Bumped the time for the Regeneration effect from 1 tick to 1 second
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1 changed files with 1 additions and 1 deletions
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@ -80,7 +80,7 @@ public class BlockFluidSpringWater extends BlockFluidClassic
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{
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if (entity instanceof EntityLivingBase)
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{
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((EntityLivingBase)entity).addPotionEffect(new PotionEffect(Potion.regeneration.id, 1));
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((EntityLivingBase)entity).addPotionEffect(new PotionEffect(Potion.regeneration.id, 20));
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}
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if (entity instanceof EntityPlayer)
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