From 8ef6e480c1d7939fbbfc5f2495fc3a5fcd8d5b69 Mon Sep 17 00:00:00 2001 From: Seanski2 <65259418+Seanski2@users.noreply.github.com> Date: Sun, 12 Mar 2023 18:20:28 -0400 Subject: [PATCH] DSGuy Color Fixes (#343) you can read --- Assets/Scripts/Games/AirRally/AirRally.cs | 2 +- Assets/Scripts/Games/BlueBear/BlueBear.cs | 2 +- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs | 2 +- Assets/Scripts/Games/CatchyTune/CatchyTune.cs | 2 +- Assets/Scripts/Games/CheerReaders/CheerReaders.cs | 2 +- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs | 2 +- Assets/Scripts/Games/CoinToss/CoinToss.cs | 2 +- Assets/Scripts/Games/CropStomp/CropStomp.cs | 2 +- Assets/Scripts/Games/DJSchool/DJSchool.cs | 2 +- Assets/Scripts/Games/DogNinja/DogNinja.cs | 2 +- Assets/Scripts/Games/DoubleDate/DoubleDate.cs | 2 +- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs | 2 +- Assets/Scripts/Games/FanClub/FanClub.cs | 2 +- Assets/Scripts/Games/Fireworks/Fireworks.cs | 2 +- Assets/Scripts/Games/FirstContact/FirstContact.cs | 2 +- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs | 2 +- Assets/Scripts/Games/ForkLifter/ForkLifter.cs | 2 +- Assets/Scripts/Games/KarateMan/KarateMan.cs | 2 +- Assets/Scripts/Games/Kitties/Kitties.cs | 2 +- Assets/Scripts/Games/Lockstep/Lockstep.cs | 2 +- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs | 2 +- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs | 2 +- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs | 2 +- Assets/Scripts/Games/PajamaParty/PajamaParty.cs | 2 +- Assets/Scripts/Games/RhythmRally/RhythmRally.cs | 2 +- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs | 2 +- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs | 2 +- Assets/Scripts/Games/Ringside/Ringside.cs | 2 +- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs | 2 +- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs | 2 +- Assets/Scripts/Games/SpaceDance/SpaceDance.cs | 2 +- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs | 2 +- Assets/Scripts/Games/Spaceball/Spaceball.cs | 2 +- Assets/Scripts/Games/Tambourine/Tambourine.cs | 2 +- Assets/Scripts/Games/TapTrial/TapTrial.cs | 2 +- Assets/Scripts/Games/TapTroupe/TapTroupe.cs | 2 +- Assets/Scripts/Games/TheDazzles/TheDazzles.cs | 2 +- Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs | 2 +- Assets/Scripts/Games/TrickClass/TrickClass.cs | 2 +- Assets/Scripts/Games/Tunnel/Tunnel.cs | 2 +- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs | 2 +- Assets/Scripts/Games/WorkingDough/WorkingDough.cs | 2 +- 42 files changed, 42 insertions(+), 42 deletions(-) diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs index a89d9bb6..1cb464e4 100644 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller e) { - return new Minigame("airRally", "Air Rally", "008c97", false, false, new List() + return new Minigame("airRally", "Air Rally", "b5ffff", false, false, new List() { new GameAction("set distance", "Set Distance") { diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index 67d8597c..67642677 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class CtrBearLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("blueBear", "Blue Bear", "B4E6F6", false, false, new List() + return new Minigame("blueBear", "Blue Bear", "b4e6f6", false, false, new List() { new GameAction("donut", "Donut") { diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs index e7a3c230..4c284462 100644 --- a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs +++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrFlickLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List() + return new Minigame("builtToScaleDS", "Built To Scale (DS)", "1ad21a", true, false, new List() { new GameAction("spawn blocks", "Widget") { diff --git a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs b/Assets/Scripts/Games/CatchyTune/CatchyTune.cs index 493c40c2..d85650b0 100644 --- a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs +++ b/Assets/Scripts/Games/CatchyTune/CatchyTune.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders // minigame menu items public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("catchyTune", "Catchy Tune", "B4E6F6", false, false, new List() + return new Minigame("catchyTune", "Catchy Tune", "00b3ff", false, false, new List() { new GameAction("orange", "Orange") { diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs index 5f77aec7..6fb8e446 100644 --- a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs +++ b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs @@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("cheerReaders", "Cheer Readers", "0058CE", false, false, new List() + return new Minigame("cheerReaders", "Cheer Readers", "ffffde", false, false, new List() { new GameAction("oneTwoThree", "One Two Three!") { diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs index 32f7cc5a..681959a2 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbClapLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List() + return new Minigame("clappyTrio", "The Clappy Trio", "deffff", false, false, new List() { new GameAction("clap", "Clap") { diff --git a/Assets/Scripts/Games/CoinToss/CoinToss.cs b/Assets/Scripts/Games/CoinToss/CoinToss.cs index 2d718b16..4b19ac9c 100644 --- a/Assets/Scripts/Games/CoinToss/CoinToss.cs +++ b/Assets/Scripts/Games/CoinToss/CoinToss.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("coinToss", "Coin Toss", "B4E6F6", false, false, new List() + return new Minigame("coinToss", "Coin Toss", "f9ec3b", false, false, new List() { new GameAction("toss", "Toss Coin") { diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs index 38435afb..4f7cd79c 100644 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrCropLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("cropStomp", "Crop Stomp", "BFDEA6", false, false, new List() + return new Minigame("cropStomp", "Crop Stomp", "c0f0b8", false, false, new List() { new GameAction("start marching", "Start Marching") { diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs index 16d2dbfe..fd7d73c4 100644 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrDjLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("djSchool", "DJ School", "008c97", false, false, new List() + return new Minigame("djSchool", "DJ School", "3fd0ff", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/DogNinja/DogNinja.cs b/Assets/Scripts/Games/DogNinja/DogNinja.cs index 56c821c1..c6c057f6 100644 --- a/Assets/Scripts/Games/DogNinja/DogNinja.cs +++ b/Assets/Scripts/Games/DogNinja/DogNinja.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrDogNinjaLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("dogNinja", "Dog Ninja", "524999", true, false, new List() + return new Minigame("dogNinja", "Dog Ninja", "554899", true, false, new List() { new GameAction("Bop", "Bop") { diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs index 342d0f1f..6cf22d6b 100644 --- a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs +++ b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class RvlDoubleDateLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("doubleDate", "Double Date \n[INITIALIZATION ONLY]", "0058CE", false, false, new List() + return new Minigame("doubleDate", "Double Date \n[INITIALIZATION ONLY]", "ef854a", false, false, new List() { new GameAction("soccerBall", "Soccer Ball") { diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs index 11674fdf..2f4bf8e1 100644 --- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs +++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class CtrDrummingLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("drummingPractice", "Drumming Practice", "2BCF33", false, false, new List() + return new Minigame("drummingPractice", "Drumming Practice", "36d23e", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index bad70153..fe740d2f 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrIdolLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List() + return new Minigame("fanClub", "Fan Club", "ff78ff", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs index 7339312c..caf656ca 100644 --- a/Assets/Scripts/Games/Fireworks/Fireworks.cs +++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbFireworkLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("fireworks", "Fireworks \n(Hanabi)", "0058CE", false, false, new List() + return new Minigame("fireworks", "Fireworks \n(Hanabi)", "000820", false, false, new List() { new GameAction("firework", "Firework") { diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs index e3cc84a6..f80af281 100644 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("firstContact", "First Contact", "008c97", false, false, new List() + return new Minigame("firstContact", "First Contact", "1f3833", false, false, new List() { new GameAction("beat intervals", "Start Interval") { diff --git a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs b/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs index 2f766991..09c6623e 100644 --- a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs +++ b/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("flipperFlop", "Flipper-Flop", "ffd0ff", false, false, new List() + return new Minigame("flipperFlop", "Flipper-Flop", "ffc3fc", false, false, new List() { new GameAction("attentionCompany", "Attention Company!") { diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index c1426e04..e426bfed 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class RvlForkLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List() + return new Minigame("forkLifter", "Fork Lifter", "f1f1f1", false, false, new List() { new GameAction("flick", "Flick Food") { diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index bc9a1446..150b94c8 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class RvlNewKarateLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List() + return new Minigame("karateman", "Karate Man", "fbca3e", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs b/Assets/Scripts/Games/Kitties/Kitties.cs index 3217ff16..9d7cc46f 100644 --- a/Assets/Scripts/Games/Kitties/Kitties.cs +++ b/Assets/Scripts/Games/Kitties/Kitties.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("kitties", "Kitties!", "0058CE", false, false, new List() + return new Minigame("kitties", "Kitties!", "ffffff", false, false, new List() { new GameAction("clap", "Cat Clap") { diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs b/Assets/Scripts/Games/Lockstep/Lockstep.cs index 9be8b653..70aa6c6c 100644 --- a/Assets/Scripts/Games/Lockstep/Lockstep.cs +++ b/Assets/Scripts/Games/Lockstep/Lockstep.cs @@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("lockstep", "Lockstep \n[WIP]", "0058CE", false, false, new List() + return new Minigame("lockstep", "Lockstep \n[WIP]", "f0338d", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs index 212521d1..7f67d4e9 100644 --- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs +++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs @@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbMarcherLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("marchingOrders", "Marching Orders \n[WIP]", "00A43B", false, false, new List() + return new Minigame("marchingOrders", "Marching Orders", "ffb108", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs index 6255d56c..c2bef46c 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class pcoMeatLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("meatGrinder", "Meat Grinder", "f1492e", false, false, new List() + return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List() { new GameAction("MeatToss", "Meat Toss") { diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs index 060747de..0e293920 100644 --- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbUpbeatLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("mrUpbeat", "Mr. Upbeat", "FFFFFF", false, false, new List() + return new Minigame("mrUpbeat", "Mr. Upbeat", "ffffff", false, false, new List() { new GameAction("stepping", "Start Stepping") { diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs index ed4b383a..28aa65a8 100644 --- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs +++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class CtrPillowLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("pajamaParty", "Pajama Party", "965076", false, false, new List() + return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List() { // both same timing new GameAction("jump (side to middle)", "Side to Middle Jumps") diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs index 256b27b4..16b1477a 100644 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs +++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrPingpongLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmRally", "Rhythm Rally", "FFFFFF", true, false, new List() + return new Minigame("rhythmRally", "Rhythm Rally", "ffffff", true, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs index 137c2a2a..506993f4 100644 --- a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs +++ b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmSomen", "Rhythm Sōmen", "99CC34", false, false, new List() + return new Minigame("rhythmSomen", "Rhythm Sōmen", "7ab96e", false, false, new List() { new GameAction("crane (far)", "Far Crane") { diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index c44febd9..f5de5e2b 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbHairLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmTweezers", "Rhythm Tweezers", "98b389", false, false, new List() + return new Minigame("rhythmTweezers", "Rhythm Tweezers", "a14fa1", false, false, new List() { new GameAction("start interval", "Start Interval") { diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs index 331119d2..1466878c 100644 --- a/Assets/Scripts/Games/Ringside/Ringside.cs +++ b/Assets/Scripts/Games/Ringside/Ringside.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("ringside", "Ringside", "WUTRU3", false, false, new List() + return new Minigame("ringside", "Ringside", "6bdfe7", false, false, new List() { new GameAction("question", "Question") { diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs index 713d20f2..408cd98e 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrSamuraiLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "00165D", false, false, new List() + return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "b6b5b6", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs index 1b34f92d..5b37ae6a 100644 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs +++ b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbGhostLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("sneakySpirits", "Sneaky Spirits", "0058CE", false, false, new List() + return new Minigame("sneakySpirits", "Sneaky Spirits", "5a5a9c", false, false, new List() { new GameAction("spawnGhost", "Ghost") { diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs index fffc73dc..9c08b271 100644 --- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs +++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbSpaceDanceLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceDance", "Space Dance", "FFFF34", false, false, new List() + return new Minigame("spaceDance", "Space Dance", "0014d6", false, false, new List() { new GameAction("turn right", "Turn Right") { diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index 5fa2de62..e76c838c 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrSoccerLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List() + return new Minigame("spaceSoccer", "Space Soccer", "ff7d27", false, false, new List() { new GameAction("ball dispense", "Ball Dispense") { diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs index a5485af2..1cfdb330 100644 --- a/Assets/Scripts/Games/Spaceball/Spaceball.cs +++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbBatterLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceball", "Spaceball", "00A518", false, false, new List() + return new Minigame("spaceball", "Spaceball", "000073", false, false, new List() { new GameAction("shoot", "Pitch Ball") { diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs index cf01ed9b..147dc085 100644 --- a/Assets/Scripts/Games/Tambourine/Tambourine.cs +++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tambourine", "Tambourine", "812021", false, false, new List() + return new Minigame("tambourine", "Tambourine", "388cd0", false, false, new List() { new GameAction("beat intervals", "Start Interval") { diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs index 64160bff..cd2131f1 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbTapLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tapTrial", "Tap Trial", "93ffb3", false, false, new List() + return new Minigame("tapTrial", "Tap Trial", "94ffb5", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs index 79fbbb98..58b178f0 100644 --- a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs +++ b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tapTroupe", "Tap Troupe", "TAPTAP", false, false, new List() + return new Minigame("tapTroupe", "Tap Troupe", "999999", false, false, new List() { new GameAction("stepping", "Stepping") { diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs index 183b353e..4d59e572 100644 --- a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs +++ b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("theDazzles", "The Dazzles", "E7A59C", false, false, new List() + return new Minigame("theDazzles", "The Dazzles", "9cfff7", false, false, new List() { new GameAction("crouch", "Crouch") { diff --git a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs index 3ca69fab..bfb11f35 100644 --- a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs +++ b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tram&Pauline", "Tram & Pauline \n[INITIALIZATION ONLY]", "E7A59C", false, false, new List() + return new Minigame("tram&Pauline", "Tram & Pauline \n[INITIALIZATION ONLY]", "adb5e7", false, false, new List() { new GameAction("curtains", "Curtains") { diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs index d9d96ebe..733a848c 100644 --- a/Assets/Scripts/Games/TrickClass/TrickClass.cs +++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class MobTrickLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("trickClass", "Trick on the Class", "C0171D", false, false, new List() + return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List() { new GameAction("toss", "Paper Ball") { diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs index 73aceea3..65582301 100644 --- a/Assets/Scripts/Games/Tunnel/Tunnel.cs +++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tunnel", "Tunnel \n[WIP]", "B4E6F6", false, false, new List() + return new Minigame("tunnel", "Tunnel \n[WIP]", "c00000", false, false, new List() { new GameAction("cowbell", "Cowbell") { diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index a20d9c1a..54d8d22a 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbWaltzLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("wizardsWaltz", "Wizard's Waltz \n(Mahou Tsukai)", "FFEF9C", false, false, new List() + return new Minigame("wizardsWaltz", "Wizard's Waltz \n(Mahou Tsukai)", "ffef9c", false, false, new List() { new GameAction("start interval", "Start Interval") { diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index 02e767a7..fa8008f8 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("workingDough", "Working Dough", "090909", false, false, new List() + return new Minigame("workingDough", "Working Dough", "000000", false, false, new List() { new GameAction("beat intervals", "Start Interval") {