using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using Starpelly; namespace RhythmHeavenMania.Editor { public class Timeline : MonoBehaviour { [Header("Song Positions")] [SerializeField] private TMP_Text SongBeat; [SerializeField] private TMP_Text SongPos; [Header("Timeline Properties")] private float lastBeatPos = 0; private Vector2 lastMousePos; [Header("Timeline Components")] [SerializeField] private RectTransform TimelineSlider; [SerializeField] private TMP_Text TimelinePlaybackBeat; [SerializeField] private RectTransform TimelineContent; [SerializeField] private RectTransform TimelineSongPosLineRef; private RectTransform TimelineSongPosLine; public RectTransform TestEVENTGO; #region Initializers public void Init() { for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++) { var entity = GameManager.instance.Beatmap.entities[i]; GameObject g = Instantiate(TestEVENTGO.gameObject, TestEVENTGO.parent); var e = GameManager.instance.Beatmap.entities[i]; g.transform.localPosition = new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f)); g.transform.GetChild(1).GetComponent().text = e.datamodel.Split('/')[1]; EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(e.datamodel.Split(0)), e.datamodel.Split(1)); GameObject blocksHolder = g.transform.GetChild(0).gameObject; if (gameAction != null) { blocksHolder.GetComponent().sizeDelta = new Vector2(gameAction.defaultLength, blocksHolder.GetComponent().sizeDelta.y); if (gameAction.eventBeats != null) { if (gameAction.eventBeats.Length > 0) { for (int k = 0; k < gameAction.eventBeats.Length; k++) { var ind = gameAction.eventBeats[k]; if (gameAction.defaultLength > 0) { float length; if (k + 1 >= gameAction.eventBeats.Length) length = gameAction.defaultLength - ind; else length = gameAction.eventBeats[k + 1]; if (gameAction.resizable) { length = entity.length; } GameObject block = Instantiate(blocksHolder.transform.GetChild(0).gameObject, blocksHolder.transform); block.GetComponent().sizeDelta = new Vector2(length, block.GetComponent().sizeDelta.y); block.transform.localPosition = new Vector3(ind, block.transform.localPosition.y); block.gameObject.SetActive(true); } } } } // g.GetComponent().sizeDelta = new Vector2(gameAction.defaultLength, g.GetComponent().sizeDelta.y); } g.SetActive(true); } } #endregion private void Update() { if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused) { SongBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}"; SongPos.text = FormatTime(Conductor.instance.GetSongPosFromBeat(TimelineSlider.localPosition.x)); } else { SongBeat.text = $"Beat {string.Format("{0:0.000}", Conductor.instance.songPositionInBeats)}"; SongPos.text = FormatTime(Conductor.instance.songPosition); } SliderControl(); if (Input.GetKeyDown(KeyCode.Space)) { if (Input.GetKey(KeyCode.LeftShift)) { PlayCheck(false); } else { PlayCheck(true); } } lastBeatPos = Conductor.instance.songPositionInBeats; if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying) { RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos); TimelineSlider.localPosition = new Vector3(Mathp.Round2Nearest(lastMousePos.x + 0.12f, 0.25f), TimelineSlider.transform.localPosition.y); Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x); } } private void SliderControl() { TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}"; if (TimelineSongPosLine != null) { TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSlider.transform.localPosition.y); TimelineSongPosLine.transform.localScale = new Vector3(1f / TimelineContent.transform.localScale.x, TimelineSlider.transform.localScale.y, 1); } } #region PlayChecks public void PlayCheck(bool fromStart) { if (fromStart) { if (!Conductor.instance.isPlaying) { Play(false, TimelineSlider.transform.localPosition.x); } else { Stop(TimelineSlider.transform.localPosition.x); } } else { if (!Conductor.instance.isPlaying) { Play(false, TimelineSongPosLine.transform.localPosition.x); } else { Pause(); } } } public void Play(bool fromStart, float time) { // if (fromStart) Stop(); if (!Conductor.instance.isPaused) { TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent(); TimelineSongPosLine.gameObject.SetActive(true); } Conductor.instance.Play(time); } public void Pause() { // isPaused = true; Conductor.instance.Pause(); } public void Stop(float time) { // isPaused = true; // timelineSlider.value = 0; if (TimelineSongPosLine != null) Destroy(TimelineSongPosLine.gameObject); Conductor.instance.Stop(time); } #endregion #region Extras private string FormatTime(float time) { int minutes = (int)time / 60; int seconds = (int)time - 60 * minutes; int milliseconds = (int)(1000 * (time - minutes * 60 - seconds)); return string.Format("{0:00}:{1:00}:{2:000}", minutes, seconds, milliseconds); } #endregion } }