Changed the spring water to give the new vanilla Saturation effect instead of the Nourishment effect.
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1 changed files with 1 additions and 1 deletions
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@ -87,7 +87,7 @@ public class BlockFluidSpringWater extends BlockFluidClassic implements ILiquid
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if (par5Entity instanceof EntityPlayer)
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{
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((EntityPlayer)par5Entity).addPotionEffect(new PotionEffect(Potions.nourishment.get().id, 1));
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((EntityPlayer)par5Entity).addPotionEffect(new PotionEffect(Potion.field_76443_y.id, 1));
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}
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}
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}
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