Switched the the new Forge Fluids system completly
This commit is contained in:
parent
5228c23775
commit
c82f1aff8a
25 changed files with 3 additions and 3031 deletions
|
@ -7,8 +7,6 @@ import net.minecraft.client.particle.EntityBreakingFX;
|
|||
import net.minecraft.client.particle.EntityFX;
|
||||
import net.minecraft.client.renderer.entity.RenderSnowball;
|
||||
import net.minecraftforge.client.MinecraftForgeClient;
|
||||
import net.minecraftforge.fluids.FluidRegistry;
|
||||
import net.minecraftforge.fluids.RenderBlockFluid;
|
||||
import biomesoplenty.api.Blocks;
|
||||
import biomesoplenty.api.Items;
|
||||
import biomesoplenty.blocks.renderers.AltarRenderer;
|
||||
|
@ -63,10 +61,6 @@ public class ClientProxy extends CommonProxy {
|
|||
RenderingRegistry.registerBlockHandler(new SmallBlockRenderer());
|
||||
RenderingRegistry.registerBlockHandler(new AltarRenderer());
|
||||
RenderingRegistry.registerBlockHandler(new PuddleRender());
|
||||
|
||||
//TODO: Remove upon Fluid API being integrated into Forge
|
||||
FluidRegistry.renderIdFluid = RenderingRegistry.getNextAvailableRenderId();
|
||||
RenderingRegistry.registerBlockHandler(RenderBlockFluid.instance);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -3,7 +3,6 @@ package biomesoplenty.api;
|
|||
import net.minecraft.block.Block;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraftforge.fluids.Fluid;
|
||||
import net.minecraftforge.liquids.LiquidStack;
|
||||
|
||||
import com.google.common.base.Optional;
|
||||
|
||||
|
@ -16,7 +15,4 @@ public class Liquids
|
|||
|
||||
public static Optional<? extends Fluid> springWaterFluid = Optional.absent();
|
||||
public static Optional<? extends Fluid> liquidPoisonFluid = Optional.absent();
|
||||
|
||||
public static Optional<? extends LiquidStack> springWaterLiquidStack = Optional.absent();
|
||||
public static Optional<? extends LiquidStack> liquidPoisonLiquidStack = Optional.absent();
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@ public class TileEntityGraveRenderer extends TileEntitySpecialRenderer
|
|||
private ModelGrave0 modelGrave = new ModelGrave0();
|
||||
|
||||
@Override
|
||||
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z,float tick)
|
||||
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float tick)
|
||||
{
|
||||
World world = tileentity.worldObj;
|
||||
|
||||
|
|
|
@ -5,10 +5,6 @@ import net.minecraft.item.Item;
|
|||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.fluids.FluidContainerRegistry;
|
||||
import net.minecraftforge.fluids.FluidRegistry;
|
||||
import net.minecraftforge.liquids.LiquidContainerData;
|
||||
import net.minecraftforge.liquids.LiquidContainerRegistry;
|
||||
import net.minecraftforge.liquids.LiquidDictionary;
|
||||
import net.minecraftforge.liquids.LiquidStack;
|
||||
import biomesoplenty.api.Liquids;
|
||||
import biomesoplenty.items.ItemBOPBucket;
|
||||
import biomesoplenty.liquids.BlockFluidLiquidPoison;
|
||||
|
@ -42,19 +38,13 @@ public class BOPLiquids
|
|||
private static void initializeLiquids()
|
||||
{
|
||||
Liquids.liquidPoison = Optional.of(new BlockFluidLiquidPoison(BOPConfiguration.liquidPoisonStillID, Liquids.liquidPoisonFluid.get(), Material.water).setUnlocalizedName("bop.liquidPoison"));
|
||||
Liquids.liquidPoisonLiquidStack = Optional.of(LiquidDictionary.getOrCreateLiquid("Liquid Poison", new LiquidStack(Liquids.liquidPoisonFluid.get().getBlockID(), 1)));
|
||||
|
||||
Liquids.springWater = Optional.of(new BlockFluidSpringWater(BOPConfiguration.springWaterStillID, Liquids.springWaterFluid.get(), Material.water).setUnlocalizedName("bop.springWater"));
|
||||
Liquids.springWaterLiquidStack = Optional.of(LiquidDictionary.getOrCreateLiquid("Spring Water", new LiquidStack(Liquids.springWaterFluid.get().getBlockID(), 1)));
|
||||
}
|
||||
|
||||
private static void initializeContainers()
|
||||
{
|
||||
Liquids.bopBucket = Optional.of((new ItemBOPBucket(BOPConfiguration.bopBucketID).setMaxStackSize(1).setUnlocalizedName("bop.bopBucket").setContainerItem(Item.bucketEmpty)));
|
||||
|
||||
//TODO: Remove upon Fluid API being integrated into Forge
|
||||
LiquidContainerRegistry.registerLiquid(new LiquidContainerData(LiquidDictionary.getLiquid("Liquid Poison", LiquidContainerRegistry.BUCKET_VOLUME), new ItemStack(Liquids.bopBucket.get(), 1, 1), new ItemStack(Item.bucketEmpty)));
|
||||
LiquidContainerRegistry.registerLiquid(new LiquidContainerData(LiquidDictionary.getLiquid("Spring Water", LiquidContainerRegistry.BUCKET_VOLUME), new ItemStack(Liquids.bopBucket.get(), 1, 0), new ItemStack(Item.bucketEmpty)));
|
||||
|
||||
FluidContainerRegistry.registerFluidContainer(Liquids.liquidPoisonFluid.get(), new ItemStack(Liquids.bopBucket.get(), 1, 1), new ItemStack(Item.bucketEmpty));
|
||||
FluidContainerRegistry.registerFluidContainer(Liquids.springWaterFluid.get(), new ItemStack(Liquids.bopBucket.get(), 1, 0), new ItemStack(Item.bucketEmpty));
|
||||
|
|
|
@ -1,35 +1,16 @@
|
|||
package biomesoplenty.helpers;
|
||||
|
||||
import net.minecraft.block.BlockFluid;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.event.TextureStitchEvent;
|
||||
import net.minecraftforge.event.Event.Result;
|
||||
import net.minecraftforge.event.ForgeSubscribe;
|
||||
import net.minecraftforge.event.entity.player.FillBucketEvent;
|
||||
import net.minecraftforge.fluids.FluidRegistry;
|
||||
import net.minecraftforge.liquids.LiquidDictionary;
|
||||
import biomesoplenty.api.Liquids;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
public class BOPLiquidHelper
|
||||
{
|
||||
@ForgeSubscribe
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void textureHook(TextureStitchEvent.Post event)
|
||||
{
|
||||
//TODO: Remove upon Fluid API being integrated into Forge
|
||||
FluidRegistry.WATER.setIcons(BlockFluid.func_94424_b("water"), BlockFluid.func_94424_b("water_flow"));
|
||||
FluidRegistry.LAVA.setIcons(BlockFluid.func_94424_b("lava"), BlockFluid.func_94424_b("lava_flow"));
|
||||
|
||||
//TODO: Remove upon Fluid API being integrated into Forge
|
||||
LiquidDictionary.getCanonicalLiquid("Spring Water").setRenderingIcon(Liquids.springWater.get().getBlockTextureFromSide(1)).setTextureSheet("/terrain.png");
|
||||
LiquidDictionary.getCanonicalLiquid("Liquid Poison").setRenderingIcon(Liquids.liquidPoison.get().getBlockTextureFromSide(1)).setTextureSheet("/terrain.png");
|
||||
}
|
||||
|
||||
@ForgeSubscribe
|
||||
public void onBucketFill(FillBucketEvent event)
|
||||
{
|
||||
|
|
|
@ -40,7 +40,7 @@ public class ItemBOPAncientStaff extends Item
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean hasEffect(ItemStack itemStack)
|
||||
public boolean hasEffect(ItemStack itemStack, int pass)
|
||||
{
|
||||
if (itemStack.getItemDamage() == 0)
|
||||
return true;
|
||||
|
|
|
@ -27,7 +27,7 @@ public class ItemEnderporter extends Item
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean hasEffect(ItemStack par1ItemStack)
|
||||
public boolean hasEffect(ItemStack par1ItemStack, int pass)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1,416 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.AxisAlignedBB;
|
||||
import net.minecraft.util.Vec3;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
/**
|
||||
* This is a base implementation for Fluid blocks.
|
||||
*
|
||||
* It is highly recommended that you extend this class or one of the Forge-provided child classes.
|
||||
*
|
||||
* @author King Lemming, OvermindDL1
|
||||
*
|
||||
*/
|
||||
public abstract class BlockFluidBase extends Block implements IFluidBlock {
|
||||
|
||||
protected final static Map<Integer, Boolean> defaultDisplacementIds = new HashMap<Integer, Boolean>();
|
||||
|
||||
static {
|
||||
defaultDisplacementIds.put(Block.doorWood.blockID, false);
|
||||
defaultDisplacementIds.put(Block.doorIron.blockID, false);
|
||||
defaultDisplacementIds.put(Block.signPost.blockID, false);
|
||||
defaultDisplacementIds.put(Block.signWall.blockID, false);
|
||||
defaultDisplacementIds.put(Block.reed.blockID, false);
|
||||
}
|
||||
protected Map<Integer, Boolean> displacementIds = new HashMap<Integer, Boolean>();
|
||||
|
||||
protected int quantaPerBlock = 8;
|
||||
protected float quantaPerBlockFloat = 8F;
|
||||
protected int density = 1;
|
||||
protected int densityDir = -1;
|
||||
|
||||
protected int tickRate = 20;
|
||||
protected int renderPass = 1;
|
||||
protected int maxScaledLight = 0;
|
||||
|
||||
protected final String fluidName;
|
||||
|
||||
public BlockFluidBase(int id, Fluid fluid, Material material) {
|
||||
|
||||
super(id, material);
|
||||
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
|
||||
this.setTickRandomly(true);
|
||||
this.disableStats();
|
||||
|
||||
this.fluidName = fluid.getName();
|
||||
this.density = fluid.density;
|
||||
this.maxScaledLight = fluid.luminosity;
|
||||
this.tickRate = fluid.viscosity / 200;
|
||||
fluid.setBlockID(id);
|
||||
|
||||
displacementIds.putAll(defaultDisplacementIds);
|
||||
}
|
||||
|
||||
public BlockFluidBase setQuantaPerBlock(int quantaPerBlock) {
|
||||
|
||||
if ((quantaPerBlock > 16) || (quantaPerBlock < 1)) {
|
||||
quantaPerBlock = 8;
|
||||
}
|
||||
this.quantaPerBlock = quantaPerBlock;
|
||||
this.quantaPerBlockFloat = quantaPerBlock;
|
||||
return this;
|
||||
}
|
||||
|
||||
public BlockFluidBase setDensity(int density) {
|
||||
|
||||
if (density == 0) {
|
||||
density = 1;
|
||||
}
|
||||
this.density = density;
|
||||
this.densityDir = density > 0 ? -1 : 1;
|
||||
return this;
|
||||
}
|
||||
|
||||
public BlockFluidBase setTickRate(int tickRate) {
|
||||
|
||||
if (tickRate <= 0) {
|
||||
tickRate = 20;
|
||||
}
|
||||
this.tickRate = tickRate;
|
||||
return this;
|
||||
}
|
||||
|
||||
public BlockFluidBase setRenderPass(int renderPass) {
|
||||
|
||||
this.renderPass = renderPass;
|
||||
return this;
|
||||
}
|
||||
|
||||
public BlockFluidBase setMaxScaledLight(int maxScaledLight) {
|
||||
|
||||
this.maxScaledLight = maxScaledLight;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the block at (x, y, z) is displaceable. Does not displace the block.
|
||||
*/
|
||||
public boolean canDisplace(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
int bId = world.getBlockId(x, y, z);
|
||||
|
||||
if (bId == 0) {
|
||||
return true;
|
||||
}
|
||||
if (bId == blockID) {
|
||||
return false;
|
||||
}
|
||||
if (displacementIds.containsKey(bId)) {
|
||||
return displacementIds.get(bId);
|
||||
}
|
||||
Material material = Block.blocksList[bId].blockMaterial;
|
||||
|
||||
if (material.blocksMovement() || (material == Material.portal)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to displace the block at (x, y, z), return true if it was displaced.
|
||||
*/
|
||||
public boolean displaceIfPossible(World world, int x, int y, int z) {
|
||||
|
||||
int bId = world.getBlockId(x, y, z);
|
||||
|
||||
if (bId == 0) {
|
||||
return true;
|
||||
}
|
||||
if (bId == blockID) {
|
||||
return false;
|
||||
}
|
||||
if (displacementIds.containsKey(bId)) {
|
||||
if (displacementIds.get(bId)) {
|
||||
Block.blocksList[bId].dropBlockAsItem(world, x, y, z, world.getBlockMetadata(x, y, z), 0);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
Material material = Block.blocksList[bId].blockMaterial;
|
||||
|
||||
if (material.blocksMovement() || (material == Material.portal)) {
|
||||
return false;
|
||||
}
|
||||
Block.blocksList[bId].dropBlockAsItem(world, x, y, z, world.getBlockMetadata(x, y, z), 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
public abstract int getQuantaValue(IBlockAccess world, int x, int y, int z);
|
||||
|
||||
@Override
|
||||
public abstract boolean canCollideCheck(int meta, boolean fullHit);
|
||||
|
||||
public abstract int getMaxRenderHeightMeta();
|
||||
|
||||
/* BLOCK FUNCTIONS */
|
||||
@Override
|
||||
public void onBlockAdded(World world, int x, int y, int z) {
|
||||
|
||||
world.scheduleBlockUpdate(x, y, z, blockID, tickRate);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onNeighborBlockChange(World world, int x, int y, int z, int blockId) {
|
||||
|
||||
world.scheduleBlockUpdate(x, y, z, blockID, tickRate);
|
||||
}
|
||||
|
||||
// Used to prevent updates on chunk generation
|
||||
@Override
|
||||
public boolean func_82506_l() {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getBlocksMovement(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) {
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int idDropped(int par1, Random par2Random, int par3) {
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int quantityDropped(Random par1Random) {
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int tickRate(World world) {
|
||||
|
||||
return tickRate;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void velocityToAddToEntity(World world, int x, int y, int z, Entity entity, Vec3 vec) {
|
||||
|
||||
if (densityDir > 0) {
|
||||
return;
|
||||
}
|
||||
Vec3 vec_flow = this.getFlowVector(world, x, y, z);
|
||||
vec.xCoord += vec_flow.xCoord * (quantaPerBlock * 4);
|
||||
vec.yCoord += vec_flow.yCoord * (quantaPerBlock * 4);
|
||||
vec.zCoord += vec_flow.zCoord * (quantaPerBlock * 4);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLightValue(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
if (maxScaledLight == 0) {
|
||||
return super.getLightValue(world, x, y, z);
|
||||
}
|
||||
int data = world.getBlockMetadata(x, y, z);
|
||||
return (int) ((data / quantaPerBlockFloat) * maxScaledLight);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRenderType() {
|
||||
|
||||
return FluidRegistry.renderIdFluid;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isOpaqueCube() {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderAsNormalBlock() {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getBlockBrightness(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
float lightThis = world.getLightBrightness(x, y, z);
|
||||
float lightUp = world.getLightBrightness(x, y + 1, z);
|
||||
|
||||
return lightThis > lightUp ? lightThis : lightUp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMixedBrightnessForBlock(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
int lightThis = world.getLightBrightnessForSkyBlocks(x, y, z, 0);
|
||||
int lightUp = world.getLightBrightnessForSkyBlocks(x, y + 1, z, 0);
|
||||
int lightThisBase = lightThis & 255;
|
||||
int lightUpBase = lightUp & 255;
|
||||
int lightThisExt = (lightThis >> 16) & 255;
|
||||
int lightUpExt = (lightUp >> 16) & 255;
|
||||
|
||||
return (lightThisBase > lightUpBase ? lightThisBase : lightUpBase) | ((lightThisExt > lightUpExt ? lightThisExt : lightUpExt) << 16);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRenderBlockPass() {
|
||||
|
||||
return renderPass;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldSideBeRendered(IBlockAccess world, int x, int y, int z, int side) {
|
||||
|
||||
if (world.getBlockId(x, y, z) != blockID) {
|
||||
return !world.isBlockOpaqueCube(x, y, z);
|
||||
}
|
||||
Material mat = world.getBlockMaterial(x, y, z);
|
||||
return mat == this.blockMaterial ? false : super.shouldSideBeRendered(world, x, y, z, side);
|
||||
}
|
||||
|
||||
/* FLUID FUNCTIONS */
|
||||
public static final int getDensity(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
Block block = Block.blocksList[world.getBlockId(x, y, z)];
|
||||
|
||||
if (!(block instanceof BlockFluidBase)) {
|
||||
return Integer.MAX_VALUE;
|
||||
}
|
||||
return ((BlockFluidBase) block).density;
|
||||
}
|
||||
|
||||
public static double getFlowDirection(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
Block block = Block.blocksList[world.getBlockId(x, y, z)];
|
||||
|
||||
if (!(Block.blocksList[world.getBlockId(x, y, z)] instanceof BlockFluidBase)) {
|
||||
return -1000.0;
|
||||
}
|
||||
Vec3 vec = ((BlockFluidBase) block).getFlowVector(world, x, y, z);
|
||||
return (vec.xCoord == 0.0D) && (vec.zCoord == 0.0D) ? -1000.0D : Math.atan2(vec.zCoord, vec.xCoord) - (Math.PI / 2D);
|
||||
}
|
||||
|
||||
public final int getQuantaValueBelow(IBlockAccess world, int x, int y, int z, int belowThis) {
|
||||
|
||||
int quantaRemaining = getQuantaValue(world, x, y, z);
|
||||
|
||||
if (quantaRemaining >= belowThis) {
|
||||
return -1;
|
||||
}
|
||||
return quantaRemaining;
|
||||
}
|
||||
|
||||
public final int getQuantaValueAbove(IBlockAccess world, int x, int y, int z, int aboveThis) {
|
||||
|
||||
int quantaRemaining = getQuantaValue(world, x, y, z);
|
||||
|
||||
if (quantaRemaining <= aboveThis) {
|
||||
return -1;
|
||||
}
|
||||
return quantaRemaining;
|
||||
}
|
||||
|
||||
public final float getQuantaPercentage(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
int quantaRemaining = getQuantaValue(world, x, y, z);
|
||||
return quantaRemaining / quantaPerBlockFloat;
|
||||
}
|
||||
|
||||
public Vec3 getFlowVector(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
Vec3 vec = world.getWorldVec3Pool().getVecFromPool(0.0D, 0.0D, 0.0D);
|
||||
int decay = quantaPerBlock - getQuantaValue(world, x, y, z);
|
||||
|
||||
for (int side = 0; side < 4; ++side) {
|
||||
int x2 = x;
|
||||
int z2 = z;
|
||||
|
||||
switch (side) {
|
||||
case 0:
|
||||
--x2;
|
||||
break;
|
||||
case 1:
|
||||
--z2;
|
||||
break;
|
||||
case 2:
|
||||
++x2;
|
||||
break;
|
||||
case 3:
|
||||
++z2;
|
||||
break;
|
||||
}
|
||||
|
||||
int otherDecay = quantaPerBlock - getQuantaValue(world, x2, y, z2);
|
||||
|
||||
if (otherDecay >= quantaPerBlock) {
|
||||
if (!world.getBlockMaterial(x2, y, z2).blocksMovement()) {
|
||||
otherDecay = quantaPerBlock - getQuantaValue(world, x2, y - 1, z2);
|
||||
|
||||
if (otherDecay >= 0) {
|
||||
int power = otherDecay - (decay - quantaPerBlock);
|
||||
vec = vec.addVector((x2 - x) * power, (y - y) * power, (z2 - z) * power);
|
||||
}
|
||||
}
|
||||
} else if (otherDecay >= 0) {
|
||||
int power = otherDecay - decay;
|
||||
vec = vec.addVector((x2 - x) * power, (y - y) * power, (z2 - z) * power);
|
||||
}
|
||||
}
|
||||
if (world.getBlockId(x, y + 1, z) == blockID) {
|
||||
boolean flag = false;
|
||||
|
||||
if (this.isBlockSolid(world, x, y, z - 1, 2)) {
|
||||
flag = true;
|
||||
} else if (this.isBlockSolid(world, x, y, z + 1, 3)) {
|
||||
flag = true;
|
||||
} else if (this.isBlockSolid(world, x - 1, y, z, 4)) {
|
||||
flag = true;
|
||||
} else if (this.isBlockSolid(world, x + 1, y, z, 5)) {
|
||||
flag = true;
|
||||
} else if (this.isBlockSolid(world, x, y + 1, z - 1, 2)) {
|
||||
flag = true;
|
||||
} else if (this.isBlockSolid(world, x, y + 1, z + 1, 3)) {
|
||||
flag = true;
|
||||
} else if (this.isBlockSolid(world, x - 1, y + 1, z, 4)) {
|
||||
flag = true;
|
||||
} else if (this.isBlockSolid(world, x + 1, y + 1, z, 5)) {
|
||||
flag = true;
|
||||
}
|
||||
if (flag) {
|
||||
vec = vec.normalize().addVector(0.0D, -6.0D, 0.0D);
|
||||
}
|
||||
}
|
||||
vec = vec.normalize();
|
||||
return vec;
|
||||
}
|
||||
|
||||
/* IFluidBlock */
|
||||
@Override
|
||||
public Fluid getFluid() {
|
||||
|
||||
return FluidRegistry.getFluid(fluidName);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,309 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
/**
|
||||
* This is a fluid block implementation which emulates vanilla Minecraft fluid behavior.
|
||||
*
|
||||
* It is highly recommended that you use/extend this class for "classic" fluid blocks.
|
||||
*
|
||||
* @author King Lemming
|
||||
*
|
||||
*/
|
||||
public class BlockFluidClassic extends BlockFluidBase {
|
||||
|
||||
protected boolean[] isOptimalFlowDirection = new boolean[4];
|
||||
protected int[] flowCost = new int[4];
|
||||
|
||||
protected FluidStack stack;
|
||||
|
||||
public BlockFluidClassic(int id, Fluid fluid, Material material) {
|
||||
|
||||
super(id, fluid, material);
|
||||
stack = new FluidStack(fluid, FluidContainerRegistry.BUCKET_VOLUME);
|
||||
}
|
||||
|
||||
public BlockFluidClassic setFluidStack(FluidStack stack) {
|
||||
|
||||
this.stack = stack;
|
||||
return this;
|
||||
}
|
||||
|
||||
public BlockFluidClassic setFluidStackAmount(int amount) {
|
||||
|
||||
this.stack.amount = amount;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getQuantaValue(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
if (world.getBlockId(x, y, z) == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (world.getBlockId(x, y, z) != blockID) {
|
||||
return -1;
|
||||
}
|
||||
int quantaRemaining = quantaPerBlock - world.getBlockMetadata(x, y, z);
|
||||
return quantaRemaining;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canCollideCheck(int meta, boolean fullHit) {
|
||||
|
||||
return fullHit && (meta == 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxRenderHeightMeta() {
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLightValue(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
if (maxScaledLight == 0) {
|
||||
return super.getLightValue(world, x, y, z);
|
||||
}
|
||||
int data = quantaPerBlock - world.getBlockMetadata(x, y, z) - 1;
|
||||
return (int) ((data / quantaPerBlockFloat) * maxScaledLight);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateTick(World world, int x, int y, int z, Random rand) {
|
||||
|
||||
int quantaRemaining = quantaPerBlock - world.getBlockMetadata(x, y, z);
|
||||
int expQuanta = -101;
|
||||
|
||||
// check adjacent block levels if non-source
|
||||
if (quantaRemaining < quantaPerBlock) {
|
||||
int y2 = y - densityDir;
|
||||
|
||||
if ((world.getBlockId(x, y2, z) == blockID) || (world.getBlockId(x - 1, y2, z) == blockID) || (world.getBlockId(x + 1, y2, z) == blockID)
|
||||
|| (world.getBlockId(x, y2, z - 1) == blockID) || (world.getBlockId(x, y2, z + 1) == blockID)) {
|
||||
expQuanta = quantaPerBlock - 1;
|
||||
|
||||
} else {
|
||||
int maxQuanta = -100;
|
||||
maxQuanta = getLargerQuanta(world, x - 1, y, z, maxQuanta);
|
||||
maxQuanta = getLargerQuanta(world, x + 1, y, z, maxQuanta);
|
||||
maxQuanta = getLargerQuanta(world, x, y, z - 1, maxQuanta);
|
||||
maxQuanta = getLargerQuanta(world, x, y, z + 1, maxQuanta);
|
||||
|
||||
expQuanta = maxQuanta - 1;
|
||||
}
|
||||
// decay calculation
|
||||
if (expQuanta != quantaRemaining) {
|
||||
quantaRemaining = expQuanta;
|
||||
|
||||
if (expQuanta <= 0) {
|
||||
world.setBlockToAir(x, y, z);
|
||||
} else {
|
||||
world.setBlockMetadataWithNotify(x, y, z, quantaPerBlock - expQuanta, 3);
|
||||
world.scheduleBlockUpdate(x, y, z, blockID, tickRate);
|
||||
world.notifyBlocksOfNeighborChange(x, y, z, blockID);
|
||||
}
|
||||
}
|
||||
} else if (quantaRemaining > quantaPerBlock) {
|
||||
world.setBlockMetadataWithNotify(x, y, z, 0, 3);
|
||||
}
|
||||
// Flow vertically if possible
|
||||
if (canDisplace(world, x, y + densityDir, z)) {
|
||||
flowIntoBlock(world, x, y + densityDir, z, 1);
|
||||
return;
|
||||
}
|
||||
// Flow outward if possible
|
||||
int flowMeta = (quantaPerBlock - quantaRemaining) + 1;
|
||||
if (flowMeta >= quantaPerBlock) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (isSourceBlock(world, x, y, z) || !isFlowingVertically(world, x, y, z)) {
|
||||
|
||||
if (world.getBlockId(x, y - densityDir, z) == blockID) {
|
||||
flowMeta = 1;
|
||||
}
|
||||
boolean flowTo[] = getOptimalFlowDirections(world, x, y, z);
|
||||
|
||||
if (flowTo[0]) {
|
||||
flowIntoBlock(world, x - 1, y, z, flowMeta);
|
||||
}
|
||||
if (flowTo[1]) {
|
||||
flowIntoBlock(world, x + 1, y, z, flowMeta);
|
||||
}
|
||||
if (flowTo[2]) {
|
||||
flowIntoBlock(world, x, y, z - 1, flowMeta);
|
||||
}
|
||||
if (flowTo[3]) {
|
||||
flowIntoBlock(world, x, y, z + 1, flowMeta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isFlowingVertically(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
return (world.getBlockId(x, y + densityDir, z) == blockID) || ((world.getBlockId(x, y, z) == blockID) && canFlowInto(world, x, y + densityDir, z));
|
||||
}
|
||||
|
||||
public boolean isSourceBlock(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
return (world.getBlockId(x, y, z) == blockID) && (world.getBlockMetadata(x, y, z) == 0);
|
||||
}
|
||||
|
||||
protected boolean[] getOptimalFlowDirections(World world, int x, int y, int z) {
|
||||
|
||||
for (int side = 0; side < 4; side++) {
|
||||
flowCost[side] = 1000;
|
||||
|
||||
int x2 = x;
|
||||
int y2 = y;
|
||||
int z2 = z;
|
||||
|
||||
switch (side) {
|
||||
case 0:
|
||||
--x2;
|
||||
break;
|
||||
case 1:
|
||||
++x2;
|
||||
break;
|
||||
case 2:
|
||||
--z2;
|
||||
break;
|
||||
case 3:
|
||||
++z2;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!canFlowInto(world, x2, y2, z2) || isSourceBlock(world, x2, y2, z2)) {
|
||||
continue;
|
||||
}
|
||||
if (canFlowInto(world, x2, y2 + densityDir, z2)) {
|
||||
flowCost[side] = 0;
|
||||
} else {
|
||||
flowCost[side] = calculateFlowCost(world, x2, y2, z2, 1, side);
|
||||
}
|
||||
}
|
||||
|
||||
int min = flowCost[0];
|
||||
for (int side = 1; side < 4; side++) {
|
||||
if (flowCost[side] < min) {
|
||||
min = flowCost[side];
|
||||
}
|
||||
}
|
||||
for (int side = 0; side < 4; side++) {
|
||||
isOptimalFlowDirection[side] = flowCost[side] == min;
|
||||
}
|
||||
return isOptimalFlowDirection;
|
||||
}
|
||||
|
||||
protected int calculateFlowCost(World world, int x, int y, int z, int recurseDepth, int side) {
|
||||
|
||||
int cost = 1000;
|
||||
|
||||
for (int adjSide = 0; adjSide < 4; adjSide++) {
|
||||
if (((adjSide == 0) && (side == 1)) || ((adjSide == 1) && (side == 0)) || ((adjSide == 2) && (side == 3)) || ((adjSide == 3) && (side == 2))) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int x2 = x;
|
||||
int y2 = y;
|
||||
int z2 = z;
|
||||
|
||||
switch (adjSide) {
|
||||
case 0:
|
||||
--x2;
|
||||
break;
|
||||
case 1:
|
||||
++x2;
|
||||
break;
|
||||
case 2:
|
||||
--z2;
|
||||
break;
|
||||
case 3:
|
||||
++z2;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!canFlowInto(world, x2, y2, z2) || isSourceBlock(world, x2, y2, z2)) {
|
||||
continue;
|
||||
}
|
||||
if (canFlowInto(world, x2, y2 + densityDir, z2)) {
|
||||
return recurseDepth;
|
||||
}
|
||||
if (recurseDepth >= 4) {
|
||||
continue;
|
||||
}
|
||||
int min = calculateFlowCost(world, x2, y2, z2, recurseDepth + 1, adjSide);
|
||||
if (min < cost) {
|
||||
cost = min;
|
||||
}
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
protected void flowIntoBlock(World world, int x, int y, int z, int meta) {
|
||||
|
||||
if (meta < 0) {
|
||||
return;
|
||||
}
|
||||
if (displaceIfPossible(world, x, y, z)) {
|
||||
world.setBlock(x, y, z, this.blockID, meta, 3);
|
||||
}
|
||||
}
|
||||
|
||||
protected boolean canFlowInto(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
int bId = world.getBlockId(x, y, z);
|
||||
if (bId == 0) {
|
||||
return true;
|
||||
}
|
||||
if (bId == blockID) {
|
||||
return true;
|
||||
}
|
||||
if (displacementIds.containsKey(bId)) {
|
||||
return displacementIds.get(bId);
|
||||
}
|
||||
Material material = Block.blocksList[bId].blockMaterial;
|
||||
if (material.blocksMovement() || (material == Material.water) || (material == Material.lava) || (material == Material.portal)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected int getLargerQuanta(IBlockAccess world, int x, int y, int z, int compare) {
|
||||
|
||||
int quantaRemaining = getQuantaValue(world, x, y, z);
|
||||
|
||||
if (quantaRemaining <= 0) {
|
||||
return compare;
|
||||
}
|
||||
return quantaRemaining >= compare ? quantaRemaining : compare;
|
||||
}
|
||||
|
||||
/* IFluidBlock */
|
||||
@Override
|
||||
public FluidStack drain(World world, int x, int y, int z, boolean doDrain) {
|
||||
|
||||
if (!isSourceBlock(world, x, y, z)) {
|
||||
return null;
|
||||
}
|
||||
if (doDrain) {
|
||||
world.setBlockToAir(x, y, z);
|
||||
}
|
||||
return stack.copy();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canDrain(World world, int x, int y, int z) {
|
||||
|
||||
return isSourceBlock(world, x, y, z);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,271 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
/**
|
||||
* This is a cellular-automata based finite fluid block implementation.
|
||||
*
|
||||
* It is highly recommended that you use/extend this class for finite fluid blocks.
|
||||
*
|
||||
* @author OvermindDL1, KingLemming
|
||||
*
|
||||
*/
|
||||
public class BlockFluidFinite extends BlockFluidBase {
|
||||
|
||||
public BlockFluidFinite(int id, Fluid fluid, Material material) {
|
||||
|
||||
super(id, fluid, material);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getQuantaValue(IBlockAccess world, int x, int y, int z) {
|
||||
|
||||
if (world.getBlockId(x, y, z) == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (world.getBlockId(x, y, z) != blockID) {
|
||||
return -1;
|
||||
}
|
||||
int quantaRemaining = world.getBlockMetadata(x, y, z) + 1;
|
||||
return quantaRemaining;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canCollideCheck(int meta, boolean fullHit) {
|
||||
|
||||
return fullHit && (meta == (quantaPerBlock - 1));
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxRenderHeightMeta() {
|
||||
|
||||
return quantaPerBlock - 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateTick(World world, int x, int y, int z, Random rand) {
|
||||
|
||||
boolean changed = false;
|
||||
int quantaRemaining = world.getBlockMetadata(x, y, z) + 1;
|
||||
|
||||
// Flow vertically if possible
|
||||
int prevRemaining = quantaRemaining;
|
||||
quantaRemaining = tryToFlowVerticallyInto(world, x, y, z, quantaRemaining);
|
||||
|
||||
if (quantaRemaining < 1) {
|
||||
return;
|
||||
} else if (quantaRemaining != prevRemaining) {
|
||||
changed = true;
|
||||
|
||||
if (quantaRemaining == 1) {
|
||||
world.setBlockMetadataWithNotify(x, y, z, quantaRemaining - 1, 2);
|
||||
return;
|
||||
}
|
||||
} else if (quantaRemaining == 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Flow out if possible
|
||||
int lowerthan = quantaRemaining - 1;
|
||||
|
||||
if (displaceIfPossible(world, x, y, z - 1)) {
|
||||
world.setBlock(x, y, z - 1, 0);
|
||||
}
|
||||
if (displaceIfPossible(world, x, y, z + 1)) {
|
||||
world.setBlock(x, y, z + 1, 0);
|
||||
}
|
||||
if (displaceIfPossible(world, x - 1, y, z)) {
|
||||
world.setBlock(x - 1, y, z, 0);
|
||||
}
|
||||
if (displaceIfPossible(world, x + 1, y, z)) {
|
||||
world.setBlock(x + 1, y, z, 0);
|
||||
}
|
||||
int north = getQuantaValueBelow(world, x, y, z - 1, lowerthan);
|
||||
int south = getQuantaValueBelow(world, x, y, z + 1, lowerthan);
|
||||
int west = getQuantaValueBelow(world, x - 1, y, z, lowerthan);
|
||||
int east = getQuantaValueBelow(world, x + 1, y, z, lowerthan);
|
||||
int total = quantaRemaining;
|
||||
int count = 1;
|
||||
|
||||
if (north >= 0) {
|
||||
++count;
|
||||
total += north;
|
||||
}
|
||||
if (south >= 0) {
|
||||
++count;
|
||||
total += south;
|
||||
}
|
||||
if (west >= 0) {
|
||||
++count;
|
||||
total += west;
|
||||
}
|
||||
if (east >= 0) {
|
||||
++count;
|
||||
total += east;
|
||||
}
|
||||
if (count == 1) {
|
||||
if (changed) {
|
||||
world.setBlockMetadataWithNotify(x, y, z, quantaRemaining - 1, 2);
|
||||
}
|
||||
return;
|
||||
}
|
||||
int each = total / count;
|
||||
int rem = total % count;
|
||||
if (north >= 0) {
|
||||
int newnorth = each;
|
||||
|
||||
if ((rem == count) || ((rem > 1) && (rand.nextInt(count - rem) != 0))) {
|
||||
++newnorth;
|
||||
--rem;
|
||||
}
|
||||
if (newnorth != north) {
|
||||
if (newnorth == 0) {
|
||||
world.setBlock(x, y, z - 1, 0);
|
||||
} else {
|
||||
world.setBlock(x, y, z - 1, blockID, newnorth - 1, 2);
|
||||
}
|
||||
world.scheduleBlockUpdate(x, y, z - 1, blockID, tickRate);
|
||||
}
|
||||
--count;
|
||||
}
|
||||
if (south >= 0) {
|
||||
int newsouth = each;
|
||||
|
||||
if ((rem == count) || ((rem > 1) && (rand.nextInt(count - rem) != 0))) {
|
||||
++newsouth;
|
||||
--rem;
|
||||
}
|
||||
if (newsouth != south) {
|
||||
if (newsouth == 0) {
|
||||
world.setBlock(x, y, z + 1, 0);
|
||||
} else {
|
||||
world.setBlock(x, y, z + 1, blockID, newsouth - 1, 2);
|
||||
}
|
||||
world.scheduleBlockUpdate(x, y, z + 1, blockID, tickRate);
|
||||
}
|
||||
--count;
|
||||
}
|
||||
if (west >= 0) {
|
||||
int newwest = each;
|
||||
|
||||
if ((rem == count) || ((rem > 1) && (rand.nextInt(count - rem) != 0))) {
|
||||
++newwest;
|
||||
--rem;
|
||||
}
|
||||
if (newwest != west) {
|
||||
if (newwest == 0) {
|
||||
world.setBlock(x - 1, y, z, 0);
|
||||
} else {
|
||||
world.setBlock(x - 1, y, z, blockID, newwest - 1, 2);
|
||||
}
|
||||
world.scheduleBlockUpdate(x - 1, y, z, blockID, tickRate);
|
||||
}
|
||||
--count;
|
||||
}
|
||||
if (east >= 0) {
|
||||
int neweast = each;
|
||||
|
||||
if ((rem == count) || ((rem > 1) && (rand.nextInt(count - rem) != 0))) {
|
||||
++neweast;
|
||||
--rem;
|
||||
}
|
||||
if (neweast != east) {
|
||||
if (neweast == 0) {
|
||||
world.setBlock(x + 1, y, z, 0);
|
||||
} else {
|
||||
world.setBlock(x + 1, y, z, blockID, neweast - 1, 2);
|
||||
}
|
||||
world.scheduleBlockUpdate(x + 1, y, z, blockID, tickRate);
|
||||
}
|
||||
--count;
|
||||
}
|
||||
if (rem > 0) {
|
||||
++each;
|
||||
}
|
||||
world.setBlockMetadataWithNotify(x, y, z, each - 1, 2);
|
||||
}
|
||||
|
||||
public int tryToFlowVerticallyInto(World world, int x, int y, int z, int amtToInput) {
|
||||
|
||||
int otherY = y + densityDir;
|
||||
|
||||
if ((otherY < 0) || (otherY >= world.getHeight())) {
|
||||
world.setBlockToAir(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
int amt = getQuantaValueBelow(world, x, otherY, z, quantaPerBlock);
|
||||
|
||||
if (amt >= 0) {
|
||||
amt += amtToInput;
|
||||
if (amt > quantaPerBlock) {
|
||||
world.setBlock(x, otherY, z, blockID, quantaPerBlock - 1, 3);
|
||||
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
|
||||
return amt - quantaPerBlock;
|
||||
} else if (amt > 0) {
|
||||
world.setBlock(x, otherY, z, blockID, amt - 1, 3);
|
||||
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
|
||||
world.setBlockToAir(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
return amtToInput;
|
||||
} else {
|
||||
int density_other = getDensity(world, x, otherY, z);
|
||||
|
||||
if (density_other == Integer.MAX_VALUE) {
|
||||
if (displaceIfPossible(world, x, otherY, z)) {
|
||||
world.setBlock(x, otherY, z, blockID, amtToInput - 1, 3);
|
||||
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
|
||||
world.setBlockToAir(x, y, z);
|
||||
return 0;
|
||||
} else {
|
||||
return amtToInput;
|
||||
}
|
||||
}
|
||||
if (densityDir < 0) {
|
||||
if (density_other < density) // then swap
|
||||
{
|
||||
int bId = world.getBlockId(x, otherY, z);
|
||||
BlockFluidBase block = (BlockFluidBase) Block.blocksList[bId];
|
||||
int otherData = world.getBlockMetadata(x, otherY, z);
|
||||
world.setBlock(x, otherY, z, blockID, amtToInput - 1, 3);
|
||||
world.setBlock(x, y, z, bId, otherData, 3);
|
||||
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
|
||||
world.scheduleBlockUpdate(x, y, z, bId, block.tickRate(world));
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
if (density_other > density) {
|
||||
int bId = world.getBlockId(x, otherY, z);
|
||||
BlockFluidBase block = (BlockFluidBase) Block.blocksList[bId];
|
||||
int otherData = world.getBlockMetadata(x, otherY, z);
|
||||
world.setBlock(x, otherY, z, blockID, amtToInput - 1, 3);
|
||||
world.setBlock(x, y, z, bId, otherData, 3);
|
||||
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
|
||||
world.scheduleBlockUpdate(x, y, z, bId, block.tickRate(world));
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return amtToInput;
|
||||
}
|
||||
}
|
||||
|
||||
/* IFluidBlock */
|
||||
@Override
|
||||
public FluidStack drain(World world, int x, int y, int z, boolean doDrain) {
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canDrain(World world, int x, int y, int z) {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,323 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import java.util.Locale;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.util.Icon;
|
||||
import net.minecraft.util.StatCollector;
|
||||
import net.minecraft.world.World;
|
||||
import cpw.mods.fml.common.FMLLog;
|
||||
import cpw.mods.fml.common.LoaderException;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
/**
|
||||
* Minecraft Forge Fluid Implementation
|
||||
*
|
||||
* This class is a fluid (liquid or gas) equivalent to "Item." It describes the nature of a fluid
|
||||
* and contains its general properties.
|
||||
*
|
||||
* These properties do not have inherent gameplay mechanics - they are provided so that mods may
|
||||
* choose to take advantage of them.
|
||||
*
|
||||
* Fluid implementations are not required to actively use these properties, nor are objects
|
||||
* interfacing with fluids required to make use of them, but it is encouraged.
|
||||
*
|
||||
* The default values can be used as a reference point for mods adding fluids such as oil or heavy
|
||||
* water.
|
||||
*
|
||||
* @author King Lemming
|
||||
*
|
||||
*/
|
||||
public class Fluid {
|
||||
|
||||
/** The unique identification name for this fluid. */
|
||||
protected final String fluidName;
|
||||
|
||||
/** The unlocalized name of this fluid. */
|
||||
protected String unlocalizedName;
|
||||
|
||||
/** The Icons for this fluid. */
|
||||
@SideOnly(Side.CLIENT)
|
||||
protected Icon stillIcon;
|
||||
@SideOnly(Side.CLIENT)
|
||||
protected Icon flowingIcon;
|
||||
|
||||
/**
|
||||
* The light level emitted by this fluid.
|
||||
*
|
||||
* Default value is 0, as most fluids do not actively emit light.
|
||||
*/
|
||||
protected int luminosity = 0;
|
||||
|
||||
/**
|
||||
* Density of the fluid - completely arbitrary; negative density indicates that the fluid is
|
||||
* lighter than air.
|
||||
*
|
||||
* Default value is approximately the real-life density of water in kg/m^3.
|
||||
*/
|
||||
protected int density = 1000;
|
||||
|
||||
/**
|
||||
* Viscosity ("thickness") of the fluid - completely arbitrary; negative values are not
|
||||
* permissible.
|
||||
*
|
||||
* Default value is approximately the real-life density of water in m/s^2 (x10^-3).
|
||||
*/
|
||||
protected int viscosity = 1000;
|
||||
|
||||
/**
|
||||
* This indicates if the fluid is gaseous.
|
||||
*
|
||||
* Useful for rendering the fluid in containers and the world.
|
||||
*
|
||||
* Generally this is associated with negative density fluids.
|
||||
*/
|
||||
protected boolean isGaseous;
|
||||
|
||||
/**
|
||||
* If there is a Block implementation of the Fluid, the BlockID is linked here.
|
||||
*
|
||||
* The default value of -1 should remain for any Fluid without a Block implementation.
|
||||
*/
|
||||
protected int blockID = -1;
|
||||
|
||||
public Fluid(String fluidName) {
|
||||
|
||||
this.fluidName = fluidName.toLowerCase(Locale.ENGLISH);
|
||||
this.unlocalizedName = fluidName;
|
||||
}
|
||||
|
||||
public Fluid setUnlocalizedName(String unlocalizedName) {
|
||||
|
||||
this.unlocalizedName = unlocalizedName;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Fluid setBlockID(int blockID) {
|
||||
|
||||
if ((this.blockID == -1) || (this.blockID == blockID)) {
|
||||
this.blockID = blockID;
|
||||
} else {
|
||||
FMLLog.severe("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName + "' but this Fluid has already been linked to BlockID "
|
||||
+ this.blockID + ". Configure your mods to prevent this from happening.");
|
||||
throw new LoaderException(new RuntimeException("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName
|
||||
+ "' but this Fluid has already been linked to BlockID " + this.blockID + ". Configure your mods to prevent this from happening."));
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public Fluid setBlockID(Block block) {
|
||||
|
||||
return setBlockID(block.blockID);
|
||||
}
|
||||
|
||||
public Fluid setLuminosity(int luminosity) {
|
||||
|
||||
this.luminosity = luminosity;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Fluid setDensity(int density) {
|
||||
|
||||
this.density = density;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Fluid setViscosity(int viscosity) {
|
||||
|
||||
this.viscosity = viscosity;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Fluid setGaseous(boolean isGaseous) {
|
||||
|
||||
this.isGaseous = isGaseous;
|
||||
return this;
|
||||
}
|
||||
|
||||
public final String getName() {
|
||||
|
||||
return this.fluidName;
|
||||
}
|
||||
|
||||
public final int getID() {
|
||||
|
||||
return FluidRegistry.getFluidID(this.fluidName);
|
||||
}
|
||||
|
||||
public final int getBlockID() {
|
||||
|
||||
return blockID;
|
||||
}
|
||||
|
||||
public final boolean canBePlacedInWorld() {
|
||||
|
||||
return blockID != -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the localized name of this fluid.
|
||||
*/
|
||||
public String getLocalizedName() {
|
||||
|
||||
String s = this.getUnlocalizedName();
|
||||
return s == null ? "" : StatCollector.translateToLocal(s);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the unlocalized name of this fluid.
|
||||
*/
|
||||
public String getUnlocalizedName() {
|
||||
|
||||
return "fluid." + this.unlocalizedName;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 0 for "/terrain.png". ALL FLUID TEXTURES MUST BE ON THIS SHEET.
|
||||
*/
|
||||
public final int getSpriteNumber() {
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Default Accessors */
|
||||
public final int getLuminosity() {
|
||||
|
||||
return this.luminosity;
|
||||
}
|
||||
|
||||
public final int getDensity() {
|
||||
|
||||
return this.density;
|
||||
}
|
||||
|
||||
public final int getViscosity() {
|
||||
|
||||
return this.viscosity;
|
||||
}
|
||||
|
||||
public final boolean isGaseous() {
|
||||
|
||||
return this.isGaseous;
|
||||
}
|
||||
|
||||
public int getColor() {
|
||||
|
||||
return 0xFFFFFF;
|
||||
}
|
||||
|
||||
/* Stack-based Accessors */
|
||||
public int getLuminosity(FluidStack stack) {
|
||||
|
||||
return getLuminosity();
|
||||
}
|
||||
|
||||
public int getDensity(FluidStack stack) {
|
||||
|
||||
return getDensity();
|
||||
}
|
||||
|
||||
public int getViscosity(FluidStack stack) {
|
||||
|
||||
return getViscosity();
|
||||
}
|
||||
|
||||
public boolean isGaseous(FluidStack stack) {
|
||||
|
||||
return isGaseous();
|
||||
}
|
||||
|
||||
public int getColor(FluidStack stack) {
|
||||
|
||||
return getColor();
|
||||
}
|
||||
|
||||
/* World-based Accessors */
|
||||
public int getLuminosity(World world, int x, int y, int z) {
|
||||
|
||||
return getLuminosity();
|
||||
}
|
||||
|
||||
public int getDensity(World world, int x, int y, int z) {
|
||||
|
||||
return getDensity();
|
||||
}
|
||||
|
||||
public int getViscosity(World world, int x, int y, int z) {
|
||||
|
||||
return getViscosity();
|
||||
}
|
||||
|
||||
public boolean isGaseous(World world, int x, int y, int z) {
|
||||
|
||||
return isGaseous();
|
||||
}
|
||||
|
||||
public int getColor(World world, int x, int y, int z) {
|
||||
|
||||
return getColor();
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public final Fluid setStillIcon(Icon stillIcon) {
|
||||
|
||||
this.stillIcon = stillIcon;
|
||||
return this;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public final Fluid setFlowingIcon(Icon flowingIcon) {
|
||||
|
||||
this.flowingIcon = flowingIcon;
|
||||
return this;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public final Fluid setIcons(Icon stillIcon, Icon flowingIcon) {
|
||||
|
||||
this.stillIcon = stillIcon;
|
||||
this.flowingIcon = flowingIcon;
|
||||
return this;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public final Fluid setIcons(Icon commonIcon) {
|
||||
|
||||
this.stillIcon = commonIcon;
|
||||
this.flowingIcon = commonIcon;
|
||||
return this;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public Icon getIcon() {
|
||||
|
||||
return getStillIcon();
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public Icon getIcon(FluidStack stack) {
|
||||
|
||||
return getIcon();
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public Icon getIcon(World world, int x, int y, int z) {
|
||||
|
||||
return getIcon();
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public Icon getStillIcon() {
|
||||
|
||||
return this.stillIcon;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public Icon getFlowingIcon() {
|
||||
|
||||
return this.flowingIcon;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,267 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.event.Event;
|
||||
|
||||
/**
|
||||
* Register simple items that contain fluids here. Useful for buckets, bottles, and things that have
|
||||
* ID/metadata mappings.
|
||||
*
|
||||
* For more complex items, use {@link IFluidContainerItem} instead.
|
||||
*
|
||||
* @author King Lemming
|
||||
*
|
||||
*/
|
||||
public abstract class FluidContainerRegistry {
|
||||
|
||||
private static Map<Integer, FluidContainerData> containerFluidMap = new HashMap();
|
||||
private static Map<List, FluidContainerData> filledContainerMap = new HashMap();
|
||||
private static Set<Integer> emptyContainers = new HashSet();
|
||||
|
||||
public static final int BUCKET_VOLUME = 1000;
|
||||
public static final ItemStack EMPTY_BUCKET = new ItemStack(Item.bucketEmpty);
|
||||
public static final ItemStack EMPTY_BOTTLE = new ItemStack(Item.glassBottle);
|
||||
|
||||
static {
|
||||
registerFluidContainer(FluidRegistry.WATER, new ItemStack(Item.bucketWater), EMPTY_BUCKET);
|
||||
registerFluidContainer(FluidRegistry.LAVA, new ItemStack(Item.bucketLava), EMPTY_BUCKET);
|
||||
registerFluidContainer(FluidRegistry.WATER, new ItemStack(Item.potion), EMPTY_BOTTLE);
|
||||
}
|
||||
|
||||
private FluidContainerRegistry() {
|
||||
|
||||
}
|
||||
|
||||
private static int getHashcode(int id, int metadata) {
|
||||
|
||||
return metadata | (id << 16);
|
||||
}
|
||||
|
||||
/**
|
||||
* Register a new fluid containing item.
|
||||
*
|
||||
* @param stack
|
||||
* FluidStack containing the type and amount of the fluid stored in the item.
|
||||
* @param filledContainer
|
||||
* ItemStack representing the container when it is full.
|
||||
* @param emptyContainer
|
||||
* ItemStack representing the container when it is empty.
|
||||
* @return True if container was successfully registered; false if it already is.
|
||||
*/
|
||||
public static boolean registerFluidContainer(FluidStack stack, ItemStack filledContainer, ItemStack emptyContainer) {
|
||||
|
||||
return registerFluidContainer(new FluidContainerData(stack, filledContainer, emptyContainer));
|
||||
}
|
||||
|
||||
/**
|
||||
* Register a new fluid containing item. The item is assumed to hold 1000 mB of fluid. Also
|
||||
* registers the Fluid if possible.
|
||||
*
|
||||
* @param fluid
|
||||
* Fluid type that is stored in the item.
|
||||
* @param filledContainer
|
||||
* ItemStack representing the container when it is full.
|
||||
* @param emptyContainer
|
||||
* ItemStack representing the container when it is empty.
|
||||
* @return True if container was successfully registered; false if it already is.
|
||||
*/
|
||||
public static boolean registerFluidContainer(Fluid fluid, ItemStack filledContainer, ItemStack emptyContainer) {
|
||||
|
||||
if (!FluidRegistry.isFluidRegistered(fluid)) {
|
||||
FluidRegistry.registerFluid(fluid);
|
||||
}
|
||||
return registerFluidContainer(new FluidStack(fluid, BUCKET_VOLUME), filledContainer, emptyContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Register a new fluid containing item that does not have an empty container.
|
||||
*
|
||||
* @param stack
|
||||
* FluidStack containing the type and amount of the fluid stored in the item.
|
||||
* @param filledContainer
|
||||
* ItemStack representing the container when it is full.
|
||||
* @return True if container was successfully registered; false if it already is.
|
||||
*/
|
||||
public static boolean registerFluidContainer(FluidStack stack, ItemStack filledContainer) {
|
||||
|
||||
return registerFluidContainer(new FluidContainerData(stack, filledContainer, null, true));
|
||||
}
|
||||
|
||||
/**
|
||||
* Register a new fluid containing item that does not have an empty container. The item is
|
||||
* assumed to hold 1000 mB of fluid. Also registers the Fluid if possible.
|
||||
*
|
||||
* @param fluid
|
||||
* Fluid type that is stored in the item.
|
||||
* @param filledContainer
|
||||
* ItemStack representing the container when it is full.
|
||||
* @return True if container was successfully registered; false if it already is.
|
||||
*/
|
||||
public static boolean registerFluidContainer(Fluid fluid, ItemStack filledContainer) {
|
||||
|
||||
if (!FluidRegistry.isFluidRegistered(fluid)) {
|
||||
FluidRegistry.registerFluid(fluid);
|
||||
}
|
||||
return registerFluidContainer(new FluidStack(fluid, BUCKET_VOLUME), filledContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Register a new fluid containing item.
|
||||
*
|
||||
* @param data
|
||||
* See {@link FluidContainerData}.
|
||||
* @return True if container was successfully registered; false if it already is.
|
||||
*/
|
||||
public static boolean registerFluidContainer(FluidContainerData data) {
|
||||
|
||||
if (isFilledContainer(data.filledContainer)) {
|
||||
return false;
|
||||
}
|
||||
containerFluidMap.put(getHashcode(data.filledContainer.itemID, data.filledContainer.getItemDamage()), data);
|
||||
|
||||
if (data.emptyContainer != null) {
|
||||
filledContainerMap.put(Arrays.asList(data.emptyContainer.itemID, data.emptyContainer.getItemDamage(), data.fluid.fluidID), data);
|
||||
emptyContainers.add(getHashcode(data.emptyContainer.itemID, data.emptyContainer.getItemDamage()));
|
||||
}
|
||||
MinecraftForge.EVENT_BUS.post(new FluidContainerRegisterEvent(data));
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the fluid type and amount inside a container.
|
||||
*
|
||||
* @param container
|
||||
* The fluid container.
|
||||
* @return FluidStack representing stored fluid.
|
||||
*/
|
||||
public static FluidStack getFluidForFilledItem(ItemStack container) {
|
||||
|
||||
if (container == null) {
|
||||
return null;
|
||||
}
|
||||
FluidContainerData data = containerFluidMap.get(getHashcode(container.itemID, container.getItemDamage()));
|
||||
return data == null ? null : data.fluid.copy();
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to fill an empty container with a fluid.
|
||||
*
|
||||
* NOTE: Returns null on fail, NOT the empty container.
|
||||
*
|
||||
* @param fluid
|
||||
* FluidStack containing the type and amount of fluid to fill.
|
||||
* @param container
|
||||
* ItemStack representing the empty container.
|
||||
* @return Filled container if successful, otherwise null.
|
||||
*/
|
||||
public static ItemStack fillFluidContainer(FluidStack fluid, ItemStack container) {
|
||||
|
||||
if ((container == null) || (fluid == null)) {
|
||||
return null;
|
||||
}
|
||||
FluidContainerData data = filledContainerMap.get(Arrays.asList(container.itemID, container.getItemDamage(), fluid.fluidID));
|
||||
if ((data != null) && (fluid.amount >= data.fluid.amount)) {
|
||||
return data.filledContainer.copy();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if a container holds a specific fluid.
|
||||
*/
|
||||
public static boolean containsFluid(ItemStack container, FluidStack fluid) {
|
||||
|
||||
if ((container == null) || (fluid == null)) {
|
||||
return false;
|
||||
}
|
||||
FluidContainerData data = filledContainerMap.get(Arrays.asList(container.itemID, container.getItemDamage(), fluid.fluidID));
|
||||
return data == null ? false : data.fluid.isFluidEqual(fluid);
|
||||
}
|
||||
|
||||
public static boolean isBucket(ItemStack container) {
|
||||
|
||||
if (container == null) {
|
||||
return false;
|
||||
}
|
||||
if (container.isItemEqual(EMPTY_BUCKET)) {
|
||||
return true;
|
||||
}
|
||||
FluidContainerData data = containerFluidMap.get(getHashcode(container.itemID, container.getItemDamage()));
|
||||
return (data != null) && data.emptyContainer.isItemEqual(EMPTY_BUCKET);
|
||||
}
|
||||
|
||||
public static boolean isContainer(ItemStack container) {
|
||||
|
||||
return isEmptyContainer(container) || isFilledContainer(container);
|
||||
}
|
||||
|
||||
public static boolean isEmptyContainer(ItemStack container) {
|
||||
|
||||
return (container != null) && emptyContainers.contains(getHashcode(container.itemID, container.getItemDamage()));
|
||||
}
|
||||
|
||||
public static boolean isFilledContainer(ItemStack container) {
|
||||
|
||||
return (container != null) && (getFluidForFilledItem(container) != null);
|
||||
}
|
||||
|
||||
public static FluidContainerData[] getRegisteredFluidContainerData() {
|
||||
|
||||
List<FluidContainerData> list = new ArrayList<FluidContainerData>(containerFluidMap.values());
|
||||
return list.toArray(new FluidContainerData[list.size()]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Wrapper class for the registry entries. Ensures that none of the attempted registrations
|
||||
* contain null references unless permitted.
|
||||
*/
|
||||
public static class FluidContainerData {
|
||||
|
||||
public final FluidStack fluid;
|
||||
public final ItemStack filledContainer;
|
||||
public final ItemStack emptyContainer;
|
||||
|
||||
public FluidContainerData(FluidStack stack, ItemStack filledContainer, ItemStack emptyContainer) {
|
||||
|
||||
this(stack, filledContainer, emptyContainer, false);
|
||||
}
|
||||
|
||||
public FluidContainerData(FluidStack stack, ItemStack filledContainer, ItemStack emptyContainer, boolean nullEmpty) {
|
||||
|
||||
this.fluid = stack;
|
||||
this.filledContainer = filledContainer;
|
||||
this.emptyContainer = emptyContainer;
|
||||
|
||||
if ((stack == null) || (filledContainer == null) || ((emptyContainer == null) && !nullEmpty)) {
|
||||
throw new RuntimeException("Invalid FluidContainerData - a parameter was null.");
|
||||
}
|
||||
}
|
||||
|
||||
public FluidContainerData copy() {
|
||||
|
||||
return new FluidContainerData(fluid, filledContainer, emptyContainer, true);
|
||||
}
|
||||
}
|
||||
|
||||
public static class FluidContainerRegisterEvent extends Event {
|
||||
|
||||
public final FluidContainerData data;
|
||||
|
||||
public FluidContainerRegisterEvent(FluidContainerData data) {
|
||||
|
||||
this.data = data.copy();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -1,100 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.event.Event;
|
||||
|
||||
public class FluidEvent extends Event {
|
||||
|
||||
public final FluidStack fluid;
|
||||
public final int x;
|
||||
public final int y;
|
||||
public final int z;
|
||||
public final World world;
|
||||
|
||||
public FluidEvent(FluidStack fluid, World world, int x, int y, int z) {
|
||||
|
||||
this.fluid = fluid;
|
||||
this.world = world;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Mods should fire this event when they move fluids around.
|
||||
*
|
||||
* @author cpw
|
||||
*
|
||||
*/
|
||||
public static class FluidMotionEvent extends FluidEvent {
|
||||
|
||||
public FluidMotionEvent(FluidStack fluid, World world, int x, int y, int z) {
|
||||
|
||||
super(fluid, world, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Mods should fire this event when a fluid is {@link IFluidTank#fill(FluidStack, boolean)}
|
||||
* their tank implementation. {@link FluidTank} does.
|
||||
*
|
||||
* @author cpw
|
||||
*
|
||||
*/
|
||||
public static class FluidFillingEvent extends FluidEvent {
|
||||
|
||||
public final IFluidTank tank;
|
||||
|
||||
public FluidFillingEvent(FluidStack fluid, World world, int x, int y, int z, IFluidTank tank) {
|
||||
|
||||
super(fluid, world, x, y, z);
|
||||
this.tank = tank;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Mods should fire this event when a fluid is {@link IFluidTank#drain(int, boolean)} from their
|
||||
* tank.
|
||||
*
|
||||
* @author cpw
|
||||
*
|
||||
*/
|
||||
public static class FluidDrainingEvent extends FluidEvent {
|
||||
|
||||
public final IFluidTank tank;
|
||||
|
||||
public FluidDrainingEvent(FluidStack fluid, World world, int x, int y, int z, IFluidTank tank) {
|
||||
|
||||
super(fluid, world, x, y, z);
|
||||
this.tank = tank;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Mods should fire this event when a fluid "spills", for example, if a block containing fluid
|
||||
* is broken.
|
||||
*
|
||||
* @author cpw
|
||||
*
|
||||
*/
|
||||
public static class FluidSpilledEvent extends FluidEvent {
|
||||
|
||||
public FluidSpilledEvent(FluidStack fluid, World world, int x, int y, int z) {
|
||||
|
||||
super(fluid, world, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A handy shortcut for firing the various fluid events.
|
||||
*
|
||||
* @param event
|
||||
*/
|
||||
public static final void fireEvent(FluidEvent event) {
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(event);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,51 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.network.INetworkManager;
|
||||
import net.minecraftforge.common.network.ForgePacket;
|
||||
|
||||
import com.google.common.collect.BiMap;
|
||||
import com.google.common.collect.HashBiMap;
|
||||
import com.google.common.io.ByteArrayDataInput;
|
||||
import com.google.common.io.ByteArrayDataOutput;
|
||||
import com.google.common.io.ByteStreams;
|
||||
|
||||
public class FluidIdMapPacket extends ForgePacket {
|
||||
|
||||
private BiMap<String, Integer> fluidIds = HashBiMap.create();
|
||||
|
||||
@Override
|
||||
public byte[] generatePacket() {
|
||||
|
||||
ByteArrayDataOutput dat = ByteStreams.newDataOutput();
|
||||
|
||||
dat.writeInt(FluidRegistry.maxID);
|
||||
for (Map.Entry<String, Integer> entry : FluidRegistry.fluidIDs.entrySet()) {
|
||||
dat.writeUTF(entry.getKey());
|
||||
dat.writeInt(entry.getValue());
|
||||
}
|
||||
return dat.toByteArray();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ForgePacket consumePacket(byte[] data) {
|
||||
|
||||
ByteArrayDataInput dat = ByteStreams.newDataInput(data);
|
||||
int listSize = dat.readInt();
|
||||
for (int i = 0; i < listSize; i++) {
|
||||
String fluidName = dat.readUTF();
|
||||
int fluidId = dat.readInt();
|
||||
fluidIds.put(fluidName, fluidId);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(INetworkManager network, EntityPlayer player) {
|
||||
|
||||
FluidRegistry.initFluidIDs(fluidIds);
|
||||
}
|
||||
}
|
|
@ -1,147 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.event.Event;
|
||||
|
||||
import com.google.common.collect.BiMap;
|
||||
import com.google.common.collect.HashBiMap;
|
||||
import com.google.common.collect.ImmutableMap;
|
||||
|
||||
import cpw.mods.fml.common.registry.LanguageRegistry;
|
||||
|
||||
/**
|
||||
* Handles Fluid registrations. Fluids MUST be registered in order to function.
|
||||
*
|
||||
* @author King Lemming, CovertJaguar (LiquidDictionary)
|
||||
*
|
||||
*/
|
||||
public abstract class FluidRegistry {
|
||||
|
||||
static int maxID = 0;
|
||||
|
||||
static HashMap<String, Fluid> fluids = new HashMap();
|
||||
static BiMap<String, Integer> fluidIDs = HashBiMap.create();
|
||||
|
||||
public static final Fluid WATER = new Fluid("water").setBlockID(Block.waterStill.blockID);
|
||||
public static final Fluid LAVA = new Fluid("lava").setBlockID(Block.lavaStill.blockID).setLuminosity(15).setDensity(3000).setViscosity(6000);
|
||||
|
||||
public static int renderIdFluid = -1;
|
||||
|
||||
static {
|
||||
registerFluid(WATER);
|
||||
registerFluid(LAVA);
|
||||
|
||||
LanguageRegistry.instance().addStringLocalization("fluid.water", "Water");
|
||||
LanguageRegistry.instance().addStringLocalization("fluid.lava", "Lava");
|
||||
}
|
||||
|
||||
private FluidRegistry() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by Forge to prepare the ID map for server -> client sync.
|
||||
*/
|
||||
static void initFluidIDs(BiMap<String, Integer> newfluidIDs) {
|
||||
|
||||
maxID = newfluidIDs.size();
|
||||
fluidIDs.clear();
|
||||
fluidIDs.putAll(newfluidIDs);
|
||||
}
|
||||
|
||||
/**
|
||||
* Register a new Fluid. If a fluid with the same name already exists, registration is denied.
|
||||
*
|
||||
* @param fluid
|
||||
* The fluid to register.
|
||||
* @return True if the fluid was successfully registered; false if there is a name clash.
|
||||
*/
|
||||
public static boolean registerFluid(Fluid fluid) {
|
||||
|
||||
if (fluidIDs.containsKey(fluid.getName())) {
|
||||
return false;
|
||||
}
|
||||
fluids.put(fluid.getName(), fluid);
|
||||
fluidIDs.put(fluid.getName(), ++maxID);
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new FluidRegisterEvent(fluid.getName(), maxID));
|
||||
return true;
|
||||
}
|
||||
|
||||
public static boolean isFluidRegistered(Fluid fluid) {
|
||||
|
||||
return fluidIDs.containsKey(fluid.getName());
|
||||
}
|
||||
|
||||
public static boolean isFluidRegistered(String fluidName) {
|
||||
|
||||
return fluidIDs.containsKey(fluidName);
|
||||
}
|
||||
|
||||
public static Fluid getFluid(String fluidName) {
|
||||
|
||||
return fluids.get(fluidName);
|
||||
}
|
||||
|
||||
public static Fluid getFluid(int fluidID) {
|
||||
|
||||
return fluids.get(getFluidName(fluidID));
|
||||
}
|
||||
|
||||
public static String getFluidName(int fluidID) {
|
||||
|
||||
return fluidIDs.inverse().get(fluidID);
|
||||
}
|
||||
|
||||
public static String getFluidName(FluidStack stack) {
|
||||
|
||||
return getFluidName(stack.fluidID);
|
||||
}
|
||||
|
||||
public static int getFluidID(String fluidName) {
|
||||
|
||||
return fluidIDs.get(fluidName);
|
||||
}
|
||||
|
||||
public static FluidStack getFluidStack(String fluidName, int amount) {
|
||||
|
||||
if (!fluidIDs.containsKey(fluidName)) {
|
||||
return null;
|
||||
}
|
||||
return new FluidStack(getFluidID(fluidName), amount);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a read-only map containing Fluid Names and their associated Fluids.
|
||||
*/
|
||||
public static Map<String, Fluid> getRegisteredFluids() {
|
||||
|
||||
return ImmutableMap.copyOf(fluids);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a read-only map containing Fluid Names and their associated IDs.
|
||||
*/
|
||||
public static Map<String, Integer> getRegisteredFluidIDs() {
|
||||
|
||||
return ImmutableMap.copyOf(fluidIDs);
|
||||
}
|
||||
|
||||
public static class FluidRegisterEvent extends Event {
|
||||
|
||||
public final String fluidName;
|
||||
public final int fluidID;
|
||||
|
||||
public FluidRegisterEvent(String fluidName, int fluidID) {
|
||||
|
||||
this.fluidName = fluidName;
|
||||
this.fluidID = fluidID;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -1,177 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
|
||||
/**
|
||||
* ItemStack substitute for Fluids.
|
||||
*
|
||||
* NOTE: Equality is based on the Fluid, not the amount. Use
|
||||
* {@link #isFluidStackIdentical(FluidStack)} to determine if FluidID, Amount and NBT Tag are all
|
||||
* equal.
|
||||
*
|
||||
* @author King Lemming, SirSengir (LiquidStack)
|
||||
*
|
||||
*/
|
||||
public class FluidStack {
|
||||
|
||||
public int fluidID;
|
||||
public int amount;
|
||||
public NBTTagCompound tag;
|
||||
|
||||
public FluidStack(Fluid fluid, int amount) {
|
||||
|
||||
this.fluidID = fluid.getID();
|
||||
this.amount = amount;
|
||||
}
|
||||
|
||||
public FluidStack(int fluidID, int amount) {
|
||||
|
||||
this.fluidID = fluidID;
|
||||
this.amount = amount;
|
||||
}
|
||||
|
||||
public FluidStack(int fluidID, int amount, NBTTagCompound nbt) {
|
||||
|
||||
this(fluidID, amount);
|
||||
|
||||
if (nbt != null) {
|
||||
tag = (NBTTagCompound) nbt.copy();
|
||||
}
|
||||
}
|
||||
|
||||
public FluidStack(FluidStack stack, int amount) {
|
||||
|
||||
this(stack.fluidID, amount, stack.tag);
|
||||
}
|
||||
|
||||
/**
|
||||
* This provides a safe method for retrieving a FluidStack - if the Fluid is invalid, the stack
|
||||
* will return as null.
|
||||
*/
|
||||
public static FluidStack loadFluidStackFromNBT(NBTTagCompound nbt) {
|
||||
|
||||
if ((nbt == null) || (FluidRegistry.getFluid(nbt.getString("FluidName")) == null)) {
|
||||
return null;
|
||||
}
|
||||
FluidStack stack = new FluidStack(FluidRegistry.getFluidID(nbt.getString("FluidName")), nbt.getInteger("Amount"));
|
||||
|
||||
if (nbt.hasKey("Tag")) {
|
||||
stack.tag = nbt.getCompoundTag("Tag");
|
||||
}
|
||||
return stack;
|
||||
}
|
||||
|
||||
public NBTTagCompound writeToNBT(NBTTagCompound nbt) {
|
||||
|
||||
nbt.setString("FluidName", FluidRegistry.getFluidName(fluidID));
|
||||
nbt.setInteger("Amount", amount);
|
||||
|
||||
if (tag != null) {
|
||||
nbt.setTag("Tag", tag);
|
||||
}
|
||||
return nbt;
|
||||
}
|
||||
|
||||
public final Fluid getFluid() {
|
||||
|
||||
return FluidRegistry.getFluid(fluidID);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return A copy of this FluidStack
|
||||
*/
|
||||
public FluidStack copy() {
|
||||
|
||||
return new FluidStack(fluidID, amount, tag);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if the FluidIDs and NBT Tags are equal. This does not check amounts.
|
||||
*
|
||||
* @param other
|
||||
* The FluidStack for comparison
|
||||
* @return true if the Fluids (IDs and NBT Tags) are the same
|
||||
*/
|
||||
public boolean isFluidEqual(FluidStack other) {
|
||||
|
||||
return (other != null) && (fluidID == other.fluidID) && isFluidStackTagEqual(other);
|
||||
}
|
||||
|
||||
private boolean isFluidStackTagEqual(FluidStack other) {
|
||||
|
||||
return tag == null ? other.tag == null : other.tag == null ? false : tag.equals(other.tag);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if the NBT Tags are equal. Useful if the FluidIDs are known to be equal.
|
||||
*/
|
||||
public static boolean areFluidStackTagsEqual(FluidStack stack1, FluidStack stack2) {
|
||||
|
||||
return (stack1 == null) && (stack2 == null) ? true : (stack1 == null) || (stack2 == null) ? false : stack1.isFluidStackTagEqual(stack2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if the Fluids are equal and this stack is larger.
|
||||
*
|
||||
* @param other
|
||||
* @return true if this FluidStack contains the other FluidStack (same fluid and >= amount)
|
||||
*/
|
||||
public boolean containsFluid(FluidStack other) {
|
||||
|
||||
return isFluidEqual(other) && (amount >= other.amount);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if the FluidIDs, Amounts, and NBT Tags are all equal.
|
||||
*
|
||||
* @param other
|
||||
* - the FluidStack for comparison
|
||||
* @return true if the two FluidStacks are exactly the same
|
||||
*/
|
||||
public boolean isFluidStackIdentical(FluidStack other) {
|
||||
|
||||
return isFluidEqual(other) && (amount == other.amount);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if the FluidIDs and NBT Tags are equal compared to a registered container
|
||||
* ItemStack. This does not check amounts.
|
||||
*
|
||||
* @param other
|
||||
* The ItemStack for comparison
|
||||
* @return true if the Fluids (IDs and NBT Tags) are the same
|
||||
*/
|
||||
public boolean isFluidEqual(ItemStack other) {
|
||||
|
||||
if (other == null) {
|
||||
return false;
|
||||
}
|
||||
if (other.getItem() instanceof IFluidContainerItem) {
|
||||
return isFluidEqual(((IFluidContainerItem) other.getItem()).getFluid(other));
|
||||
}
|
||||
return isFluidEqual(FluidContainerRegistry.getFluidForFilledItem(other));
|
||||
}
|
||||
|
||||
@Override
|
||||
public final int hashCode() {
|
||||
|
||||
return fluidID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Default equality comparison for a FluidStack. Same functionality as isFluidEqual().
|
||||
*
|
||||
* This is included for use in data structures.
|
||||
*/
|
||||
@Override
|
||||
public final boolean equals(Object o) {
|
||||
|
||||
if (!(o instanceof FluidStack)) {
|
||||
return false;
|
||||
}
|
||||
return isFluidEqual((FluidStack) o);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,161 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
|
||||
/**
|
||||
* Reference implementation of {@link IFluidTank}. Use/extend this or implement your own.
|
||||
*
|
||||
* @author King Lemming, cpw (LiquidTank)
|
||||
*
|
||||
*/
|
||||
public class FluidTank implements IFluidTank {
|
||||
|
||||
protected FluidStack fluid;
|
||||
protected int capacity;
|
||||
protected TileEntity tile;
|
||||
|
||||
public FluidTank(int capacity) {
|
||||
|
||||
this(null, capacity);
|
||||
}
|
||||
|
||||
public FluidTank(FluidStack stack, int capacity) {
|
||||
|
||||
this.fluid = stack;
|
||||
this.capacity = capacity;
|
||||
}
|
||||
|
||||
public FluidTank(Fluid fluid, int amount, int capacity) {
|
||||
|
||||
this(new FluidStack(fluid, amount), capacity);
|
||||
}
|
||||
|
||||
public FluidTank readFromNBT(NBTTagCompound nbt) {
|
||||
|
||||
if (!nbt.hasKey("Empty")) {
|
||||
FluidStack fluid = FluidStack.loadFluidStackFromNBT(nbt);
|
||||
|
||||
if (fluid != null) {
|
||||
setFluid(fluid);
|
||||
}
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public NBTTagCompound writeToNBT(NBTTagCompound nbt) {
|
||||
|
||||
if (fluid != null) {
|
||||
fluid.writeToNBT(nbt);
|
||||
} else {
|
||||
nbt.setString("Empty", "");
|
||||
}
|
||||
return nbt;
|
||||
}
|
||||
|
||||
public void setFluid(FluidStack fluid) {
|
||||
|
||||
this.fluid = fluid;
|
||||
}
|
||||
|
||||
public void setCapacity(int capacity) {
|
||||
|
||||
this.capacity = capacity;
|
||||
}
|
||||
|
||||
/* IFluidTank */
|
||||
@Override
|
||||
public FluidStack getFluid() {
|
||||
|
||||
return fluid;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getFluidAmount() {
|
||||
|
||||
if (fluid == null) {
|
||||
return 0;
|
||||
}
|
||||
return fluid.amount;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCapacity() {
|
||||
|
||||
return capacity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FluidTankInfo getInfo() {
|
||||
|
||||
return new FluidTankInfo(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int fill(FluidStack resource, boolean doFill) {
|
||||
|
||||
if (resource == null) {
|
||||
return 0;
|
||||
}
|
||||
if (!doFill) {
|
||||
if (fluid == null) {
|
||||
return Math.min(capacity, resource.amount);
|
||||
}
|
||||
if (!fluid.isFluidEqual(resource)) {
|
||||
return 0;
|
||||
}
|
||||
return Math.min(capacity - fluid.amount, resource.amount);
|
||||
}
|
||||
if (fluid == null) {
|
||||
fluid = new FluidStack(resource, Math.min(capacity, resource.amount));
|
||||
|
||||
if (tile != null) {
|
||||
FluidEvent.fireEvent(new FluidEvent.FluidFillingEvent(fluid, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
|
||||
}
|
||||
return fluid.amount;
|
||||
}
|
||||
if (!fluid.isFluidEqual(resource)) {
|
||||
return 0;
|
||||
}
|
||||
int filled = capacity - fluid.amount;
|
||||
|
||||
if (resource.amount < filled) {
|
||||
fluid.amount += resource.amount;
|
||||
filled = resource.amount;
|
||||
} else {
|
||||
fluid.amount = capacity;
|
||||
}
|
||||
if (tile != null) {
|
||||
FluidEvent.fireEvent(new FluidEvent.FluidFillingEvent(fluid, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
|
||||
}
|
||||
return filled;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FluidStack drain(int maxDrain, boolean doDrain) {
|
||||
|
||||
if (fluid == null) {
|
||||
return null;
|
||||
}
|
||||
int drained = maxDrain;
|
||||
|
||||
if (fluid.amount < drained) {
|
||||
drained = fluid.amount;
|
||||
}
|
||||
FluidStack stack = new FluidStack(fluid, drained);
|
||||
|
||||
if (doDrain) {
|
||||
fluid.amount -= drained;
|
||||
|
||||
if (fluid.amount <= 0) {
|
||||
fluid = null;
|
||||
}
|
||||
if (tile != null) {
|
||||
FluidEvent.fireEvent(new FluidEvent.FluidDrainingEvent(fluid, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
|
||||
}
|
||||
}
|
||||
return stack;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
/**
|
||||
* Wrapper class used to encapsulate information about an IFluidTank.
|
||||
*
|
||||
* @author King Lemming
|
||||
*
|
||||
*/
|
||||
public final class FluidTankInfo {
|
||||
|
||||
public final FluidStack fluid;
|
||||
public final int capacity;
|
||||
|
||||
public FluidTankInfo(FluidStack fluid, int capacity) {
|
||||
|
||||
this.fluid = fluid;
|
||||
this.capacity = capacity;
|
||||
}
|
||||
|
||||
public FluidTankInfo(IFluidTank tank) {
|
||||
|
||||
this.fluid = tank.getFluid();
|
||||
this.capacity = tank.getCapacity();
|
||||
}
|
||||
|
||||
}
|
|
@ -1,41 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import net.minecraft.world.World;
|
||||
|
||||
/**
|
||||
* Implement this interface on Block classes which represent world-placeable Fluids.
|
||||
*
|
||||
* NOTE: Using/extending the reference implementations {@link BlockFluidBase} is encouraged.
|
||||
*
|
||||
* @author King Lemming
|
||||
*
|
||||
*/
|
||||
public interface IFluidBlock {
|
||||
|
||||
/**
|
||||
* Returns the Fluid associated with this Block.
|
||||
*/
|
||||
Fluid getFluid();
|
||||
|
||||
/**
|
||||
* Attempt to drain the block. This method should be called by devices such as pumps.
|
||||
*
|
||||
* NOTE: The block is intended to handle its own state changes.
|
||||
*
|
||||
* @param doDrain
|
||||
* If false, the drain will only be simulated.
|
||||
* @return
|
||||
*/
|
||||
FluidStack drain(World world, int x, int y, int z, boolean doDrain);
|
||||
|
||||
/**
|
||||
* Check to see if a block can be drained. This method should be called by devices such as
|
||||
* pumps.
|
||||
*
|
||||
* @param doDrain
|
||||
* If false, the drain will only be simulated.
|
||||
* @return
|
||||
*/
|
||||
boolean canDrain(World world, int x, int y, int z);
|
||||
}
|
|
@ -1,61 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
/**
|
||||
* Implement this interface on Item classes that support external manipulation of their internal
|
||||
* fluid storage.
|
||||
*
|
||||
* A reference implementation is provided {@link ItemFluidContainer}.
|
||||
*
|
||||
* NOTE: Use of NBT data on the containing ItemStack is encouraged.
|
||||
*
|
||||
* @author King Lemming
|
||||
*
|
||||
*/
|
||||
public interface IFluidContainerItem {
|
||||
|
||||
/**
|
||||
*
|
||||
* @param container
|
||||
* ItemStack which is the fluid container.
|
||||
* @return FluidStack representing the fluid in the container, null if the container is empty.
|
||||
*/
|
||||
FluidStack getFluid(ItemStack container);
|
||||
|
||||
/**
|
||||
*
|
||||
* @param container
|
||||
* ItemStack which is the fluid container.
|
||||
* @return Capacity of this fluid container.
|
||||
*/
|
||||
int getCapacity(ItemStack container);
|
||||
|
||||
/**
|
||||
*
|
||||
* @param container
|
||||
* ItemStack which is the fluid container.
|
||||
* @param resource
|
||||
* FluidStack attempting to fill the container.
|
||||
* @param doFill
|
||||
* If false, the fill will only be simulated.
|
||||
* @return Amount of fluid that was (or would have been, if simulated) filled into the
|
||||
* container.
|
||||
*/
|
||||
int fill(ItemStack container, FluidStack resource, boolean doFill);
|
||||
|
||||
/**
|
||||
*
|
||||
* @param container
|
||||
* ItemStack which is the fluid container.
|
||||
* @param maxDrain
|
||||
* Maximum amount of fluid to be removed from the container.
|
||||
* @param doFill
|
||||
* If false, the drain will only be simulated.
|
||||
* @return Amount of fluid that was (or would have been, if simulated) drained from the
|
||||
* container.
|
||||
*/
|
||||
FluidStack drain(ItemStack container, int maxDrain, boolean doDrain);
|
||||
|
||||
}
|
|
@ -1,84 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import net.minecraftforge.common.ForgeDirection;
|
||||
|
||||
/**
|
||||
* Implement this interface on TileEntities which should handle fluids, generally storing them in
|
||||
* one or more internal {@link IFluidTank} objects.
|
||||
*
|
||||
* A reference implementation is provided {@link TileFluidHandler}.
|
||||
*
|
||||
* @author King Lemming
|
||||
*
|
||||
*/
|
||||
public interface IFluidHandler {
|
||||
|
||||
/**
|
||||
* Fills fluid into internal tanks, distribution is left entirely to the IFluidHandler.
|
||||
*
|
||||
* @param from
|
||||
* Orientation the Fluid is pumped in from.
|
||||
* @param resource
|
||||
* FluidStack representing the Fluid and maximum amount of fluid to be filled.
|
||||
* @param doFill
|
||||
* If false, fill will only be simulated.
|
||||
* @return Amount of resource that was (or would have been, if simulated) filled.
|
||||
*/
|
||||
int fill(ForgeDirection from, FluidStack resource, boolean doFill);
|
||||
|
||||
/**
|
||||
* Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.
|
||||
*
|
||||
* @param from
|
||||
* Orientation the Fluid is drained to.
|
||||
* @param resource
|
||||
* FluidStack representing the Fluid and maximum amount of fluid to be drained.
|
||||
* @param doDrain
|
||||
* If false, drain will only be simulated.
|
||||
* @return FluidStack representing the Fluid and amount that was (or would have been, if
|
||||
* simulated) drained.
|
||||
*/
|
||||
FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain);
|
||||
|
||||
/**
|
||||
* Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.
|
||||
*
|
||||
* This method is not Fluid-sensitive.
|
||||
*
|
||||
* @param from
|
||||
* Orientation the fluid is drained to.
|
||||
* @param maxDrain
|
||||
* Maximum amount of fluid to drain.
|
||||
* @param doDrain
|
||||
* If false, drain will only be simulated.
|
||||
* @return FluidStack representing the Fluid and amount that was (or would have been, if
|
||||
* simulated) drained.
|
||||
*/
|
||||
FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain);
|
||||
|
||||
/**
|
||||
* Returns true if the given fluid can be inserted into the given direction.
|
||||
*
|
||||
* More formally, this should return true if fluid is able to enter from the given direction.
|
||||
*/
|
||||
boolean canFill(ForgeDirection from, Fluid fluid);
|
||||
|
||||
/**
|
||||
* Returns true if the given fluid can be extracted from the given direction.
|
||||
*
|
||||
* More formally, this should return true if fluid is able to leave from the given direction.
|
||||
*/
|
||||
boolean canDrain(ForgeDirection from, Fluid fluid);
|
||||
|
||||
/**
|
||||
* Returns an array of objects which represent the internal tanks. These objects cannot be used
|
||||
* to manipulate the internal tanks. See {@link FluidTankInfo}.
|
||||
*
|
||||
* @param from
|
||||
* Orientation determining which tanks should be queried.
|
||||
* @return Info for the relevant internal tanks.
|
||||
*/
|
||||
FluidTankInfo[] getTankInfo(ForgeDirection from);
|
||||
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
/**
|
||||
* A tank is the unit of interaction with Fluid inventories.
|
||||
*
|
||||
* A reference implementation can be found at {@link FluidTank}.
|
||||
*
|
||||
* @author King Lemming, cpw (ILiquidTank)
|
||||
*
|
||||
*/
|
||||
public interface IFluidTank {
|
||||
|
||||
/**
|
||||
* @return FluidStack representing the fluid in the tank, null if the tank is empty.
|
||||
*/
|
||||
FluidStack getFluid();
|
||||
|
||||
/**
|
||||
* @return Current amount of fluid in the tank.
|
||||
*/
|
||||
int getFluidAmount();
|
||||
|
||||
/**
|
||||
* @return Capacity of this fluid tank.
|
||||
*/
|
||||
int getCapacity();
|
||||
|
||||
/**
|
||||
* Returns a wrapper object {@link FluidTankInfo } containing the capacity of the tank and the
|
||||
* FluidStack it holds.
|
||||
*
|
||||
* Should prevent manipulation of the IFluidTank. See {@link FluidTank}.
|
||||
*
|
||||
* @return State information for the IFluidTank.
|
||||
*/
|
||||
FluidTankInfo getInfo();
|
||||
|
||||
/**
|
||||
*
|
||||
* @param resource
|
||||
* FluidStack attempting to fill the tank.
|
||||
* @param doFill
|
||||
* If false, the fill will only be simulated.
|
||||
* @return Amount of fluid that was accepted by the tank.
|
||||
*/
|
||||
int fill(FluidStack resource, boolean doFill);
|
||||
|
||||
/**
|
||||
*
|
||||
* @param maxDrain
|
||||
* Maximum amount of fluid to be removed from the container.
|
||||
* @param doFill
|
||||
* If false, the fill will only be simulated.
|
||||
* @return Amount of fluid that was removed from the tank.
|
||||
*/
|
||||
FluidStack drain(int maxDrain, boolean doDrain);
|
||||
|
||||
}
|
|
@ -1,132 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
|
||||
/**
|
||||
* Reference implementation of {@link IFluidContainerItem}. Use/extend this or implement your own.
|
||||
*
|
||||
* @author King Lemming
|
||||
*
|
||||
*/
|
||||
public class ItemFluidContainer extends Item implements IFluidContainerItem {
|
||||
|
||||
protected int capacity;
|
||||
|
||||
public ItemFluidContainer(int itemID) {
|
||||
|
||||
super(itemID);
|
||||
}
|
||||
|
||||
public ItemFluidContainer(int itemID, int capacity) {
|
||||
|
||||
super(itemID);
|
||||
this.capacity = capacity;
|
||||
}
|
||||
|
||||
public ItemFluidContainer setCapacity(int capacity) {
|
||||
|
||||
this.capacity = capacity;
|
||||
return this;
|
||||
}
|
||||
|
||||
/* IFluidContainerItem */
|
||||
@Override
|
||||
public FluidStack getFluid(ItemStack container) {
|
||||
|
||||
if ((container.stackTagCompound == null) || !container.stackTagCompound.hasKey("Fluid")) {
|
||||
return null;
|
||||
}
|
||||
return FluidStack.loadFluidStackFromNBT(container.stackTagCompound.getCompoundTag("Fluid"));
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCapacity(ItemStack container) {
|
||||
|
||||
return capacity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int fill(ItemStack container, FluidStack resource, boolean doFill) {
|
||||
|
||||
if (resource == null) {
|
||||
return 0;
|
||||
}
|
||||
if (!doFill) {
|
||||
if ((container.stackTagCompound == null) || !container.stackTagCompound.hasKey("Fluid")) {
|
||||
return Math.min(capacity, resource.amount);
|
||||
}
|
||||
FluidStack stack = FluidStack.loadFluidStackFromNBT(container.stackTagCompound.getCompoundTag("Fluid"));
|
||||
|
||||
if (stack == null) {
|
||||
return Math.min(capacity, resource.amount);
|
||||
}
|
||||
if (!stack.isFluidEqual(resource)) {
|
||||
return 0;
|
||||
}
|
||||
return Math.min(capacity - stack.amount, resource.amount);
|
||||
}
|
||||
if (container.stackTagCompound == null) {
|
||||
container.stackTagCompound = new NBTTagCompound();
|
||||
}
|
||||
if (!container.stackTagCompound.hasKey("Fluid")) {
|
||||
NBTTagCompound fluidTag = resource.writeToNBT(new NBTTagCompound());
|
||||
|
||||
if (capacity < resource.amount) {
|
||||
fluidTag.setInteger("Amount", capacity);
|
||||
container.stackTagCompound.setTag("Fluid", fluidTag);
|
||||
return capacity;
|
||||
}
|
||||
container.stackTagCompound.setTag("Fluid", fluidTag);
|
||||
return resource.amount;
|
||||
}
|
||||
NBTTagCompound fluidTag = container.stackTagCompound.getCompoundTag("Fluid");
|
||||
FluidStack stack = FluidStack.loadFluidStackFromNBT(fluidTag);
|
||||
|
||||
if (!stack.isFluidEqual(resource)) {
|
||||
return 0;
|
||||
}
|
||||
int filled = capacity - resource.amount;
|
||||
|
||||
if (resource.amount < filled) {
|
||||
stack.amount += resource.amount;
|
||||
filled = resource.amount;
|
||||
} else {
|
||||
stack.amount = capacity;
|
||||
}
|
||||
container.stackTagCompound.setTag("Fluid", stack.writeToNBT(fluidTag));
|
||||
return filled;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FluidStack drain(ItemStack container, int maxDrain, boolean doDrain) {
|
||||
|
||||
if ((container.stackTagCompound == null) || !container.stackTagCompound.hasKey("Fluid")) {
|
||||
return null;
|
||||
}
|
||||
FluidStack stack = FluidStack.loadFluidStackFromNBT(container.stackTagCompound.getCompoundTag("Fluid"));
|
||||
|
||||
if (stack == null) {
|
||||
return null;
|
||||
}
|
||||
stack.amount = Math.min(stack.amount, maxDrain);
|
||||
|
||||
if (doDrain) {
|
||||
if (maxDrain >= capacity) {
|
||||
container.stackTagCompound.removeTag("Fluid");
|
||||
|
||||
if (container.stackTagCompound.hasNoTags()) {
|
||||
container.stackTagCompound = null;
|
||||
}
|
||||
return stack;
|
||||
}
|
||||
NBTTagCompound fluidTag = container.stackTagCompound.getCompoundTag("Fluid");
|
||||
fluidTag.setInteger("Amount", fluidTag.getInteger("Amount") - maxDrain);
|
||||
container.stackTagCompound.setTag("Fluid", fluidTag);
|
||||
}
|
||||
return stack;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,291 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.util.Icon;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
|
||||
|
||||
/**
|
||||
* Default renderer for Forge fluid blocks.
|
||||
*
|
||||
* @author King Lemming
|
||||
*
|
||||
*/
|
||||
public class RenderBlockFluid implements ISimpleBlockRenderingHandler {
|
||||
|
||||
public static RenderBlockFluid instance = new RenderBlockFluid();
|
||||
|
||||
static final float LIGHT_Y_NEG = 0.5F;
|
||||
static final float LIGHT_Y_POS = 1.0F;
|
||||
static final float LIGHT_XZ_NEG = 0.8F;
|
||||
static final float LIGHT_XZ_POS = 0.6F;
|
||||
static final double RENDER_OFFSET = 0.0010000000474974513D;
|
||||
|
||||
public float getFluidHeightAverage(float[] flow) {
|
||||
|
||||
float total = 0;
|
||||
int count = 0;
|
||||
|
||||
for (int i = 0; i < flow.length; i++) {
|
||||
if (flow[i] >= 0.875F) {
|
||||
return flow[i];
|
||||
}
|
||||
if (flow[i] >= 0) {
|
||||
total += flow[i];
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return total / count;
|
||||
}
|
||||
|
||||
public float getFluidHeightForRender(IBlockAccess world, int x, int y, int z, BlockFluidBase block) {
|
||||
|
||||
if (world.getBlockId(x, y, z) == block.blockID) {
|
||||
|
||||
if (world.getBlockId(x, y - block.densityDir, z) == block.blockID) {
|
||||
return 1;
|
||||
}
|
||||
if (world.getBlockMetadata(x, y, z) == block.getMaxRenderHeightMeta()) {
|
||||
return 0.875F;
|
||||
}
|
||||
}
|
||||
return !world.getBlockMaterial(x, y, z).isSolid() && (world.getBlockId(x, y - block.densityDir, z) == block.blockID) ? 1
|
||||
: block.getQuantaPercentage(world, x, y, z) * 0.875F;
|
||||
}
|
||||
|
||||
/* ISimpleBlockRenderingHandler */
|
||||
@Override
|
||||
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
|
||||
|
||||
if (!(block instanceof BlockFluidBase)) {
|
||||
return false;
|
||||
}
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
int color = block.colorMultiplier(world, x, y, z);
|
||||
float red = ((color >> 16) & 255) / 255.0F;
|
||||
float green = ((color >> 8) & 255) / 255.0F;
|
||||
float blue = (color & 255) / 255.0F;
|
||||
|
||||
BlockFluidBase theFluid = (BlockFluidBase) block;
|
||||
int bMeta = world.getBlockMetadata(x, y, z);
|
||||
|
||||
boolean renderTop = world.getBlockId(x, y - theFluid.densityDir, z) != theFluid.blockID;
|
||||
|
||||
boolean renderBottom = block.shouldSideBeRendered(world, x, y + theFluid.densityDir, z, 0) && (world.getBlockId(x, y + theFluid.densityDir, z) != theFluid.blockID);
|
||||
|
||||
boolean[] renderSides = new boolean[] { block.shouldSideBeRendered(world, x, y, z - 1, 2), block.shouldSideBeRendered(world, x, y, z + 1, 3),
|
||||
block.shouldSideBeRendered(world, x - 1, y, z, 4), block.shouldSideBeRendered(world, x + 1, y, z, 5) };
|
||||
|
||||
if (!renderTop && !renderBottom && !renderSides[0] && !renderSides[1] && !renderSides[2] && !renderSides[3]) {
|
||||
return false;
|
||||
} else {
|
||||
boolean rendered = false;
|
||||
|
||||
double heightNW, heightSW, heightSE, heightNE;
|
||||
|
||||
float flow11 = getFluidHeightForRender(world, x, y, z, theFluid);
|
||||
|
||||
if (flow11 != 1) {
|
||||
float flow00 = getFluidHeightForRender(world, x - 1, y, z - 1, theFluid);
|
||||
float flow01 = getFluidHeightForRender(world, x - 1, y, z, theFluid);
|
||||
float flow02 = getFluidHeightForRender(world, x - 1, y, z + 1, theFluid);
|
||||
float flow10 = getFluidHeightForRender(world, x, y, z - 1, theFluid);
|
||||
float flow12 = getFluidHeightForRender(world, x, y, z + 1, theFluid);
|
||||
float flow20 = getFluidHeightForRender(world, x + 1, y, z - 1, theFluid);
|
||||
float flow21 = getFluidHeightForRender(world, x + 1, y, z, theFluid);
|
||||
float flow22 = getFluidHeightForRender(world, x + 1, y, z + 1, theFluid);
|
||||
|
||||
heightNW = getFluidHeightAverage(new float[] { flow00, flow01, flow10, flow11 });
|
||||
heightSW = getFluidHeightAverage(new float[] { flow01, flow02, flow12, flow11 });
|
||||
heightSE = getFluidHeightAverage(new float[] { flow12, flow21, flow22, flow11 });
|
||||
heightNE = getFluidHeightAverage(new float[] { flow10, flow20, flow21, flow11 });
|
||||
} else {
|
||||
heightNW = flow11;
|
||||
heightSW = flow11;
|
||||
heightSE = flow11;
|
||||
heightNE = flow11;
|
||||
}
|
||||
|
||||
boolean rises = theFluid.densityDir == 1;
|
||||
|
||||
if (renderer.renderAllFaces || renderTop) {
|
||||
rendered = true;
|
||||
|
||||
Icon iconStill = block.getIcon(1, bMeta);
|
||||
float flowDir = (float) BlockFluidBase.getFlowDirection(world, x, y, z);
|
||||
|
||||
if (flowDir > -999.0F) {
|
||||
iconStill = block.getIcon(2, bMeta);
|
||||
}
|
||||
heightNW -= RENDER_OFFSET;
|
||||
heightSW -= RENDER_OFFSET;
|
||||
heightSE -= RENDER_OFFSET;
|
||||
heightNE -= RENDER_OFFSET;
|
||||
|
||||
double u1, u2, u3, u4, v1, v2, v3, v4;
|
||||
|
||||
if (flowDir < -999.0F) {
|
||||
u2 = iconStill.getInterpolatedU(0.0D);
|
||||
v2 = iconStill.getInterpolatedV(0.0D);
|
||||
u1 = u2;
|
||||
v1 = iconStill.getInterpolatedV(16.0D);
|
||||
u4 = iconStill.getInterpolatedU(16.0D);
|
||||
v4 = v1;
|
||||
u3 = u4;
|
||||
v3 = v2;
|
||||
} else {
|
||||
float xFlow = MathHelper.sin(flowDir) * 0.25F;
|
||||
float zFlow = MathHelper.cos(flowDir) * 0.25F;
|
||||
u2 = iconStill.getInterpolatedU(8.0F + ((-zFlow - xFlow) * 16.0F));
|
||||
v2 = iconStill.getInterpolatedV(8.0F + ((-zFlow + xFlow) * 16.0F));
|
||||
u1 = iconStill.getInterpolatedU(8.0F + ((-zFlow + xFlow) * 16.0F));
|
||||
v1 = iconStill.getInterpolatedV(8.0F + ((zFlow + xFlow) * 16.0F));
|
||||
u4 = iconStill.getInterpolatedU(8.0F + ((zFlow + xFlow) * 16.0F));
|
||||
v4 = iconStill.getInterpolatedV(8.0F + ((zFlow - xFlow) * 16.0F));
|
||||
u3 = iconStill.getInterpolatedU(8.0F + ((zFlow - xFlow) * 16.0F));
|
||||
v3 = iconStill.getInterpolatedV(8.0F + ((-zFlow - xFlow) * 16.0F));
|
||||
}
|
||||
tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
|
||||
tessellator.setColorOpaque_F(LIGHT_Y_POS * red, LIGHT_Y_POS * green, LIGHT_Y_POS * blue);
|
||||
|
||||
if (!rises) {
|
||||
tessellator.addVertexWithUV(x + 0, y + heightNW, z + 0, u2, v2);
|
||||
tessellator.addVertexWithUV(x + 0, y + heightSW, z + 1, u1, v1);
|
||||
tessellator.addVertexWithUV(x + 1, y + heightSE, z + 1, u4, v4);
|
||||
tessellator.addVertexWithUV(x + 1, y + heightNE, z + 0, u3, v3);
|
||||
} else {
|
||||
tessellator.addVertexWithUV(x + 1, (y + 1) - heightNE, z + 0, u3, v3);
|
||||
tessellator.addVertexWithUV(x + 1, (y + 1) - heightSE, z + 1, u4, v4);
|
||||
tessellator.addVertexWithUV(x + 0, (y + 1) - heightSW, z + 1, u1, v1);
|
||||
tessellator.addVertexWithUV(x + 0, (y + 1) - heightNW, z + 0, u2, v2);
|
||||
}
|
||||
}
|
||||
|
||||
if (renderer.renderAllFaces || renderBottom) {
|
||||
rendered = true;
|
||||
|
||||
tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y - 1, z));
|
||||
|
||||
if (!rises) {
|
||||
tessellator.setColorOpaque_F(LIGHT_Y_NEG, LIGHT_Y_NEG, LIGHT_Y_NEG);
|
||||
renderer.renderFaceYNeg(block, x, y + RENDER_OFFSET, z, block.getIcon(0, bMeta));
|
||||
} else {
|
||||
tessellator.setColorOpaque_F(LIGHT_Y_POS, LIGHT_Y_POS, LIGHT_Y_POS);
|
||||
renderer.renderFaceYPos(block, x, y + RENDER_OFFSET, z, block.getIcon(1, bMeta));
|
||||
}
|
||||
}
|
||||
for (int side = 0; side < 4; ++side) {
|
||||
int x2 = x;
|
||||
int z2 = z;
|
||||
|
||||
switch (side) {
|
||||
case 0:
|
||||
--z2;
|
||||
break;
|
||||
case 1:
|
||||
++z2;
|
||||
break;
|
||||
case 2:
|
||||
--x2;
|
||||
break;
|
||||
case 3:
|
||||
++x2;
|
||||
break;
|
||||
}
|
||||
Icon iconFlow = block.getIcon(side + 2, bMeta);
|
||||
|
||||
if (renderer.renderAllFaces || renderSides[side]) {
|
||||
rendered = true;
|
||||
|
||||
double ty1;
|
||||
double tx1;
|
||||
double ty2;
|
||||
double tx2;
|
||||
double tz1;
|
||||
double tz2;
|
||||
|
||||
if (side == 0) {
|
||||
ty1 = heightNW;
|
||||
ty2 = heightNE;
|
||||
tx1 = x;
|
||||
tx2 = x + 1;
|
||||
tz1 = z + RENDER_OFFSET;
|
||||
tz2 = z + RENDER_OFFSET;
|
||||
} else if (side == 1) {
|
||||
ty1 = heightSE;
|
||||
ty2 = heightSW;
|
||||
tx1 = x + 1;
|
||||
tx2 = x;
|
||||
tz1 = (z + 1) - RENDER_OFFSET;
|
||||
tz2 = (z + 1) - RENDER_OFFSET;
|
||||
} else if (side == 2) {
|
||||
ty1 = heightSW;
|
||||
ty2 = heightNW;
|
||||
tx1 = x + RENDER_OFFSET;
|
||||
tx2 = x + RENDER_OFFSET;
|
||||
tz1 = z + 1;
|
||||
tz2 = z;
|
||||
} else {
|
||||
ty1 = heightNE;
|
||||
ty2 = heightSE;
|
||||
tx1 = (x + 1) - RENDER_OFFSET;
|
||||
tx2 = (x + 1) - RENDER_OFFSET;
|
||||
tz1 = z;
|
||||
tz2 = z + 1;
|
||||
}
|
||||
float u1Flow = iconFlow.getInterpolatedU(0.0D);
|
||||
float u2Flow = iconFlow.getInterpolatedU(8.0D);
|
||||
float v1Flow = iconFlow.getInterpolatedV((1.0D - ty1) * 16.0D * 0.5D);
|
||||
float v2Flow = iconFlow.getInterpolatedV((1.0D - ty2) * 16.0D * 0.5D);
|
||||
float v3Flow = iconFlow.getInterpolatedV(8.0D);
|
||||
tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x2, y, z2));
|
||||
float sideLighting = 1.0F;
|
||||
|
||||
if (side < 2) {
|
||||
sideLighting = LIGHT_XZ_NEG;
|
||||
} else {
|
||||
sideLighting = LIGHT_XZ_POS;
|
||||
}
|
||||
tessellator.setColorOpaque_F(LIGHT_Y_POS * sideLighting * red, LIGHT_Y_POS * sideLighting * green, LIGHT_Y_POS * sideLighting * blue);
|
||||
|
||||
if (!rises) {
|
||||
tessellator.addVertexWithUV(tx1, y + ty1, tz1, u1Flow, v1Flow);
|
||||
tessellator.addVertexWithUV(tx2, y + ty2, tz2, u2Flow, v2Flow);
|
||||
tessellator.addVertexWithUV(tx2, y + 0, tz2, u2Flow, v3Flow);
|
||||
tessellator.addVertexWithUV(tx1, y + 0, tz1, u1Flow, v3Flow);
|
||||
} else {
|
||||
tessellator.addVertexWithUV(tx1, (y + 1) - 0, tz1, u1Flow, v3Flow);
|
||||
tessellator.addVertexWithUV(tx2, (y + 1) - 0, tz2, u2Flow, v3Flow);
|
||||
tessellator.addVertexWithUV(tx2, (y + 1) - ty2, tz2, u2Flow, v2Flow);
|
||||
tessellator.addVertexWithUV(tx1, (y + 1) - ty1, tz1, u1Flow, v1Flow);
|
||||
}
|
||||
}
|
||||
}
|
||||
renderer.renderMinY = 0;
|
||||
renderer.renderMaxY = 1;
|
||||
return rendered;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldRender3DInInventory() {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRenderId() {
|
||||
|
||||
return FluidRegistry.renderIdFluid;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,72 +0,0 @@
|
|||
|
||||
package net.minecraftforge.fluids;
|
||||
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraftforge.common.ForgeDirection;
|
||||
|
||||
/**
|
||||
* Reference Tile Entity implementation of {@link IFluidHandler}. Use/extend this or write your own.
|
||||
*
|
||||
* @author King Lemming
|
||||
*
|
||||
*/
|
||||
public class TileFluidHandler extends TileEntity implements IFluidHandler {
|
||||
|
||||
protected FluidTank tank = new FluidTank(FluidContainerRegistry.BUCKET_VOLUME);
|
||||
|
||||
@Override
|
||||
public void readFromNBT(NBTTagCompound tag) {
|
||||
|
||||
super.readFromNBT(tag);
|
||||
tank.writeToNBT(tag);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeToNBT(NBTTagCompound tag) {
|
||||
|
||||
super.writeToNBT(tag);
|
||||
tank.readFromNBT(tag);
|
||||
}
|
||||
|
||||
/* IFluidHandler */
|
||||
@Override
|
||||
public int fill(ForgeDirection from, FluidStack resource, boolean doFill) {
|
||||
|
||||
return tank.fill(resource, doFill);
|
||||
}
|
||||
|
||||
@Override
|
||||
public FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain) {
|
||||
|
||||
if ((resource == null) || !resource.isFluidEqual(tank.getFluid())) {
|
||||
return null;
|
||||
}
|
||||
return tank.drain(resource.amount, doDrain);
|
||||
}
|
||||
|
||||
@Override
|
||||
public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain) {
|
||||
|
||||
return tank.drain(maxDrain, doDrain);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canFill(ForgeDirection from, Fluid fluid) {
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canDrain(ForgeDirection from, Fluid fluid) {
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FluidTankInfo[] getTankInfo(ForgeDirection from) {
|
||||
|
||||
return new FluidTankInfo[] { tank.getInfo() };
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in a new issue