Commit graph

245 commits

Author SHA1 Message Date
Matt Caughey
80a491cb7d Tweaked more biome fog color/thickness stuff 2013-11-04 00:24:43 -05:00
Adubbz
05dbbb68b6 Fixed a derp 2013-11-04 14:49:29 +11:00
Adubbz
87715b5dba Tinkering 2013-11-04 14:37:56 +11:00
Matt Caughey
d0d274bc82 Fixed fog closeness values 2013-11-03 20:07:54 -05:00
Adubbz
a19b64dec6 Removed debug messages 2013-11-04 11:43:47 +11:00
Adubbz
88ad2285dc Fogginess can now be changed per biome alongside the colour 2013-11-04 11:40:43 +11:00
Matt Caughey
481acce122 Stuff 2013-11-03 17:22:44 -05:00
Adubbz
67afee9d38 Reduced the smoothing area a bit to be in line with the water, should also increase performance a tiny bit 2013-11-03 21:20:23 +11:00
Adubbz
f105029d54 Fixed the crafting of wooden slabs and stairs 2013-11-03 19:33:37 +11:00
Adubbz
e5b27cba3e Fixed a crash bug 2013-11-03 18:01:15 +11:00
Adubbz
67c4f7faf7 Fog colours can now be on a per-biome basis 2013-11-03 17:36:41 +11:00
Adubbz
bd77df551e Added some missing biomes to the ATG integration 2013-11-03 09:50:48 +11:00
Matt Caughey
d2e156c5b0 Added separate ring textures for the rest of the logs 2013-10-31 01:01:52 -04:00
Matt Caughey
c4bcba471d Made honey give slowness upon contact 2013-10-30 19:21:39 -04:00
Matt Caughey
b0a418ea8f Made hives a bit more common 2013-10-30 17:43:12 -04:00
Matt Caughey
01211d8c8d Added filled honeycombs 2013-10-30 16:24:48 -04:00
Matt Caughey
68c5e55bcc Added honey block generation to hives 2013-10-30 15:57:42 -04:00
Matt Caughey
0cac2622b6 Moved the honey block to its own class 2013-10-30 14:56:32 -04:00
Matt Caughey
f98ea5e6ae Added a hurt sound for the wasp 2013-10-30 05:23:04 -04:00
Adubbz
21df57a054 Fixed wasp hurt highlighting 2013-10-30 18:29:02 +11:00
Matt Caughey
9a0a75eb23 Fixed wasp size 2013-10-30 02:16:50 -04:00
Matt Caughey
1e03fc2ea5 Fixed up hive generation yet again 2013-10-30 00:21:12 -04:00
Matt Caughey
3aafc5daa9 Fixed the honey liquid 2013-10-29 22:49:49 -04:00
Matt Caughey
3c6c7a0760 Made honey a finite liquid 2013-10-29 22:36:14 -04:00
Matt Caughey
58004b0183 Added empty honeycombs 2013-10-29 19:17:37 -04:00
Matt Caughey
a6d06c97b3 Added hive sub-blocks, tweaked hive generation 2013-10-29 16:52:51 -04:00
Matt Caughey
f370a1291d Changed how wasp spawners generate 2013-10-29 15:31:35 -04:00
Adubbz
442fc76cd3 Added wasp spawners, made wasp movement more random and frequent 2013-10-28 19:30:51 +11:00
Matt Caughey
25f5dd9b4e Added honey 2013-10-28 00:20:08 -04:00
Matt Caughey
95c9ccefac Added honey generation to the hives (Using water for now) 2013-10-27 22:26:50 -04:00
Matt Caughey
b67c290d11 Added wasp spawning 2013-10-27 21:32:18 -04:00
Matt Caughey
a8deba13b0 Removed the Hellish Hive biome, added textures for things 2013-10-27 19:20:07 -04:00
Matt Caughey
7e245e5a49 Organized the hive generation a bit 2013-10-27 17:23:28 -04:00
Matt Caughey
b7e04cff87 Attempt at fixing hive placement 2013-10-27 16:47:23 -04:00
Matt Caughey
3de8fa21fb Made hives look nicer 2013-10-27 16:03:05 -04:00
Matt Caughey
ddbf1c7017 Fixed up hive generation 2013-10-27 14:54:35 -04:00
Matt Caughey
398cfdc310 Added "The Hive" biome to the Nether 2013-10-27 14:21:13 -04:00
Matt Caughey
7d69249fcb Updated wasp entity settings 2013-10-27 13:15:27 -04:00
Adubbz
4cc28e1df8 Finished off wasps 2013-10-27 19:45:13 +11:00
Adubbz
5df963c5b2 Basic bee modelling done, now onto the AI 2013-10-27 17:20:58 +11:00
Adubbz
2aaff970db Hives now fit into the landscape better 2013-10-27 11:44:42 +11:00
Adubbz
114e0664ce Simplified hive generation 2013-10-27 11:32:00 +11:00
Adubbz
4dc5bc9587 Fixed errors with Forstride's wasp model 2013-10-27 10:38:19 +11:00
Matt Caughey
89d9deab06 Fixed wasp model 2013-10-26 19:30:42 -04:00
Adubbz
d0cf23c795 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-10-27 10:25:29 +11:00
Adubbz
78b011ca4b Toying with hive generation 2013-10-27 10:25:20 +11:00
Matt Caughey
c0b37cc9f6 Added wasp model and texture 2013-10-26 18:57:38 -04:00
Matt Caughey
af7f5be853 Added Hive blocks 2013-10-26 16:42:11 -04:00
Amnet
69cd689352 Fixed ocean generation.
Added new Terrain Gen option.
2013-10-26 18:44:05 +02:00
Matt Caughey
05fc6e2f2e Added Bloody Heap biome to the Nether 2013-10-26 12:32:03 -04:00
Adubbz
faac6453d7 Purified grass no longer burns infinitely outside the Nether. 2013-10-25 17:55:18 +11:00
Amnet
a155097dee Fix for issue #100. 2013-10-22 22:33:21 +02:00
Adubbz
f35904ce2a Accounted for ATG in the "Use Biomes O' Plenty world type" nag message. Localization peeps, you have a new phrase to localize :P 2013-10-22 20:14:19 +11:00
Adubbz
44d0c296c6 The ATG integration now respects whether or not a biome is enabled in our config file 2013-10-22 17:58:26 +11:00
Adubbz
98fe9683e0 Done ditching 2013-10-22 17:09:24 +11:00
Adubbz
2aa56a2dfc Let's ditch those capitals 2013-10-22 17:08:57 +11:00
Adubbz
be07148621 Updated and Re-added MFR Integration 2013-10-22 17:06:54 +11:00
Adubbz
b79c1e28c1 Re-added MFR API 2013-10-22 17:05:01 +11:00
Amnet
e78f941deb Added ATG Integration. 2013-10-21 20:05:20 +02:00
Matt Caughey
d1f970961c Changed the icon for the Sacred Springs achievement 2013-10-21 13:02:22 -04:00
Amnet
5d72571c4a Fixing the sacred oak sapling tree gen. 2013-10-21 18:34:39 +02:00
Matt Caughey
7617d34735 Added Koru world gen 2013-10-20 14:05:23 -04:00
Matt Caughey
de32e46f60 Added Koru fern 2013-10-20 12:42:31 -04:00
Adubbz
257b82dff6 Nag messages can now be translated. Closes #101 2013-10-20 19:07:34 +11:00
Adubbz
83f248e36f Added transformer exclusion 2013-10-19 12:45:44 +11:00
Adubbz
4525c30c59 Another attempt at fixing the sided asm issues 2013-10-19 12:43:51 +11:00
Adubbz
71eff4ee8c Finished moving achievement localizations 2013-10-19 12:03:22 +11:00
Adubbz
87a9c59f6a More localisation moving 2013-10-19 11:58:34 +11:00
Adubbz
24ca794b0e Moved some more achievement localizations 2013-10-19 11:40:20 +11:00
Adubbz
9026d9a3bc Started moving achievement localizations into the lang file 2013-10-19 10:57:56 +11:00
Adubbz
9afaa22ad0 Another attempt at fixing server nonsense 2013-10-19 08:48:57 +11:00
Adubbz
edeff11cbc Hopefully fixed an issue with servers 2013-10-19 08:16:15 +11:00
Adubbz
6f20f2770b Fast graphics no longer use the new smoothing 2013-10-18 18:42:18 +11:00
Adubbz
aafe1d0180 Removed debug messages as it works properly now 2013-10-18 06:23:57 +11:00
Adubbz
b777834787 Added debug console output and more messing with obfuscated names 2013-10-18 06:01:51 +11:00
Adubbz
84ecd43af2 Yay for forgetting to account for things! 2013-10-17 20:40:22 +11:00
Adubbz
658c5b3184 More mapping corrections 2013-10-17 20:30:07 +11:00
Adubbz
2bbdfdf4ea Fixed obfuscated mappings 2013-10-17 20:22:29 +11:00
Adubbz
6a64b26885 Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water). 2013-10-17 18:32:13 +11:00
Adubbz
6fc4422b66 Spring cleaning 2013-10-16 16:33:43 +11:00
Adubbz
3e8fda0f26 Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself) 2013-10-16 16:29:49 +11:00
Amnet
937374350a Hopefully fixing the phantoms suffocating players in walls. 2013-10-11 17:52:13 +02:00
Amnet
b66dceb7e3 Added a possibility to disable mobs. 2013-10-11 16:28:13 +02:00
Amnet
4ae30209d2 Disabled MFR and TE mod cross integration to prevent crashes. 2013-10-10 11:06:29 +02:00
samrg472
9cde7c5ba5 Restore compatibility with MFR, fixes #86 2013-10-04 21:03:38 -04:00
Amnet
15ea622866 Updated ore dictionary entries for mod cross integration. 2013-10-02 00:30:53 +02:00
Matt Caughey
ed600efd33 Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty. 2013-09-30 05:16:08 -04:00
Matt Caughey
23cc2df6ed Tweaked the Tropics more 2013-09-29 22:36:35 -04:00
Adubbz
e61e91ff08 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-09-30 11:41:48 +10:00
Adubbz
66f7ed4338 Increased Phantom spawn rates 2013-09-30 11:41:33 +10:00
Matt Caughey
096c3a995e Tweaked the Tropics biome 2013-09-29 07:46:20 -04:00
ted80-PC
c98636b6de Random palm trees 2013-09-29 12:50:35 +02:00
ted80-PC
2e6207e73d Random pine trees 2013-09-29 11:16:32 +02:00
Matt Caughey
9b97f207ca Added a Sacred Oak sapling 2013-09-28 18:53:14 -04:00
Matt Caughey
600781cb18 Fixed massive tree trunks again 2013-09-28 07:25:23 -04:00
Matt Caughey
ac220d1f89 Fixed tree trunks 2013-09-28 06:51:39 -04:00
Matt Caughey
cbf3a77863 Attempt as massive oak trees 2013-09-28 06:33:51 -04:00
Matt Caughey
ca2783b4f0 Tweaked some achievement icons 2013-09-28 00:13:03 -04:00
Matt Caughey
518f0528d0 Tweaked the Wasteland a bit and changed max/min height of the Marsh 2013-09-27 23:37:16 -04:00
Matt Caughey
56e4a7deca Made reeds generate based on the distance to land rather than the depth of the water 2013-09-27 21:42:34 -04:00