* BurstLinq
make BGM resync when changing pitch (to test)
* autoswing
some game implementations, most games already work fine
* more game tweaks
* 16th note swing
more game fixes
make pitch change resync optional in the API
* suppress some common warnings
* Update Credits.txt
* right foot creep
* look around stay low
* optimize the fan club prefab
use anim layers for the monkeys
* dansa med oss
* klappa era hander
* cossack sandvich
* soldier of dance
add speed halving / doubling functionality to choreographies
* fix selection of starting dance
* asset re-organization
* organize the last of the 1.0 games
* Wall
* floating windows can no longer become larger than the actual screen
* Air Rally Text Update
* Blue Bear Text Update
* Board Meeting Text Update
* Built To Scale DS Text Update
also changed Air Rally's assetbundle tag from "normal" to "keep"
* Catchy Tune Text Update
also changed some minor wording in Board Meeting and Built To Scale DS
* Cheer Readers Text Update
* The Clappy Trio Text Update
* Coin Toss Text Update
* Crop Stomp Text Update
* DJ School Text Update
* Dog Ninja Text Update
* Double Date Text Update
* Drumming Practice Text Update
* Fan Club Text Update
* Fireworks Text Update
* Second Contact Text Update
* Flipper-Flop Text Update
also fix an error in Catchy Tune
* Fork Lifter Text Update
* Glee Club Text Update
* Karate Man Text Update
also minor updates to other games
* Kitties! Text Update
* Launch Party Text Update
* Lockstep Text Update
* Marching Orders Text Update
* Meat Grinder Text Update
also fixed an error in Second Contact
* Mr. Upbeat Text Update
* Munchy Monk Text Update
* Octopus Machine Text Update
* Pajama Party Text Update
* Quiz Show Text Update
also changed some wording in meat grinder
* Rhythm Rally Text Update
* Rhythm Somen Text Update
that was easy
* Rhythm Tweezers Text Update
* Ringside Text Update
* Rockers Text Update
this sucked
* Samurai Slice DS Text Update
* See Saw Text Update
* Sneaky Spirits Text Update
* Spaceball Text Update
* Space Dance Text Update
* Space Soccer Text Update
* Splashdown Text Update
* Tambourine Text Update
* Tap Trial Text Update
* Tap Troupe Text Update
* The Dazzles Text Update
* Toss Boys Text Update
* Tram & Pauline Text Update
also added translation for Fireworks
* Tunnel Text Update
* Wizard's Waltz Text Update
* Working Dough Text Update
* fix compiler errors
* fix editor offset bug(?)
* fix missing param in second contact
* Ball Redispense text
* remove space soccer swing
* Trick on the Class Text Update
* Non-Game Text Update
* fix pre-function sorting
* camera shake ease
* remove a bunch of prints
* rhythm tweezers bug fix
* Update Credits.txt
* ssds nop samurai bop
* swap order of shake properties
* Update FirstContact.cs
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
* title screen prompt won't switch out of mouse
* fix fan club crowd sounds not being scheduled properly
* remove extra rain drop from kman particle (again smh)
* blue bear tweaks
* OnBeatPulse callback added
* Fixing humming bug in BM + Metronome fix + Some games conversion to onbeatpulse
* clappy trio to drumming practice
* rest of the games converted
* two minor changes
* add mouse controller
* support different control styles in options
deprecate old input check methods
* fully functional input actions system
* btsds InputAction
* blue bear InputAction
* more games
fix bugs with some input related systems
* coin toss re-toss
* cheer readers touch
* dog ninja touch
* multiple games
* last of the easy games' touch
* more specialized games
* specialized games 2
* finish ktb games
* remove legacy settings disclaimer
* "only" two games left
* karate man touch
* rockers touch
still needs fixes and bad judge strum
* DSGuy flicking animation
* playstyle chart property
* improve performance of minigame preloading
* improve look of cursor
make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit
* prime conductor stream playback to stabilize seeking operations
* fix air rally swing on pad release
* use virtual mouse pointer
* add UniTask
* make BeatAction use UniTask
* implement UniTask to replace some coroutines
* add touch style UI elements and effects
games now support the ability to define two cursor colours if they need split screen touch inputs
* update plugins and buildscript
* implement thresholded pointer position clipping
* fix clamping
* instant show / hide
fix discord game SDK crashes
* make BeatActions coroutines instead of componentrs
* pooled scheduled sounds
implement S' entity seek
* remove debug prints from last two changes
* implement absolute time tracking
implement DSP time resyncing
* optimize GameManager
* update TMPro
* update IDE packages
* fix dsp sync making the drift worse
* fix issue with the JSL dll
* relocate debug print
* make scheduled pitch setter functional
* any cpu
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* new sprites not done
* more sprites more anim chanegs
* almost done
* INSANE
* sheet done
* its done
* re-implement improved squat sprite
* remove many unused assets
allow games to be hidden in the editor
* start animations of backup dancers
* finish backup dancer animations
* add effects to backup dancers' tree
* add dancers to the prefab
* import new sprites
* backup dancers fully functional
* game camera now updates in LateUpdate()
* touched some anims
* oops
* oops 2
* add audience applause
fix the mapped cellanim shaders
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
* add pause menu assets
* layout and animation for pause
* make play mode prefab function
re-assign unused class inheritance
* remove filepath
* don't init medals twice
* remove PlayerActionObject
* initial attempt at anti-note lock
TODO: circumvent inputs clearing themselves making the functionality not work
* properly implement input lock prevention
* fix error on editor open
* functional pause menu
* bugfix
* make unpausing not reset current play statistics
* serialize initializer components in inspector instead of procedurally generating
* sanity check
* note for fade
* make flashes in the camera prefabs instead of in world space
remove / reorganize script files
address issue #411
* fix bug with perfect campaign
make minigame transitions hide the game canvas
adjust animation of the song credits textbox
* fully functional intro scene (placeholder for future title screen)
refactored entire game loading procedure
re-organized some files
* add interaction query to disclaimer text
* reword legal
* anchor section medals to section display
more tempo change placement controls
* operation order bugfix
* prep for future ratings and stats
* loading text
* autoload opening scene
* splash screen adjustments
added setting to force enable splash screen
* adjust setting entry
* Rhythm rally and cheer readers improvements
* Autobop for fan club
* Implemented new bop parity for fan club, rhythm rally and ssds
* Air rally easing improvements
* Fixed drumming practice stuff
* Tap trial has been unjankified yet again
* Cheer readers and catchy tune bops
* More bop parity
* MORE!!!!
* That should be all of them except space dance and dj school
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
* add alt cue to fan club
* add effects to rhythm somen
update rhythm somen hitsound
add near miss interaction for rhythm somen
* adjust trick on the class animation
* adjust fan club spectator animation timing
fix bug with legacy beatmap conversion
* implement a fix for #196
- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset
* update samurai slice ds to new assets
implement near miss feedback
* import new pajama party assets
* update icons
* add background loading of sound sequences
- fix bug with preFunction
- remove most of the old preloading code
* update spritesheets for karate man, marching orders
* file explorer chart loading
* update icon for trick on the class
* add way of creating sound sequences in inspector
- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound
* Dj School: fix turntable effect being parented to root
* Pajama Party: fix sleep action type not carrying over between transitions
* improve performance with new render settings
- fix letterboxing losing camera references
* fin in missing params?
needs testing
* finish default param check
* scale jump animation of fan club spectators
* fix missing references in a karate man method
* more liberal use of Double in conductor
beatkeeping is now absolute instead of being additive
* optimize Conductor more
reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
* prep UI for chart section
* all special layers now on one area
todo: have buttons toggle between special layers (selection mode shows all?), use the tabs system for this
* swapping between special timelines - prelim
* special entities can be placed
* spec. timeline base functions complete
music volume changes should work now
* attempt at input lag reduction
needs testing
* fix dsp issues
* smaller DSP buffer?
* Revert "smaller DSP buffer?"
This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.
* make conductor clock use real time (double)
change order of execution of input-related scripts to further attempt a reduction in input latency
* start values can be changed
make the old special entity bar visible when the corresponding type is selected
* creation of Chart Sections (TODO: GO REFERENCE)
* added GO references
* section edit dialog
* disable wrapping on chart section obj
* backspace can now delete entities
* entities don't shift when duplicated
* fix PlayerActionEvent order of operations
- fixed remix loading trying to clear special timeline while it's writing to itself
* make oop check match parity
* more operation order fix
* fix Karate Man BG initialization
* show section progress in editor
todo: section progress in-game
* more fix for entity duping
- fix bug in master volume control where the text input doesn't work
- fix bug in the Fan Club minigame where the player wouldn't jump when they were supposed to
* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints