Commit Graph

737 Commits

Author SHA1 Message Date
Matt Caughey 2d943a5b0d Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-07-21 20:17:35 -04:00
Matt Caughey ec64fddb04 Furher BG&L support 2013-07-21 20:17:19 -04:00
Adubbz b6490430b3 Fixed a crash with saplings, updated the version number 2013-07-22 06:29:21 +10:00
Adubbz 7300038f27 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-07-22 06:07:57 +10:00
Adubbz 9f6f9db5c6 Added check that entities entering poison ivy only get poisoned if an instance of EntityLivingBase 2013-07-22 06:07:51 +10:00
Matt Caughey 75a2ed56bd Added support for falling leaves in Better Grass & Leaves 2013-07-21 15:35:02 -04:00
Matt Caughey dc2653a750 Fixed height for mangroves 2013-07-21 13:09:50 -04:00
Matt Caughey 31782693a9 Tweaked some flower textures, changed some achievement icons. 2013-07-21 09:03:56 -04:00
Matt Caughey 5ca896b688 Fixed some biome heights, and decreased the amount of trees in the Snowy Coniferous Forest 2013-07-21 08:57:11 -04:00
Matt Caughey 64718b5a5c Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-07-21 08:02:17 -04:00
Matt Caughey 262852a1e5 Fixed eating food 2013-07-21 08:01:49 -04:00
Adubbz 922d8b837f Partially fixed the altar frame breaking animation 2013-07-21 20:26:12 +10:00
Adubbz d31c979045 Poison is only prevented when wearing leather pants and boots 2013-07-21 09:41:24 +10:00
Adubbz 8e9eee975f Commented out the Axe Chop Handler, updated the changelog 2013-07-21 08:41:00 +10:00
Adubbz cae0499681 Posion ivy no longer poisons players wearing pants 2013-07-21 08:18:05 +10:00
Adubbz 5cebef1367 Removed bucket container items 2013-07-21 08:10:25 +10:00
Matt Caughey dd085dd93f Nope, still more biome tweaks 2013-07-20 16:36:07 -04:00
Matt Caughey eb4614a156 Actually one more change 2013-07-20 15:05:38 -04:00
Matt Caughey a2be338906 Finished biome tweaks for v0.5.8 2013-07-20 13:34:18 -04:00
Adubbz baeb24e6f9 Take two at fixing Fluid localizations and hopefully fixed bucket container item mixups 2013-07-20 13:25:00 +10:00
Adubbz 52256f5053 Fixed the logo, did some cleanup and fixed the localised names for fluids 2013-07-20 08:42:53 +10:00
Adubbz 7dc15d968e Fixed a deep in BOPFluids 2013-07-19 22:12:24 +10:00
ted80-PC 090ef3a941 Fixed caves and ravines 2013-07-19 12:36:29 +02:00
Matt Caughey 0757148dc3 Adubbz is dumb 2013-07-18 05:33:02 -04:00
Matt Caughey 48f2d33ef6 Achievement tweaks 2013-07-17 17:09:05 -04:00
Matt Caughey b052f8f328 More biome tweaks 2013-07-17 10:45:35 -04:00
Matt Caughey 4fa950520f Alps sub biome tweaks 2013-07-17 07:29:53 -04:00
Matt Caughey 795b47cbc1 More sub biome stuff 2013-07-17 06:00:16 -04:00
iarspider 1161121c2a Update AchievementHelper.java
Probably a typo - makes "Barley" achievement not possible.
2013-07-17 13:42:06 +04:00
Matt Caughey f0767fe705 Tweaked biome heights to accommodate for 256 terrain height 2013-07-15 15:18:34 -04:00
ted80-PC accdec2282 100% less random lava 2013-07-15 20:11:37 +02:00
ted80-PC 1d5c9239b0 Fixed biome height 2013-07-15 14:02:33 +02:00
ted80-PC 2f07bc1bf0 Fixed decorator not working above 128 2013-07-15 13:58:44 +02:00
ted 846e9b883e Fixed ArrayOutOfBounds error 2013-07-15 13:45:46 +02:00
ted80-PC 133dfac88b 256 height support 2013-07-15 13:14:45 +02:00
Adubbz 0ce61a5104 Puddles now dry up faster 2013-07-15 20:15:25 +10:00
Adubbz 92d5901bb0 Bumped the time for the Regeneration effect from 1 tick to 1 second 2013-07-15 17:59:45 +10:00
Adubbz 6cd2d191e2 Added null check for the sacrificial focus 2013-07-14 20:03:06 +10:00
Adubbz eda7eec385 Made the check for rainCreatesPuddles happen earlier 2013-07-14 08:49:00 +10:00
Adubbz 7a141bd959 Cleanup and fixed some bugs with foods 2013-07-14 08:47:39 +10:00
Matt Caughey 9ebdaca648 Disabled realistic trees 2013-07-13 04:53:58 -04:00
Adubbz 1cd5650515 Poison darts now have their respective particles 2013-07-12 18:45:36 +10:00
Adubbz 19010d935d Tweaked the chances of cutting down a tree 2013-07-12 16:03:52 +10:00
Matt Caughey dedb77e37f Started on realistic trees 2013-07-12 00:12:34 -04:00
Adubbz 250b322ca6 The chances of chopping down the whole tree decreases per log 2013-07-12 12:34:25 +10:00
Adubbz f163f26ccb Made axes receive extra damage per log cut 2013-07-12 12:08:22 +10:00
Adubbz 3aed010100 Added an extra function to axes for chopping down huge trees 2013-07-12 12:06:14 +10:00
Adubbz c46a238d61 Made reeds cut down properly 2013-07-12 10:50:55 +10:00
Adubbz a04827be39 Wild carrot blocks now give their respective item when using pick block 2013-07-12 09:39:11 +10:00
Adubbz 024d5025a6 Made metadata get checked when decided whether a plant can generate in a position. Fixes #11 2013-07-12 09:27:12 +10:00
Matt Caughey a6ef09ee02 Made salads give the bowl back when eaten. 2013-07-11 19:24:04 -04:00
Adubbz 08ac9eea26 Fixed Forstride's derp with setting the sky colours config option always to true. Closes #10 2013-07-12 08:10:34 +10:00
Adubbz ce6df24e21 Added Russian to the list of Localizations 2013-07-12 07:48:24 +10:00
Matt Caughey 92e07e0028 Beach variation config options 2013-07-11 04:20:25 -04:00
Matt Caughey 2055408a4b Made the Garden biome not look like crap anymore 2013-07-11 03:57:41 -04:00
Matt Caughey 0d55862b0c Finalized food merging stuff 2013-07-11 01:15:07 -04:00
Matt Caughey 9b1170b142 Added wild carrot gen and salads 2013-07-10 08:51:30 -04:00
Adubbz 728cb76268 Started work so foods can be in one ID 2013-07-10 20:58:21 +10:00
Matt Caughey 41315487b4 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-07-10 04:05:21 -04:00
Matt Caughey 97ffc5579f Added textures for new foods 2013-07-10 04:05:04 -04:00
Adubbz b58ea4369d Made the chance of scythes getting damaged related to their material 2013-07-10 10:23:44 +10:00
Adubbz f5936e2434 Adjusted how common scythes are damaged 2013-07-10 09:48:38 +10:00
Adubbz d160d58a44 Finished the new graves 2013-07-10 08:27:36 +10:00
Adubbz 278fcad81e Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-07-10 07:05:09 +10:00
Adubbz b04700a6a1 Redid the grave 2013-07-10 07:05:03 +10:00
Matt Caughey 4f379a5706 Fixed some stuff with Biome Finder achievements 2013-07-09 13:47:47 -04:00
Adubbz 3cb6f7f4fd Removed Amethyst Tinkers Construct tools (They weren't very good anyway) 2013-07-09 17:27:08 +10:00
Adubbz 839cc030e8 Fixed version checking 2013-07-09 15:58:10 +10:00
Adubbz 86afca0919 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-07-09 15:14:17 +10:00
Adubbz 5bfc010fe0 Finished Amethyst buckets 2013-07-09 15:14:10 +10:00
Matt Caughey 027b9f1ac8 Tweaked badlands gen again 2013-07-09 00:58:36 -04:00
Adubbz f741fefd83 Rename from Liquids to Fluids 2013-07-09 14:10:57 +10:00
Adubbz 340cdec0d4 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-07-09 13:57:12 +10:00
Adubbz 1de71a16fa Added missing Override annotation 2013-07-09 13:57:06 +10:00
Matt Caughey 01e4f13095 Import fixes for latest Forge update 2013-07-08 23:55:12 -04:00
Adubbz 21764bebe7 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-07-09 13:37:37 +10:00
Adubbz 116003e3ea Updated to 1.6.2, started on amethyst buckets 2013-07-09 13:37:21 +10:00
Matt Caughey 8ee0b6a329 Added sub-biomes 2013-07-08 22:48:14 -04:00
ted80-Laptop e502c5ec6f Added sub biome layer 2013-07-08 11:22:46 +02:00
Matt Caughey 2da69a9eeb Changed crafting recipes for scythes 2013-07-07 21:30:56 -04:00
Adubbz fe39bd0189 And fixed the record path thanks to Lex, turns out i'm a fucking retard 2013-07-06 15:18:35 +10:00
Matt Caughey 9196643b26 Added horses to the Meadow biome. 2013-07-05 01:33:27 -04:00
Matt Caughey c52c03f284 Horse stuff...Again... 2013-07-05 01:31:24 -04:00
Matt Caughey db44da4c7a Tweaked the Badlands and Mystic Grove 2013-07-05 01:21:10 -04:00
Adubbz 499dadffa9 Made biome finder achievements require achievements to be enabled 2013-07-05 14:05:59 +10:00
Adubbz 2c6c864743 Added an isRemote check for achAllBiomes 2013-07-05 13:58:56 +10:00
Adubbz 57038d833a Made Algae biome coloured 2013-07-05 13:49:54 +10:00
Adubbz 710b858561 The "All biomes found" achievement can now be obtained 2013-07-05 13:19:54 +10:00
Adubbz 5932080022 Removed horse altering events, can't get them to work properly 2013-07-05 12:25:22 +10:00
Adubbz c1011ac73b Another attempt at fixing biome-specific horse types 2013-07-05 11:20:48 +10:00
Matt Caughey 124848f540 Horse stuff 2013-07-04 21:17:03 -04:00
Matt Caughey 1b91e41545 Finished biome finder achievement icons 2013-07-04 20:21:53 -04:00
Adubbz cc2f28c9b2 Attempted to fix issues with biome-specific horse types 2013-07-05 09:30:41 +10:00
Adubbz e101d64d6c Fixed duplicate Season Forest achievement 2013-07-05 08:54:25 +10:00
Adubbz 0da6a5e51a Merge branches 'master' and 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-07-05 08:47:18 +10:00
Adubbz c82f1aff8a Switched the the new Forge Fluids system completly 2013-07-05 08:46:42 +10:00
Matt Caughey 1780d741cd Biome finder achievements 2013-07-04 18:45:11 -04:00
Adubbz 5228c23775 Made it so the version checker nags on every startup 2013-07-04 16:44:43 +10:00
Adubbz 2392c2fda5 Removed leftover changelog code 2013-07-04 16:33:34 +10:00
Adubbz 1dc72e7ab6 Removed update change log 2013-07-04 16:31:49 +10:00
Adubbz 5cf4d7515e Made Spring Water no longer able to be picked up by hand (results in regular water) 2013-07-04 16:19:37 +10:00
Matt Caughey d73cb58325 Biome tweaks 2013-07-04 02:04:12 -04:00
Adubbz eb4e3fdb14 Looks like we have to do sounds this way permanently 2013-07-04 15:22:32 +10:00
Adubbz 6cecf4c177 Fixed dedicated server crashes 2013-07-04 13:18:48 +10:00
Adubbz 84ddf57362 Added a build script 2013-07-04 12:09:20 +10:00
Adubbz 3bdad8c67e Made it so puddles will only generate if the block above them is air 2013-07-04 10:22:41 +10:00
Adubbz 278f5a6238 Missed some changes 2013-07-04 10:07:47 +10:00
Adubbz 8ac1aa2f1d Adjusted the way scythes are damaged, added a pack.mcmeta file 2013-07-04 10:07:17 +10:00
Adubbz 722f30f07d Updated the change log 2013-07-04 08:39:14 +10:00
Adubbz fcd8d600cf Removed puddles from the creative menu 2013-07-04 08:29:55 +10:00
Adubbz 065f7f496e Added some more Biome Finder achievements, removed the old mcmod.info file (new one's in src/minecraft/mcmod.info) 2013-07-04 08:15:43 +10:00
ted80-PC c5f0368162 Removed BWG4 integration (moved code to bwg4) 2013-07-03 22:20:21 +02:00
Adubbz abfbfc3427 Helped Forstride to procrastinate less 2013-07-03 22:26:06 +10:00
Adubbz 5353092025 Tweaked Spring Water so that the Saturation effect acts similar to the old Nourishment effect 2013-07-03 18:20:14 +10:00
Adubbz d9244f6fbc Ripped out the old Nourishment potion effect completely 2013-07-03 17:54:44 +10:00
Adubbz 01c434df34 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-07-03 17:51:49 +10:00
Adubbz d2c5f5e4b3 Moving some things around 2013-07-03 17:51:39 +10:00
Matt Caughey 43707ca191 Changed the spring water to give the new vanilla Saturation effect instead of the Nourishment effect. 2013-07-03 03:39:56 -04:00
Adubbz 18b5eac424 Added an event for altering the type of horses spawned in a biome 2013-07-03 17:22:58 +10:00
Adubbz 16d47fd83e Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-07-03 16:07:51 +10:00
Adubbz 65b4553c19 Updated localizations path 2013-07-03 16:07:31 +10:00
Matt Caughey a19305a3b0 Added horse spawning in grassland biomes, and other various biome tweaks. 2013-07-03 02:05:33 -04:00
Adubbz 58db4a15d1 Switched all of the BiomesOPlenty: textures to use their lowercase alternative (biomesoplenty:) 2013-07-03 16:01:28 +10:00
Adubbz 037ce8fd51 Fixed potential issue with sacrificial focus textures, removed BiomesOPlenty assets folder (should be called biomesoplenty) 2013-07-03 15:43:41 +10:00
Adubbz d82e266373 Fixed startup warning about graves not having a texture 2013-07-03 12:50:25 +10:00
Adubbz f8a3c199b5 Switched to using stone particles for graves 2013-07-03 12:33:15 +10:00
Adubbz 3d73af5dc3 Re-employed the temp workaround for records 2013-07-03 12:17:52 +10:00
Adubbz 8da0b655ea Fixed Jungle Spider poison, fixed Ivy and Deathbloom potion effects 2013-07-03 11:30:24 +10:00
Adubbz 9257b7a0db Fixed some potion effects being applied 2013-07-03 11:25:33 +10:00
Adubbz e6ef53746a Fixed mud ball throwing 2013-07-03 10:56:13 +10:00
Adubbz e5770639b3 Fixed sacrificial focus animations, fixed villager sounds when picking up villager souls 2013-07-03 10:50:40 +10:00
Adubbz 2fc211530e Fixed the creative tab and world generator localizations, fixed some textures, fixed the liquid animations and had a toy with the SoundHandler 2013-07-03 09:56:11 +10:00
Adubbz dd579b2a3d This had to happen. 2013-07-02 22:34:03 +10:00
Adubbz d5c883099e Cheap and nasty workaround for records 2013-07-02 22:29:12 +10:00
Adubbz 9bae349682 Attempted to get the records working 2013-07-02 21:47:02 +10:00
Adubbz a483893b75 Fixed darts 2013-07-02 21:30:11 +10:00
Adubbz c02fafbd34 Fixed the Glob, Jungle Spiders and Rosesters 2013-07-02 21:05:59 +10:00
Adubbz 36dd91e92f Moving some things around 2013-07-02 21:05:29 +10:00
Adubbz bb9f8feeff Cleanup, we're more than halfway there lads! 2013-07-02 19:10:29 +10:00
Adubbz 2047001069 Removed temp sound for picking up villager souls 2013-07-02 18:55:34 +10:00
Adubbz 2d49784e68 Uncommented transportation code to the Promised Lands, deep was with my eclipse Libraries 2013-07-02 18:45:52 +10:00
Adubbz 0cef9ff663 Switched to using the @EventHandler annotation, re-enabled tools 2013-07-02 17:43:39 +10:00
Adubbz 93018daf0f Moved everything to assets 2013-07-02 14:51:39 +10:00
Adubbz ff2d485c8a Initial update for 1.6, a lot of stuff is still broken and none of the textures are working, however it does run. 2013-07-02 13:57:49 +10:00
Adubbz 0c10af7750 Config stuff 2013-07-02 08:46:39 +10:00
Matt Caughey a79ef8c4d1 Grave texture and config stuff that doesn't work yet 2013-07-01 17:32:48 -04:00
Adubbz 1740cd0b51 Updated petal code for compatibility with Better Grass and Leaves 2013-07-01 21:35:59 +10:00
Adubbz d35f6a07eb Grave rotations, bounding boxes and break particles 2013-07-01 19:27:31 +10:00
Adubbz 8368d84b29 Started on graves 2013-07-01 17:33:41 +10:00
Adubbz 138da71fd6 Made puddle generation more rare, made them configurable and attempted to make the lighting less horrible on them 2013-07-01 11:12:33 +10:00