Fixed sacrificial focus animations, fixed villager sounds when picking up villager souls
This commit is contained in:
parent
2fc211530e
commit
e5770639b3
6 changed files with 49 additions and 21 deletions
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@ -0,0 +1,24 @@
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{
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"animation": {
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"frames": [
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{
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"index": 0,
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"time": 20
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},
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1,
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2,
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3,
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{
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"index": 4,
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"time": 6
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},
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3,
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2,
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1,
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{
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"index": 0,
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"time": 20
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}
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]
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}
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}
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@ -1,9 +0,0 @@
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0*20
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1*1
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2*1
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3*1
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4*6
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3*1
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2*1
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1*1
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0*20
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@ -0,0 +1,24 @@
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{
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"animation": {
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"frames": [
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{
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"index": 0,
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"time": 20
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},
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1,
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2,
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3,
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{
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"index": 4,
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"time": 6
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},
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3,
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2,
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1,
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{
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"index": 0,
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"time": 20
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}
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]
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}
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}
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@ -1,9 +0,0 @@
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0*20
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1*1
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2*1
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3*1
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4*6
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3*1
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2*1
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1*1
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0*20
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@ -106,7 +106,7 @@ public class BlockBOPGlass extends Block
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player.setCurrentItemOrArmor(0, new ItemStack(Items.soulManipulator.get(), 1, 2));
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}
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FMLClientHandler.instance().getClient().sndManager.playSound("mods.BiomesOPlenty.audio.villager.no", (float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F, 1.0F, 1.0F);
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FMLClientHandler.instance().getClient().sndManager.playSound("mob.villager.idle", (float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F, 1.0F, 1.0F);
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world.setBlockMetadataWithNotify(x, y, z, 1, 2);
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@ -37,8 +37,6 @@ public class SoundHandler
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try
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{
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event.manager.soundPoolStreaming.addSound(recordSoundFile.func_110623_a());
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Throwable throwable = new Throwable();
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throwable.printStackTrace();
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}
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catch (Exception e)
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