cpw
aca45340bf
Fix up alarming security crisis with network handling that allowed for wrong code execution on the server, resulting in CRASHED SERVERS. AWFUL stuff.
...
Also fixed a silly log message from the login handler.
This change introduces a mechanism to direct certain packets to only process on one side or another. Invalid sidedness will result in the connection being terminated.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-02-23 22:15:34 -05:00
Julian Dunskus
30d4520c6b
Make TransformationHelper.slerp for quaternions public ( #6528 )
2020-02-23 18:32:33 +01:00
DaemonUmbra
daff482092
Fixed Conduit and Beacon Activation on Vanilla Servers ( #6438 )
2020-02-17 11:01:38 -08:00
Richard Freimer
a740044e21
Fix ITeleporter being ignored when teleporting from the end to the overworld ( #6505 )
...
* Fix custom teleporters triggering end credits when returning from the end
* Fix setdimension command ignoring position
2020-02-17 17:16:46 +01:00
malte0811
3f292d5d42
Fixed ChunkWatchEvent.(Un)Watch not firing correctly ( #6453 )
2020-02-14 12:02:47 -08:00
David Quintana
8fbd84515f
Fix gui_light for forge's item parent models.
2020-02-14 19:03:11 +01:00
Richard Freimer
f93289e01c
Allows custom blocks to define if they should use the fluid overlay instead of the flowing texture when in a fluid ( #6493 )
2020-02-06 23:53:37 +01:00
Richard Freimer
1f46169e1e
Add FluidStack support to the Forge packet buffer. ( #6353 ) ( #6485 )
2020-02-03 12:46:14 -08:00
ichttt
06d9b6531c
Revert game data to frozen on disconnect from a remote server or when terminating a local server. Closes #6487 ( #6497 )
2020-02-03 12:21:10 -08:00
David Quintana
a901d80dd5
Implement fluid overlay texture rendering for custom fluids.
2020-02-02 23:02:56 +01:00
DaemonUmbra
d86f58a0df
Fixed Attacks/Punches not Registering ( #6481 )
...
Replaced incorrect magic number with constant
2020-01-29 22:12:04 -08:00
Vincent Lee
0ad574257e
Clean up a bunch of render events ( #6444 )
...
* Delete RenderHandEvent as RenderSpecificHandEvent can do everything it does and more. Rename RenderSpecificHandEvent to RenderHandEvent as it's now the only hand rendering event.
* Pass MatrixStack and IRenderTypeBuffer into the event whenever they are available. If they're available, that means we're in a batching environment and the modder should not be using the tessellator or other buffers on their own, or they risk "Already building" crashes.
2020-01-30 00:46:22 +01:00
Bartosz Skrzypczak
4839d18c73
Fix NullPointerException on java 8u242 in dev environment. ( #6473 )
...
Java 8u242 no longer re-initializes internal sys_paths and usr_paths fields in loadLibrary when they are null, so the value can't be set to null.
2020-01-29 13:55:07 -08:00
Cadiboo
617159c825
Small Forge config fixes ( #6466 )
2020-01-29 13:04:35 -08:00
LexManos
c72d6e9122
Fix ChunkDataEvent.Load not firing, it now fires in the aync thread. Be careful. Closes #6471
2020-01-29 12:18:13 -08:00
LexManos
40091678a8
Fix default mod resources loosing it's sort order.
2020-01-29 11:31:31 -08:00
mcenderdragon
44d9fff2b4
[1.15] Reimplemented the ITeleporter interface ( #6404 )
2020-01-29 09:18:07 -08:00
David Quintana
509a28efd3
Hook "gui_light" value from the model into the IBakedModel implementations.
...
Apply some of the suggestions from the 1.14 models PR.
2020-01-23 22:54:54 +01:00
LexManos
c4e000dbe7
1.15.2 Initial Update
2020-01-22 13:44:03 -08:00
ichttt
0bcc2e3fbd
Cleanup fml packages removing old deprecated classes related to GUIs/Configs and fix HoverChecker ( #6437 )
...
Fixed ModListWidget name to avoid confusion and collision.
Delete CheckBox, as vanilla has it's own CheckBox now which looks much better
Rename ModConfigEvent.ConfigReloading to ModConfigEvent.Reloading
2020-01-22 14:09:58 -07:00
Daniël Goossens
dea08be906
Updated method names referencing ItemStackTileEntityRenderer ( #6461 )
2020-01-22 12:26:34 -07:00
Cadiboo
0f27975f77
Fix Widget Foreground Color not allowing pure black ( #6460 )
2020-01-22 12:25:35 -07:00
Take Weiland
ad7e4e95ae
Use extended version of getLightValue in all places ( #6433 )
2020-01-22 12:22:35 -07:00
Scotteh
345387645e
[1.15.x] Added entity nameplate rendering event hook ( #6416 )
2020-01-22 12:22:04 -07:00
tterrag
380366e25f
Remove emissive items hook, add small utility for bakedquad lighting
2020-01-20 22:44:26 -05:00
David Quintana
1936eb1f36
Fix breaking overlay weirdness. applyBakedNormals was not transforming the baked normals when applying them. Fixes #6432
2020-01-16 03:29:46 +01:00
Daniël Goossens
088fc6b67f
[1.15] Add new InputEvent.ClickInputEvent, addresses #5802 ( #6047 )
2020-01-15 16:30:01 -08:00
David Quintana
983a47a7d6
Fix dark spots in fullbright quad rendering.
...
Fix multi-layer model not declaring dependency on the particle texture.
Fix mistake in 2c054fca
which I didn't intend to push when I did.
2020-01-13 23:20:46 +01:00
David Quintana
c1840abb0a
Fix multi-layer model loader to actually work in a sane way. No more "base" model involved, and now transforms and overrides work as expected.
2020-01-13 19:38:52 +01:00
David Quintana
2c054fca76
Attempt to fix fullbright lighting.
...
Fix lightmap value calculation.
2020-01-13 13:19:36 +01:00
tterrag
d5b94aa9c8
Add constructor for FishBucketItem that accepts suppliers
2020-01-09 17:26:11 -05:00
David Quintana
c4c760bfb3
Fix QuadTransformer normal processing.
2020-01-07 23:52:51 +01:00
Choonster TheMage
dd0260c476
Fix validation in RotationBuilder#angle ( fixes #6323 ) ( #6408 )
2020-01-07 14:21:12 -08:00
Richard Freimer
ca62702ff9
Add support for custom nether portal frame blocks ( #6389 )
2020-01-07 14:20:37 -08:00
tterrag
df04ae11ef
Fix dyes tag containing dye items instead of tags
...
Update generated data
2020-01-05 19:03:49 -05:00
Choonster TheMage
6e8b976089
[1.15.x] Remove unused parameter from ElementBuilder#rotation ( fixes #6321 ) ( #6407 )
2020-01-05 14:29:45 -05:00
tterrag
bc878ddf19
Refactor BlockStateProvider to encapsulate a BlockModelProvider
...
Make most protected methods of data generators public
2020-01-05 14:27:20 -05:00
tterrag
3096608d4a
Fix crash when building BakedQuadBuilder
...
Add javadocs and move sprite to constructor where possible
2020-01-05 13:36:06 -05:00
tterrag
7c99b756f9
Fix incorrect check for missing texture in DynamicBucketModel
2020-01-04 23:50:17 -05:00
tterrag
90035ab084
Remove custom vertex format from BakedQuad
2020-01-04 23:36:56 -05:00
David Quintana
b6c12f5fff
A few more binary-breaking changes, before it's too late:
...
- Move CompositeModel out of its package.
- Move a few inner classes from the OBJ loader.
- Rename the bucket model and fluid model classes to match the naming convention.
- Remove BiomeEvent.* and WorldTypeEvent.InitBiomeGens as they are not currently implemented and they haven't been in the previous version either.
2020-01-04 17:18:28 +01:00
David Quintana
ca031ca33f
Fix CompositeModel not respecting "display" transforms.
...
Remove leftovers from discarded feature.
2020-01-02 06:21:43 +01:00
David Quintana
ecb56054bc
Allow model jsons to override the material library used by OBJ models.
...
Fix model loader test mod resources.
Update licenses.
2020-01-01 17:15:49 +01:00
tterrag
53747b0cb5
Apply baked-in lightmap data to rendering
...
- Fix ForgeHooksClient.fillNormal injecting data to lightmap
- Fix OBJModel not filling lightmap data
- Fix NewModelLoaderTest blockitem not linking with block
2019-12-30 16:12:14 -05:00
David Quintana
e1b0a8c153
Fix LightUtil.unpack to set the 4th component to 1 when expanding an xyz position into a 4-component vector.
...
Add TRSRTransformer test mod.
Fix signature of the bindTileEntityRenderer method, to account for covariance.
2019-12-29 17:16:27 +01:00
David Quintana
fc189c9aaf
More model/rendering fixes:
...
- Breaking change: Change ClientRegistry.bindTileEntityRenderer to a factory, so mods don't have to manually specify the dispatcher.
- Breaking change: Delete obsolete SimpleModelState (the class was duplicated by mistake, see SimpleModelTransform) and ICustomModelState (part of the old loader API).
- Breaking change: Rename getTextureDependencies to getTextures, for consistency.
- Reinstate the getRenderLayer method, fixed appropriately to return the new RenderType value.
- Fix OBJ loader applying the model transform in the wrong reference frame.
- Fix vanilla bug in TransformationMatrix#func_227986_a_
- Fix QuadTransformer logic.
- Added new method to IModelConfiguration to retrieve the owner IUnbakedModel, needed in order to construct ItemOverrideLists when baking custom models.
- Reintroduce multi-layer model through the new model loader system.
2019-12-29 02:13:58 +01:00
David Quintana
e8ce61d4cd
New batch of Model/rendering fixes:
...
- PerspectiveMapWrapper did not pass IModelData through to the wrapped model.
- CompositeModel did not store the returned textures from getTextureDependencies.
- VertexFormat used COLOR instead of UV to detect UV presence.
- QuadTransformer would crash due to index out of bounds.
- Small cleanup of TransformationHelper
2019-12-24 13:12:38 +01:00
David Quintana
ac61018806
Fix obj models having all faces in the same mesh, breaking material assignments and visibility in the process.
...
Reintroduce lost patch from the model loader, which would cause the custom values to be missing from generated models.
2019-12-20 18:14:09 +01:00
David Quintana
c3b1f47754
Fix item quads not using the existing vertex color when applying tint colors.
2019-12-20 04:50:40 +01:00
David Quintana
503d277033
Fix bucket model. Some mask textures were not added to the repository, and the bucket override generation was broken.
...
Fix OBJ loading crash due to a float value being parsed as int.
Fixes 6377
2019-12-20 02:44:27 +01:00
bl4ckscor3
40de19f16e
Fix game crashing when modded entities are present ( #6364 )
2019-12-19 00:56:01 -05:00
ichttt
83ebdcd8f2
Fix warning screen about missing minecraft registry entries ( #6363 )
2019-12-18 21:02:20 -08:00
ichttt
747cb0f151
Some code cleanup for 1.15 ( #6362 )
2019-12-18 20:39:41 -08:00
tterrag
49596dcacc
Mod list GUI detail pass
...
- Make padding consistent on all elements
- Properly horizontally center the "Search" text
- Update and resize forge/mcp logos
- Enable linear filtering on logo rendering by default
- Can be disabled with the "logoBlur" mods.toml property
2019-12-17 20:58:26 -05:00
ichttt
5df687dddc
Fix mod list screen ( #6367 )
2019-12-17 20:03:11 -05:00
David Quintana
599a754b60
Fix items in ground being too small, we were applying perspectives twice.
...
Restore forge patch and fix a tiny mistake in it.
2019-12-18 00:46:29 +01:00
tterrag
faaebe7a07
Remove uvlock hook, fixes broken stair/fence/etc models
2019-12-17 17:37:39 -05:00
tterrag
5987d917b8
Update to 1.15.1
2019-12-17 14:37:34 -05:00
David Quintana
738abbb360
Finish converting the code from javax.vecmath to the vanilla vector classes. Forge is now vecmath-free!
2019-12-17 19:14:52 +01:00
tterrag
1558362583
Remove deprecations
2019-12-17 04:50:13 -05:00
tterrag
5b67354e24
Fix incorrect item lighting
2019-12-16 23:46:45 -05:00
tterrag
dec91dec68
Revert fluid change to use Material, fixes server crash
2019-12-16 23:22:13 -05:00
LexManos
1933d05e36
Update to 1.15
...
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.
Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
Daniël Goossens
5d0fb2967c
Split DrawBlockHighlightEvent into subevents to make usage clearer, addresses #2190 ( #6269 )
2019-12-10 11:46:01 -08:00
tterrag
5c88451f6f
Allow classpath locator to discover jars via FMLModType attribute
2019-12-05 22:56:05 -05:00
cpw
cfc53c939e
Tidy up some output and also add libraries from the modfile detection into the transforming classloader.
...
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-12-05 22:47:39 -05:00
tterrag
3ba78225c3
Fix swapped yaw/pitch in camera setup event
2019-12-02 19:10:59 -05:00
liach
d8e6181058
Restore camera setup render event ( #6335 )
2019-12-02 14:54:46 -08:00
DaemonUmbra
bb4e78da90
Fixed invocation of Vanilla spawn logic ( #6334 )
...
Forge's replacement of the Vanilla logic gets inverted, so the Vanilla logic inside that replacement must be inverted to correct for this.
(Fixes #6332 )
2019-12-02 14:54:00 -08:00
bl4ckscor3
4dd32d6f72
Add item tag 'beacon_payment' for items that can activate a beacon ( #6328 )
2019-12-02 14:52:45 -08:00
Paul Becker
f9686cf098
New SleepFinishedTimeEvent allowing control of world time when waking up. ( #6043 )
2019-12-02 14:08:14 -08:00
tterrag
c18d26c7d8
Make EntityLootTables reusable for modders
2019-11-25 01:03:24 -05:00
nikita488
241db39cea
Fix emissive items not working
2019-11-24 19:08:46 -05:00
cpw
31da9a4878
Fix the hang on startup problem when windows' broken device enumeration
...
causes a huge glfwInit slowdown. Log a message too when this is detected.
See https://github.com/glfw/glfw/issues/1284 , https://stackoverflow.com/questions/10967795/directinput8-enumdevices-sometimes-painfully-slow ,
https://discourse.libsdl.org/t/win-10-initing-joystick-causes-45s-hang-in-sdl-dinput-joystickdetect/23293
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-11-23 15:37:56 -05:00
Richard Freimer
0e65f20f22
Add hooks to make it easier to add custom TNT blocks ( #6290 )
2019-11-20 19:19:34 -08:00
DaemonUmbra
d8d70e8b35
Add tags supports_beacon and supports_conduit and modify Beacon and Conduit to use these tags ( #6266 )
2019-11-20 19:15:13 -08:00
bl4ckscor3
5d62261082
Fix RawMouseEvent not being cancelable ( #6310 )
2019-11-12 15:12:25 -08:00
DaemonUmbra
f4a85e5f03
Fixed an NPE caused by missing registries. ( #6292 )
...
Missing registries in this case being registries renamed without proper remapping or created by mods that were removed.
2019-11-05 11:10:32 -08:00
DaemonUmbra
7f8b30aed3
Made the slash optional in fml confirm/cancel. ( #6282 )
2019-11-05 11:10:19 -08:00
LexManos
b8ea220925
Fix registry snapshots not reading aliases correctly. Closes #6298
2019-11-05 11:10:03 -08:00
cpw
1e1644f6d4
A few tweaks to things. Make the mods command a bit better, make the
...
IndexedMessageCodec actually log which network channel it got back packets
on. Also, improve the custom directorymodlocator with actual custom names,
finally, allow up to 99 log rollovers, up from 7 default (this means a
repeatedly crashing server is less likely to roll out the log of the first
crash).
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-11-03 12:33:07 -05:00
tterrag
fab4ce894a
Fix BlockStateProvider#horizontalBlock emitting rotations >=360
2019-11-01 17:10:06 -04:00
Camilo
f2f7ab80f6
Added some more biome types to BiomeDictionary ( #6250 )
2019-11-01 11:26:08 -07:00
DaemonUmbra
c044f3b0c4
Replaced getTypes invocation in ensureHasTypes with a direct reference to types, preventing infinite recursion ( #6284 )
...
The direct reference is checked via ternary and reports if the set is empty, this is likely to result in log spam if modders don't assign types to their biomes
2019-11-01 11:24:00 -07:00
tterrag
ebd463e92f
Fix lang generator escaping newlines, add lang generator test
2019-10-30 15:25:03 -04:00
tterrag
69ba974960
Escape control chars and unicode when writing out lang datagen
2019-10-30 15:01:25 -04:00
tterrag
dbee8a24d8
Allow LanguageProvider helpers to accept suppliers of subtypes
2019-10-28 21:23:01 -04:00
tterrag
2373dab982
Expose private helper methods in BlockLootTables to subclasses
2019-10-28 19:28:16 -04:00
cpw
862289cf56
Handle logging during shutdown better on the server, by not
...
closing the logfile before the server itself has shutdown.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-26 16:55:15 -04:00
cpw
e3068d7db2
Fix NPE in modlauncher when there is no mods dir yet.
...
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-25 07:27:55 -04:00
DaemonUmbra
29ad7a39de
Fixed NPEs caused by uninitialized lists in ModDirTransformerDiscoverer ( #6277 )
2019-10-24 23:06:27 -07:00
LexManos
3484200f80
Make Loot Table data generators more reusable for modders.
2019-10-24 22:09:08 -07:00
tterrag
acaa470dea
Add Blockstate and Model data providers ( #6241 )
2019-10-24 22:33:24 -04:00
cpw
3bf6c17bb8
Allow pack locators to load from the mods folder.
...
Regular mods are now automatically de-duped based on the version number -
the highest version file of a "root mod id" is now selected automatically.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-23 21:30:17 -04:00
AfterRebelion
ca8a418364
Exclude Cobblestone slabs and wall recipes ( #6230 )
2019-10-22 15:31:35 -07:00
Wyn Price
6422310453
Fixed forge rendering pipeline and shape based light occulsion. ( #6178 )
2019-10-22 15:29:27 -07:00
cpw
c8967fa176
Expose the registrationchange event to simple channel (not that anyone should care, but who knows?)
...
Also, Context.getNetworkManager should have been public. Derp.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-18 09:32:44 -04:00
cpw
dc664ba597
Add in an event to expose the standard MC channel stuff to network
...
event channels that care about such things. Mods using simplechannel
don't need to care.
Also, put a sync wrapper around crashreportextender, so it doesn't
die sometimes randomly during startup.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-17 20:28:39 -04:00
David Quintana
ec3e8c2039
Fix vanilla models with parents not loading properly from forge blockstates.
2019-10-16 23:11:23 +02:00
ichttt
6c8342b74e
Fixed loading error/warning screen not showing ( #6218 )
2019-10-15 14:59:41 -07:00