BiomesOPlenty/common/biomesoplenty
Matt Caughey 56e4a7deca Made reeds generate based on the distance to land rather than the depth of the water 2013-09-27 21:42:34 -04:00
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api Revert "Test run of a new version checker for Forge" 2013-09-26 13:50:38 +10:00
armor Added flippers 2013-09-13 22:18:07 -04:00
biomes Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest. 2013-09-27 17:27:39 -04:00
blocks New bamboo rendering 2013-09-24 17:53:43 +10:00
configuration New bamboo rendering 2013-09-24 17:53:43 +10:00
entities Updated names to the latest Forge/MCP 2013-09-13 18:17:21 +10:00
fluids Some repackaging 2013-09-14 20:16:39 +10:00
handlers Revert "Test run of a new version checker for Forge" 2013-09-26 13:50:38 +10:00
helpers Revert "Test run of a new version checker for Forge" 2013-09-26 13:50:38 +10:00
integration Tweaked reed item texture 2013-09-23 20:52:02 -04:00
itemblocks Fixed crash bug with reeds 2013-09-24 09:32:22 +10:00
items Some repackaging 2013-09-14 20:16:39 +10:00
particles Updated names to the latest Forge/MCP 2013-09-13 18:17:21 +10:00
potions Updated names to the latest Forge/MCP 2013-09-13 18:17:21 +10:00
tileentities Updated names to the latest Forge/MCP 2013-09-13 18:17:21 +10:00
world Config file stuff 2013-09-21 15:57:55 +02:00
worldgen Made reeds generate based on the distance to land rather than the depth of the water 2013-09-27 21:42:34 -04:00
BiomesOPlenty.java Revert "Test run of a new version checker for Forge" 2013-09-26 13:50:38 +10:00
ClientProxy.java New bamboo rendering 2013-09-24 17:53:43 +10:00
CommonProxy.java Began reorganising the repo 2013-09-13 16:44:22 +10:00