Fixed darts

This commit is contained in:
Adubbz 2013-07-02 21:30:11 +10:00
parent c02fafbd34
commit a483893b75
4 changed files with 70 additions and 173 deletions

View File

@ -42,8 +42,7 @@ public class ItemDartBlower extends Item
if (flag || par3EntityPlayer.inventory.hasItem(Items.dart.get().itemID))
{
//EntityArrow entitydart = new EntityArrow(par2World, par3EntityPlayer, 2.0F);
EntityDart entityDart = new EntityDart(par2World);
EntityDart entityDart = new EntityDart(par2World, par3EntityPlayer, 1.0F);
itemStack.damageItem(1, par3EntityPlayer);
par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 2.0F / (1.0F * 0.4F + 1.2F) + 1.0F * 0.5F);
@ -72,7 +71,8 @@ public class ItemDartBlower extends Item
}
}
if (!par2World.isRemote) {
if (!par2World.isRemote)
{
par2World.spawnEntityInWorld(entityDart);
}

View File

@ -5,6 +5,7 @@ import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
@ -41,9 +42,9 @@ public class EntityDart extends EntityArrow
super(par1World);
}
public EntityDart(World par1World, EntityLiving par2EntityLiving, float par3)
public EntityDart(World par1World, EntityLivingBase par2EntityLivingBase, float par3)
{
super(par1World, par2EntityLiving, par3);
super(par1World, par2EntityLivingBase, par3);
}
public EntityDart(World par1World, double par2, double par4, double par6)

View File

@ -15,89 +15,81 @@ import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderDart extends Render
{
public void renderDart(EntityDart par1EntityDart, double par2, double par4, double par6, float par8, float par9)
{
this.func_110777_b(par1EntityDart);
GL11.glPushMatrix();
GL11.glTranslatef((float)par2, (float)par4, (float)par6);
GL11.glRotatef(par1EntityDart.prevRotationYaw + (par1EntityDart.rotationYaw - par1EntityDart.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(par1EntityDart.prevRotationPitch + (par1EntityDart.rotationPitch - par1EntityDart.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);
Tessellator tessellator = Tessellator.instance;
byte b0 = 0;
float f2 = 0.0F;
float f3 = 0.5F;
float f4 = (float)(0 + b0 * 10) / 32.0F;
float f5 = (float)(5 + b0 * 10) / 32.0F;
float f6 = 0.0F;
float f7 = 0.15625F;
float f8 = (float)(5 + b0 * 10) / 32.0F;
float f9 = (float)(10 + b0 * 10) / 32.0F;
float f10 = 0.05625F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
float f11 = (float)par1EntityDart.arrowShake - par9;
public void renderArrow(EntityDart par1EntityArrow, double par2, double par4, double par6, float par8, float par9)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)par2, (float)par4, (float)par6);
GL11.glRotatef(par1EntityArrow.prevRotationYaw + (par1EntityArrow.rotationYaw - par1EntityArrow.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(par1EntityArrow.prevRotationPitch + (par1EntityArrow.rotationPitch - par1EntityArrow.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);
Tessellator tessellator = Tessellator.instance;
byte b0 = 0;
float f2 = 0.0F;
float f3 = 0.5F;
float f4 = (0 + b0 * 10) / 32.0F;
float f5 = (5 + b0 * 10) / 32.0F;
float f6 = 0.0F;
float f7 = 0.15625F;
float f8 = (5 + b0 * 10) / 32.0F;
float f9 = (10 + b0 * 10) / 32.0F;
float f10 = 0.05625F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
float f11 = par1EntityArrow.arrowShake - par9;
if (f11 > 0.0F)
{
float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F);
}
if (f11 > 0.0F)
{
float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F);
}
GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
GL11.glScalef(f10, f10, f10);
GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
GL11.glNormal3f(f10, 0.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f8);
tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f8);
tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f9);
tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f9);
tessellator.draw();
GL11.glNormal3f(-f10, 0.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f8);
tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f8);
tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f9);
tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f9);
tessellator.draw();
GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
GL11.glScalef(f10, f10, f10);
GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
GL11.glNormal3f(f10, 0.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f8);
tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f8);
tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f9);
tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f9);
tessellator.draw();
GL11.glNormal3f(-f10, 0.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f8);
tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f8);
tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f9);
tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f9);
tessellator.draw();
for (int i = 0; i < 4; ++i)
{
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, 0.0F, f10);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)f2, (double)f4);
tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)f3, (double)f4);
tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)f3, (double)f5);
tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)f2, (double)f5);
tessellator.draw();
}
for (int i = 0; i < 4; ++i)
{
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, 0.0F, f10);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, f2, f4);
tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, f3, f4);
tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, f3, f5);
tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, f2, f5);
tessellator.draw();
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
@Override
@Override
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.renderArrow((EntityDart)par1Entity, par2, par4, par6, par8, par9);
}
{
this.renderDart((EntityDart)par1Entity, par2, par4, par6, par8, par9);
}
@Override
protected ResourceLocation func_110775_a(Entity entity)
{
if (!((EntityDart)entity).isPoisonous())
if (((EntityDart)entity).isPoisonous())
{
return new ResourceLocation("/mods/BiomesOPlenty/textures/projectiles/dart.png");
return new ResourceLocation("BiomesOPlenty:textures/projectiles/poisondart.png");
}
else
{
return new ResourceLocation("/mods/BiomesOPlenty/textures/projectiles/poisondart.png");
}
return new ResourceLocation("BiomesOPlenty:textures/projectiles/dart.png");
}
}

View File

@ -1,96 +0,0 @@
package biomesoplenty.items.projectiles;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.resources.ResourceLocation;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.util.MathHelper;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderPoisonDart extends Render
{
public void renderArrow(EntityArrow par1EntityArrow, double par2, double par4, double par6, float par8, float par9)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)par2, (float)par4, (float)par6);
GL11.glRotatef(par1EntityArrow.prevRotationYaw + (par1EntityArrow.rotationYaw - par1EntityArrow.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(par1EntityArrow.prevRotationPitch + (par1EntityArrow.rotationPitch - par1EntityArrow.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);
Tessellator tessellator = Tessellator.instance;
byte b0 = 0;
float f2 = 0.0F;
float f3 = 0.5F;
float f4 = (0 + b0 * 10) / 32.0F;
float f5 = (5 + b0 * 10) / 32.0F;
float f6 = 0.0F;
float f7 = 0.15625F;
float f8 = (5 + b0 * 10) / 32.0F;
float f9 = (10 + b0 * 10) / 32.0F;
float f10 = 0.05625F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
float f11 = par1EntityArrow.arrowShake - par9;
if (f11 > 0.0F)
{
float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F);
}
GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
GL11.glScalef(f10, f10, f10);
GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
GL11.glNormal3f(f10, 0.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f8);
tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f8);
tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f9);
tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f9);
tessellator.draw();
GL11.glNormal3f(-f10, 0.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f8);
tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f8);
tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f9);
tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f9);
tessellator.draw();
for (int i = 0; i < 4; ++i)
{
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, 0.0F, f10);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, f2, f4);
tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, f3, f4);
tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, f3, f5);
tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, f2, f5);
tessellator.draw();
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
@Override
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.renderArrow((EntityArrow)par1Entity, par2, par4, par6, par8, par9);
}
@Override
protected ResourceLocation func_110775_a(Entity entity)
{
return new ResourceLocation("/mods/BiomesOPlenty/textures/projectiles/poisondart.png");
}
}