DSGuy Color Fixes (#343)

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This commit is contained in:
Seanski2 2023-03-12 18:20:28 -04:00 committed by GitHub
parent 5ccd1185c5
commit 8ef6e480c1
42 changed files with 42 additions and 42 deletions

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@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller e)
{
return new Minigame("airRally", "Air Rally", "008c97", false, false, new List<GameAction>()
return new Minigame("airRally", "Air Rally", "b5ffff", false, false, new List<GameAction>()
{
new GameAction("set distance", "Set Distance")
{

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class CtrBearLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("blueBear", "Blue Bear", "B4E6F6", false, false, new List<GameAction>()
return new Minigame("blueBear", "Blue Bear", "b4e6f6", false, false, new List<GameAction>()
{
new GameAction("donut", "Donut")
{

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@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrFlickLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List<GameAction>()
return new Minigame("builtToScaleDS", "Built To Scale (DS)", "1ad21a", true, false, new List<GameAction>()
{
new GameAction("spawn blocks", "Widget")
{

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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
// minigame menu items
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("catchyTune", "Catchy Tune", "B4E6F6", false, false, new List<GameAction>()
return new Minigame("catchyTune", "Catchy Tune", "00b3ff", false, false, new List<GameAction>()
{
new GameAction("orange", "Orange")
{

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@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("cheerReaders", "Cheer Readers", "0058CE", false, false, new List<GameAction>()
return new Minigame("cheerReaders", "Cheer Readers", "ffffde", false, false, new List<GameAction>()
{
new GameAction("oneTwoThree", "One Two Three!")
{

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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbClapLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>()
return new Minigame("clappyTrio", "The Clappy Trio", "deffff", false, false, new List<GameAction>()
{
new GameAction("clap", "Clap")
{

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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("coinToss", "Coin Toss", "B4E6F6", false, false, new List<GameAction>()
return new Minigame("coinToss", "Coin Toss", "f9ec3b", false, false, new List<GameAction>()
{
new GameAction("toss", "Toss Coin")
{

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrCropLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("cropStomp", "Crop Stomp", "BFDEA6", false, false, new List<GameAction>()
return new Minigame("cropStomp", "Crop Stomp", "c0f0b8", false, false, new List<GameAction>()
{
new GameAction("start marching", "Start Marching")
{

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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrDjLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("djSchool", "DJ School", "008c97", false, false, new List<GameAction>()
return new Minigame("djSchool", "DJ School", "3fd0ff", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrDogNinjaLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("dogNinja", "Dog Ninja", "524999", true, false, new List<GameAction>()
return new Minigame("dogNinja", "Dog Ninja", "554899", true, false, new List<GameAction>()
{
new GameAction("Bop", "Bop")
{

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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class RvlDoubleDateLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("doubleDate", "Double Date \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
return new Minigame("doubleDate", "Double Date \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "ef854a", false, false, new List<GameAction>()
{
new GameAction("soccerBall", "Soccer Ball")
{

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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
public static class CtrDrummingLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("drummingPractice", "Drumming Practice", "2BCF33", false, false, new List<GameAction>()
return new Minigame("drummingPractice", "Drumming Practice", "36d23e", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrIdolLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List<GameAction>()
return new Minigame("fanClub", "Fan Club", "ff78ff", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbFireworkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("fireworks", "Fireworks \n<color=#adadad>(Hanabi)</color>", "0058CE", false, false, new List<GameAction>()
return new Minigame("fireworks", "Fireworks \n<color=#adadad>(Hanabi)</color>", "000820", false, false, new List<GameAction>()
{
new GameAction("firework", "Firework")
{

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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("firstContact", "First Contact", "008c97", false, false, new List<GameAction>()
return new Minigame("firstContact", "First Contact", "1f3833", false, false, new List<GameAction>()
{
new GameAction("beat intervals", "Start Interval")
{

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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("flipperFlop", "Flipper-Flop", "ffd0ff", false, false, new List<GameAction>()
return new Minigame("flipperFlop", "Flipper-Flop", "ffc3fc", false, false, new List<GameAction>()
{
new GameAction("attentionCompany", "Attention Company!")
{

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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
public static class RvlForkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List<GameAction>()
return new Minigame("forkLifter", "Fork Lifter", "f1f1f1", false, false, new List<GameAction>()
{
new GameAction("flick", "Flick Food")
{

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class RvlNewKarateLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List<GameAction>()
return new Minigame("karateman", "Karate Man", "fbca3e", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("kitties", "Kitties!", "0058CE", false, false, new List<GameAction>()
return new Minigame("kitties", "Kitties!", "ffffff", false, false, new List<GameAction>()
{
new GameAction("clap", "Cat Clap")
{

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@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("lockstep", "Lockstep \n<color=#eb5454>[WIP]</color>", "0058CE", false, false, new List<GameAction>()
return new Minigame("lockstep", "Lockstep \n<color=#eb5454>[WIP]</color>", "f0338d", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

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@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbMarcherLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("marchingOrders", "Marching Orders \n<color=#eb5454>[WIP]</color>", "00A43B", false, false, new List<GameAction>()
return new Minigame("marchingOrders", "Marching Orders", "ffb108", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class pcoMeatLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("meatGrinder", "Meat Grinder", "f1492e", false, false, new List<GameAction>()
return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List<GameAction>()
{
new GameAction("MeatToss", "Meat Toss")
{

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@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbUpbeatLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("mrUpbeat", "Mr. Upbeat", "FFFFFF", false, false, new List<GameAction>()
return new Minigame("mrUpbeat", "Mr. Upbeat", "ffffff", false, false, new List<GameAction>()
{
new GameAction("stepping", "Start Stepping")
{

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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
public static class CtrPillowLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("pajamaParty", "Pajama Party", "965076", false, false, new List<GameAction>()
return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List<GameAction>()
{
// both same timing
new GameAction("jump (side to middle)", "Side to Middle Jumps")

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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrPingpongLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("rhythmRally", "Rhythm Rally", "FFFFFF", true, false, new List<GameAction>()
return new Minigame("rhythmRally", "Rhythm Rally", "ffffff", true, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("rhythmSomen", "Rhythm Sōmen", "99CC34", false, false, new List<GameAction>()
return new Minigame("rhythmSomen", "Rhythm Sōmen", "7ab96e", false, false, new List<GameAction>()
{
new GameAction("crane (far)", "Far Crane")
{

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@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbHairLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("rhythmTweezers", "Rhythm Tweezers", "98b389", false, false, new List<GameAction>()
return new Minigame("rhythmTweezers", "Rhythm Tweezers", "a14fa1", false, false, new List<GameAction>()
{
new GameAction("start interval", "Start Interval")
{

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("ringside", "Ringside", "WUTRU3", false, false, new List<GameAction>()
return new Minigame("ringside", "Ringside", "6bdfe7", false, false, new List<GameAction>()
{
new GameAction("question", "Question")
{

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@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrSamuraiLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "00165D", false, false, new List<GameAction>()
return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "b6b5b6", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbGhostLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("sneakySpirits", "Sneaky Spirits", "0058CE", false, false, new List<GameAction>()
return new Minigame("sneakySpirits", "Sneaky Spirits", "5a5a9c", false, false, new List<GameAction>()
{
new GameAction("spawnGhost", "Ghost")
{

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbSpaceDanceLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("spaceDance", "Space Dance", "FFFF34", false, false, new List<GameAction>()
return new Minigame("spaceDance", "Space Dance", "0014d6", false, false, new List<GameAction>()
{
new GameAction("turn right", "Turn Right")
{

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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrSoccerLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
return new Minigame("spaceSoccer", "Space Soccer", "ff7d27", false, false, new List<GameAction>()
{
new GameAction("ball dispense", "Ball Dispense")
{

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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbBatterLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("spaceball", "Spaceball", "00A518", false, false, new List<GameAction>()
return new Minigame("spaceball", "Spaceball", "000073", false, false, new List<GameAction>()
{
new GameAction("shoot", "Pitch Ball")
{

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tambourine", "Tambourine", "812021", false, false, new List<GameAction>()
return new Minigame("tambourine", "Tambourine", "388cd0", false, false, new List<GameAction>()
{
new GameAction("beat intervals", "Start Interval")
{

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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbTapLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("tapTrial", "Tap Trial", "93ffb3", false, false, new List<GameAction>()
return new Minigame("tapTrial", "Tap Trial", "94ffb5", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tapTroupe", "Tap Troupe", "TAPTAP", false, false, new List<GameAction>()
return new Minigame("tapTroupe", "Tap Troupe", "999999", false, false, new List<GameAction>()
{
new GameAction("stepping", "Stepping")
{

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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("theDazzles", "The Dazzles", "E7A59C", false, false, new List<GameAction>()
return new Minigame("theDazzles", "The Dazzles", "9cfff7", false, false, new List<GameAction>()
{
new GameAction("crouch", "Crouch")
{

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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "E7A59C", false, false, new List<GameAction>()
return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "adb5e7", false, false, new List<GameAction>()
{
new GameAction("curtains", "Curtains")
{

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@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
public static class MobTrickLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("trickClass", "Trick on the Class", "C0171D", false, false, new List<GameAction>()
return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List<GameAction>()
{
new GameAction("toss", "Paper Ball")
{

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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tunnel", "Tunnel \n<color=#eb5454>[WIP]</color>", "B4E6F6", false, false, new List<GameAction>()
return new Minigame("tunnel", "Tunnel \n<color=#eb5454>[WIP]</color>", "c00000", false, false, new List<GameAction>()
{
new GameAction("cowbell", "Cowbell")
{

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@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbWaltzLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("wizardsWaltz", "Wizard's Waltz \n<color=#adadad>(Mahou Tsukai)</color>", "FFEF9C", false, false, new List<GameAction>()
return new Minigame("wizardsWaltz", "Wizard's Waltz \n<color=#adadad>(Mahou Tsukai)</color>", "ffef9c", false, false, new List<GameAction>()
{
new GameAction("start interval", "Start Interval")
{

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("workingDough", "Working Dough", "090909", false, false, new List<GameAction>()
return new Minigame("workingDough", "Working Dough", "000000", false, false, new List<GameAction>()
{
new GameAction("beat intervals", "Start Interval")
{