Reduced the smoothing area a bit to be in line with the water, should also increase performance a tiny bit

This commit is contained in:
Adubbz 2013-11-03 21:20:23 +11:00
parent f105029d54
commit 67afee9d38
1 changed files with 2 additions and 2 deletions

View File

@ -59,8 +59,8 @@ public class BOPConfigurationMisc
promisedLandSkyColor = config.get("Hard-Coded Colors", "Promised Land Sky Color", 50175, null).getInt();
grassColourSmoothingArea = config.get("Biome Transition Colour Smoothing", "Grass Colour Smoothing Area", 7, "In Vanilla this is 1.").getInt();
leavesColourSmoothingArea = config.get("Biome Transition Colour Smoothing", "Leaves Colour Smoothing Area", 7, "In Vanilla this is 1.").getInt();
grassColourSmoothingArea = config.get("Biome Transition Colour Smoothing", "Grass Colour Smoothing Area", 5, "In Vanilla this is 1.").getInt();
leavesColourSmoothingArea = config.get("Biome Transition Colour Smoothing", "Leaves Colour Smoothing Area", 5, "In Vanilla this is 1.").getInt();
waterColourSmoothingArea = config.get("Biome Transition Colour Smoothing", "Water Colour Smoothing Area", 5, "In Vanilla this is 1.").getInt();
FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Misc Config!");