Config file stuff
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5 changed files with 203 additions and 22 deletions
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@ -531,40 +531,93 @@ public class BOPBiomes {
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private static void addVillageBiomes()
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{
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addVillageBiome(Biomes.alps, BOPConfigurationTerrainGen.alpsVillage);
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addVillageBiome(Biomes.arctic, BOPConfigurationTerrainGen.arcticVillage);
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addVillageBiome(Biomes.autumnHills, BOPConfigurationTerrainGen.autumnHillsVillage);
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addVillageBiome(Biomes.badlands, BOPConfigurationTerrainGen.badlandsVillage);
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addVillageBiome(Biomes.bambooForest, BOPConfigurationTerrainGen.bambooForestVillage);
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addVillageBiome(Biomes.bayou, BOPConfigurationTerrainGen.bayouVillage);
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addVillageBiome(Biomes.birchForest, BOPConfigurationTerrainGen.birchForestVillage);
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addVillageBiome(Biomes.bog, BOPConfigurationTerrainGen.bogVillage);
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addVillageBiome(Biomes.borealForest, BOPConfigurationTerrainGen.borealForestVillage);
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addVillageBiome(Biomes.brushland, BOPConfigurationTerrainGen.brushlandVillage);
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addVillageBiome(Biomes.canyon, BOPConfigurationTerrainGen.canyonVillage);
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addVillageBiome(Biomes.chaparral, BOPConfigurationTerrainGen.chaparralVillage);
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addVillageBiome(Biomes.cherryBlossomGrove, BOPConfigurationTerrainGen.cherryBlossomGroveVillage);
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addVillageBiome(Biomes.coniferousForest, BOPConfigurationTerrainGen.coniferousForestVillage);
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addVillageBiome(Biomes.coniferousForestSnow, BOPConfigurationTerrainGen.coniferousForestSnowVillage);
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//addVillageBiome(Biomes.crag, BOPConfigurationTerrainGen.cragVillage);
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addVillageBiome(Biomes.deadForest, BOPConfigurationTerrainGen.deadForestVillage);
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addVillageBiome(Biomes.deadForestSnow, BOPConfigurationTerrainGen.deadForestSnowVillage);
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addVillageBiome(Biomes.deadSwamp, BOPConfigurationTerrainGen.deadSwampVillage);
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//addVillageBiome(Biomes.deadlands, BOPConfigurationTerrainGen.deadlandsVillage);
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addVillageBiome(Biomes.deciduousForest, BOPConfigurationTerrainGen.deciduousForestVillage);
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addVillageBiome(Biomes.frostForest, BOPConfigurationTerrainGen.frostForestVillage);
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addVillageBiome(Biomes.dunes, BOPConfigurationTerrainGen.dunesVillage);
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addVillageBiome(Biomes.fen, BOPConfigurationTerrainGen.fenVillage);
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addVillageBiome(Biomes.field, BOPConfigurationTerrainGen.fieldVillage);
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addVillageBiome(Biomes.frostForest, BOPConfigurationTerrainGen.frostForestVillage);
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//addVillageBiome(Biomes.fungiForest, BOPConfigurationTerrainGen.fungiForestVillage);
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//addVillageBiome(Biomes.garden, BOPConfigurationTerrainGen.gardenVillage);
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addVillageBiome(Biomes.glacier, BOPConfigurationTerrainGen.glacierVillage);
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addVillageBiome(Biomes.grassland, BOPConfigurationTerrainGen.grasslandVillage);
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addVillageBiome(Biomes.grove, BOPConfigurationTerrainGen.groveVillage);
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addVillageBiome(Biomes.heathland, BOPConfigurationTerrainGen.heathlandVillage);
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addVillageBiome(Biomes.highland, BOPConfigurationTerrainGen.highlandVillage);
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addVillageBiome(Biomes.hotSprings, BOPConfigurationTerrainGen.hotSpringsVillage);
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//addVillageBiome(Biomes.icyHills, BOPConfigurationTerrainGen.icyHillsVillage);
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addVillageBiome(Biomes.jadeCliffs, BOPConfigurationTerrainGen.jadeCliffsVillage);
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addVillageBiome(Biomes.lushDesert, BOPConfigurationTerrainGen.lushDesertVillage);
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addVillageBiome(Biomes.lushSwamp, BOPConfigurationTerrainGen.lushSwampVillage);
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addVillageBiome(Biomes.mangrove, BOPConfigurationTerrainGen.mangroveVillage);
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addVillageBiome(Biomes.mapleWoods, BOPConfigurationTerrainGen.mapleWoodsVillage);
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addVillageBiome(Biomes.marsh, BOPConfigurationTerrainGen.marshVillage);
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addVillageBiome(Biomes.meadow, BOPConfigurationTerrainGen.meadowVillage);
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addVillageBiome(Biomes.meadowForest, BOPConfigurationTerrainGen.meadowVillage);
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addVillageBiome(Biomes.mesa, BOPConfigurationTerrainGen.mesaVillage);
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addVillageBiome(Biomes.moor, BOPConfigurationTerrainGen.moorVillage);
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addVillageBiome(Biomes.mountain, BOPConfigurationTerrainGen.mountainVillage);
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//addVillageBiome(Biomes.mysticGrove, BOPConfigurationTerrainGen.mysticGroveVillage);
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addVillageBiome(Biomes.oasis, BOPConfigurationTerrainGen.oasisVillage);
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//addVillageBiome(Biomes.ominousWoods, BOPConfigurationTerrainGen.ominousWoodsVillage);
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//addVillageBiome(Biomes.ominousWoodsThick, BOPConfigurationTerrainGen.ominousWoodsVillage);
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addVillageBiome(Biomes.orchard, BOPConfigurationTerrainGen.orchardVillage);
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//addVillageBiome(Biomes.originValley, BOPConfigurationTerrainGen.originValleyVillage);
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addVillageBiome(Biomes.outback, BOPConfigurationTerrainGen.outbackVillage);
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addVillageBiome(Biomes.overgrownGreens, BOPConfigurationTerrainGen.overgrownGreensVillage);
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addVillageBiome(Biomes.pasture, BOPConfigurationTerrainGen.pastureVillage);
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addVillageBiome(Biomes.polar, BOPConfigurationTerrainGen.polarVillage);
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addVillageBiome(Biomes.prairie, BOPConfigurationTerrainGen.prairieVillage);
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addVillageBiome(Biomes.quagmire, BOPConfigurationTerrainGen.quagmireVillage);
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addVillageBiome(Biomes.rainforest, BOPConfigurationTerrainGen.rainforestVillage);
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addVillageBiome(Biomes.redwoodForest, BOPConfigurationTerrainGen.redwoodForestVillage);
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//addVillageBiome(Biomes.sacredSprings, BOPConfigurationTerrainGen.sacredSpringsVillage);
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addVillageBiome(Biomes.savanna, BOPConfigurationTerrainGen.savannaVillage);
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addVillageBiome(Biomes.seasonalForest, BOPConfigurationTerrainGen.seasonalForestVillage);
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addVillageBiome(Biomes.shield, BOPConfigurationTerrainGen.shieldVillage);
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addVillageBiome(Biomes.scrubland, BOPConfigurationTerrainGen.scrublandVillage);
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addVillageBiome(Biomes.shrubland, BOPConfigurationTerrainGen.shrublandVillage);
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//addVillageBiome(Biomes.silkglades, BOPConfigurationTerrainGen.silkgladesVillage);
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addVillageBiome(Biomes.sludgepit, BOPConfigurationTerrainGen.sludgepitVillage);
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addVillageBiome(Biomes.spruceWoods, BOPConfigurationTerrainGen.spruceWoodsVillage);
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addVillageBiome(Biomes.steppe, BOPConfigurationTerrainGen.steppeVillage);
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addVillageBiome(Biomes.temperateRainforest, BOPConfigurationTerrainGen.temperateRainforestVillage);
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addVillageBiome(Biomes.thicket, BOPConfigurationTerrainGen.thicketVillage);
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addVillageBiome(Biomes.timber, BOPConfigurationTerrainGen.timberVillage);
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addVillageBiome(Biomes.tropicalRainforest, BOPConfigurationTerrainGen.tropicalRainforestVillage);
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addVillageBiome(Biomes.tropics, BOPConfigurationTerrainGen.tropicsVillage);
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addVillageBiome(Biomes.tundra, BOPConfigurationTerrainGen.tundraVillage);
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addVillageBiome(Biomes.volcano, BOPConfigurationTerrainGen.volcanoVillage);
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//addVillageBiome(Biomes.wasteland, BOPConfigurationTerrainGen.wastelandVillage);
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addVillageBiome(Biomes.wetland, BOPConfigurationTerrainGen.wetlandVillage);
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addVillageBiome(Biomes.woodland, BOPConfigurationTerrainGen.woodlandVillage);
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addVillageBiome(Biomes.plainsNew, BOPConfigurationTerrainGen.plainsVillage);
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addVillageBiome(Biomes.desertNew, BOPConfigurationTerrainGen.desertVillage);
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addVillageBiome(Biomes.forestNew, BOPConfigurationTerrainGen.forestVillage);
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addVillageBiome(Biomes.extremeHillsNew, BOPConfigurationTerrainGen.extremeHillsVillage);
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addVillageBiome(Biomes.taigaNew, BOPConfigurationTerrainGen.taigaVillage);
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addVillageBiome(Biomes.swamplandNew, BOPConfigurationTerrainGen.swamplandVillage);
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addVillageBiome(Biomes.jungleNew, BOPConfigurationTerrainGen.jungleVillage);
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}
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private static void addStrongholdBiomes()
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@ -102,16 +102,19 @@ public class BOPConfigurationBiomeGen
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public static boolean jungleGen;
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// Nether biomes
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public static boolean undergardenGen;
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public static boolean corruptedSandsGen;
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public static boolean phantasmagoricInfernoGen;
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public static boolean boneyardGen;
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//Beach variations
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// Beach variations
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public static boolean gravelBeachGen;
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public static boolean overgrownBeachGen;
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// Ocean biomes
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public static boolean coralReefGen;
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public static boolean kelpForestGen;
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public static boolean oceanicAbyssGen;
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public static void init(File configFile)
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{
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@ -213,16 +216,19 @@ public class BOPConfigurationBiomeGen
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taigaGen = config.get("Vanilla Biomes To Generate", "Taiga", true).getBoolean(true);
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// Nether biomes
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undergardenGen = config.get("Nether Biomes To Generate", "Undergarden", true).getBoolean(true);
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corruptedSandsGen = config.get("Nether Biomes To Generate", "CorruptedSands", true).getBoolean(true);
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phantasmagoricInfernoGen = config.get("Nether Biomes To Generate", "PhantasmagoricInferno", true).getBoolean(true);
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boneyardGen = config.get("Nether Biomes To Generate", "Boneyard", true).getBoolean(true);
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// Beach variations
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gravelBeachGen = config.get("Beach Variations To Generate", "Gravel Beach", true).getBoolean(true);
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overgrownBeachGen = config.get("Beach Variations To Generate", "Overgrown Beach", false).getBoolean(true);
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// Ocean biomes
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coralReefGen = config.get("Ocean Biomes To Generate", "Coral Reef", true).getBoolean(false);
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kelpForestGen = config.get("Ocean Biomes To Generate", "Kelp Forest", true).getBoolean(false);
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oceanicAbyssGen = config.get("Ocean Biomes To Generate", "Oceanic Abyss", true).getBoolean(false);
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FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Biome Gen Config!");
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}
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@ -26,38 +26,90 @@ public class BOPConfigurationTerrainGen
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public static int villageDistance;
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// Village biomes
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public static boolean alpsVillage;
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public static boolean arcticVillage;
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public static boolean autumnHillsVillage;
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public static boolean badlandsVillage;
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public static boolean bambooForestVillage;
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public static boolean bayouVillage;
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public static boolean birchForestVillage;
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public static boolean bogVillage;
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public static boolean borealForestVillage;
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public static boolean brushlandVillage;
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public static boolean canyonVillage;
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public static boolean chaparralVillage;
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public static boolean cherryBlossomGroveVillage;
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public static boolean coniferousForestVillage;
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public static boolean coniferousForestSnowVillage;
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public static boolean cragVillage;
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public static boolean deadForestVillage;
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public static boolean deadForestSnowVillage;
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public static boolean deadSwampVillage;
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public static boolean deadlandsVillage;
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public static boolean deciduousForestVillage;
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public static boolean frostForestVillage;
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public static boolean dunesVillage;
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public static boolean fenVillage;
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public static boolean fieldVillage;
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public static boolean frostForestVillage;
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public static boolean fungiForestVillage;
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public static boolean gardenVillage;
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public static boolean glacierVillage;
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public static boolean grasslandVillage;
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public static boolean groveVillage;
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public static boolean heathlandVillage;
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public static boolean highlandVillage;
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public static boolean hotSpringsVillage;
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public static boolean icyHillsVillage;
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public static boolean jadeCliffsVillage;
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public static boolean lushDesertVillage;
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public static boolean lushSwampVillage;
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public static boolean mangroveVillage;
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public static boolean mapleWoodsVillage;
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public static boolean marshVillage;
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public static boolean meadowVillage;
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public static boolean mesaVillage;
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public static boolean moorVillage;
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public static boolean mountainVillage;
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public static boolean mysticGroveVillage;
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public static boolean oasisVillage;
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public static boolean ominousWoodsVillage;
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public static boolean orchardVillage;
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public static boolean originValleyVillage;
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public static boolean outbackVillage;
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public static boolean overgrownGreensVillage;
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public static boolean pastureVillage;
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public static boolean polarVillage;
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public static boolean prairieVillage;
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public static boolean quagmireVillage;
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public static boolean rainforestVillage;
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public static boolean redwoodForestVillage;
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public static boolean sacredSpringsVillage;
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public static boolean savannaVillage;
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public static boolean scrublandVillage;
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public static boolean seasonalForestVillage;
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public static boolean shieldVillage;
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public static boolean shrublandVillage;
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public static boolean silkgladesVillage;
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public static boolean sludgepitVillage;
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public static boolean spruceWoodsVillage;
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public static boolean steppeVillage;
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public static boolean temperateRainforestVillage;
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public static boolean thicketVillage;
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public static boolean timberVillage;
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public static boolean tropicalRainforestVillage;
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public static boolean tropicsVillage;
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public static boolean tundraVillage;
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public static boolean volcanoVillage;
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public static boolean wastelandVillage;
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public static boolean wetlandVillage;
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public static boolean woodlandVillage;
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public static boolean plainsVillage;
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public static boolean desertVillage;
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public static boolean extremeHillsVillage;
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public static boolean forestVillage;
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public static boolean taigaVillage;
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public static boolean swamplandVillage;
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public static boolean jungleVillage;
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public static void init(File configFile)
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{
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@ -86,40 +138,92 @@ public class BOPConfigurationTerrainGen
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}
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// Biomes with villages
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alpsVillage = config.get("Allow Villages", "Alps", false).getBoolean(false);
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arcticVillage = config.get("Allow Villages", "Arctic", true).getBoolean(false);
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autumnHillsVillage = config.get("Allow Villages", "AutumnHills", false).getBoolean(false);
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badlandsVillage = config.get("Allow Villages", "Badlands", false).getBoolean(false);
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bambooForestVillage = config.get("Allow Villages", "BambooForest", false).getBoolean(false);
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bayouVillage = config.get("Allow Villages", "Bayou", false).getBoolean(false);
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birchForestVillage = config.get("Allow Villages", "BirchForest", true).getBoolean(false);
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bogVillage = config.get("Allow Villages", "Bog", false).getBoolean(false);
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borealForestVillage = config.get("Allow Villages", "BorealForest", false).getBoolean(false);
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brushlandVillage = config.get("Allow Villages", "Brushland", true).getBoolean(false);
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canyonVillage = config.get("Allow Villages", "Canyon", false).getBoolean(false);
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chaparralVillage = config.get("Allow Villages", "Chaparral", true).getBoolean(false);
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cherryBlossomGroveVillage = config.get("Allow Villages", "CherryBlossomGrove", false).getBoolean(false);
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coniferousForestVillage = config.get("Allow Villages", "ConiferousForest", true).getBoolean(false);
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coniferousForestSnowVillage = config.get("Allow Villages", "SnowyConiferousForest", true).getBoolean(false);
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coniferousForestSnowVillage = config.get("Allow Villages", "ConiferousForestSnow", true).getBoolean(false);
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//cragVillage = config.get("Allow Villages", "Crag", false).getBoolean(false);
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deadForestVillage = config.get("Allow Villages", "DeadForest", false).getBoolean(false);
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deadForestSnowVillage = config.get("Allow Villages", "DeadForestSnow", false).getBoolean(false);
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deadSwampVillage = config.get("Allow Villages", "DeadSwamp", false).getBoolean(false);
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//deadlandsVillage = config.get("Allow Villages", "Deadlands", false).getBoolean(false);
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deciduousForestVillage = config.get("Allow Villages", "DeciduousForest", true).getBoolean(false);
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frostForestVillage = config.get("Allow Villages", "FrostForest", true).getBoolean(false);
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dunesVillage = config.get("Allow Villages", "Dunes", false).getBoolean(false);
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fenVillage = config.get("Allow Villages", "Fen", false).getBoolean(false);
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fieldVillage = config.get("Allow Villages", "Field", true).getBoolean(false);
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frostForestVillage = config.get("Allow Villages", "FrostForest", true).getBoolean(false);
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//fungiForestVillage = config.get("Allow Villages", "FungiForest", false).getBoolean(false);
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//gardenVillage = config.get("Allow Villages", "Garden", false).getBoolean(false);
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glacierVillage = config.get("Allow Villages", "Glacier", false).getBoolean(false);
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grasslandVillage = config.get("Allow Villages", "Grassland", true).getBoolean(false);
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groveVillage = config.get("Allow Villages", "Grove", true).getBoolean(false);
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heathlandVillage = config.get("Allow Villages", "Heathland", true).getBoolean(false);
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highlandVillage = config.get("Allow Villages", "Highland", false).getBoolean(false);
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hotSpringsVillage = config.get("Allow Villages", "HotSprings", false).getBoolean(false);
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//icyHillsVillage = config.get("Allow Villages", "IcyHills", false).getBoolean(false);
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jadeCliffsVillage = config.get("Allow Villages", "JadeCliffs", false).getBoolean(false);
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lushDesertVillage = config.get("Allow Villages", "LushDesert", true).getBoolean(false);
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lushSwampVillage = config.get("Allow Villages", "LushSwamp", true).getBoolean(false);
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mangroveVillage = config.get("Allow Villages", "Mangrove", false).getBoolean(false);
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mapleWoodsVillage = config.get("Allow Villages", "MapleWoods", true).getBoolean(false);
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marshVillage = config.get("Allow Villages", "Marsh", false).getBoolean(false);
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meadowVillage = config.get("Allow Villages", "Meadow", true).getBoolean(false);
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mesaVillage = config.get("Allow Villages", "Mesa", false).getBoolean(false);
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moorVillage = config.get("Allow Villages", "Moor", false).getBoolean(false);
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mountainVillage = config.get("Allow Villages", "Mountain", false).getBoolean(false);
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//mysticGroveVillage = config.get("Allow Villages", "MysticGrove", false).getBoolean(false);
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oasisVillage = config.get("Allow Villages", "Oasis", false).getBoolean(false);
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//ominousWoodsVillage = config.get("Allow Villages", "OminousWoods", false).getBoolean(false);
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orchardVillage = config.get("Allow Villages", "Orchard", false).getBoolean(false);
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//originValleyVillage = config.get("Allow Villages", "OriginValley", false).getBoolean(false);
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outbackVillage = config.get("Allow Villages", "Outback", true).getBoolean(false);
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overgrownGreensVillage = config.get("Allow Villages", "OvergrownGreens", true).getBoolean(false);
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pastureVillage = config.get("Allow Villages", "Pasture", false).getBoolean(false);
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polarVillage = config.get("Allow Villages", "Polar", false).getBoolean(false);
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prairieVillage = config.get("Allow Villages", "Prairie", true).getBoolean(false);
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quagmireVillage = config.get("Allow Villages", "Quagmire", false).getBoolean(false);
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rainforestVillage = config.get("Allow Villages", "Rainforest", false).getBoolean(false);
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redwoodForestVillage = config.get("Allow Villages", "RedwoodForest", false).getBoolean(false);
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//sacredSpringsVillage = config.get("Allow Villages", "SacredSprings", false).getBoolean(false);
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savannaVillage = config.get("Allow Villages", "Savanna", true).getBoolean(false);
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scrublandVillage = config.get("Allow Villages", "Scrubland", true).getBoolean(false);
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seasonalForestVillage = config.get("Allow Villages", "SeasonalForest", false).getBoolean(false);
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shieldVillage = config.get("Allow Villages", "Shield", false).getBoolean(false);
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shrublandVillage = config.get("Allow Villages", "Shrubland", true).getBoolean(false);
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//silkgladesVillage = config.get("Allow Villages", "Silkgladess", false).getBoolean(false);
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sludgepitVillage = config.get("Allow Villages", "Sludgepit", false).getBoolean(false);
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spruceWoodsVillage = config.get("Allow Villages", "SpruceWoods", true).getBoolean(false);
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steppeVillage = config.get("Allow Villages", "Steppe", true).getBoolean(false);
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temperateRainforestVillage = config.get("Allow Villages", "TemperateRainforest", false).getBoolean(false);
|
||||
thicketVillage = config.get("Allow Villages", "Thicket", false).getBoolean(false);
|
||||
timberVillage = config.get("Allow Villages", "Timber", true).getBoolean(false);
|
||||
tropicalRainforestVillage = config.get("Allow Villages", "TropicalRainforest", true).getBoolean(false);
|
||||
tropicsVillage = config.get("Allow Villages", "Tropics", false).getBoolean(false);
|
||||
tundraVillage = config.get("Allow Villages", "Tundra", true).getBoolean(false);
|
||||
volcanoVillage = config.get("Allow Villages", "Volcano", false).getBoolean(false);
|
||||
//wastelandVillage = config.get("Allow Villages", "Wasteland", false).getBoolean(false);
|
||||
wetlandVillage = config.get("Allow Villages", "Wetland", true).getBoolean(false);
|
||||
woodlandVillage = config.get("Allow Villages", "Woodland", true).getBoolean(false);
|
||||
|
||||
// Vanilla biomes
|
||||
desertVillage = config.get("Allow Villages", "Desert", true).getBoolean(true);
|
||||
forestVillage = config.get("Allow Villages", "Forest", true).getBoolean(true);
|
||||
extremeHillsVillage = config.get("Allow Villages", "ExtremeHills", false).getBoolean(false);
|
||||
forestVillage = config.get("Allow Villages", "Forest", false).getBoolean(false);
|
||||
jungleVillage = config.get("Allow Villages", "Jungle", false).getBoolean(false);
|
||||
plainsVillage = config.get("Allow Villages", "Plains", true).getBoolean(true);
|
||||
swamplandVillage = config.get("Allow Villages", "Swampland", false).getBoolean(false);
|
||||
taigaVillage = config.get("Allow Villages", "Taiga", false).getBoolean(false);
|
||||
|
||||
FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Terrain Gen Config!");
|
||||
}
|
||||
|
|
|
@ -30,15 +30,24 @@ public class BiomeLayerBiomes extends BiomeLayer
|
|||
oceanBiomes.add(BiomeGenBase.ocean);
|
||||
if (Biomes.oceanAbyss.isPresent())
|
||||
{
|
||||
oceanBiomes.add(Biomes.oceanAbyss.get());
|
||||
if (BOPConfigurationBiomeGen.oceanicAbyssGen)
|
||||
{
|
||||
oceanBiomes.add(Biomes.oceanAbyss.get());
|
||||
}
|
||||
}
|
||||
if (Biomes.oceanCoral.isPresent())
|
||||
{
|
||||
oceanBiomes.add(Biomes.oceanCoral.get());
|
||||
if (BOPConfigurationBiomeGen.coralReefGen)
|
||||
{
|
||||
oceanBiomes.add(Biomes.oceanCoral.get());
|
||||
}
|
||||
}
|
||||
if (Biomes.oceanKelp.isPresent())
|
||||
{
|
||||
oceanBiomes.add(Biomes.oceanKelp.get());
|
||||
if (BOPConfigurationBiomeGen.kelpForestGen)
|
||||
{
|
||||
oceanBiomes.add(Biomes.oceanKelp.get());
|
||||
}
|
||||
}
|
||||
|
||||
//NETHER BIOMES
|
||||
|
@ -48,28 +57,28 @@ public class BiomeLayerBiomes extends BiomeLayer
|
|||
}
|
||||
if (Biomes.netherGarden.isPresent())
|
||||
{
|
||||
if (BOPConfigurationBiomeGen.undergardenGen == true)
|
||||
if (BOPConfigurationBiomeGen.undergardenGen)
|
||||
{
|
||||
netherBiomes.add(Biomes.netherGarden.get());
|
||||
}
|
||||
}
|
||||
if (Biomes.netherDesert.isPresent())
|
||||
{
|
||||
if (BOPConfigurationBiomeGen.corruptedSandsGen == true)
|
||||
if (BOPConfigurationBiomeGen.corruptedSandsGen)
|
||||
{
|
||||
netherBiomes.add(Biomes.netherDesert.get());
|
||||
}
|
||||
}
|
||||
if (Biomes.netherLava.isPresent())
|
||||
{
|
||||
if (BOPConfigurationBiomeGen.phantasmagoricInfernoGen == true)
|
||||
if (BOPConfigurationBiomeGen.phantasmagoricInfernoGen)
|
||||
{
|
||||
netherBiomes.add(Biomes.netherLava.get());
|
||||
}
|
||||
}
|
||||
if (Biomes.netherBone.isPresent())
|
||||
{
|
||||
if (BOPConfigurationBiomeGen.boneyardGen == true)
|
||||
if (BOPConfigurationBiomeGen.boneyardGen)
|
||||
{
|
||||
netherBiomes.add(Biomes.netherBone.get());
|
||||
}
|
||||
|
|
|
@ -21,14 +21,14 @@ public class BiomeLayerShore extends BiomeLayer
|
|||
beachBiomes.add(BiomeGenBase.beach);
|
||||
if (Biomes.beachGravel.isPresent())
|
||||
{
|
||||
if (BOPConfigurationBiomeGen.gravelBeachGen == true)
|
||||
if (BOPConfigurationBiomeGen.gravelBeachGen)
|
||||
{
|
||||
beachBiomes.add(Biomes.beachGravel.get());
|
||||
}
|
||||
}
|
||||
if (Biomes.beachOvergrown.isPresent())
|
||||
{
|
||||
if (BOPConfigurationBiomeGen.overgrownBeachGen == true)
|
||||
if (BOPConfigurationBiomeGen.overgrownBeachGen)
|
||||
{
|
||||
beachBiomes.add(Biomes.beachOvergrown.get());
|
||||
}
|
||||
|
@ -38,15 +38,24 @@ public class BiomeLayerShore extends BiomeLayer
|
|||
oceanBiomes.add(BiomeGenBase.ocean);
|
||||
if (Biomes.oceanAbyss.isPresent())
|
||||
{
|
||||
oceanBiomes.add(Biomes.oceanAbyss.get());
|
||||
if (BOPConfigurationBiomeGen.oceanicAbyssGen)
|
||||
{
|
||||
oceanBiomes.add(Biomes.oceanAbyss.get());
|
||||
}
|
||||
}
|
||||
if (Biomes.oceanCoral.isPresent())
|
||||
{
|
||||
oceanBiomes.add(Biomes.oceanCoral.get());
|
||||
if (BOPConfigurationBiomeGen.coralReefGen)
|
||||
{
|
||||
oceanBiomes.add(Biomes.oceanCoral.get());
|
||||
}
|
||||
}
|
||||
if (Biomes.oceanKelp.isPresent())
|
||||
{
|
||||
oceanBiomes.add(Biomes.oceanKelp.get());
|
||||
if (BOPConfigurationBiomeGen.kelpForestGen)
|
||||
{
|
||||
oceanBiomes.add(Biomes.oceanKelp.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue