mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
de-static-ify game manager and conductor for minigame logic
This commit is contained in:
parent
96af9cf90e
commit
ba02f2a56f
4 changed files with 21 additions and 17 deletions
|
@ -1109,6 +1109,8 @@ namespace HeavenStudio
|
|||
{
|
||||
_currentMinigame = minigame;
|
||||
minigame.minigameName = game;
|
||||
minigame.gameManager = this;
|
||||
minigame.conductor = Conductor.instance;
|
||||
}
|
||||
Vector3 originalScale = currentGameO.transform.localScale;
|
||||
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
|
||||
|
|
|
@ -305,7 +305,7 @@ namespace HeavenStudio.Games
|
|||
var amieWalkEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "friend walk" });
|
||||
foreach (var e in amieWalkEvts)
|
||||
{
|
||||
if (e.beat <= Conductor.instance.songPositionInBeatsAsDouble)
|
||||
if (e.beat <= conductor.songPositionInBeatsAsDouble)
|
||||
{
|
||||
DancerTravel(e.beat, e.length, e["exit"], e["instant"]);
|
||||
}
|
||||
|
@ -315,7 +315,7 @@ namespace HeavenStudio.Games
|
|||
var choreoTypeEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "set performance type" });
|
||||
foreach (var e in choreoTypeEvts)
|
||||
{
|
||||
if (e.beat <= Conductor.instance.songPositionInBeatsAsDouble)
|
||||
if (e.beat <= conductor.songPositionInBeatsAsDouble)
|
||||
{
|
||||
FanClub.SetPerformanceType(e["type"]);
|
||||
}
|
||||
|
@ -363,13 +363,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
int whoBops = BeatIsInBopRegionInt(beat);
|
||||
bool goBopIdol = whoBops == (int)IdolBopType.Both || whoBops == (int)IdolBopType.Idol;
|
||||
bool goBopSpec = whoBops == (int)IdolBopType.Both || whoBops == (int)IdolBopType.Spectators;
|
||||
if (goBopIdol)
|
||||
{
|
||||
if (!(cond.songPositionInBeatsAsDouble >= noBop.startBeat && cond.songPositionInBeatsAsDouble < noBop.startBeat + noBop.length))
|
||||
if (!(conductor.songPositionInBeatsAsDouble >= noBop.startBeat && conductor.songPositionInBeatsAsDouble < noBop.startBeat + noBop.length))
|
||||
{
|
||||
idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0);
|
||||
Blue.PlayAnimState("Beat");
|
||||
|
@ -378,19 +377,17 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
if (goBopSpec)
|
||||
{
|
||||
if (!(cond.songPositionInBeatsAsDouble >= noSpecBop.startBeat && cond.songPositionInBeatsAsDouble < noSpecBop.startBeat + noSpecBop.length))
|
||||
if (!(conductor.songPositionInBeatsAsDouble >= noSpecBop.startBeat && conductor.songPositionInBeatsAsDouble < noSpecBop.startBeat + noSpecBop.length))
|
||||
BopAll();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
//idol jumping physics
|
||||
float jumpPos = cond.GetPositionFromBeat(idolJumpStartTime, 1f);
|
||||
float jumpPos = conductor.GetPositionFromBeat(idolJumpStartTime, 1f);
|
||||
float IDOL_SHADOW_SCALE = 1.18f;
|
||||
if (cond.songPositionInBeatsAsDouble >= idolJumpStartTime && cond.songPositionInBeatsAsDouble < idolJumpStartTime + 1f)
|
||||
if (conductor.songPositionInBeatsAsDouble >= idolJumpStartTime && conductor.songPositionInBeatsAsDouble < idolJumpStartTime + 1f)
|
||||
{
|
||||
hasJumped = true;
|
||||
float yMul = jumpPos * 2f - 1f;
|
||||
|
@ -460,7 +457,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void DisableSpecBop(double beat, float length)
|
||||
{
|
||||
double bt = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
double bt = conductor.songPositionInBeatsAsDouble;
|
||||
if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length)
|
||||
{
|
||||
double thisStToNextSt = beat - noSpecBop.startBeat;
|
||||
|
@ -594,7 +591,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!responseToggle)
|
||||
{
|
||||
if (!(Conductor.instance.songPositionInBeatsAsDouble >= noResponse.startBeat && Conductor.instance.songPositionInBeatsAsDouble < noResponse.startBeat + noResponse.length))
|
||||
if (!(conductor.songPositionInBeatsAsDouble >= noResponse.startBeat && conductor.songPositionInBeatsAsDouble < noResponse.startBeat + noResponse.length))
|
||||
{
|
||||
idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0);
|
||||
Blue.PlayAnimState("Crap");
|
||||
|
@ -605,7 +602,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void DoIdolPeace(bool sync = true)
|
||||
{
|
||||
if (!(Conductor.instance.songPositionInBeatsAsDouble >= noCall.startBeat && Conductor.instance.songPositionInBeatsAsDouble < noCall.startBeat + noCall.length))
|
||||
if (!(conductor.songPositionInBeatsAsDouble >= noCall.startBeat && conductor.songPositionInBeatsAsDouble < noCall.startBeat + noCall.length))
|
||||
{
|
||||
if (sync)
|
||||
idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);
|
||||
|
@ -620,14 +617,14 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (responseToggle)
|
||||
{
|
||||
if (!(Conductor.instance.songPositionInBeatsAsDouble >= noResponse.startBeat && Conductor.instance.songPositionInBeatsAsDouble < noResponse.startBeat + noResponse.length))
|
||||
if (!(conductor.songPositionInBeatsAsDouble >= noResponse.startBeat && conductor.songPositionInBeatsAsDouble < noResponse.startBeat + noResponse.length))
|
||||
idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private void DoIdolCall(int part = 0, bool big = false)
|
||||
{
|
||||
if (!(Conductor.instance.songPositionInBeatsAsDouble >= noCall.startBeat && Conductor.instance.songPositionInBeatsAsDouble < noCall.startBeat + noCall.length))
|
||||
if (!(conductor.songPositionInBeatsAsDouble >= noCall.startBeat && conductor.songPositionInBeatsAsDouble < noCall.startBeat + noCall.length))
|
||||
{
|
||||
if (big)
|
||||
{
|
||||
|
@ -846,7 +843,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (who == 3)
|
||||
{
|
||||
if (GameManager.instance.autoplay)
|
||||
if (gameManager.autoplay)
|
||||
{
|
||||
Player.ClapStart(true, false, 0.1f);
|
||||
}
|
||||
|
|
|
@ -27,6 +27,9 @@ namespace HeavenStudio.Games
|
|||
|
||||
[NonSerialized] public string minigameName;
|
||||
|
||||
[NonSerialized] public GameManager gameManager;
|
||||
[NonSerialized] public Conductor conductor;
|
||||
|
||||
#region Premade Input Actions
|
||||
protected const int IAEmptyCat = -1;
|
||||
protected const int IAPressCat = 0;
|
||||
|
|
|
@ -13,13 +13,15 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
AutoEmitOnScriptUpdate: 1
|
||||
AutoEmitDisabledPaths:
|
||||
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
|
||||
AutoEmitDisabledPaths: []
|
||||
DenseViewWidthThreshold: 512
|
||||
_disableAutoReloadInBackground: 0
|
||||
ImportedScriptPaths:
|
||||
- Assets/Scripts/Minigames.cs
|
||||
- Assets/Editor/CreateAssetBundles.cs
|
||||
- Assets/Editor/CreateMinigameScriptTemplate.cs
|
||||
- Assets/Scripts/Games/Minigame.cs
|
||||
- Assets/Scripts/Games/FanClub/FanClub.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue