.github.io/docs-contributing/setup/introduction)) -## Other information -Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge. +## : information +Rhythm Heaven is the home of Nintendo experts. These services are not supported by Nintendo. The content used in this application (words, sounds, images, etc.) does not belong to Nintendo. Products and other content belong to their respective owners. This is a public domain service available to others under the GPL 3.0 license diff --git a/UpgradeLog.htm b/UpgradeLog.htm new file mode 100644 index 00000000..2242f08f Binary files /dev/null and b/UpgradeLog.htm differ