HeavenStudioPlus/Assets/Scripts/LevelEditor/Timeline.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
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using Starpelly;
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namespace RhythmHeavenMania.Editor
{
public class Timeline : MonoBehaviour
{
[Header("Song Positions")]
[SerializeField] private TMP_Text SongBeat;
[SerializeField] private TMP_Text SongPos;
[Header("Timeline Properties")]
private float lastBeatPos = 0;
private Vector2 lastMousePos;
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[Header("Timeline Components")]
[SerializeField] private RectTransform TimelineSlider;
[SerializeField] private TMP_Text TimelinePlaybackBeat;
[SerializeField] private RectTransform TimelineContent;
[SerializeField] private RectTransform TimelineSongPosLineRef;
private RectTransform TimelineSongPosLine;
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public RectTransform TestEVENTGO;
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#region Initializers
public void Init()
{
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for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
var entity = GameManager.instance.Beatmap.entities[i];
GameObject g = Instantiate(TestEVENTGO.gameObject, TestEVENTGO.parent);
var e = GameManager.instance.Beatmap.entities[i];
g.transform.localPosition = new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f));
g.transform.GetChild(1).GetComponent<TMP_Text>().text = e.datamodel.Split('/')[1];
EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(e.datamodel.Split(0)), e.datamodel.Split(1));
GameObject blocksHolder = g.transform.GetChild(0).gameObject;
if (gameAction != null)
{
blocksHolder.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, blocksHolder.GetComponent<RectTransform>().sizeDelta.y);
if (gameAction.eventBeats != null)
{
if (gameAction.eventBeats.Length > 0)
{
for (int k = 0; k < gameAction.eventBeats.Length; k++)
{
var ind = gameAction.eventBeats[k];
if (gameAction.defaultLength > 0)
{
float length;
if (k + 1 >= gameAction.eventBeats.Length)
length = gameAction.defaultLength - ind;
else
length = gameAction.eventBeats[k + 1];
if (gameAction.resizable)
{
length = entity.length;
}
GameObject block = Instantiate(blocksHolder.transform.GetChild(0).gameObject, blocksHolder.transform);
block.GetComponent<RectTransform>().sizeDelta = new Vector2(length, block.GetComponent<RectTransform>().sizeDelta.y);
block.transform.localPosition = new Vector3(ind, block.transform.localPosition.y);
block.gameObject.SetActive(true);
}
}
}
}
// g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, g.GetComponent<RectTransform>().sizeDelta.y);
}
g.SetActive(true);
}
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}
#endregion
private void Update()
{
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
{
SongBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
SongPos.text = FormatTime(Conductor.instance.GetSongPosFromBeat(TimelineSlider.localPosition.x));
}
else
{
SongBeat.text = $"Beat {string.Format("{0:0.000}", Conductor.instance.songPositionInBeats)}";
SongPos.text = FormatTime(Conductor.instance.songPosition);
}
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SliderControl();
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if (Input.GetKeyDown(KeyCode.Space))
{
if (Input.GetKey(KeyCode.LeftShift))
{
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PlayCheck(false);
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}
else
{
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PlayCheck(true);
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}
}
lastBeatPos = Conductor.instance.songPositionInBeats;
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if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
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TimelineSlider.localPosition = new Vector3(Mathp.Round2Nearest(lastMousePos.x + 0.12f, 0.25f), TimelineSlider.transform.localPosition.y);
Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
}
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}
private void SliderControl()
{
TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
if (TimelineSongPosLine != null)
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{
TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSlider.transform.localPosition.y);
TimelineSongPosLine.transform.localScale = new Vector3(1f / TimelineContent.transform.localScale.x, TimelineSlider.transform.localScale.y, 1);
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}
}
#region PlayChecks
public void PlayCheck(bool fromStart)
{
if (fromStart)
{
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if (!Conductor.instance.isPlaying)
{
Play(false, TimelineSlider.transform.localPosition.x);
}
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else
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{
Stop(TimelineSlider.transform.localPosition.x);
}
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}
else
{
if (!Conductor.instance.isPlaying)
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{
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Play(false, TimelineSongPosLine.transform.localPosition.x);
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}
else
{
Pause();
}
}
}
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public void Play(bool fromStart, float time)
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{
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// if (fromStart) Stop();
if (!Conductor.instance.isPaused)
{
TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent<RectTransform>();
TimelineSongPosLine.gameObject.SetActive(true);
}
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Conductor.instance.Play(time);
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}
public void Pause()
{
// isPaused = true;
Conductor.instance.Pause();
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}
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public void Stop(float time)
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{
// isPaused = true;
// timelineSlider.value = 0;
if (TimelineSongPosLine != null)
Destroy(TimelineSongPosLine.gameObject);
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Conductor.instance.Stop(time);
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}
#endregion
#region Extras
private string FormatTime(float time)
{
int minutes = (int)time / 60;
int seconds = (int)time - 60 * minutes;
int milliseconds = (int)(1000 * (time - minutes * 60 - seconds));
return string.Format("{0:00}:{1:00}:{2:000}", minutes, seconds, milliseconds);
}
#endregion
}
}