Grave rotations, bounding boxes and break particles

This commit is contained in:
Adubbz 2013-07-01 19:27:31 +10:00
parent 8368d84b29
commit d35f6a07eb
4 changed files with 111 additions and 6 deletions

View File

@ -2,10 +2,17 @@ package biomesoplenty.blocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.client.particle.EffectRenderer;
import net.minecraft.client.particle.EntityDiggingFX;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import biomesoplenty.BiomesOPlenty;
import biomesoplenty.tileentity.TileEntityGrave;
import cpw.mods.fml.client.FMLClientHandler;
public class BlockGrave extends Block
{
@ -14,7 +21,68 @@ public class BlockGrave extends Block
super(id, Material.rock);
setHardness(5f);
setCreativeTab(CreativeTabs.tabBlock);
setCreativeTab(BiomesOPlenty.tabBiomesOPlenty);
}
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLiving entity, ItemStack itemstack)
{
int o = ((MathHelper.floor_double((double)(entity.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 2) % 4;
int fO;
if (o == 0 || o == 2)
{
fO = 0;
}
else
{
fO = 1;
}
if (!world.isRemote)
{
world.setBlockMetadataWithNotify(x, y, z, fO, 2);
}
}
@Override
public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
{
byte b0 = 4;
for (int j1 = 0; j1 < b0; ++j1)
{
for (int k1 = 0; k1 < b0; ++k1)
{
for (int l1 = 0; l1 < b0; ++l1)
{
double d0 = (double)x + ((double)j1 + 0.5D) / (double)b0;
double d1 = (double)y + ((double)k1 + 0.5D) / (double)b0;
double d2 = (double)z + ((double)l1 + 0.5D) / (double)b0;
int i2 = world.rand.nextInt(6);
effectRenderer.addEffect(new EntityDiggingFX(world, d0, d1, d2, d0 - (double)x - 0.5D, d1 - (double)y - 0.5D, d2 - (double)z - 0.5D, Block.stone, i2, meta, FMLClientHandler.instance().getClient().renderEngine).func_70596_a(x, y, z));
}
}
}
return true;
}
@Override
public void setBlockBoundsBasedOnState(IBlockAccess world, int par2, int par3, int par4)
{
int meta = world.getBlockMetadata(par2, par3, par4);
switch (meta)
{
case 0:
this.setBlockBounds(0.0F, 0.0F, 0.31F, 1.0F, 1.5F, 0.69F);
break;
case 1:
this.setBlockBounds(0.31F, 0.0F, 0.0F, 0.69F, 1.5F, 1.0F);
break;
}
}
@Override

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@ -3,6 +3,7 @@ package biomesoplenty.blocks.renderers;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
@ -17,23 +18,39 @@ public class TileEntityGraveRenderer extends TileEntitySpecialRenderer
@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z,float tick)
{
renderModelAt((TileEntityGrave)tileentity, x, y, z, tick);
World world = tileentity.worldObj;
int meta = world.getBlockMetadata(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord);
if (meta == 0)
{
renderModelAt((TileEntityGrave)tileentity, x, y, z, tick, 0.0F);
}
else
{
renderModelAt((TileEntityGrave)tileentity, x, y, z, tick, 1.0F);
}
}
public void renderModelAt(TileEntityGrave tileentity1, double x, double y, double z, float ticks)
public void renderModelAt(TileEntityGrave tileentity1, double x, double y, double z, float ticks, float rotation)
{
//The PushMatrix tells the renderer to "start" doing something.
GL11.glPushMatrix();
//This is setting the initial location.
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.25F, (float) z + 0.5F);
//This is the texture of your block. It's pathed to be the same place as your other blocks here.
FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/BiomesOPlenty/textures/models/grave.png");
//This rotation part is very important! Without it, your model will render upside-down! And for some reason you DO need PushMatrix again!
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(180F, rotation, 0.0F, 1.0F);
GL11.glScalef(1.5F, 1.5F, 1.5F);
//A reference to your Model file. Again, very important.
modelGrave.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();

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@ -57,6 +57,7 @@ import biomesoplenty.items.ItemBOPFlower;
import biomesoplenty.items.ItemBOPFoliage;
import biomesoplenty.items.ItemBOPGlass;
import biomesoplenty.items.ItemBOPGrass;
import biomesoplenty.items.ItemBOPGrave;
import biomesoplenty.items.ItemBOPIvy;
import biomesoplenty.items.ItemBOPLeaves;
import biomesoplenty.items.ItemBOPLog;
@ -249,7 +250,7 @@ public class BOPBlocks
GameRegistry.registerBlock(Blocks.glass.get(), ItemBOPGlass.class, "bop.glass");
GameRegistry.registerBlock(Blocks.altar.get(), ItemBOPAltar.class, "bop.altar");
GameRegistry.registerBlock(Blocks.puddle.get(), "bop.puddle");
GameRegistry.registerBlock(Blocks.grave.get(), "bop.grave");
GameRegistry.registerBlock(Blocks.grave.get(), ItemBOPGrave.class, "bop.grave");
ItemBOPSlab.setSlabs(Blocks.stoneSingleSlab.get(), Blocks.stoneDoubleSlab.get());
GameRegistry.registerBlock(Blocks.stoneDoubleSlab.get(), ItemBOPSlab.class, "bop.stoneDoubleSlab");

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@ -0,0 +1,19 @@
package biomesoplenty.items;
import net.minecraft.item.ItemBlock;
public class ItemBOPGrave extends ItemBlock
{
public ItemBOPGrave(int par1)
{
super(par1);
setMaxDamage(0);
setHasSubtypes(true);
}
@Override
public int getMetadata(int meta)
{
return meta & 15;
}
}