Fixed sacrificial focus animations, fixed villager sounds when picking up villager souls

This commit is contained in:
Adubbz 2013-07-03 10:50:40 +10:00
parent 2fc211530e
commit e5770639b3
6 changed files with 49 additions and 21 deletions

View file

@ -0,0 +1,24 @@
{
"animation": {
"frames": [
{
"index": 0,
"time": 20
},
1,
2,
3,
{
"index": 4,
"time": 6
},
3,
2,
1,
{
"index": 0,
"time": 20
}
]
}
}

View file

@ -1,9 +0,0 @@
0*20
1*1
2*1
3*1
4*6
3*1
2*1
1*1
0*20

View file

@ -0,0 +1,24 @@
{
"animation": {
"frames": [
{
"index": 0,
"time": 20
},
1,
2,
3,
{
"index": 4,
"time": 6
},
3,
2,
1,
{
"index": 0,
"time": 20
}
]
}
}

View file

@ -1,9 +0,0 @@
0*20
1*1
2*1
3*1
4*6
3*1
2*1
1*1
0*20

View file

@ -106,7 +106,7 @@ public class BlockBOPGlass extends Block
player.setCurrentItemOrArmor(0, new ItemStack(Items.soulManipulator.get(), 1, 2));
}
FMLClientHandler.instance().getClient().sndManager.playSound("mods.BiomesOPlenty.audio.villager.no", (float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F, 1.0F, 1.0F);
FMLClientHandler.instance().getClient().sndManager.playSound("mob.villager.idle", (float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F, 1.0F, 1.0F);
world.setBlockMetadataWithNotify(x, y, z, 1, 2);

View file

@ -37,8 +37,6 @@ public class SoundHandler
try
{
event.manager.soundPoolStreaming.addSound(recordSoundFile.func_110623_a());
Throwable throwable = new Throwable();
throwable.printStackTrace();
}
catch (Exception e)