mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
208 lines
No EOL
7.6 KiB
C#
208 lines
No EOL
7.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using Starpelly;
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namespace RhythmHeavenMania.Editor
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{
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public class Timeline : MonoBehaviour
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{
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[Header("Song Positions")]
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[SerializeField] private TMP_Text SongBeat;
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[SerializeField] private TMP_Text SongPos;
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[Header("Timeline Properties")]
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private float lastBeatPos = 0;
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private Vector2 lastMousePos;
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[Header("Timeline Components")]
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[SerializeField] private RectTransform TimelineSlider;
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[SerializeField] private TMP_Text TimelinePlaybackBeat;
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[SerializeField] private RectTransform TimelineContent;
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[SerializeField] private RectTransform TimelineSongPosLineRef;
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private RectTransform TimelineSongPosLine;
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public RectTransform TestEVENTGO;
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#region Initializers
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public void Init()
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{
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for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
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{
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var entity = GameManager.instance.Beatmap.entities[i];
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GameObject g = Instantiate(TestEVENTGO.gameObject, TestEVENTGO.parent);
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var e = GameManager.instance.Beatmap.entities[i];
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g.transform.localPosition = new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f));
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g.transform.GetChild(1).GetComponent<TMP_Text>().text = e.datamodel.Split('/')[1];
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EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(e.datamodel.Split(0)), e.datamodel.Split(1));
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GameObject blocksHolder = g.transform.GetChild(0).gameObject;
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if (gameAction != null)
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{
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blocksHolder.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, blocksHolder.GetComponent<RectTransform>().sizeDelta.y);
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if (gameAction.eventBeats != null)
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{
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if (gameAction.eventBeats.Length > 0)
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{
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for (int k = 0; k < gameAction.eventBeats.Length; k++)
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{
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var ind = gameAction.eventBeats[k];
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if (gameAction.defaultLength > 0)
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{
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float length;
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if (k + 1 >= gameAction.eventBeats.Length)
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length = gameAction.defaultLength - ind;
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else
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length = gameAction.eventBeats[k + 1];
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if (gameAction.resizable)
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{
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length = entity.length;
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}
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GameObject block = Instantiate(blocksHolder.transform.GetChild(0).gameObject, blocksHolder.transform);
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block.GetComponent<RectTransform>().sizeDelta = new Vector2(length, block.GetComponent<RectTransform>().sizeDelta.y);
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block.transform.localPosition = new Vector3(ind, block.transform.localPosition.y);
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block.gameObject.SetActive(true);
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}
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}
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}
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}
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// g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, g.GetComponent<RectTransform>().sizeDelta.y);
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}
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g.SetActive(true);
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}
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}
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#endregion
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private void Update()
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{
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if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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{
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SongBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
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SongPos.text = FormatTime(Conductor.instance.GetSongPosFromBeat(TimelineSlider.localPosition.x));
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}
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else
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{
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SongBeat.text = $"Beat {string.Format("{0:0.000}", Conductor.instance.songPositionInBeats)}";
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SongPos.text = FormatTime(Conductor.instance.songPosition);
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}
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SliderControl();
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if (Input.GetKeyDown(KeyCode.Space))
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{
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if (Input.GetKey(KeyCode.LeftShift))
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{
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PlayCheck(false);
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}
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else
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{
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PlayCheck(true);
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}
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}
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lastBeatPos = Conductor.instance.songPositionInBeats;
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if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying)
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{
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RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
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TimelineSlider.localPosition = new Vector3(Mathp.Round2Nearest(lastMousePos.x + 0.12f, 0.25f), TimelineSlider.transform.localPosition.y);
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Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
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}
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}
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private void SliderControl()
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{
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TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
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if (TimelineSongPosLine != null)
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{
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TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSlider.transform.localPosition.y);
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TimelineSongPosLine.transform.localScale = new Vector3(1f / TimelineContent.transform.localScale.x, TimelineSlider.transform.localScale.y, 1);
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}
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}
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#region PlayChecks
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public void PlayCheck(bool fromStart)
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{
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if (fromStart)
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{
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if (!Conductor.instance.isPlaying)
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{
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Play(false, TimelineSlider.transform.localPosition.x);
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}
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else
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{
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Stop(TimelineSlider.transform.localPosition.x);
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}
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}
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else
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{
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if (!Conductor.instance.isPlaying)
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{
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Play(false, TimelineSongPosLine.transform.localPosition.x);
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}
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else
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{
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Pause();
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}
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}
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}
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public void Play(bool fromStart, float time)
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{
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// if (fromStart) Stop();
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if (!Conductor.instance.isPaused)
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{
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TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent<RectTransform>();
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TimelineSongPosLine.gameObject.SetActive(true);
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}
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Conductor.instance.Play(time);
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}
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public void Pause()
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{
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// isPaused = true;
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Conductor.instance.Pause();
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}
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public void Stop(float time)
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{
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// isPaused = true;
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// timelineSlider.value = 0;
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if (TimelineSongPosLine != null)
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Destroy(TimelineSongPosLine.gameObject);
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Conductor.instance.Stop(time);
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}
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#endregion
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#region Extras
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private string FormatTime(float time)
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{
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int minutes = (int)time / 60;
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int seconds = (int)time - 60 * minutes;
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int milliseconds = (int)(1000 * (time - minutes * 60 - seconds));
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return string.Format("{0:00}:{1:00}:{2:000}", minutes, seconds, milliseconds);
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}
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#endregion
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}
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} |