HeavenStudioPlus/Assets/Scripts/LevelEditor/Timeline/Timeline.cs

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using System;
using System.Collections;
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
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using TMPro;
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using Starpelly;
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namespace HeavenStudio.Editor.Track
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{
public class Timeline : MonoBehaviour
{
[Header("Song Positions")]
[SerializeField] private TMP_Text SongBeat;
[SerializeField] private TMP_Text SongPos;
[SerializeField] private TMP_Text CurrentTempo;
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[Header("Timeline Properties")]
private float lastBeatPos = 0;
private Vector2 lastMousePos;
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public List<TimelineEventObj> eventObjs = new List<TimelineEventObj>();
private bool lastFrameDrag;
public int LayerCount = 5;
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public bool metronomeEnabled;
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public bool resizable;
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private bool movingPlayback;
public CurrentTimelineState timelineState = new CurrentTimelineState();
public float snapInterval = 0.25f; // 4/4
[Header("Components")]
[SerializeField] private RawImage waveform;
public static float SnapInterval() { return instance.snapInterval; }
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public void SetSnap(float snap) { snapInterval = snap; }
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public class CurrentTimelineState
{
public enum State
{
Selection,
TempoChange,
MusicVolume,
ChartSection
}
public State currentState = State.Selection;
public bool selected { get { return currentState == State.Selection; } }
public bool tempoChange { get { return currentState == State.TempoChange; } }
public bool musicVolume { get { return currentState == State.MusicVolume; } }
public bool chartSection { get { return currentState == State.ChartSection; } }
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public void SetState(bool selected, bool tempoChange, bool musicVolume)
{
if (Conductor.instance.NotStopped()) return;
if (selected)
{
currentState = State.Selection;
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instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.SelectionsBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
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else
instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (tempoChange)
{
currentState = State.TempoChange;
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instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.TempoChangeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
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else
instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (musicVolume)
{
currentState = State.MusicVolume;
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instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.MusicVolumeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
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else
instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
}
public void SetState(State state)
{
if (Conductor.instance.NotStopped()) return;
currentState = state;
if (selected)
{
instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.SelectionsBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
else
instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (tempoChange)
{
instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.TempoChangeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
else
instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (musicVolume)
{
instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.MusicVolumeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
else
instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (chartSection)
{
instance.ChartSectionBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.ChartSectionBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
else
instance.ChartSectionBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
}
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}
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[Header("Timeline Components")]
[SerializeField] private RectTransform TimelineSlider;
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[SerializeField] private RectTransform TimelineGridSelect;
[SerializeField] private RectTransform TimelineEventGrid;
[SerializeField] private TMP_Text TimelinePlaybackBeat;
public ScrollRect TimelineScroll;
public RectTransform TimelineContent;
[SerializeField] private ZoomComponent zoomComponent;
[SerializeField] private RectTransform TimelineSongPosLineRef;
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[SerializeField] private RectTransform TimelineEventObjRef;
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[SerializeField] private RectTransform LayersRect;
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[SerializeField] private GameObject TimelineSectionDisplay;
[SerializeField] private TMP_Text TimelineSectionText;
[SerializeField] private Slider TimelineSectionProgress;
[Header("Timeline Inputs")]
public TMP_InputField FirstBeatOffset;
public TMP_InputField StartingTempoSpecialAll;
public TMP_InputField StartingTempoSpecialTempo;
public TMP_InputField StartingVolumeSpecialVolume;
public SpecialTimeline SpecialInfo;
private RectTransform TimelineSongPosLine;
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[Header("Timeline Playbar")]
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public Button PlayBTN;
public Button PauseBTN;
public Button StopBTN;
public Button MetronomeBTN;
public Button AutoplayBTN;
public Button SelectionsBTN;
public Button TempoChangeBTN;
public Button MusicVolumeBTN;
public Button ChartSectionBTN;
public Button ZoomInBTN;
public Button ZoomOutBTN;
public Button ZoomResetBTN;
public Button WaveformBTN;
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public Slider PlaybackSpeed;
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public Vector3[] LayerCorners = new Vector3[4];
public float leftSide => (TimelineContent.localPosition.x / TimelineContent.localScale.x) * -1;
public float rightSide => (TimelineScroll.viewport.rect.width / TimelineContent.localScale.x) + leftSide;
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public static Timeline instance { get; private set; }
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public bool userIsEditingInputField
{
get
{
var selectedGO = EventSystem.current.currentSelectedGameObject;
return selectedGO != null && (selectedGO.GetComponent<InputField>() != null || selectedGO.GetComponent<TMP_InputField>() != null);
}
}
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#region Initializers
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public void LoadRemix()
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{
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// beatmap entities
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for (int i = 0; i < eventObjs.Count; i++)
{
Destroy(eventObjs[i].gameObject);
}
eventObjs.Clear();
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for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
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var e = GameManager.instance.Beatmap.entities[i];
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AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), e, false, RandomID());
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}
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SpecialInfo.Setup();
UpdateOffsetText();
UpdateStartingBPMText();
UpdateStartingVolText();
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}
public void Init()
{
instance = this;
LoadRemix();
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
PlayBTN.onClick.AddListener(delegate
{
if (Conductor.instance.isPaused)
PlayCheck(false);
else
PlayCheck(true);
});
PauseBTN.onClick.AddListener(delegate
{
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
PlayCheck(false);
});
StopBTN.onClick.AddListener(delegate
{
if (Conductor.instance.isPlaying || Conductor.instance.isPaused)
PlayCheck(true);
});
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MetronomeBTN.onClick.AddListener(delegate
{
MetronomeToggle();
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});
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AutoplayBTN.onClick.AddListener(delegate
{
AutoPlayToggle();
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});
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SelectionsBTN.onClick.AddListener(delegate
{
timelineState.SetState(CurrentTimelineState.State.Selection);
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});
TempoChangeBTN.onClick.AddListener(delegate
{
timelineState.SetState(CurrentTimelineState.State.TempoChange);
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});
MusicVolumeBTN.onClick.AddListener(delegate
{
timelineState.SetState(CurrentTimelineState.State.MusicVolume);
});
ChartSectionBTN.onClick.AddListener(delegate
{
timelineState.SetState(CurrentTimelineState.State.ChartSection);
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});
ZoomInBTN.onClick.AddListener(delegate
{
zoomComponent.ZoomIn(1, Vector2.zero);
});
ZoomOutBTN.onClick.AddListener(delegate
{
zoomComponent.ZoomOut(-1, Vector2.zero);
});
ZoomResetBTN.onClick.AddListener(delegate
{
zoomComponent.ResetZoom();
});
WaveformBTN.onClick.AddListener(delegate
{
WaveformToggle();
});
Tooltip.AddTooltip(SongBeat.gameObject, "Current Beat");
Tooltip.AddTooltip(SongPos.gameObject, "Current Time");
Tooltip.AddTooltip(CurrentTempo.gameObject, "Current Tempo (BPM)");
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Tooltip.AddTooltip(PlayBTN.gameObject, "Play <color=#adadad>[Space]</color>");
Tooltip.AddTooltip(PauseBTN.gameObject, "Pause <color=#adadad>[Shift + Space]</color>");
Tooltip.AddTooltip(StopBTN.gameObject, "Stop <color=#adadad>[Space]</color>");
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Tooltip.AddTooltip(MetronomeBTN.gameObject, "Metronome <color=#adadad>[M]</color>");
Tooltip.AddTooltip(AutoplayBTN.gameObject, "Autoplay <color=#adadad>[P]</color>");
Tooltip.AddTooltip(SelectionsBTN.gameObject, "Tool: Selection <color=#adadad>[1]</color>");
Tooltip.AddTooltip(TempoChangeBTN.gameObject, "Tool: Tempo Change <color=#adadad>[2]</color>");
Tooltip.AddTooltip(MusicVolumeBTN.gameObject, "Tool: Music Volume <color=#adadad>[3]</color>");
Tooltip.AddTooltip(ChartSectionBTN.gameObject, "Tool: Beatmap Sections <color=#adadad>[4]</color>");
Tooltip.AddTooltip(StartingTempoSpecialAll.gameObject, "Starting Tempo (BPM)");
Tooltip.AddTooltip(StartingTempoSpecialTempo.gameObject, "Starting Tempo (BPM)");
Tooltip.AddTooltip(StartingVolumeSpecialVolume.gameObject, "Starting Volume (%)");
Tooltip.AddTooltip(ZoomInBTN.gameObject, "Zoom In");
Tooltip.AddTooltip(ZoomOutBTN.gameObject, "Zoom Out");
Tooltip.AddTooltip(ZoomResetBTN.gameObject, "Zoom Reset");
Tooltip.AddTooltip(WaveformBTN.gameObject, "Waveform Toggle");
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Tooltip.AddTooltip(PlaybackSpeed.gameObject, "The preview's playback speed. Right click to reset to 1.0");
SetTimeButtonColors(true, false, false);
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MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
timelineState.SetState(CurrentTimelineState.State.Selection);
AutoBtnUpdate();
GameManager.instance.onSectionChange += OnSectionChange;
}
public void FitToSong()
{
var currentSizeDelta = TimelineContent.sizeDelta;
float songBeats = Conductor.instance.SongLengthInBeats();
if (songBeats == 0) songBeats = 320;
else songBeats += 10;
TimelineContent.sizeDelta = new Vector2(songBeats, currentSizeDelta.y);
TimelineEventGrid.sizeDelta = new Vector2(songBeats, currentSizeDelta.y);
}
public void CreateWaveform()
{
Debug.Log("what");
// DrawWaveform();
StartCoroutine(DrawWaveformRealtime());
}
public void AutoBtnUpdate()
{
var animName = GameManager.instance.autoplay ? "Idle" : "Disabled";
AutoplayBTN.GetComponent<Animator>().Play(animName, 0, 0);
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}
public void AutoPlayToggle()
{
if (!GameManager.instance.autoplay)
{
AutoplayBTN.GetComponent<Animator>().Play("Idle", 0, 0);
GameManager.instance.autoplay = true;
}
else
{
AutoplayBTN.GetComponent<Animator>().Play("Disabled", 0, 0);
GameManager.instance.autoplay = false;
}
}
public void MetronomeToggle()
{
if (!Conductor.instance.metronome)
{
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "009FC6".Hex2RGB();
Conductor.instance.metronome = true;
}
else
{
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
Conductor.instance.metronome = false;
}
}
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public static string RandomID()
{
return Starpelly.Random.Strings.RandomString(Starpelly.Enums.Strings.StringType.Alphanumeric, 128);
}
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#endregion
private void Update()
{
waveform.rectTransform.anchoredPosition = new Vector2(
-(GameManager.instance.Beatmap.firstBeatOffset / (60.0f / GameManager.instance.Beatmap.bpm)),
waveform.rectTransform.anchoredPosition.y);
WaveformBTN.transform.GetChild(0).GetComponent<Image>().color = (Conductor.instance.musicSource.clip != null && waveform.gameObject.activeInHierarchy) ? Color.white : Color.gray;
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
{
SongBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
SongPos.text = FormatTime((float) Conductor.instance.GetSongPosFromBeat(TimelineSlider.localPosition.x));
}
else
{
SongBeat.text = $"Beat {string.Format("{0:0.000}", Conductor.instance.songPositionInBeats)}";
SongPos.text = FormatTime(Conductor.instance.songPosition);
}
TimelineSectionProgress.value = GameManager.instance.sectionProgress;
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SliderControl();
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#region Keyboard Shortcuts
if ((!userIsEditingInputField) && Editor.instance.isShortcutsEnabled)
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
if (Input.GetKey(KeyCode.LeftShift))
{
PlayCheck(false);
}
else
{
PlayCheck(true);
}
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}
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if (Input.GetKeyDown(KeyCode.P))
{
AutoPlayToggle();
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}
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if (Input.GetKeyDown(KeyCode.M))
{
MetronomeToggle();
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}
if (Input.GetKeyDown(KeyCode.Alpha1))
{
timelineState.SetState(CurrentTimelineState.State.Selection);
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}
else if (Input.GetKeyDown(KeyCode.Alpha2))
{
timelineState.SetState(CurrentTimelineState.State.TempoChange);
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}
else if (Input.GetKeyDown(KeyCode.Alpha3))
{
timelineState.SetState(CurrentTimelineState.State.MusicVolume);
}
else if (Input.GetKeyDown(KeyCode.Alpha4))
{
timelineState.SetState(CurrentTimelineState.State.ChartSection);
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}
if (Input.GetKeyDown(KeyCode.F))
{
PlaybackFocus(false);
}
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float moveSpeed = 750;
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) moveSpeed *= 6;
if (Input.GetKey(KeyCode.LeftArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.A)))
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{
TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
}
else if (Input.GetKey(KeyCode.RightArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.D)))
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{
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
}
}
#endregion
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if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && Editor.MouseInRectTransform(TimelineGridSelect))
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{
movingPlayback = true;
}
else if (Input.GetMouseButtonUp(1) || Conductor.instance.isPlaying)
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{
movingPlayback = false;
}
if (movingPlayback)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
TimelineSlider.localPosition = new Vector3(Mathf.Max(Mathp.Round2Nearest(lastMousePos.x + 0.12f, Timeline.SnapInterval()), 0), TimelineSlider.transform.localPosition.y);
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if (TimelineSlider.localPosition.x != lastBeatPos)
Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
lastBeatPos = TimelineSlider.localPosition.x;
}
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if (Conductor.instance.isPlaying)
PlaybackFocus(true);
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TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y);
CurrentTempo.text = $" = {Conductor.instance.songBpm}";
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LayersRect.GetWorldCorners(LayerCorners);
}
public static float GetScaleModifier()
{
Camera cam = Editor.instance.EditorCamera;
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return Mathf.Pow(cam.pixelWidth/1280f, 1f) * Mathf.Pow(cam.pixelHeight/720f, 0f);
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}
public Vector2 LayerCornersToDist()
{
Vector3[] v = LayerCorners;
return new Vector2(Mathf.Abs(v[1].x - v[2].x), Mathf.Abs(v[3].y - v[1].y));
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}
private void SliderControl()
{
TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
if (TimelineSongPosLine != null)
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{
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TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSongPosLine.transform.localPosition.y);
TimelineSongPosLine.transform.localScale = new Vector3(1f / TimelineContent.transform.localScale.x, TimelineSongPosLine.transform.localScale.y, 1);
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}
}
#region PlayChecks
public void PlayCheck(bool fromStart)
{
if (fromStart)
{
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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{
Play(false, TimelineSlider.transform.localPosition.x);
}
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else
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{
Stop(TimelineSlider.transform.localPosition.x);
}
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}
else
{
if (!Conductor.instance.isPlaying)
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{
if (TimelineSongPosLine == null)
{
Play(false, TimelineSlider.transform.localPosition.x);
}
else
{
Play(false, TimelineSongPosLine.transform.localPosition.x);
}
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}
else if (!Conductor.instance.isPaused)
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{
Pause();
}
}
}
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public void Play(bool fromStart, float time)
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{
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// if (fromStart) Stop();
if (!Conductor.instance.isPaused)
{
TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent<RectTransform>();
TimelineSongPosLine.gameObject.SetActive(true);
}
GameManager.instance.Play(time);
SetTimeButtonColors(false, true, true);
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}
public void Pause()
{
// isPaused = true;
GameManager.instance.Pause();
SetTimeButtonColors(true, false, true);
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}
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public void Stop(float time)
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{
// isPaused = true;
// timelineSlider.value = 0;
if (TimelineSongPosLine != null)
Destroy(TimelineSongPosLine.gameObject);
GameManager.instance.Stop(time);
SetTimeButtonColors(true, false, false);
}
public void SetTimeButtonColors(bool playEnabled, bool pauseEnabled, bool stopEnabled)
{
if (playEnabled)
{
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
PlayBTN.enabled = true;
}
else
{
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
PlayBTN.enabled = false;
}
if (pauseEnabled)
{
PauseBTN.enabled = true;
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
}
else
{ PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
PauseBTN.enabled = false;
}
if (stopEnabled)
{
StopBTN.enabled = true;
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
}
else
{
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
StopBTN.enabled = false;
}
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}
#endregion
#region Extras
private string FormatTime(float time)
{
int minutes = (int)time / 60;
int seconds = (int)time - 60 * minutes;
int milliseconds = (int)(1000 * (time - minutes * 60 - seconds));
return string.Format("{0:00}:{1:00}:{2:000}", minutes, seconds, milliseconds);
}
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public bool CheckIfMouseInTimeline()
{
return (this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(TimelineEventGrid, Input.mousePosition, Editor.instance.EditorCamera));
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}
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#endregion
#region Functions
public void PlaybackFocus(bool lerp)
{
var lerpSpd = (lerp) ? 12f : 10000000; // im lazy
var newPos = new Vector3((-Conductor.instance.songPositionInBeats * TimelineContent.localScale.x) + 200, TimelineContent.transform.localPosition.y);
TimelineContent.transform.localPosition =
Vector3.Lerp(TimelineContent.transform.localPosition, newPos, Time.deltaTime * lerpSpd);
}
public void WaveformToggle()
{
if (Conductor.instance.musicSource.clip == null) return;
waveform.gameObject.SetActive(!waveform.gameObject.activeInHierarchy);
}
public IEnumerator DrawWaveformRealtime()
{
var clip = Conductor.instance.musicSource.clip;
if (!clip)
yield break;
waveform.rectTransform.sizeDelta = new Vector2(Conductor.instance.SongLengthInBeats() + 0.15f, waveform.rectTransform.sizeDelta.y);
waveform.color = Color.white;
var num = 12000;
var num2 = 1f;
var num3 = clip.samples * clip.channels;
var array = new float[num3];
var wave = new float[num];
clip.GetData(array, 0);
int packsize = num3 / num;
Debug.Log($"drawing waveform. samples:, {clip.samples}, packsize: {packsize}");
float num5 = 0f;
int num6 = 0;
int num7 = 0;
for (int i = 0; i < num3; i++)
{
wave[num6] += Mathf.Abs(array[i]);
num7++;
if (num7 > packsize)
{
if (num5 < wave[num6])
{
num5 = wave[num6];
}
num6++;
num7 = 0;
}
}
for (int j = 0; j < num; j++)
{
wave[j] /= num5 * num2;
if (wave[j] > 1f)
{
wave[j] = 1f;
}
}
int height = 200;
Color col = Colors.Hex2RGB("727272");
col.a = 0.25f;
Texture2D tex = new Texture2D(wave.Length, height, TextureFormat.RGBA32, false);
FillColorAlpha(tex, new Color32(0, 0, 0, 0));
this.waveform.texture = tex;
int waveI = 0;
while (waveI < wave.Length)
{
int num8 = waveI;
while (num8 < waveI + 100 && waveI < wave.Length)
{
int num9 = 0;
while ((float)num9 <= wave[num8] * (float)height / 2f)
{
tex.SetPixel(num8, height / 2 + num9, col);
tex.SetPixel(num8, height / 2 - num9, col);
num9++;
}
num8++;
}
waveI += 100;
tex.Apply();
yield return null;
}
tex.Apply();
yield break;
}
public Texture2D FillColorAlpha(Texture2D tex2D, Color32? fillColor = null)
{
if (fillColor == null)
{
fillColor = Color.clear;
}
Color32[] fillPixels = new Color32[tex2D.width * tex2D.height];
for (int i = 0; i < fillPixels.Length; i++)
{
fillPixels[i] = (Color32)fillColor;
}
tex2D.SetPixels32(fillPixels);
return tex2D;
}
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), DynamicBeatmap.DynamicEntity entity = null, bool addEvent = false, string eventId = "")
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{
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
var action = EventCaller.instance.GetGameAction(game, eventName.Split(1));
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GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
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g.transform.localPosition = pos;
g.transform.GetChild(3).GetComponent<TMP_Text>().text = action.displayName;
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TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
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if (eventName.Split(1) == "switchGame")
eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(2));
else
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eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(0));
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Minigames.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1));
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if (gameAction != null)
{
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if (gameAction.resizable == false)
{
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, LayerHeight());
float length = gameAction.defaultLength;
eventObj.length = length;
}
else
{
eventObj.resizable = true;
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if (entity != null && gameAction.defaultLength != entity.length && dragNDrop == false)
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{
g.GetComponent<RectTransform>().sizeDelta = new Vector2(entity.length, LayerHeight());
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}
else
{
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, LayerHeight());
}
}
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}
g.SetActive(true);
if (dragNDrop)
{
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var mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
g.transform.position = new Vector3(mousePos.x, mousePos.y, 0);
Selections.instance.ClickSelect(eventObj);
eventObj.moving = true;
}
else
{
entity.eventObj = g.GetComponent<TimelineEventObj>();
entity.track = entity.eventObj.GetTrack();
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}
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if (addEvent)
{
DynamicBeatmap.DynamicEntity tempEntity = entity;
if (entity == null)
{
DynamicBeatmap.DynamicEntity en = new DynamicBeatmap.DynamicEntity();
en.datamodel = eventName;
en.eventObj = eventObj;
GameManager.instance.Beatmap.entities.Add(en);
GameManager.instance.SortEventsList();
tempEntity = en;
// default param values
var ep = action.parameters;
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if (ep != null)
{
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for (int i = 0; i < ep.Count; i++)
{
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object returnVal = ep[i].parameter;
var propertyType = returnVal.GetType();
if (propertyType == typeof(EntityTypes.Integer))
{
returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
}
else if (propertyType == typeof(EntityTypes.Float))
{
returnVal = ((EntityTypes.Float)ep[i].parameter).val;
}
else if (propertyType.IsEnum)
{
returnVal = (int) ep[i].parameter;
}
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//tempEntity[ep[i].propertyName] = returnVal;
tempEntity.CreateProperty(ep[i].propertyName, returnVal);
}
}
}
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else
{
GameManager.instance.Beatmap.entities.Add(entity);
GameManager.instance.SortEventsList();
}
}
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eventObjs.Add(eventObj);
eventObj.eventObjID = eventId;
return eventObj;
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}
private List<TimelineEventObj> duplicatedEventObjs = new List<TimelineEventObj>();
public TimelineEventObj CopyEventObject(TimelineEventObj e)
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{
DynamicBeatmap.DynamicEntity clone = e.entity.DeepCopy();
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TimelineEventObj dup = AddEventObject(clone.datamodel, false, new Vector3(clone.beat, -clone.track * Timeline.instance.LayerHeight()), clone, true, RandomID());
duplicatedEventObjs.Add(dup);
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return dup;
}
public void FinalizeDuplicateEventStack()
{
CommandManager.instance.Execute(new Commands.Duplicate(duplicatedEventObjs));
duplicatedEventObjs = new List<TimelineEventObj>();
}
public void DestroyEventObject(DynamicBeatmap.DynamicEntity entity)
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{
if (EventParameterManager.instance.entity == entity)
EventParameterManager.instance.Disable();
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eventObjs.Remove(entity.eventObj);
GameManager.instance.Beatmap.entities.Remove(entity);
Timeline.instance.eventObjs.Remove(entity.eventObj);
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Destroy(entity.eventObj.gameObject);
GameManager.instance.SortEventsList();
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}
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public bool IsMouseAboveEvents()
{
return Timeline.instance.eventObjs.FindAll(c => c.mouseHovering == true).Count > 0;
}
public bool InteractingWithEvents()
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{
return eventObjs.FindAll(c => c.moving == true).Count > 0 || eventObjs.FindAll(c => c.resizing == true).Count > 0;
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}
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public float SnapToLayer(float y)
{
float size = LayerHeight();
return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 4f, 0f);
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}
public float LayerHeight()
{
return LayersRect.rect.height / 5f;
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}
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public void SetPlaybackSpeed(float speed)
{
float spd = Mathp.Round2Nearest(speed, Timeline.SnapInterval());
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PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: {spd}x";
Conductor.instance.musicSource.pitch = spd;
PlaybackSpeed.value = spd;
}
public void ResetPlaybackSpeed()
{
if (Input.GetMouseButton(1))
{
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PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: 1x";
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PlaybackSpeed.value = 1f;
}
}
public void UpdateOffsetText()
{
FirstBeatOffset.text = (GameManager.instance.Beatmap.firstBeatOffset * 1000f).ToString("G");
}
public void UpdateOffsetFromText()
{
// Failsafe against empty string.
if (String.IsNullOrEmpty(FirstBeatOffset.text))
FirstBeatOffset.text = "0";
// Convert ms to s.
var newOffset = Convert.ToSingle(FirstBeatOffset.text) / 1000f;
// Limit decimal places to 4.
newOffset = (float)System.Math.Round(newOffset, 4);
GameManager.instance.Beatmap.firstBeatOffset = newOffset;
UpdateOffsetText();
}
public void UpdateStartingBPMText()
{
StartingTempoSpecialAll.text = GameManager.instance.Beatmap.bpm.ToString("G");
StartingTempoSpecialTempo.text = StartingTempoSpecialAll.text;
}
public void UpdateStartingBPMFromText(bool all)
{
string text = all ? StartingTempoSpecialAll.text : StartingTempoSpecialTempo.text;
// Failsafe against empty string.
if (String.IsNullOrEmpty(text))
text = "120";
var newBPM = Convert.ToDouble(text);
// Failsafe against negative BPM.
if (newBPM < 1f)
{
text = "1";
newBPM = 1;
}
// Limit decimal places to 4.
newBPM = System.Math.Round(newBPM, 4);
GameManager.instance.Beatmap.bpm = (float) newBPM;
// In case the newBPM ended up differing from the inputted string.
UpdateStartingBPMText();
Timeline.instance.FitToSong();
}
public void UpdateStartingVolText()
{
StartingVolumeSpecialVolume.text = (GameManager.instance.Beatmap.musicVolume).ToString("G");
}
public void UpdateStartingVolFromText()
{
// Failsafe against empty string.
if (String.IsNullOrEmpty(StartingVolumeSpecialVolume.text))
StartingVolumeSpecialVolume.text = "100";
var newVol = Convert.ToInt32(StartingVolumeSpecialVolume.text);
newVol = Mathf.Clamp(newVol, 0, 100);
GameManager.instance.Beatmap.musicVolume = newVol;
UpdateStartingVolText();
}
public void OnSectionChange(DynamicBeatmap.ChartSection section)
{
if (section == null)
{
TimelineSectionDisplay.SetActive(false);
}
else
{
if (!TimelineSectionDisplay.activeSelf)
TimelineSectionDisplay.SetActive(true);
TimelineSectionText.text = section.sectionName;
TimelineSectionProgress.value = GameManager.instance.sectionProgress;
}
}
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#endregion
#region Commands
public void Move()
{
}
public void Undo()
{
}
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#endregion
}
}