Fix crash when building BakedQuadBuilder

Add javadocs and move sprite to constructor where possible
This commit is contained in:
tterrag 2020-01-05 13:36:06 -05:00
parent 7c99b756f9
commit 3096608d4a
6 changed files with 17 additions and 19 deletions

View File

@ -364,10 +364,9 @@ public final class FluidModel implements IModelGeometry<FluidModel>
private BakedQuad buildQuad(Direction side, TextureAtlasSprite texture, boolean flip, boolean offset, VertexParameter x, VertexParameter y, VertexParameter z, VertexParameter u, VertexParameter v)
{
BakedQuadBuilder builder = new BakedQuadBuilder();
BakedQuadBuilder builder = new BakedQuadBuilder(texture);
builder.setQuadOrientation(side);
builder.setTexture(texture);
builder.setQuadTint(0);
boolean hasTransform = !transformation.isIdentity();

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@ -378,11 +378,10 @@ public final class ItemLayerModel implements IModelGeometry<ItemLayerModel>
float x2, float y2, float z2, float u2, float v2,
float x3, float y3, float z3, float u3, float v3)
{
BakedQuadBuilder builder = new BakedQuadBuilder();
BakedQuadBuilder builder = new BakedQuadBuilder(sprite);
builder.setQuadTint(tint);
builder.setQuadOrientation(side);
builder.setTexture(sprite);
boolean hasTransform = !transform.isIdentity();
IVertexConsumer consumer = hasTransform ? new TRSRTransformer(builder, transform) : builder;

View File

@ -234,11 +234,10 @@ public final class ItemTextureQuadConverter
float x1, float y1, float x2, float y2, float z,
float u1, float v1, float u2, float v2)
{
BakedQuadBuilder builder = new BakedQuadBuilder();
BakedQuadBuilder builder = new BakedQuadBuilder(sprite);
builder.setQuadTint(tint);
builder.setQuadOrientation(side);
builder.setTexture(sprite);
// only apply the transform if it's not identity
boolean hasTransform = !transform.isIdentity();

View File

@ -711,16 +711,15 @@ public enum B3DLoader implements ISelectiveResourceReloadListener
});
for(Face f : faces)
{
BakedQuadBuilder quadBuilder = new BakedQuadBuilder();
quadBuilder.setContractUVs(true);
quadBuilder.setQuadOrientation(Direction.getFacingFromVector(f.getNormal().getX(), f.getNormal().getY(), f.getNormal().getZ()));
List<Texture> textures = null;
if(f.getBrush() != null) textures = f.getBrush().getTextures();
TextureAtlasSprite sprite;
if(textures == null || textures.isEmpty()) sprite = this.textures.get("missingno");
else if(textures.get(0) == B3DModel.Texture.White) sprite = ModelLoader.White.instance();
else sprite = this.textures.get(textures.get(0).getPath());
quadBuilder.setTexture(sprite);
BakedQuadBuilder quadBuilder = new BakedQuadBuilder(sprite);
quadBuilder.setContractUVs(true);
quadBuilder.setQuadOrientation(Direction.getFacingFromVector(f.getNormal().getX(), f.getNormal().getY(), f.getNormal().getZ()));
putVertexData(quadBuilder, f.getV1(), f.getNormal(), sprite);
putVertexData(quadBuilder, f.getV2(), f.getNormal(), sprite);
putVertexData(quadBuilder, f.getV3(), f.getNormal(), sprite);

View File

@ -361,10 +361,9 @@ public class OBJModel implements IMultipartModelGeometry<OBJModel>
Vector4f[] pos = new Vector4f[4];
Vector3f[] norm = new Vector3f[4];
BakedQuadBuilder builder = new BakedQuadBuilder();
BakedQuadBuilder builder = new BakedQuadBuilder(texture);
builder.setQuadTint(tintIndex);
builder.setTexture(texture);
builder.setApplyDiffuseLighting(!isFullbright);
int fakeLight = (int)((ambientColor.getX() + ambientColor.getY() + ambientColor.getZ()) * 15 / 3.0f);

View File

@ -28,13 +28,15 @@ import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.renderer.vertex.VertexFormatElement;
import net.minecraft.util.Direction;
// advantages: non-fixed-length vertex format, no overhead of packing and unpacking attributes to transform the model
// disadvantages: (possibly) larger memory footprint, overhead on packing the attributes at the final rendering stage
/**
* Allows easier building of BakedQuad objects. During building, data is stored
* unpacked as floats, but is packed into the typical int array format on build.
*/
public class BakedQuadBuilder implements IVertexConsumer
{
private static final int SIZE = DefaultVertexFormats.BLOCK.func_227894_c_().size();
private final float[][][] unpackedData;
private final float[][][] unpackedData = new float[4][SIZE][4];
private int tint = -1;
private Direction orientation;
private TextureAtlasSprite texture;
@ -45,9 +47,11 @@ public class BakedQuadBuilder implements IVertexConsumer
private boolean full = false;
private boolean contractUVs = false;
public BakedQuadBuilder()
public BakedQuadBuilder() {}
public BakedQuadBuilder(TextureAtlasSprite texture)
{
unpackedData = new float[4][SIZE][4];
this.texture = texture;
}
public void setContractUVs(boolean value)
@ -73,7 +77,6 @@ public class BakedQuadBuilder implements IVertexConsumer
this.orientation = orientation;
}
// FIXME: move (or at least add) into constructor
@Override
public void setTexture(TextureAtlasSprite texture)
{
@ -179,7 +182,7 @@ public class BakedQuadBuilder implements IVertexConsumer
}
}
}
int[] packed = new int[SIZE * 4];
int[] packed = new int[DefaultVertexFormats.BLOCK.getIntegerSize() * 4];
for (int v = 0; v < 4; v++)
{
for (int e = 0; e < SIZE; e++)