Grave rotations, bounding boxes and break particles
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parent
8368d84b29
commit
d35f6a07eb
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@ -2,10 +2,17 @@ package biomesoplenty.blocks;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.client.particle.EffectRenderer;
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import net.minecraft.client.particle.EntityDiggingFX;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import biomesoplenty.BiomesOPlenty;
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import biomesoplenty.tileentity.TileEntityGrave;
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import cpw.mods.fml.client.FMLClientHandler;
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public class BlockGrave extends Block
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{
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@ -14,7 +21,68 @@ public class BlockGrave extends Block
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super(id, Material.rock);
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setHardness(5f);
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setCreativeTab(CreativeTabs.tabBlock);
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setCreativeTab(BiomesOPlenty.tabBiomesOPlenty);
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}
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@Override
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public void onBlockPlacedBy(World world, int x, int y, int z, EntityLiving entity, ItemStack itemstack)
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{
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int o = ((MathHelper.floor_double((double)(entity.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 2) % 4;
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int fO;
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if (o == 0 || o == 2)
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{
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fO = 0;
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}
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else
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{
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fO = 1;
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}
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if (!world.isRemote)
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{
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world.setBlockMetadataWithNotify(x, y, z, fO, 2);
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}
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}
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@Override
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public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
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{
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byte b0 = 4;
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for (int j1 = 0; j1 < b0; ++j1)
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{
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for (int k1 = 0; k1 < b0; ++k1)
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{
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for (int l1 = 0; l1 < b0; ++l1)
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{
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double d0 = (double)x + ((double)j1 + 0.5D) / (double)b0;
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double d1 = (double)y + ((double)k1 + 0.5D) / (double)b0;
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double d2 = (double)z + ((double)l1 + 0.5D) / (double)b0;
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int i2 = world.rand.nextInt(6);
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effectRenderer.addEffect(new EntityDiggingFX(world, d0, d1, d2, d0 - (double)x - 0.5D, d1 - (double)y - 0.5D, d2 - (double)z - 0.5D, Block.stone, i2, meta, FMLClientHandler.instance().getClient().renderEngine).func_70596_a(x, y, z));
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}
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}
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}
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return true;
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}
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@Override
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public void setBlockBoundsBasedOnState(IBlockAccess world, int par2, int par3, int par4)
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{
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int meta = world.getBlockMetadata(par2, par3, par4);
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switch (meta)
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{
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case 0:
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this.setBlockBounds(0.0F, 0.0F, 0.31F, 1.0F, 1.5F, 0.69F);
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break;
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case 1:
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this.setBlockBounds(0.31F, 0.0F, 0.0F, 0.69F, 1.5F, 1.0F);
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break;
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}
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}
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@Override
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@ -3,6 +3,7 @@ package biomesoplenty.blocks.renderers;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import org.lwjgl.opengl.GL11;
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@ -17,23 +18,39 @@ public class TileEntityGraveRenderer extends TileEntitySpecialRenderer
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@Override
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public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z,float tick)
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{
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renderModelAt((TileEntityGrave)tileentity, x, y, z, tick);
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World world = tileentity.worldObj;
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int meta = world.getBlockMetadata(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord);
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if (meta == 0)
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{
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renderModelAt((TileEntityGrave)tileentity, x, y, z, tick, 0.0F);
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}
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else
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{
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renderModelAt((TileEntityGrave)tileentity, x, y, z, tick, 1.0F);
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}
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}
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public void renderModelAt(TileEntityGrave tileentity1, double x, double y, double z, float ticks)
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public void renderModelAt(TileEntityGrave tileentity1, double x, double y, double z, float ticks, float rotation)
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{
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//The PushMatrix tells the renderer to "start" doing something.
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GL11.glPushMatrix();
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//This is setting the initial location.
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GL11.glTranslatef((float) x + 0.5F, (float) y + 2.25F, (float) z + 0.5F);
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//This is the texture of your block. It's pathed to be the same place as your other blocks here.
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FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/BiomesOPlenty/textures/models/grave.png");
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//This rotation part is very important! Without it, your model will render upside-down! And for some reason you DO need PushMatrix again!
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GL11.glPushMatrix();
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(180F, rotation, 0.0F, 1.0F);
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GL11.glScalef(1.5F, 1.5F, 1.5F);
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//A reference to your Model file. Again, very important.
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modelGrave.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
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//Tell it to stop rendering for both the PushMatrix's
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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@ -57,6 +57,7 @@ import biomesoplenty.items.ItemBOPFlower;
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import biomesoplenty.items.ItemBOPFoliage;
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import biomesoplenty.items.ItemBOPGlass;
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import biomesoplenty.items.ItemBOPGrass;
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import biomesoplenty.items.ItemBOPGrave;
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import biomesoplenty.items.ItemBOPIvy;
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import biomesoplenty.items.ItemBOPLeaves;
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import biomesoplenty.items.ItemBOPLog;
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@ -249,7 +250,7 @@ public class BOPBlocks
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GameRegistry.registerBlock(Blocks.glass.get(), ItemBOPGlass.class, "bop.glass");
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GameRegistry.registerBlock(Blocks.altar.get(), ItemBOPAltar.class, "bop.altar");
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GameRegistry.registerBlock(Blocks.puddle.get(), "bop.puddle");
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GameRegistry.registerBlock(Blocks.grave.get(), "bop.grave");
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GameRegistry.registerBlock(Blocks.grave.get(), ItemBOPGrave.class, "bop.grave");
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ItemBOPSlab.setSlabs(Blocks.stoneSingleSlab.get(), Blocks.stoneDoubleSlab.get());
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GameRegistry.registerBlock(Blocks.stoneDoubleSlab.get(), ItemBOPSlab.class, "bop.stoneDoubleSlab");
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@ -0,0 +1,19 @@
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package biomesoplenty.items;
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import net.minecraft.item.ItemBlock;
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public class ItemBOPGrave extends ItemBlock
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{
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public ItemBOPGrave(int par1)
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{
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super(par1);
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setMaxDamage(0);
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setHasSubtypes(true);
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}
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@Override
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public int getMetadata(int meta)
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{
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return meta & 15;
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}
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}
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