Commit graph

2236 commits

Author SHA1 Message Date
LexManos
ab29145328 Re-write checkATs function and automate making Items/Blocks public. 2020-06-29 19:33:34 -07:00
cpw
99e7fad655
Reorganize modloading on the dediserver. This removes the DedicatedServer parameter from the FMLDedicatedServerSetupEvent.
Code for customizing the server instance should be moved to the ServerAboutToStartEvent or similar, where the server instance
is available.

This reorganization means that mods will load fully before the server is even constructed, or the server properties loaded. We also move the EULA right to the front so we don't have to wait for bootstrap.

This should fix the problems with mods which customize world data and other things.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-29 22:09:37 -04:00
Cyborgmas
d5aa0c4a91
Fix datagen resolving tags and exploding. (#6865) 2020-06-29 16:39:04 -07:00
Matthew Messinger
20d231bbed
Fix Language.javaLocale parsing (#6862) 2020-06-29 16:37:21 -07:00
Take Weiland
5db6f158f8
Fix IItemHandler wrappers for chests not updating both chests (#6875) 2020-06-29 15:58:22 -07:00
LexManos
88d02712db Fix missed patch in PlayerList and EntitySelectioonContext. Closes #6846 Closes #6850 2020-06-29 13:57:10 -07:00
Richard Freimer
b0e35f358e
Fix access levels being hardcoded to private via patch overriding AT entry (#6848) 2020-06-29 13:09:04 -07:00
LexManos
80d2730fec Fix tag related issues when connecting to a vanilla server. 2020-06-29 12:42:32 -07:00
LexManos
3b64ea6305 Fix Forge's internal handler being registered in wrong place.
Fix double call to loader end.
2020-06-28 15:08:03 -07:00
LexManos
af9bb9641b Fix swim speed being incorrect. Closes #6845
Fix BreakSpeedEvent having null position. Closes #6844
Add MatrixStack to BackgroundDrawnEvent. Closes #6843
Fix some patches that should of been ATs. Closes #6839
Add getter to ServerPlayer to access client's language calue if sent. Closes #6829
Some patch cleanup.
2020-06-26 16:55:04 -07:00
Cyborgmas
4887a5e0e7 fix misapplied patch
also sneak in an import patch removal
2020-06-26 18:40:02 -04:00
LexManos
99917e569c Fix dedicated server loading by constructing mods before data packs are created. 2020-06-26 09:56:23 -07:00
David Quintana
30227a1e28 Fix create method.
Fix test mods not loading correctly.
2020-06-26 17:20:21 +02:00
David Quintana
a1110b92d0 Reintroduce missed patch in EntityClassification. 2020-06-26 16:43:01 +02:00
Cyborgmas
fa6ca9c275
Fix block render types not being properly applied to item entities (#6832) 2020-06-26 15:22:57 +02:00
its_meow
71baebcc93
[1.16.x] Allow GlobalEntityTypeAttributes' EntityType -> AttributeModifierMap to be added to (#6822)
* Make GlobalEntityTypeAttributes map able to be added to

* Split get patch into two lines

* Favor Forge's map over vanilla
2020-06-26 15:03:56 +02:00
Cyborgmas
e7b5dcb149
Fixed creative screen arrows (#6827) 2020-06-26 14:58:48 +02:00
Yunus
29e52e963d
Added call to method for tooltip with FontRenderer (#6831) 2020-06-26 14:57:26 +02:00
Curle
3dc8d2b293
Retarget Block.Properties patch to the new AbstractBlock, reintroduce harvestLevel and harvestTool fields (#6819)
* Retarget Block.Properties patch to the new AbstractBlock, reintroduces the harvestLevel and harvestTool fields.

* Slight adjustment to fix the lootTableSupplier.
2020-06-26 14:35:36 +02:00
Yunus
29be40adec
Fixed sneaking while swimming (#6817) 2020-06-26 14:25:32 +02:00
Cyborgmas
cbac95de0f Fixed villager trades having non-applicable enchants
Also added an AT at lex's request
2020-06-25 22:30:44 -04:00
Dominik Baumann
7bca3684bd
Add missing patch to ScreenShotHelper (#6809)
Adds the missed patch back
2020-06-25 18:42:17 -07:00
Cyborgmas
6cfc88e707
Fix block drops (#6810) 2020-06-25 18:42:11 -07:00
Cyborgmas
8179a504cb
Fix locate command (#6811) 2020-06-25 18:42:01 -07:00
LexManos
baf32612db Rework BlockSnapshot and fix client notifications. Closes #6807 2020-06-25 18:41:38 -07:00
cpw
648d53ffe1
Fix some patching derps from 1.15 merge
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 18:16:38 -04:00
Anthony Anderson
ca2ed1ff7a
Final patching
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 17:55:54 -04:00
covers1624
80eb12e59d
Compiling fixes - IN GAME! 2020-06-25 17:55:52 -04:00
tterrag
631230b298
Patching and updates 2020-06-25 17:55:40 -04:00
cpw
6d15febdb3
Setup and import of 1.16 YEET 2020-06-25 17:55:38 -04:00
covers1624
56397043bb
Allow RayTraceContext to be constructed with a null entity. (#6708) 2020-06-25 17:54:00 -04:00
hanetzer
2ffdfb9582
Fix cache file sorting issue on linux (#6793) 2020-06-25 17:52:38 -04:00
Cyborgmas
4178885e29
Fire jump event for horses when ridden (#6802) 2020-06-25 17:52:36 -04:00
LexManos
9ac626d2a9 Fire SpecialSpawn event for mobs spawners. Closes #6700 2020-06-12 16:53:01 -07:00
LexManos
07b62b77e6 Fix entity pathing not matching vanilla. Closes #6755 2020-06-12 16:24:27 -07:00
DaemonUmbra
e374f62037
Fixed --server argument crashing the client (#6754)
Closes #6753
Moving the fadeOutStart setter above the callback invocation prevents re-entry into the block (which would result in an infinite loop and a StackOverflowException) if the callback causes a render tick (which creating a new ConnectionScreen does).
2020-06-12 15:46:52 -07:00
brandon3055
0209daec36
Fixed ItemStack comparison ignoring capabilities when stack nbt is null. (#6764) 2020-06-12 15:43:38 -07:00
Vincent Lee
1b89f931eb
Supply matrixstack to IRenderHandler where possible. Closes #6439 (#6537) 2020-06-12 15:42:44 -07:00
DaemonUmbra
45b90a0d45
Added ProjectileImpactEvent.FireworkRocket (#6758) 2020-06-12 15:33:44 -07:00
LexManos
f24991f3bb Add --flat argument to data generators to not create data in mod specific directores.
Useful For Forge's test mods mainly.
Standardized data gen cache file's folder separators.
Added ItemModelProvider to BlockStateProvider for cleaner datagen code.
Added .gitattributes to fix datagen json's line endings correct on windows.
2020-06-03 16:57:07 -07:00
tterrag
f0bab0fb38 Add forge registries for applicable new registry types
Expose constructors for all forge registry entries
Also, remove deprecation on ItemCameraTransforms/TransformType
2020-05-23 13:42:56 -04:00
LexManos
d4f79882f9 Update MCP Mappings. 2020-05-15 12:17:25 -07:00
ichttt
8d3685439e
fix test mod and add warning comment to framebuffer (#6698) 2020-05-15 20:25:57 +02:00
LexManos
68cf703435 Fix FireBlock using flammability instead of spread speed when looking for places to spread. Closes #6646 2020-05-15 10:59:57 -07:00
Funwayguy
ec7d9d4179 Re-added patch to enable stencil buffer in net.minecraft.client.shader.Framebuffer
Add test for the stencil buffer feature. Only tests that it doesn't crash when enabling, for now. - giga
2020-05-15 19:49:55 +02:00
TheSilkMiner
765da1aca8
Allow Music Discs to be created with SoundEvent delegates. (#6523) 2020-05-15 10:38:19 -07:00
covers1624
932e7c84b3
Remove duplicate post of ChunkEvent.Load. (#6697) 2020-05-15 07:45:37 -07:00
Cyborgmas
999b5df933
Fix LevelChange event not firing after enchanting (#6693) 2020-05-14 13:22:12 -07:00
Jais Djurhuus-Kempel
8084cc5499
Allow Bees to use custom hives. (#6656) 2020-05-12 14:29:32 -07:00
Tom Boshoven
988fc97af1
Fixed tile entities persisting when switching between states that don't have TEs without changing the block. (#6674) 2020-05-12 14:21:28 -07:00
Jamie Mansfield
5f082045b0
Fixed CropGrowEvents not firing for Bamboo (#6680) 2020-05-12 14:18:36 -07:00
Jamie Mansfield
abc98ba56b
Fix vanilla screens escape key not matching done button behavior (#6682) 2020-05-12 14:18:03 -07:00
LexManos
926fa5d5a6 Fix infinite loading screen when resources error. Closes #6592 & #6593 2020-05-12 14:08:05 -07:00
covers1624
99d8fa1a6b
Fix IForgeBlock.removedByPlayer not firing on the client. (#6638) 2020-05-11 15:28:38 -07:00
David Quintana
a7e4cdcc49 Patch the bucket logic to not hardcode some checks to WATER. Fixes not being able to place custom fluids into modded fluid-loggable blocks that accept fluids other than water. 2020-05-06 13:30:20 +02:00
Corey Frenette
1fa88ebd56
Fixed ChunkDataEvent.Save being fired with a null world if chunk isn't fully generated when unloaded. (#6628) 2020-05-03 13:27:06 -07:00
Tyler Hancock
4fce4eb10b
Fix vanilla loot table resource leak. (#6622) 2020-05-03 13:23:09 -07:00
Tyler Hancock
2e694d3a6d
Change recipe condition log level to debug. (#6621) 2020-05-03 13:22:22 -07:00
CAS-ual-TY
e8966a05f5
Fix milk buckets removing potion effects without filters. (#6609) 2020-05-03 13:17:43 -07:00
David Quintana
0fc1ea01d1 Remove redundant call to modifyLoot. Closes #6657 2020-04-28 19:22:48 +02:00
tterrag
ea23cd4779 Fix various issues with the loading screen and datagen
Fix NPE on datagen startup
Fix early loading GUI hanging and never terminating after datagen
Add loading GUI messages for datagen
2020-04-28 00:00:45 -04:00
cpw
940f3ed731
Remove silly icon override. Squirrels are fun y'all..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-27 09:55:14 -04:00
tterrag
10204f8d82 Fix VariantList calling deprecated bake method 2020-04-26 23:48:51 -04:00
LexManos
746d702058 Fix resource packs not being sorted properly. Closes #6287 2020-04-26 20:05:56 -07:00
cpw
438c969fef
merge early startup into main window if used. It seems to work well.. Also ticks window on main thread, so mac compatible now.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 18:24:48 -04:00
cpw
0512a47eba
Fix recursion mess in PlayerAdvancement loading, by using an alternative based on a toposorted list of all advancements.
It seems to be fully equivalent in testing, but there may be corner cases, so there is a config to disable, though disabling
may break servers, especially those chunkloading fake players.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-19 21:36:44 -04:00
LexManos
5a552b9f8d Fixed dev time compilation using J9+ producing incorrect bytecode. 2020-04-14 23:54:32 -07:00
valoeghese
713c24d916
Added hook to allow modded Hill Biomes (#6571) 2020-04-08 17:12:04 -07:00
tterrag
d84a88d78d Revive forge lighting pipeline, disabled by default for now
Remove a lot of light value convolution by using 0..1 for nearly everything
Fix a lot of TODOs that are needed for the lighting pipeline to function
Potential fix for #6425
2020-04-07 21:44:15 -04:00
tterrag
cf9b1b2193 Fix Tag serializing empty optionals, improve RegistryObject error msg 2020-04-05 00:48:56 -04:00
LexManos
0d2a0deef3 Cleanup IForgeTagBuilder code style. 2020-04-01 11:34:36 -07:00
tterrag
559bacbd98 Add support for optional tag values to Tag.Builder
Add optional tag values to data gen test
Fix data gen test not running by correcting gui_light value
2020-03-31 20:15:09 -04:00
tterrag
19444ffa18 Fix a few issues with BufferBuilder
Fix vanilla bug that caused the byte order of the buffer from getNextBuffer to be incorrect
Fix missing modification to nextElementBytes in putBulkData
2020-03-31 19:55:09 -04:00
tterrag
db3d202c4e Deprecate ModelBuilder#gui3d, add ModelBuilder#guiLight 2020-03-30 00:15:08 -04:00
naqaden
2f5172f907
Add renderer to RenderNameplateEvent (#6562) 2020-03-27 16:22:01 -07:00
dags
f6cb5268a2
Defer writing the server.properties file until after mods have loaded to prevent config loss (#6545) 2020-03-27 16:19:34 -07:00
cpw
dd1d8737ad
Fix cycle happening in noteblock even though we're setting the new value as well..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-03-20 20:05:23 -04:00
Managarmr
0d16042705
Remove ArrowEntity patch, vanilla fixed MC-107941 2020-03-17 02:41:36 -07:00
Nightenom
202ae50820
Add projection matrix to RenderWorldLastEvent (#6536) 2020-03-11 00:00:21 -07:00
Draco18s
58e5f33fad
Global Loot Functions (#6401) 2020-02-26 22:13:36 -08:00
DaemonUmbra
2ce4f5ece5
Updated ForgeDev MCP Mapping Version (#6532) 2020-02-25 19:45:14 -08:00
DaemonUmbra
daff482092
Fixed Conduit and Beacon Activation on Vanilla Servers (#6438) 2020-02-17 11:01:38 -08:00
Richard Freimer
a740044e21
Fix ITeleporter being ignored when teleporting from the end to the overworld (#6505)
* Fix custom teleporters triggering end credits when returning from the end
* Fix setdimension command ignoring position
2020-02-17 17:16:46 +01:00
Vincent Lee
1a4955f9fd
Fix missing call to itemstack TER (#6445) 2020-02-14 22:43:31 +01:00
Vincent Lee
2c4042c17c
Fix missed modeldata passing in BlockModelRenderer (#6442) 2020-02-14 22:33:27 +01:00
Robert Skalko
e95ba8a3dc
Fix NPE when players rejoin the server in a dimension that was deleted (#6511) 2020-02-14 12:34:41 -08:00
Rigner
63cb030cba
Fix a wrong RenderState name MC-167447 (#6501) 2020-02-14 12:12:52 -08:00
Daniël Goossens
743fc70a7f
Fix client not informing server when it attempts to interact with things, and is canceled by a client side handler. 2020-02-14 12:04:38 -08:00
ewewukek
c14ffa3264
Fix wrong arguments passed to ForgeHooksClient.renderSpecificFirstPersonHand() (#6496) 2020-02-14 12:03:08 -08:00
malte0811
3f292d5d42
Fixed ChunkWatchEvent.(Un)Watch not firing correctly (#6453) 2020-02-14 12:02:47 -08:00
Joseph Tarbit
977428e42c
Fixed Food not using effect suppliers, to better support delayed initialization and registry replacements. (#6411) 2020-02-14 12:00:40 -08:00
Parker Hawke
1c02312ae6
Fixed displaying item names when only more sensitive version changes (#6402) 2020-02-14 11:55:27 -08:00
Richard Freimer
f93289e01c
Allows custom blocks to define if they should use the fluid overlay instead of the flowing texture when in a fluid (#6493) 2020-02-06 23:53:37 +01:00
LexManos
982ed69776 Fix a small patch misalignment. 2020-02-03 13:21:18 -08:00
Richard Freimer
7bac75f370
Make Minecarts work with modded powered/activator rails. (#6486)
Re-adds functionality for rails to have different maximum speeds.
2020-02-03 12:45:36 -08:00
ichttt
06d9b6531c
Revert game data to frozen on disconnect from a remote server or when terminating a local server. Closes #6487 (#6497) 2020-02-03 12:21:10 -08:00
David Quintana
a901d80dd5 Implement fluid overlay texture rendering for custom fluids. 2020-02-02 23:02:56 +01:00
Vincent Lee
0ad574257e
Clean up a bunch of render events (#6444)
* Delete RenderHandEvent as RenderSpecificHandEvent can do everything it does and more. Rename RenderSpecificHandEvent to RenderHandEvent as it's now the only hand rendering event.
* Pass MatrixStack and IRenderTypeBuffer into the event whenever they are available. If they're available, that means we're in a batching environment and the modder should not be using the tessellator or other buffers on their own, or they risk "Already building" crashes.
2020-01-30 00:46:22 +01:00
Vincent Lee
e539e7ecbb
Fix incorrectly ported patch for restoreBlurMipmap (#6450) 2020-01-29 13:13:08 -08:00
Daniël Goossens
1b618fae90
Fix RightClickBlock code differences between client and server implementation (#6451) 2020-01-29 13:11:50 -08:00
Yamahari
f12a93fe1e
Defer material getting for ChestTileEntityRenderer into seperate function (#6465) 2020-01-29 13:05:12 -08:00
LexManos
c72d6e9122 Fix ChunkDataEvent.Load not firing, it now fires in the aync thread. Be careful. Closes #6471 2020-01-29 12:18:13 -08:00
LexManos
69ae178bf4 Fix incorrect keybinding modifiers patch. Closes #6478 2020-01-29 11:57:10 -08:00
LexManos
d391299340 Fix PlayerChangedDimensionEvent using incorrect from dimension argument in ServerPlayerEntity.teleport. Closes #6457 2020-01-29 11:56:38 -08:00
LexManos
40091678a8 Fix default mod resources loosing it's sort order. 2020-01-29 11:31:31 -08:00
LexManos
2b43aa6301 Fix WakeupEvent patch misalign. Closes #6474 2020-01-29 11:31:02 -08:00
mcenderdragon
44d9fff2b4
[1.15] Reimplemented the ITeleporter interface (#6404) 2020-01-29 09:18:07 -08:00
David Quintana
509a28efd3 Hook "gui_light" value from the model into the IBakedModel implementations.
Apply some of the suggestions from the 1.14 models PR.
2020-01-23 22:54:54 +01:00
LexManos
c4e000dbe7 1.15.2 Initial Update 2020-01-22 13:44:03 -08:00
ichttt
0bcc2e3fbd Cleanup fml packages removing old deprecated classes related to GUIs/Configs and fix HoverChecker (#6437)
Fixed ModListWidget name to avoid confusion and collision.
Delete CheckBox, as vanilla has it's own CheckBox now which looks much better
Rename ModConfigEvent.ConfigReloading to ModConfigEvent.Reloading
2020-01-22 14:09:58 -07:00
Daniël Goossens
e6c440a4f7 Fixed parameter name issue in ISTER rename. #6461 (#6468) 2020-01-22 13:38:13 -07:00
LexManos
575af22cee Fix default widget foreground color. 2020-01-22 11:56:05 -08:00
Daniël Goossens
dea08be906 Updated method names referencing ItemStackTileEntityRenderer (#6461) 2020-01-22 12:26:34 -07:00
Cadiboo
0f27975f77 Fix Widget Foreground Color not allowing pure black (#6460) 2020-01-22 12:25:35 -07:00
Wyn Price
2d30419a31 Fixed rounding issue with entity navigation fix (#6455) (#6456) 2020-01-22 12:24:20 -07:00
Brennan Ward
68ce113c5b Fixed RenderTypeLookup loosing mappings for registry replacements. (#6452) 2020-01-22 12:23:42 -07:00
Take Weiland
ad7e4e95ae Use extended version of getLightValue in all places (#6433) 2020-01-22 12:22:35 -07:00
Scotteh
345387645e [1.15.x] Added entity nameplate rendering event hook (#6416) 2020-01-22 12:22:04 -07:00
tterrag
380366e25f Remove emissive items hook, add small utility for bakedquad lighting 2020-01-20 22:44:26 -05:00
David Quintana
1936eb1f36 Fix breaking overlay weirdness. applyBakedNormals was not transforming the baked normals when applying them. Fixes #6432 2020-01-16 03:29:46 +01:00
Daniël Goossens
088fc6b67f [1.15] Add new InputEvent.ClickInputEvent, addresses #5802 (#6047) 2020-01-15 16:30:01 -08:00
David Quintana
983a47a7d6 Fix dark spots in fullbright quad rendering.
Fix multi-layer model not declaring dependency on the particle texture.
Fix mistake in 2c054fca which I didn't intend to push when I did.
2020-01-13 23:20:46 +01:00
tterrag
d5b94aa9c8 Add constructor for FishBucketItem that accepts suppliers 2020-01-09 17:26:11 -05:00
Richard Freimer
ca62702ff9 Add support for custom nether portal frame blocks (#6389) 2020-01-07 14:20:37 -08:00
RANKSHANK
0d50b4c39f InputEvent.RawMouseEvent fix (#6395) 2020-01-07 13:19:46 -08:00
DaemonUmbra
c37e44efb6 Fixed Big Mushrooms not generating (#6390)
Removed vanilla negation from Forge logic that negated the vanilla logic it was replacing
also ran datagen to update the dirt tag to reflect changes that were previously made in the datagen code
2020-01-07 13:15:11 -08:00
tterrag
90035ab084 Remove custom vertex format from BakedQuad 2020-01-04 23:36:56 -05:00
David Quintana
4b9920bcb3 Cherry-pick ca819e09 from the 1.14.x branch. Removes a patch from NativeImage which was invalid. 2020-01-04 17:18:27 +01:00
LexManos
1e053298be Fix the particle renderer not setting GL state between each type. MC-168672 2020-01-02 19:02:42 -08:00
tterrag
53747b0cb5 Apply baked-in lightmap data to rendering
- Fix ForgeHooksClient.fillNormal injecting data to lightmap
- Fix OBJModel not filling lightmap data
- Fix NewModelLoaderTest blockitem not linking with block
2019-12-30 16:12:14 -05:00
David Quintana
fc189c9aaf More model/rendering fixes:
- Breaking change: Change ClientRegistry.bindTileEntityRenderer to a factory, so mods don't have to manually specify the dispatcher.
- Breaking change: Delete obsolete SimpleModelState (the class was duplicated by mistake, see SimpleModelTransform) and ICustomModelState (part of the old loader API).
- Breaking change: Rename getTextureDependencies to getTextures, for consistency.
- Reinstate the getRenderLayer method, fixed appropriately to return the new RenderType value.
- Fix OBJ loader applying the model transform in the wrong reference frame.
- Fix vanilla bug in TransformationMatrix#func_227986_a_
- Fix QuadTransformer logic.
- Added new method to IModelConfiguration to retrieve the owner IUnbakedModel, needed in order to construct ItemOverrideLists when baking custom models.
- Reintroduce multi-layer model through the new model loader system.
2019-12-29 02:13:58 +01:00
David Quintana
e8ce61d4cd New batch of Model/rendering fixes:
- PerspectiveMapWrapper did not pass IModelData through to the wrapped model.
- CompositeModel did not store the returned textures from getTextureDependencies.
- VertexFormat used COLOR instead of UV to detect UV presence.
- QuadTransformer would crash due to index out of bounds.
- Small cleanup of TransformationHelper
2019-12-24 13:12:38 +01:00
David Quintana
ac61018806 Fix obj models having all faces in the same mesh, breaking material assignments and visibility in the process.
Reintroduce lost patch from the model loader, which would cause the custom values to be missing from generated models.
2019-12-20 18:14:09 +01:00
tterrag
18e97a487d Fix diffuse lighting being baked into models, fixes dark items 2019-12-19 23:13:28 -05:00
David Quintana
c3b1f47754 Fix item quads not using the existing vertex color when applying tint colors. 2019-12-20 04:50:40 +01:00
David Quintana
503d277033 Fix bucket model. Some mask textures were not added to the repository, and the bucket override generation was broken.
Fix OBJ loading crash due to a float value being parsed as int.
Fixes 6377
2019-12-20 02:44:27 +01:00
bl4ckscor3
40de19f16e Fix game crashing when modded entities are present (#6364) 2019-12-19 00:56:01 -05:00
Richard Freimer
47a1f7529a Fix capabilities becoming inaccessible on returning from end (#6368) 2019-12-18 20:40:36 -08:00
tterrag
30b530836a Fix MainMenuScreen patch 2019-12-17 21:10:49 -05:00
David Quintana
599a754b60 Fix items in ground being too small, we were applying perspectives twice.
Restore forge patch and fix a tiny mistake in it.
2019-12-18 00:46:29 +01:00
Tobias Hotz
eaac0c17a4 Fix keybinds not loading/saving correctly 2019-12-17 18:30:51 -05:00
tterrag
faaebe7a07 Remove uvlock hook, fixes broken stair/fence/etc models 2019-12-17 17:37:39 -05:00
tterrag
5987d917b8 Update to 1.15.1 2019-12-17 14:37:34 -05:00
David Quintana
738abbb360 Finish converting the code from javax.vecmath to the vanilla vector classes. Forge is now vecmath-free! 2019-12-17 19:14:52 +01:00
tterrag
5b67354e24 Fix incorrect item lighting 2019-12-16 23:46:45 -05:00
tterrag
dec91dec68 Revert fluid change to use Material, fixes server crash 2019-12-16 23:22:13 -05:00
LexManos
1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
King Lemming
9e5ecaaf75 Added a couple of raytraceresult.getType() != MISS checks in places where they were absent. This corrects a couple of vanilla oversights and also greatly reduces Forge bus event spam for arrows and llama spit. (#6355)
Signed-off-by: King Lemming <kinglemming@gmail.com>
2019-12-15 14:39:41 -08:00
Luke Tonon
3701ec06d0 Restored canRiderInteract boolean in IForgeEntity (#6347) 2019-12-10 11:56:07 -08:00
tterrag
3ba78225c3 Fix swapped yaw/pitch in camera setup event 2019-12-02 19:10:59 -05:00