Clappy Trio and Fork Lifter finished + small additions/fixes (#400)

* The funny

* Yar har har har

* 1 two tree

* Hilarious!

* procedurally spawning in stuff

* bored meeting

* A lot!

* Assistant stop added

* Added Bops

* Added Sounds

* Added miss stuff!! Only need the miss anim for the pigs!!!

* Tweaks

* Bugfixes!

* anim fix anim fix

* STRAIGHT!

* Sound offsets fixed

* added the new anims to implement

* new sheet

* loopSpin implemented

* woah

* mis stuff

* doen done done

* Various fixes

* Fixed clappy trio bop bug

* Epic tings

* Added color and screen shake

* Small things

* redid sheets a little

* Fixed burger preview

* Almost done with forklifter

* Bg color and fixed 4 peas for fork lifter

* icon

* bg stuff for tambourine and forklfiter

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
This commit is contained in:
Rapandrasmus 2023-04-23 22:17:21 +02:00 committed by GitHub
parent 3ccedd6010
commit 818d2c2779
94 changed files with 34676 additions and 51 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_BoardMeeting
{
public class BMExecutive : MonoBehaviour
{
public BoardMeeting game;
public bool player;
public Animator anim;
bool canBop = true;
int smileCounter = 0;
public bool spinning;
bool preparing;
Sound rollLoop = null;
private void Awake()
{
anim = GetComponent<Animator>();
game = BoardMeeting.instance;
}
public void Prepare()
{
if (spinning) return;
preparing = true;
anim.DoScaledAnimationAsync("Prepare", 0.5f);
canBop = false;
}
public void Spin(string soundToPlay = "A")
{
if (spinning) return;
spinning = true;
preparing = false;
if (this == game.firstSpinner) anim.DoUnscaledAnimation("Spin");
else anim.DoUnscaledAnimation("Spin", game.firstSpinner.anim.GetCurrentAnimatorStateInfo(0).normalizedTime);
canBop = false;
Jukebox.PlayOneShotGame("boardMeeting/rollPrepare" + soundToPlay);
float offset = 0;
switch (soundToPlay)
{
case "A":
case "B":
offset = 0.01041666666f;
break;
case "C":
case "Player":
offset = 0.02083333333f;
break;
default:
offset = 0;
break;
}
rollLoop = Jukebox.PlayOneShotGame("boardMeeting/roll" + soundToPlay, Conductor.instance.songPositionInBeats + 0.5f - Conductor.instance.GetRestFromRealTime(offset), 1, 1, true);
}
public void Stop(bool hit = true)
{
if (!spinning) return;
spinning = false;
anim.DoScaledAnimationAsync(hit ? "Stop" : "Miss", hit ? 0.5f : 0.25f);
if (rollLoop != null)
{
rollLoop.KillLoop(0);
rollLoop = null;
}
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.5f, delegate { canBop = true; })
});
}
public void Bop()
{
if (!canBop || spinning || !anim.IsAnimationNotPlaying() || preparing) return;
if (smileCounter > 0)
{
anim.DoScaledAnimationAsync("SmileBop", 0.5f);
smileCounter--;
}
else
{
anim.DoScaledAnimationAsync("Bop", 0.5f);
}
}
public void Smile()
{
if (spinning) return;
if (!preparing) anim.Play("SmileIdle");
smileCounter = 2;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using HeavenStudio.Util;
using DG.Tweening;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class RvlBoardMeetingLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("boardMeeting", "Board Meeting", "d37912", false, false, new List<GameAction>()
{
new GameAction("prepare", "Prepare")
{
function = delegate { BoardMeeting.instance.Prepare(); }
},
new GameAction("spinEqui", "Spin")
{
function = delegate {var e = eventCaller.currentEntity; BoardMeeting.instance.SpinEqui(e.beat, e.length); },
resizable = true,
priority = 2
},
new GameAction("spin", "Spin (Range)")
{
function = delegate {var e = eventCaller.currentEntity; BoardMeeting.instance.Spin(e["start"], e["end"]); },
parameters = new List<Param>()
{
new Param("start", new EntityTypes.Integer(1, 6, 1), "Starting Pig", "Which pig from the far left (1) or far right (4) should be the first to spin?"),
new Param("end", new EntityTypes.Integer(1, 6, 4), "Ending Pig", "Which pig from the far left (1) or far right (4) should be the last to spin?")
},
priority = 2
},
new GameAction("stop", "Stop")
{
function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.Stop(e.beat, e.length); },
resizable = true,
priority = 1
},
new GameAction("assStop", "Assistant Stop")
{
function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.AssistantStop(e.beat); },
defaultLength = 3f
},
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.Bop(e.beat, e.length, e["bop"], e["auto"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("bop", true, "Bop", "Should the executives and assistant bop?"),
new Param("auto", false, "Bop (Auto)", "Should the executives and assistant auto bop?")
}
},
new GameAction("changeCount", "Change Executives")
{
function = delegate { BoardMeeting.instance.ChangeExecutiveCount(eventCaller.currentEntity["amount"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("amount", new EntityTypes.Integer(3, 6, 4), "Amount", "How many executives will there be?")
}
}
});
}
}
}
namespace HeavenStudio.Games
{
using Scripts_BoardMeeting;
public class BoardMeeting : Minigame
{
[Header("Components")]
[SerializeField] Transform farLeft;
[SerializeField] Transform farRight;
[SerializeField] Animator assistantAnim;
[Header("Properties")]
[SerializeField] int executiveCount = 4;
[SerializeField] List<BMExecutive> executives = new List<BMExecutive>();
public BMExecutive firstSpinner;
[SerializeField] float shakeIntensity = 0.5f;
public bool shouldBop = true;
bool assistantCanBop = true;
bool executivesCanBop = true;
public GameEvent bop = new GameEvent();
Sound chairLoopSound = null;
int missCounter = 0;
private Tween shakeTween;
public static BoardMeeting instance;
private void Awake()
{
instance = this;
InitExecutives();
}
private void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
{
SingleBop();
}
if(PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{
if (executives[executiveCount - 1].spinning)
{
executives[executiveCount - 1].Stop(false);
Jukebox.PlayOneShotGame("boardMeeting/miss");
Jukebox.PlayOneShot("miss");
}
}
}
}
void SingleBop()
{
if (assistantCanBop)
{
if (missCounter > 0) assistantAnim.DoScaledAnimationAsync("MissBop", 0.5f);
else assistantAnim.DoScaledAnimationAsync("Bop", 0.5f);
}
if (missCounter > 0) missCounter--;
if (!executivesCanBop) return;
foreach (var executive in executives)
{
executive.Bop();
}
}
public void Bop(float beat, float length, bool goBop, bool autoBop)
{
shouldBop = autoBop;
if (goBop)
{
for (int i = 0; i < length; i++)
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + i, delegate
{
SingleBop();
})
});
}
}
}
public void AssistantStop(float beat)
{
assistantCanBop = false;
string twoSound = "boardMeeting/two";
if (beat % 1 != 0) twoSound = "boardMeeting/twoUra";
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("boardMeeting/one", beat),
new MultiSound.Sound(twoSound, beat + 0.5f),
new MultiSound.Sound("boardMeeting/three", beat + 1),
new MultiSound.Sound("boardMeeting/stopAll", beat + 2)
});
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { assistantAnim.DoScaledAnimationAsync("One", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { assistantAnim.DoScaledAnimationAsync("Three", 0.5f); }),
new BeatAction.Action(beat + 2, delegate
{
foreach (var executive in executives)
{
if (executive.player) continue;
executive.Stop();
}
if (!executives[executiveCount - 1].spinning)
{
if (chairLoopSound != null)
{
chairLoopSound.KillLoop(0);
chairLoopSound = null;
}
}
}),
new BeatAction.Action(beat + 2.5f, delegate { assistantCanBop = true; })
});
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustAssistant, MissAssistant, Empty);
}
public void Stop(float beat, float length)
{
executivesCanBop = false;
List<BeatAction.Action> stops = new List<BeatAction.Action>();
for (int i = 0; i < executiveCount; i++)
{
if (executives[i].player) break;
int index = i;
stops.Add(new BeatAction.Action(beat + length * i, delegate
{
int ex = executiveCount;
if (executiveCount < 4) ex = 4;
if (index < ex - 3)
{
Jukebox.PlayOneShotGame("boardMeeting/stopA");
}
else if (index == ex - 3)
{
Jukebox.PlayOneShotGame("boardMeeting/stopB");
}
else if (index == ex - 2)
{
Jukebox.PlayOneShotGame("boardMeeting/stopC");
}
if (index == executiveCount - 2 && !executives[executiveCount - 1].spinning)
{
if (chairLoopSound != null)
{
chairLoopSound.KillLoop(0);
chairLoopSound = null;
}
}
executives[index].Stop();
}));
}
stops.Add(new BeatAction.Action(beat + length * executiveCount + 0.5f, delegate { executivesCanBop = true; }));
BeatAction.New(instance.gameObject, stops);
ScheduleInput(beat, length * (executiveCount - 1), InputType.STANDARD_DOWN, Just, Miss, Empty);
}
public void Prepare()
{
Jukebox.PlayOneShotGame("boardMeeting/prepare");
foreach (var executive in executives)
{
executive.Prepare();
}
}
public void SpinEqui(float beat, float length)
{
if (chairLoopSound == null) chairLoopSound = Jukebox.PlayOneShotGame("boardMeeting/chairLoop", -1, 1, 1, true);
firstSpinner = executives[0];
List<BeatAction.Action> rolls = new List<BeatAction.Action>();
for (int i = 0; i < executiveCount; i++)
{
int index = i;
rolls.Add(new BeatAction.Action(beat + length * i, delegate
{
int ex = executiveCount;
string soundToPlay = "A";
if (executiveCount < 4) ex = 4;
if (index == ex - 3)
{
soundToPlay = "B";
}
else if (index == ex - 2)
{
soundToPlay = "C";
}
else if (index == ex - 1)
{
soundToPlay = "Player";
}
executives[index].Spin(soundToPlay);
}));
}
BeatAction.New(instance.gameObject, rolls);
}
public void Spin(int start, int end)
{
if (start > executiveCount || end > executiveCount) return;
if (chairLoopSound == null)
{
chairLoopSound = Jukebox.PlayOneShotGame("boardMeeting/chairLoop", -1, 1, 1, true);
firstSpinner = executives[start - 1];
}
for (int i = start - 1; i < end; i++)
{
int ex = executiveCount;
string soundToPlay = "A";
if (executiveCount < 4) ex = 4;
if (i == ex - 3)
{
soundToPlay = "B";
}
else if (i == ex - 2)
{
soundToPlay = "C";
}
else if (i == ex - 1)
{
soundToPlay = "Player";
}
executives[i].Spin(soundToPlay);
}
}
public void InitExecutives()
{
float startPos = farLeft.position.x;
float maxWidth = Mathf.Abs(farLeft.position.x - farRight.position.x);
for (int i = 0; i < executiveCount; i++)
{
BMExecutive executive;
if (i == 0) executive = executives[0];
else executive = Instantiate(executives[0], transform);
executive.transform.localPosition = new Vector3(startPos + ((maxWidth / (executiveCount - 1)) * i), 0);
executive.GetComponent<SortingGroup>().sortingOrder = i;
if (i > 0)
executives.Add(executive);
if (i == executiveCount - 1)
executive.player = true;
}
}
public void ChangeExecutiveCount(int count)
{
for (int i = 1; i < executiveCount; i++)
{
Destroy(executives[i].gameObject);
}
executives.RemoveRange(1, executiveCount - 1);
executiveCount = count;
InitExecutives();
}
void Just(PlayerActionEvent caller, float state)
{
if (chairLoopSound != null)
{
chairLoopSound.KillLoop(0);
chairLoopSound = null;
}
if (state >= 1f || state <= -1f)
{
Jukebox.PlayOneShotGame("boardMeeting/missThrough");
Jukebox.PlayOneShot("miss");
executives[executiveCount - 1].Stop(false);
return;
}
Jukebox.PlayOneShotGame("boardMeeting/stopPlayer");
executives[executiveCount - 1].Stop();
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate
{
foreach (var executive in executives)
{
executive.Smile();
}
})
});
}
void JustAssistant(PlayerActionEvent caller, float state)
{
if (chairLoopSound != null)
{
chairLoopSound.KillLoop(0);
chairLoopSound = null;
}
if (state >= 1f || state <= -1f)
{
Jukebox.PlayOneShotGame("boardMeeting/missThrough");
Jukebox.PlayOneShot("miss");
executives[executiveCount - 1].Stop(false);
return;
}
if (shakeTween != null)
shakeTween.Kill(true);
DOTween.Punch(() => GameCamera.additionalPosition, x => GameCamera.additionalPosition = x, new Vector3(shakeIntensity, 0, 0),
Conductor.instance.pitchedSecPerBeat * 0.5f, 18, 1f);
executives[executiveCount - 1].Stop();
assistantAnim.DoScaledAnimationAsync("Stop", 0.5f);
Jukebox.PlayOneShotGame("boardMeeting/stopAllPlayer");
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate
{
foreach (var executive in executives)
{
executive.Smile();
}
})
});
}
void Miss(PlayerActionEvent caller)
{
if (executives[executiveCount - 1].spinning)
{
executives[executiveCount - 1].Stop(false);
Jukebox.PlayOneShotGame("boardMeeting/missThrough");
Jukebox.PlayOneShot("miss");
if (chairLoopSound != null)
{
chairLoopSound.KillLoop(0);
chairLoopSound = null;
}
}
}
void MissAssistant(PlayerActionEvent caller)
{
if (executives[executiveCount - 1].spinning)
{
executives[executiveCount - 1].Stop(false);
Jukebox.PlayOneShotGame("boardMeeting/missThrough");
Jukebox.PlayOneShot("miss");
if (chairLoopSound != null)
{
chairLoopSound.KillLoop(0);
chairLoopSound = null;
}
}
assistantAnim.Play("MissIdle", 0, 0);
missCounter = 2;
}
void Empty(PlayerActionEvent caller) { }
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 257f3dae2f7b7ed43b0133a7f2ac3447
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -35,6 +35,15 @@ namespace HeavenStudio.Games.Loaders
new Param("toggle", false, "Alt", "Whether or not the alternate version should be played")
}
},
new GameAction("sign", "Sign Enter")
{
function = delegate { var e = eventCaller.currentEntity; ClappyTrio.instance.Sign(e.beat, e.length, e["ease"]); },
parameters = new List<Param>()
{
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the sign move with?"),
},
resizable = true
},
new GameAction("change lion count", "Change Lion Count")
{
function = delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity["valA"]); },
@ -75,10 +84,16 @@ namespace HeavenStudio.Games
private ClappyTrioPlayer ClappyTrioPlayer;
public bool playerHitLast = false;
public bool missed;
bool shouldBop;
public GameEvent bop = new GameEvent();
[SerializeField] Animator signAnim;
float signStartBeat;
float signLength;
EasingFunction.Ease lastEase;
public static ClappyTrio instance { get; set; }
MultiSound clapSounds = null;
@ -106,6 +121,24 @@ namespace HeavenStudio.Games
{
if (shouldBop) Bop(cond.songPositionInBeats);
}
if (cond.isPlaying && !cond.isPaused)
{
float normalizedBeat = cond.GetPositionFromBeat(signStartBeat, signLength);
if (normalizedBeat > 0 && normalizedBeat <= 1)
{
EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
float newPos = func(0, 1, normalizedBeat);
signAnim.DoNormalizedAnimation("Enter", newPos);
}
}
}
public void Sign(float beat, float length, int ease)
{
signStartBeat = beat;
signLength = length;
lastEase = (EasingFunction.Ease)ease;
}
private void InitLions()
@ -195,7 +228,8 @@ namespace HeavenStudio.Games
{
SetFace(i, 1);
}
} else
}
else if (missed)
{
var a = EventCaller.GetAllInGameManagerList("clappyTrio", new string[] { "clap" });
var b = a.FindAll(c => c.beat < beat);

View file

@ -55,6 +55,7 @@ namespace HeavenStudio.Games.Scripts_ClappyTrio
private void Miss(PlayerActionEvent caller) {
game.playerHitLast = false;
game.missed = true;
if (clapStarted)
this.canHit = false;
@ -77,6 +78,7 @@ namespace HeavenStudio.Games.Scripts_ClappyTrio
clapEffect.SetActive(false);
Jukebox.PlayOneShot("miss");
game.playerHitLast = false;
game.missed = true;
if (clapStarted)
this.canHit = false;

View file

@ -26,7 +26,11 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("mole", "Mole")
{
defaultLength = 2f
defaultLength = 2f,
parameters = new List<Param>()
{
new Param("mute", false, "Mute", "Should the mole laugh sound be muted?")
}
},
});
}
@ -203,6 +207,7 @@ namespace HeavenStudio.Games
for (int i = 0; i < moleEvents.Count; i++)
{
var moleEvent = moleEvents[i];
if (moleEvent["mute"]) continue;
var timeToEvent = moleEvent.beat - cond.songPositionInBeats;
if (timeToEvent <= 4f && timeToEvent > 2f && !cuedMoleSounds.Contains(moleEvent))
{

View file

@ -37,6 +37,28 @@ namespace HeavenStudio.Games.Loaders
function = delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }
},
new GameAction("color", "Background Color")
{
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.FadeBackgroundColor(e["start"], e["end"], e.length, e["instant"]); },
parameters = new List<Param>()
{
new Param("start", Color.white, "Start Color", "The color to start fading from."),
new Param("end", Color.white, "End Color", "The color to end the fade."),
new Param("instant", false, "Instant", "If checked, the background color will instantly change to the start color.")
},
resizable = true
},
new GameAction("colorGrad", "Gradient Color")
{
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.FadeGradientColor(e["start"], e["end"], e.length, e["instant"]); },
parameters = new List<Param>()
{
new Param("start", Color.white, "Start Color", "The color to start fading from."),
new Param("end", Color.white, "End Color", "The color to end the fade."),
new Param("instant", false, "Instant", "If checked, the gradient color will instantly change to the start color.")
},
resizable = true
},
// These are still here for backwards-compatibility but are hidden in the editor
new GameAction("pea", "")
{
@ -92,6 +114,16 @@ namespace HeavenStudio.Games
public Animator handAnim;
public GameObject flickedObject;
public SpriteRenderer peaPreview;
[SerializeField] SpriteRenderer bg;
[SerializeField] SpriteRenderer bgGradient;
[SerializeField] SpriteRenderer viewerCircle;
[SerializeField] SpriteRenderer playerShadow;
[SerializeField] SpriteRenderer handShadow;
Tween bgColorTween;
Tween bgGradientColorTween;
Tween viewerCircleColorTween;
Tween playerShadowColorTween;
Tween handShadowColorTween;
public Sprite[] peaSprites;
public Sprite[] peaHitSprites;
@ -111,6 +143,7 @@ namespace HeavenStudio.Games
{
Jukebox.PlayOneShotGame("forkLifter/flick");
handAnim.Play("Hand_Flick", 0, 0);
ForkLifterHand.currentFlickIndex++;
GameObject fo = Instantiate(flickedObject);
fo.transform.parent = flickedObject.transform.parent;
Pea pea = fo.GetComponent<Pea>();
@ -118,6 +151,62 @@ namespace HeavenStudio.Games
pea.type = type;
fo.SetActive(true);
}
public void ChangeBackgroundColor(Color color, float beats)
{
var seconds = Conductor.instance.secPerBeat * beats;
if (bgColorTween != null)
bgColorTween.Kill(true);
if (viewerCircleColorTween != null)
viewerCircleColorTween.Kill(true);
if (handShadowColorTween != null) handShadowColorTween.Kill(true);
if (seconds == 0)
{
bg.color = color;
viewerCircle.color = color;
handShadow.color = color;
}
else
{
bgColorTween = bg.DOColor(color, seconds);
handShadowColorTween = handShadow.DOColor(color, seconds);
viewerCircleColorTween = viewerCircle.DOColor(color, seconds);
}
}
public void FadeBackgroundColor(Color start, Color end, float beats, bool instant)
{
ChangeBackgroundColor(start, 0f);
if (!instant) ChangeBackgroundColor(end, beats);
}
public void ChangeGradientColor(Color color, float beats)
{
var seconds = Conductor.instance.secPerBeat * beats;
if (bgGradientColorTween != null)
bgGradientColorTween.Kill(true);
if (playerShadowColorTween != null) playerShadowColorTween.Kill(true);
if (seconds == 0)
{
bgGradient.color = color;
playerShadow.color = color;
}
else
{
bgGradientColorTween = bgGradient.DOColor(color, seconds);
playerShadowColorTween = playerShadow.DOColor(color, seconds);
}
}
public void FadeGradientColor(Color start, Color end, float beats, bool instant)
{
ChangeGradientColor(start, 0f);
if (!instant) ChangeGradientColor(end, beats);
}
}
}

View file

@ -13,29 +13,43 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public Sprite[] fastSprites;
private List<DynamicBeatmap.DynamicEntity> allFlickEntities = new List<DynamicBeatmap.DynamicEntity>();
public int currentFlickIndex;
private void Awake()
{
var flickEntities = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "flick" });
List<DynamicBeatmap.DynamicEntity> tempEvents = new List<DynamicBeatmap.DynamicEntity>();
for (int i = 0; i < flickEntities.Count; i++)
{
if (flickEntities[i].beat >= Conductor.instance.songPositionInBeats)
{
tempEvents.Add(flickEntities[i]);
}
}
allFlickEntities = tempEvents;
}
public void CheckNextFlick()
{
// var allPlayerActions = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "gulp", "sigh", "prepare" });
// var allPlayerActions = EventCaller.GetAllPlayerEntities("forkLifter");
// int currentPlayerEvent = GameManager.instance.currentEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("forkLifter", Conductor.instance.songPositionInBeats).Count;
/* if (currentPlayerEvent < allPlayerActions.Count)
if (allFlickEntities.Count > 0 && currentFlickIndex >= 0 && currentFlickIndex < allFlickEntities.Count)
{
switch (allPlayerActions[currentPlayerEvent].datamodel.Split('/')[1])
switch (allFlickEntities[currentFlickIndex]["type"])
{
case "pea":
case (int)ForkLifter.FlickType.Pea:
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[0];
fastSprite.sprite = fastSprites[0];
break;
case "topbun":
case (int)ForkLifter.FlickType.TopBun:
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[1];
fastSprite.sprite = fastSprites[0];
break;
case "burger":
case (int)ForkLifter.FlickType.Burger:
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[2];
fastSprite.sprite = fastSprites[1];
break;
case "bottombun":
case (int)ForkLifter.FlickType.BottomBun:
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[3];
fastSprite.sprite = fastSprites[0];
break;
@ -44,9 +58,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
else
{
ForkLifter.instance.peaPreview.sprite = null;
}*/
// will fix later
}
}
public void Prepare()

View file

@ -52,9 +52,13 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
pea.transform.localPosition = Vector3.zero;
float peaOffset = 0;
if (ForkLifterPlayer.instance.currentPerfectPeasOnFork == 3) peaOffset = -0.15724f;
for (int i = 0; i < ForkLifterPlayer.instance.perfect.transform.childCount; i++)
{
ForkLifterPlayer.instance.perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentPerfectPeasOnFork);
ForkLifterPlayer.instance.perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentPerfectPeasOnFork + peaOffset);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();

View file

@ -25,12 +25,13 @@ namespace HeavenStudio.Games.Loaders
inactiveFunction = delegate { KarateMan.ToggleBopUnloaded(eventCaller.currentEntity["toggle"]); }
},
new GameAction("hit", "Toss Object") {
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateItem(e.beat, e["type"], e["type2"]); },
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateItem(e.beat, e["type"], e["type2"], e["mute"]); },
defaultLength = 2,
parameters = new List<Param>()
{
new Param("type", KarateMan.HitType.Pot, "Object", "The object to fire"),
new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "The facial expression to set Joe to on hit")
new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "The facial expression to set Joe to on hit"),
new Param("mute", false, "Mute", "Should the throwing sound be muted?")
}
},
new GameAction("bulb", "Toss Lightbulb")
@ -695,7 +696,7 @@ namespace HeavenStudio.Games
return word;
}
public void CreateItem(float beat, int type, int expression)
public void CreateItem(float beat, int type, int expression, bool muteSound = false)
{
string outSound;
@ -739,7 +740,7 @@ namespace HeavenStudio.Games
CreateItemInstance(beat, "Item00", expression);
break;
}
Jukebox.PlayOneShotGame(outSound, forcePlay: true);
if (!muteSound) Jukebox.PlayOneShotGame(outSound, forcePlay: true);
}
public void CreateBulbSpecial(float beat, int type, Color c, int expression)

View file

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("quizShow", "Quiz Show", "0058CE", false, false, new List<GameAction>()
return new Minigame("quizShow", "Quiz Show", "c96efa", false, false, new List<GameAction>()
{
new GameAction("intervalStart", "Start Interval")
{

View file

@ -56,6 +56,19 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 1f,
priority = 4,
},
new GameAction("fade background", "Background Color")
{
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length, e["instant"]); },
defaultLength = 4f,
resizable = true,
parameters = new List<Param>()
{
new Param("colorA", Color.white, "Start Color", "The starting color of the fade."),
new Param("colorB", Tambourine.defaultBGColor, "End Color", "The ending color of the fade."),
new Param("instant", false, "Instant", "Instantly set the color of the background to the start color?")
}
},
//backwards-compatibility
new GameAction("set background color", "Background Color")
{
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.ChangeBackgroundColor(e["colorA"], 0f); },
@ -63,19 +76,9 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("colorA", Tambourine.defaultBGColor, "Background Color", "The background color to change to.")
}
},
hidden = true
},
new GameAction("fade background", "Fade Background Color")
{
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); },
defaultLength = 4f,
resizable = true,
parameters = new List<Param>()
{
new Param("colorA", Color.white, "Start Color", "The starting color of the fade."),
new Param("colorB", Tambourine.defaultBGColor, "End Color", "The ending color of the fade.")
}
}
});
}
}
@ -394,10 +397,10 @@ namespace HeavenStudio.Games
}
}
public void FadeBackgroundColor(Color start, Color end, float beats)
public void FadeBackgroundColor(Color start, Color end, float beats, bool instant)
{
ChangeBackgroundColor(start, 0f);
ChangeBackgroundColor(end, beats);
if (!instant) ChangeBackgroundColor(end, beats);
}
public void SummonFrog()