mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 01:25:12 +00:00
Fan Club Sound Fix (#613)
* title screen prompt won't switch out of mouse * fix fan club crowd sounds not being scheduled properly * remove extra rain drop from kman particle (again smh)
This commit is contained in:
parent
84d766bb7e
commit
ba6c1a52bb
5 changed files with 84 additions and 72 deletions
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
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@ -51,5 +51,5 @@
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"temp/": true,
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"Temp/": true
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},
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"dotnet.defaultSolution": "HeavenStudio-AstrlJelly.sln"
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"dotnet.defaultSolution": "HeavenStudio.sln"
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}
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@ -26958,7 +26958,7 @@ MonoBehaviour:
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- name: crowd_hai
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sequence:
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game: 1
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force: 0
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force: 1
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clips:
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- clip: fanClub/crowd_hai_jp
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beat: 0
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@ -27100,7 +27100,7 @@ MonoBehaviour:
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- name: crowd_kamone
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sequence:
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game: 1
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force: 0
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force: 1
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clips:
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- clip: fanClub/crowd_ka_jp
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beat: 0
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@ -27133,7 +27133,7 @@ MonoBehaviour:
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- name: crowd_iina
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sequence:
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game: 1
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force: 0
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force: 1
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clips:
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- clip: fanClub/crowd_ii_jp
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beat: 0
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@ -10,12 +10,13 @@ namespace HeavenStudio.Games.Loaders
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using static Minigames;
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public static class NtrIdolLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("fanClub", "Fan Club", "ff78ff", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e["type"], e["type2"]); },
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e["type"], e["type2"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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@ -25,7 +26,7 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!")
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{
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"], e["toggle2"]); },
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"], e["toggle2"]); },
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defaultLength = 8,
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parameters = new List<Param>()
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{
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@ -33,12 +34,12 @@ namespace HeavenStudio.Games.Loaders
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new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response")
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},
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inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);},
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preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"]); }
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preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"], e["toggle2"]); }
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},
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new GameAction("I suppose", "I Suppose!")
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{
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], e["toggle2"], 0, e["type"], e["alt"]); },
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defaultLength = 6,
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], e["toggle2"], 0, e["type"], e["alt"]); },
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defaultLength = 6,
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parameters = new List<Param>()
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{
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new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
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@ -47,11 +48,11 @@ namespace HeavenStudio.Games.Loaders
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new Param("alt", false, "Alternate cue", "Use an alternate cue")
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},
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inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);},
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preFunction = delegate { var e = eventCaller.currentEntity; FanClub.KamoneSound(e.beat, e["toggle"], 0, e["type"], e["alt"]); }
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preFunction = delegate { var e = eventCaller.currentEntity; FanClub.KamoneSound(e.beat, e["toggle"], e["toggle2"], 0, e["type"], e["alt"]); }
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},
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new GameAction("double clap", "Double Clap")
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{
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e["toggle"]); },
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e["toggle"]); },
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defaultLength = 4,
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parameters = new List<Param>()
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{
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@ -63,7 +64,7 @@ namespace HeavenStudio.Games.Loaders
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new GameAction("play idol animation", "Idol Coreography")
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{
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e["type"], e["who"]); },
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play"),
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@ -72,8 +73,8 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("play stage animation", "Stage Coreography")
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{
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e["type"]); },
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resizable = true,
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e["type"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play")
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@ -83,7 +84,7 @@ namespace HeavenStudio.Games.Loaders
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{
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.DancerTravel(e.beat, e.length, e["exit"], e["instant"]); },
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defaultLength = 16f,
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("exit", false, "Exit", "Backup dancers exit instead"),
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@ -103,12 +104,12 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("finish", "Applause")
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{
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.FinalCheer(e.beat); },
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.FinalCheer(e.beat); },
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},
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},
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new List<string>() {"ntr", "normal"},
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new List<string>() { "ntr", "normal" },
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"ntridol", "jp",
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new List<string>() {"jp"}
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new List<string>() { "jp" }
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);
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}
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}
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@ -117,16 +118,18 @@ namespace HeavenStudio.Games.Loaders
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namespace HeavenStudio.Games
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{
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using Scripts_FanClub;
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public class FanClub : Minigame
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{
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public enum IdolBopType {
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public enum IdolBopType
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{
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Both,
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Idol,
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Spectators,
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None
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}
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public enum IdolAnimations {
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public enum IdolAnimations
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{
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Bop,
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PeaceVocal,
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Peace,
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@ -140,23 +143,27 @@ namespace HeavenStudio.Games
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Dab,
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None
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}
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public enum KamoneResponseType {
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public enum KamoneResponseType
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{
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Through,
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Jump,
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ThroughFast,
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JumpFast,
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}
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public enum StageAnimations {
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public enum StageAnimations
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{
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Reset,
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Flash,
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Spot
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}
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public enum IdolPerformanceType {
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public enum IdolPerformanceType
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{
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Normal,
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Arrange,
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// Tour(this one is fan made so ?)
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}
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public enum IdolType {
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public enum IdolType
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{
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All,
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Idol,
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LeftDancer,
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@ -188,7 +195,7 @@ namespace HeavenStudio.Games
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// end userdata
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public bool JudgementPaused { get => noJudgement; }
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public bool JudgementInputPaused { get => noJudgementInput; set => noJudgementInput = value;}
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public bool JudgementInputPaused { get => noJudgementInput; set => noJudgementInput = value; }
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//arisa's animation controller
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private Animator idolAnimator;
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@ -198,7 +205,7 @@ namespace HeavenStudio.Games
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// orange's animation controller
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private Animator backupLAnimator;
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//spectators
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private NtrIdolFan Player;
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private List<GameObject> Spectators;
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@ -210,11 +217,11 @@ namespace HeavenStudio.Games
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private GameEvent noSpecBop = new GameEvent();
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private double idolJumpStartTime = double.MinValue;
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private static int performanceType = (int) IdolPerformanceType.Normal;
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private static int performanceType = (int)IdolPerformanceType.Normal;
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private bool responseToggle = false;
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private static double wantHais = double.MinValue;
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private static double wantKamone = double.MinValue;
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private static int wantKamoneType = (int) KamoneResponseType.Through;
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private static int wantKamoneType = (int)KamoneResponseType.Through;
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private static bool wantKamoneAlt = false;
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private static double wantBigReady = double.MinValue;
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private bool hasJumped = false;
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}
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}
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if (performanceType != (int) IdolPerformanceType.Normal)
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if (performanceType != (int)IdolPerformanceType.Normal)
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{
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idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
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}
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@ -304,7 +311,7 @@ namespace HeavenStudio.Games
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}
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}
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FanClub.SetPerformanceType((int) IdolPerformanceType.Normal);
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FanClub.SetPerformanceType((int)IdolPerformanceType.Normal);
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var choreoTypeEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "set performance type" });
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foreach (var e in choreoTypeEvts)
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{
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@ -319,14 +326,14 @@ namespace HeavenStudio.Games
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{
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switch (performanceType)
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{
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case (int) IdolPerformanceType.Arrange:
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case (int)IdolPerformanceType.Arrange:
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return "Arrange";
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default:
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return "";
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}
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}
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public static void SetPerformanceType(int type = (int) IdolPerformanceType.Normal)
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public static void SetPerformanceType(int type = (int)IdolPerformanceType.Normal)
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{
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performanceType = type;
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if (GameManager.instance.currentGame == "fanClub")
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private void Update()
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{
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var cond = Conductor.instance;
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//idol jumping physics
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float jumpPos = cond.GetPositionFromBeat(idolJumpStartTime, 1f);
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float IDOL_SHADOW_SCALE = 1.18f;
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{
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hasJumped = true;
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float yMul = jumpPos * 2f - 1f;
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float yWeight = -(yMul*yMul) + 1f;
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float yWeight = -(yMul * yMul) + 1f;
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ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f);
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ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
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ArisaShadow.transform.localScale = new Vector3((1f - yWeight * 0.8f) * IDOL_SHADOW_SCALE, (1f - yWeight * 0.8f) * IDOL_SHADOW_SCALE, 1f);
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}
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else
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{
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@ -399,7 +406,7 @@ namespace HeavenStudio.Games
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}
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}
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public void Bop(double beat, float length, int target = (int) IdolBopType.Both, int targetAuto = (int)IdolBopType.Both)
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public void Bop(double beat, float length, int target = (int)IdolBopType.Both, int targetAuto = (int)IdolBopType.Both)
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{
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for (int i = 0; i < length; i++)
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{
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@ -543,15 +550,15 @@ namespace HeavenStudio.Games
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{
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switch (type)
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{
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case (int) StageAnimations.Reset:
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case (int)StageAnimations.Reset:
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StageAnimator.Play("Bg", -1, 0);
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ToSpot();
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break;
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case (int) StageAnimations.Flash:
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case (int)StageAnimations.Flash:
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StageAnimator.Play("Bg_Light", -1, 0);
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ToSpot();
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break;
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case (int) StageAnimations.Spot:
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case (int)StageAnimations.Spot:
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StageAnimator.Play("Bg_Spot", -1, 0);
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ToSpot(false);
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break;
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@ -566,7 +573,7 @@ namespace HeavenStudio.Games
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if (unspot)
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spectatorMat.SetColor("_Color", new Color(1, 1, 1, 1));
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else
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spectatorMat.SetColor("_Color", new Color(117/255f, 177/255f, 209/255f, 1));
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spectatorMat.SetColor("_Color", new Color(117 / 255f, 177 / 255f, 209 / 255f, 1));
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}
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private void DoIdolJump(double beat, float length = 3f)
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@ -639,10 +646,10 @@ namespace HeavenStudio.Games
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responseToggle = false;
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DisableBop(beat, 8f);
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Prepare(beat + 3f);
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Prepare(beat + 4f);
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Prepare(beat + 5f);
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Prepare(beat + 6f);
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Prepare(beat + 3f);
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Prepare(beat + 4f);
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Prepare(beat + 5f);
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Prepare(beat + 6f);
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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@ -657,8 +664,6 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}),
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new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
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});
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if (!noResponse) PlaySoundSequence("fanClub", "crowd_hai", beat + 4f);
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}
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public static void WarnHai(double beat, bool noSound = false, int type = 0)
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@ -666,8 +671,9 @@ namespace HeavenStudio.Games
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wantHais = beat;
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}
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public static void HaiSound(double beat, bool noSound = false, int type = 0)
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public static void HaiSound(double beat, bool noSound = false, bool noResponse = false, int type = 0)
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{
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if (!noResponse) PlaySoundSequence("fanClub", "crowd_hai", beat + 4f);
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if (noSound) return;
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PlaySoundSequence("fanClub", "arisa_hai", beat);
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}
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@ -679,10 +685,10 @@ namespace HeavenStudio.Games
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}
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const float CALL_LENGTH = 2.5f;
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public void CallKamone(double beat, bool noSound = false, bool noResponse = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
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public void CallKamone(double beat, bool noSound = false, bool noResponse = false, int type = 0, int responseType = (int)KamoneResponseType.Through, bool alt = false)
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{
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bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
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bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast);
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bool doJump = (responseType == (int)KamoneResponseType.Jump || responseType == (int)KamoneResponseType.JumpFast);
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bool isBig = (responseType == (int)KamoneResponseType.ThroughFast || responseType == (int)KamoneResponseType.JumpFast);
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DisableResponse(beat, 2f);
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responseToggle = true;
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@ -705,7 +711,7 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
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new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }),
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new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
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if (doJump)
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if (doJump)
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{
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DoIdolJump(beat + 5f);
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Blue.DoIdolJump(beat + 5f);
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@ -714,26 +720,24 @@ namespace HeavenStudio.Games
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else
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{
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DoIdolResponse();
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Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat");
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Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat");
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}
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}),
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});
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if (!noResponse) PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f);
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}
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public static void WarnKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
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public static void WarnKamone(double beat, bool noSound = false, int type = 0, int responseType = (int)KamoneResponseType.Through, bool alt = false)
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{
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wantKamone = beat;
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wantKamoneType = responseType;
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wantKamoneAlt = alt;
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}
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public static void KamoneSound(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
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public static void KamoneSound(double beat, bool noSound = false, bool noResponse = false, int type = 0, int responseType = (int)KamoneResponseType.Through, bool alt = false)
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{
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if (!noResponse) PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f);
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if (noSound) return;
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if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
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if (responseType == (int)KamoneResponseType.ThroughFast || responseType == (int)KamoneResponseType.JumpFast)
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{
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PlaySoundSequence("fanClub", alt ? "arisa_iina_fast" : "arisa_kamone_fast", beat);
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}
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@ -743,7 +747,7 @@ namespace HeavenStudio.Games
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}
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}
|
||||
|
||||
public void ContinueKamone(double beat, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
||||
public void ContinueKamone(double beat, int type = 0, int responseType = (int)KamoneResponseType.Through, bool alt = false)
|
||||
{
|
||||
CallKamone(beat, true, true, type, responseType, alt);
|
||||
}
|
||||
|
@ -753,7 +757,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
Prepare(beat + 1.5f);
|
||||
Prepare(beat + 2f);
|
||||
|
||||
|
||||
DisableSpecBop(beat, 3.75f);
|
||||
|
||||
PlayAnimationAll("FanBigReady", onlyOverrideBop: true);
|
||||
|
@ -793,7 +797,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (i == 3 && noPlayer)
|
||||
continue;
|
||||
|
||||
|
||||
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
|
||||
{
|
||||
if (onlyOverrideBop)
|
||||
|
@ -814,7 +818,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (i == 3 && noPlayer)
|
||||
continue;
|
||||
|
||||
|
||||
string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
|
||||
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
|
||||
{
|
||||
|
@ -838,7 +842,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void PlayOneClap(double beat, int who = -1)
|
||||
{
|
||||
if (who != -1)
|
||||
if (who != -1)
|
||||
{
|
||||
if (who == 3)
|
||||
{
|
||||
|
@ -901,7 +905,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (i == 3)
|
||||
continue;
|
||||
|
||||
|
||||
StartJump(i, beat);
|
||||
}
|
||||
}
|
||||
|
@ -940,7 +944,7 @@ namespace HeavenStudio.Games
|
|||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { StartClapLoop(beat, 1);}),
|
||||
|
||||
|
||||
new BeatAction.Action(beat + (2f/3f), delegate { StartClapLoop(beat + (2f/3f), 0);}),
|
||||
new BeatAction.Action(beat + (2f/3f), delegate { StartClapLoop(beat + (2f/3f), 3);}),
|
||||
|
||||
|
|
|
@ -91,8 +91,16 @@ namespace HeavenStudio.InputSystem
|
|||
|
||||
public override void UpdateState()
|
||||
{
|
||||
if (GameManager.instance == null) return;
|
||||
Camera cam = GameManager.instance.CursorCam;
|
||||
Camera cam;
|
||||
if (GameManager.instance == null || GameManager.instance.CursorCam == null)
|
||||
{
|
||||
cam = Camera.main;
|
||||
}
|
||||
else
|
||||
{
|
||||
cam = GameManager.instance.CursorCam;
|
||||
}
|
||||
if (cam == null) return;
|
||||
|
||||
hasFlicked = false;
|
||||
hasSwiped = false;
|
||||
|
|
|
@ -142,15 +142,15 @@ namespace HeavenStudio
|
|||
SoundByte.PlayOneShot("ui/UIEnter");
|
||||
|
||||
var nextController = newController;
|
||||
var lastController = PlayerInput.GetInputController(1);
|
||||
|
||||
if (newController is InputMouse)
|
||||
if ((newController is InputMouse) && (lastController is not InputMouse))
|
||||
{
|
||||
Debug.Log("Mouse used, selecting keyboard instead");
|
||||
nextController = controllers[0];
|
||||
}
|
||||
Debug.Log("Assigning controller: " + newController.GetDeviceName());
|
||||
|
||||
var lastController = PlayerInput.GetInputController(1);
|
||||
if (lastController != nextController)
|
||||
{
|
||||
if (nextController == null)
|
||||
|
|
Loading…
Reference in a new issue