Changed the spring water to give the new vanilla Saturation effect instead of the Nourishment effect.

This commit is contained in:
Matt Caughey 2013-07-03 03:39:56 -04:00
parent 18b5eac424
commit 43707ca191

View file

@ -87,7 +87,7 @@ public class BlockFluidSpringWater extends BlockFluidClassic implements ILiquid
if (par5Entity instanceof EntityPlayer)
{
((EntityPlayer)par5Entity).addPotionEffect(new PotionEffect(Potions.nourishment.get().id, 1));
((EntityPlayer)par5Entity).addPotionEffect(new PotionEffect(Potion.field_76443_y.id, 1));
}
}
}