Fix incorrect check for missing texture in DynamicBucketModel
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90035ab084
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1 changed files with 4 additions and 4 deletions
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@ -98,25 +98,25 @@ public final class DynamicBucketModel implements IModelGeometry<DynamicBucketMod
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public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform, ItemOverrideList overrides, ResourceLocation modelLocation)
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{
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Material particleLocation = owner.resolveTexture("particle");
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if (MissingTextureSprite.getLocation().toString().equals(particleLocation))
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if (MissingTextureSprite.getLocation().equals(particleLocation.func_229313_b_()))
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{
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particleLocation = null;
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}
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Material baseLocation = owner.resolveTexture("base");
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if (MissingTextureSprite.getLocation().toString().equals(baseLocation))
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if (MissingTextureSprite.getLocation().equals(baseLocation.func_229313_b_()))
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{
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baseLocation = null;
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}
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Material fluidMaskLocation = owner.resolveTexture("fluid");
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if (MissingTextureSprite.getLocation().toString().equals(fluidMaskLocation))
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if (MissingTextureSprite.getLocation().equals(fluidMaskLocation.func_229313_b_()))
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{
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fluidMaskLocation = null;
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}
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Material coverLocation = owner.resolveTexture("cover");
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if (!MissingTextureSprite.getLocation().toString().equals(coverLocation))
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if (!MissingTextureSprite.getLocation().equals(coverLocation.func_229313_b_()))
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{
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// cover (the actual item around the other two)
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coverLocation = null;
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