Commit graph

1399 commits

Author SHA1 Message Date
mezz
e3777f4559 Add missing Override annotations 2017-06-17 18:24:17 -07:00
mezz
c2845967cc Update MCP mappings to 20170617 2017-06-17 18:06:04 -07:00
mezz
3d322ef925 Update mcp mappings to 20170611 2017-06-17 17:13:44 -07:00
mezz
864b05074e Clean up ShapedOreRecipe and ShapelessOreRecipe 2017-06-17 17:13:44 -07:00
Shadowfacts
f009435fa4 Allow condition factories to be registered from JSON (#4015) 2017-06-16 20:24:58 -07:00
cpw
4a4c38b4e0 Patch a small bug in SPacketLoginSuccess that lets us emulate the network
handshake. This will be very useful as I rebuild the networking.
2017-06-16 22:00:54 -04:00
LexManos
b5260a386d Filter any recipe starting with _, Such names are reserved for metadata.
Actually implement conditions for recipes.
2017-06-15 19:30:05 -07:00
LexManos
65ec1f5d54 Fix NBT ItemStack support in json loader. Closes #4002 2017-06-15 16:07:55 -07:00
LexManos
e16f70f95e Fix OreIngredient comparing items in reverse. Closes #3999 2017-06-15 13:13:44 -07:00
Marvin Rösch
50e268bdf5 Make registries persist by default, fixes #3989 (#3998) 2017-06-15 13:00:46 -07:00
tterrag
8833386ada Fix exception in ShapedOreRecipe.checkMatch for recipes that don't fill entire crafting grid (#3995) 2017-06-15 01:12:54 -07:00
LexManos
dbc0a4e0fd Fix parseShaped missing Empty slot item. Closes #3990 2017-06-14 20:25:22 -07:00
LexManos
5e70ee45be Fix CraftingHelper.parseShapred error. Closes #3979 2017-06-14 15:59:59 -07:00
LexManos
a8659a1613 In-progress Registry system enhancement.
Needs cpw to take a look at enabling removing/overriding in the registry stuff.
But in theory it loads json recipes for mods now.
2017-06-14 10:14:56 -07:00
mezz
cd3905502e Update VanillaRegistryTests 2017-06-10 19:47:04 -07:00
cpw
3fee319bc0 Try a different way of doing the callback, it removes the derpitude, but at
one point, I thought the way it was was necessary. Is this a race condition?
Dunno, but it's a lot simpler and doesn't rely on a netty hack.
2017-06-10 22:22:16 -04:00
cpw
d90637f8b5 Fix the netty bug introduced by netty commit 29fdb160f3
that means we don't get activated until after handlerAdded is complete.
In effect, our handler can't handle anything until handlerAdded has
completed.
2017-06-10 22:22:16 -04:00
LexManos
f1cca475ea Initial patch update to 1.12.
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
  Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
  Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
  which would allow servers to have custom recipes.
  OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
  Please be patient
Rendering:
  A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
2017-06-10 22:22:02 -04:00
mezz
286777b824 Fix getShareTag replacing data on the server (#3776) Closes #3682 2017-06-04 18:38:16 -07:00
LexManos
e67bde9e9e Fix crashed caused by bad mods reflectively breaking the grass drop list. Closes #3943 2017-06-02 16:22:16 -07:00
LexManos
c544f06880 Fix shaders not loading from mod domains Closes #3921 2017-06-01 15:47:49 -07:00
RlonRyan
8ddbf3b0a8 Changed Event.setCanceled To throw UnsupportedOperationException instead of IllegalArgumetnException when called on a non-cancelable object (#3926) 2017-06-01 14:34:24 -07:00
Ben Staddon
3b22b6cb67 Make Teleporter fields accessible to subclasses (#3930) 2017-06-01 14:32:49 -07:00
Bartosz Skrzypczak
369008fe1d Make World.isValid and World.isOutsideBuildHeight public (#3919) 2017-06-01 14:32:05 -07:00
mezz
e6dcfde214 Clean up formatting of Forge Test mods and disable noisy ones (#3908) 2017-05-29 02:10:40 -07:00
Kitten
4ea73399de Fix broken milk bucket model (#3925) 2017-05-27 09:53:46 -07:00
Mathe172
9c148b56f8 Fix patches of GuiScreen(#3704) and ItemDye(#3736) (#3878) 2017-05-26 14:19:58 -07:00
LexManos
4da5832290 Make hopper update accessible to subclasses. Closes #3849 2017-05-26 14:16:40 -07:00
Flaxbeard
e1ddc4315c Update EntityPlayer armor calculations and ISpecialArmor (#3838) 2017-05-26 14:11:52 -07:00
Ben Staddon
2814df89b3 Tweak vertex lighter to avoid causing excess array initialisations (#3771) 2017-05-26 13:57:21 -07:00
Ben Staddon
c6f181dcb2 Fixes for PlayerDestroyItemEvent being called with empty itemstacks. (#3728) 2017-05-26 13:54:13 -07:00
Madsthunder
7976ac4a2b [1.11.2] Added support for Village capabilities (#3648) 2017-05-26 13:51:18 -07:00
Luke Gilfoyle
5198b4d690 Fixes BlockLiquidWrapper placing a Static fluid where it should place a Flowing one (#3893) 2017-05-21 22:10:44 -07:00
mezz
1c0b53f3bf Print system details on startup without printing a full crash report (#3909) 2017-05-21 12:30:57 -07:00
mezz
14d8151b02 Reduce memory pressure from new objects during loading screen (#3907) 2017-05-20 14:21:32 -07:00
diesieben07
acdfe97bd6 Add methods to write IForgeRegistryEntry to ByteBuf (#3806) 2017-05-18 13:47:13 -07:00
tterrag
d77033b0d0 Fix normals not being generated for formats without normals (#3896)
Fix normals not being generated for formats without normals
2017-05-15 12:39:54 +04:00
ichttt
2df36137c2 Add a configurable delay when unloading dimensions, fixes #3455 (#3679) 2017-05-06 12:19:01 -07:00
Max Becker
34463690c5 Changed custom entity selectors from event based to factory based. (#3579) 2017-05-01 18:36:24 -07:00
ichttt
6ffd94a08e Create ItemFishedEvent, the event is cancelable, but items are not mutable. Use LootTables to control that. (#3705) 2017-05-01 18:10:47 -07:00
Vincent Lee
0b41a0a822 Fix forge pipeline block shifts (#3789) 2017-05-01 17:53:17 -07:00
Ben Staddon
003d0c601d Relocate TileEntity#onLoad call to after it's added to the world instead of the chunk so as to have a valid world reference (#3836) 2017-05-01 17:41:37 -07:00
mezz
56ed8fec1e Improvements to FluidUtil (#3839) 2017-05-01 17:25:45 -07:00
diesieben07
b2e3f353df Allow client commands to control whether they can be invoked without prefix. (#3847) 2017-05-01 17:22:53 -07:00
mezz
e4d04afd95 When the window is closed during loading, exit the game quickly (#3858) 2017-05-01 17:14:55 -07:00
mezz
91cc592a3a Remove splash.properties option for Mojang logo (has been disabled) (#3859)
Fix backgound color being applied to the Forge logo
2017-05-01 17:13:43 -07:00
ichttt
cbf6cb9744 Fix GuiMultipleModsErrored ignoring scrolling with mouse wheel. (#3861) 2017-05-01 17:12:33 -07:00
Madsthunder
93a4e13837 [1.11.2] Fixed Zombie Villagers not setting and getting professions correctly (#3678) 2017-04-30 21:59:57 -07:00
Justin
460a2189d6 Prevent NPE in ConfigManager and fix config gui being enabled for all mods. Fixes #3856. (#3860) 2017-04-27 19:02:50 -07:00
LexManos
af2ca8e250 Fix return value of ItemHandlerHelper.insertItem being incorrect when destination was null. Closes #3840 2017-04-25 12:06:23 -07:00
LexManos
c0eea379a4 Fix vanilla inventory wrappers not properly calling markDirty. Closes #3854 and #3810
Also updated IItemHandler javadocs to reflect returning EMPTY instead of NULL.
2017-04-25 11:55:31 -07:00
cpw
cec90d7f48 Add in a check to the splash screen. If the Display.update call takes
too long on average (over first 200 frames) we'll use a sleep based
timer to allow mods doing splash screen work some time on the
LWJGL global lock.

(cherry picked from commit 03d7eaa)
2017-04-10 08:33:01 -04:00
LexManos
69b72201ac Cleanup AccessTransformer debug output 2017-04-09 23:13:45 -07:00
bogger33
3eb7b59cf4 Fix Fluid models rendering with gaps (#3747) Closes #2993 2017-04-07 17:57:00 -07:00
John Protsen
dbc6baf2f7 Add Item.canDestroyBlocksInCreative() allowing more items to not break blocks in creative (#3805) 2017-04-07 16:59:21 -07:00
diesieben07
646a8977d6 Ignore calls to sendMessage for fake players. Fixes #3796. (#3798) 2017-04-07 16:52:52 -07:00
mezz
15aee5b18a Skip loading models if there is a fatal mod dependency error (#3772) Close #3768 2017-04-07 16:48:00 -07:00
Ben Staddon
901df8345c Add AnimalTameEvent for handling animal taming (#3763) 2017-04-07 16:47:28 -07:00
Vincent Lee
72dd06ca85 Allow result of PlayerInteractEvent to be changed when it's cancelled (#3744) 2017-04-07 16:38:56 -07:00
Choonster TheMage
5ffbbd3b9f Add EnumHand and ItemStack to BonemealEvent (#3736) 2017-04-07 16:31:51 -07:00
Da-Technomancer
fd0dabd60c Added a boolean flag for disabling Entity onUpdate (#3731)
The flag is false by default, and if true the Entity will not update. It is saved and loaded from NBT, and is called updateBlocked. Modders are responsible for managing this flag for entities they with to 'freeze' or 'unfreeze'.
2017-04-07 16:28:53 -07:00
Ben Staddon
f7f46be8ff Revert block snapshots in reverse order. Fixes #3608. 2017-04-07 16:24:59 -07:00
Paulo "JCranky" Siqueira
be2d814155 Add LootTableManager to the LootTableLoadEvent (#3717) 2017-04-07 16:22:49 -07:00
Lance
671d462645 Added ClientChatEvent. Closes #1442 (#3704) 2017-04-07 16:09:46 -07:00
BlayTheNinth
52409e15cf Fix custom array entry class for config GUI being ignored when adding new entries (#3697) 2017-04-07 16:05:50 -07:00
kashike
9619be4a17 Use thread groups to detect the effective side (#3644) 2017-04-07 15:35:58 -07:00
Silly511
f0eb941abc New LivingDestroyBlockEvent for controlling if some entities can destroy blocks (#3628) 2017-04-07 15:34:26 -07:00
LexManos
ae96fd08db Fix arrays in map values for config system 2017-04-06 13:15:26 -07:00
Justin
4d23ce1314 Fix java 6/7 compatibility in GuiConfig (#3824) 2017-04-04 17:19:13 -07:00
sinus
25497d310b Adding config GUIs to the @Config based configuration System (#3735)
Lots of internal API that modders should not touch. See test mods for example usages.
2017-04-01 14:24:50 -07:00
LexManos
72937c90be Fix vanilla bug where player reputations villages were reset on read.
Deprecated Username based API in favor of UUID based API.
2017-03-31 02:33:39 -07:00
LexManos
006b8cc8bd Add setter for default key in RegistryBuilder. Closes #3804 2017-03-23 11:23:54 -07:00
mezz
4fbc847736 Detect and log cascading chunk generation issues during terrain population (#3756) 2017-03-14 21:19:47 -05:00
mezz
67247fba29 Fix #3733 Splash Screen memory bar background matches screen background (#3775) 2017-03-14 21:03:37 -05:00
Mattia Malonni
ef94421dc6 Add additional constructors to EnergyStorage to set values at load time. 2017-03-14 21:00:13 -05:00
Bartosz Skrzypczak
c49ff259b5 Fixed TESR items not rendering correctly before entering world (MC-112292) (#3666)
Fixed crash when rendering text in TESR items before entering world
2017-02-23 18:41:57 -08:00
Joseph C. Sible
f4ce57cd21 Fixed 'reset to defaults' button not working on some Forge config fields. 2017-02-23 18:23:50 -08:00
sjx233
2003dee17f Add DifficultyChangeEvent (#3525) 2017-02-23 18:12:27 -08:00
David Quintana
a6284e6053 Allow mods to set other default "home dimensions" for respawning. (#3528) 2017-02-23 18:08:58 -08:00
Vincent Lee
a15dee61d6 Persist PotionEffect curative items and initialize defaults from Potion (#3573) 2017-02-23 18:04:06 -08:00
LexManos
9d71b667b6 Fix @Config.Comment not working on subcategory Objects. Closes #3593 2017-02-23 17:25:09 -08:00
ichttt
bd4fe54753 Improve exception messages during initialization. 2017-02-23 17:15:11 -08:00
diesieben07
bf154730bd Start firing AttachCapabilitiesEvent<ItemStack> (#3645) 2017-02-23 17:09:02 -08:00
LexManos
5cce054548 Add @Name annotation to config system allowing you to use custom key for value.
Also added category option to root config to allow customization. See examples/docs for information.
2017-02-23 17:06:06 -08:00
Vincent Lee
1df8d5f8e5 Fix forge:default-item missing case for FIXED transform (#3663) 2017-02-23 15:36:48 -08:00
Aaron Hill
219e1d418b Add a null check for the throwable message in NetWorkDispatcher#exceptionCaught (#3688)
(cherry picked from commit 1be1bb59c5c4c7432c515ef07beb6bf7e1f6ef27)
2017-02-23 15:20:32 -08:00
LexManos
403eda184a Properly fix IShearable implementation. Fixes shears taking damage twice, mooshroom particles, and blocks dropping incorrect loot. 2017-02-23 15:15:48 -08:00
LexManos
7c9b67b574 Fix English injection for some mods on dedicated server. 2017-02-22 11:42:44 -08:00
RainWarrior
b2e3233dc1 Added check for quad builder to always have the particle texture set, and fixed where that wasn't true. Fixes #3653 2017-02-19 22:11:31 +03:00
James Mitchell
5f6bf3b063 Stop rotation of extended pistons, beds, and double chests Fixes #3634
Fix rotation of repeaters and comparators
2017-02-19 10:48:43 -08:00
Kevin G
59a3b3cc79 [1.11.2] Make AbstractSkeleton implementable by fixing limited access on getStepSound (#3702) 2017-02-17 09:47:49 -08:00
Choonster TheMage
6a15ab6ead Fix extracted mods crash report file name for Windows (#3701) 2017-02-16 23:01:11 -08:00
James Mitchell
8fbf4cf115 Remove dynamic lambda methods when inside of SideOnly methods
Clean signatures of ReflectionHelper methods.
2017-02-12 16:43:30 -08:00
Ivorius
3379ee7df2 Fix addTypes not adding in the base types. (#3681) 2017-02-05 09:47:07 -08:00
Ivorius
3e568b864e Replace listSubtypes with listSupertypes to match the intended behavior. (#3564) 2017-02-04 09:29:42 -08:00
RainWarrior
7598d18a50 Fix default missing model zoom text not being set to false on all places. 2017-01-21 21:11:35 +03:00
RainWarrior
9888214524 Small bugfix in lighting logic. 2017-01-21 21:10:30 +03:00
Fry
bbc107de96 Added the variant name to the missing model. (#3328) 2017-01-19 13:57:37 +04:00
LexManos
7da6c2d0e1 New client config option to force all chunk rendering off the main thread.
This may help FPS issues, but may also result in world holes/rendering issues.
Also fix Forge configs not saving properly.
2017-01-17 13:34:03 -08:00
LexManos
50bf03b82b Cache entity constructors for a small performance optimization 2017-01-17 13:07:22 -08:00
cpw
926472b359 Bypass forge chunk cache if it's configuratively disabled
(cherry picked from commit 9fe6385)
2017-01-14 17:46:00 -05:00
Vincent Lee
71efbf8132
Fix category comments not working. Closes #3593 2017-01-13 22:20:43 -06:00
Choonster TheMage
d53397111b Fix Biome#getSpawnableList returning an empty list for non-vanilla EnumCreatureTypes (#3611) 2017-01-11 22:19:29 -08:00
Vincent Lee
a41288644d Skip first baking in ModelLoader (#3621) 2017-01-11 18:33:13 -08:00
diesieben07
df0f1c4e75 Allow block to specify their type for AI pathfinding (#3546) 2017-01-11 16:43:41 -08:00
James Mitchell
bc381b92ea Improve performance of inserting into inventory wrappers (#3622) 2017-01-11 16:29:49 -08:00
Modmuss50
04885b3150 Add Iron Nugget to OreDictionary (#3571) 2017-01-11 16:19:08 -08:00
Ben Staddon
a718077a2e Fix ContainerRepair patch to prevent NPE (#3553) 2017-01-11 16:14:38 -08:00
Ben Staddon
d72888b6ab Fix DungeonHooks method to use correct type (#3587) 2017-01-11 16:13:32 -08:00
ichttt
3d12ef56b5 Fix #3576 Unnecessary warning about totem being renamed (#3614) 2017-01-11 16:12:08 -08:00
James Mitchell
941c3eff02 Fix #3596 Close jar sources safely in Java 6 (#3597) 2017-01-11 15:18:33 -08:00
James Mitchell
c545b8ecd4 Clean up null issues, add more annotations (#3590) 2017-01-11 15:17:56 -08:00
Ben Staddon
43efa3cfc4 Small cleanup for PlayerInteractEvent (#3563) 2017-01-11 15:17:08 -08:00
Vincent Lee
b020ea06ae Fix IItemHandler's IStorage using nulls (#3580) 2017-01-11 15:16:07 -08:00
Phylogeny
4b627a3672 Fix null check in BrewingRecipeRegistry (#3584) 2017-01-11 15:15:57 -08:00
Ben Staddon
c4dea9fc66 Fix a couple more ItemStack null checks (#3586) 2017-01-11 15:15:47 -08:00
RainWarrior
da3af92343 Fix super call to ItemOverrideList constructor inside AnimationItemOverrideList, fixes #3264. 2017-01-07 04:27:36 +03:00
RainWarrior
cea922432a Added caching for baked vanilla models, fixes #3594. 2017-01-07 02:58:36 +03:00
LexManos
042c8ec739 Fix tests... 2016-12-26 21:52:15 -08:00
LexManos
966c6263c3 Inital 1.11 update. 2016-12-26 21:34:18 -08:00
James Mitchell
a561f4c41c Fix #3561 import io.IOUtils instead of compress.utils.IOUtils (#3562) 2016-12-23 15:23:31 -08:00
James Mitchell
5165dc52bf Update MCP mappings to snapshot_nodoc_20161220 (#3551) 2016-12-21 15:52:30 -08:00
James Mitchell
1f4007e5d8 Properly deobfuscate lambda expressions (#3552) 2016-12-21 11:15:13 -08:00
James Mitchell
08a4f5f314 Add nullable annotations to IGuiHandler (#3550) 2016-12-21 11:14:52 -08:00
James Mitchell
e9143859c0 Fix some resources that are never closed, close in a finally block (#3544) 2016-12-21 11:13:27 -08:00
Justin
95e523f943 [1.11] Fix ItemHandlerHelper canStack and ItemStack areTagsEqual methods not checking capabilities (#3500) 2016-12-21 11:11:25 -08:00
James Mitchell
b9ebc44790 Make NBSP character display as a space. MC-2595 (#3522)
Add easy getter for the Locale: MinecraftForgeClient.getLocale()
2016-12-17 13:27:45 -08:00
CoderAtParadise
bdcfefeb42 Added Oak door to Ore Dictionary Exclusion list to fix able to craft it with any wood type (#3519) 2016-12-17 13:26:30 -08:00
James Mitchell
6a125ae0d4 Fix uses of uppercase "Forge" where it fails Loader.isModLoaded(modID) (#3513) 2016-12-17 13:23:39 -08:00
James Mitchell
20e026e601 [1.11] Add memory display to loading screen (#3447) 2016-12-17 13:16:24 -08:00
Hasun
a997222aca reset repo to upstream and reapplied patches (#3434) 2016-12-17 13:10:17 -08:00
Rock Hymas
8dc4b5f9b5 [1.11] Added EnchantmentLevelSetEvent (#3433) 2016-12-17 13:06:51 -08:00
Minecrell
22db1965c7 Register Minecraft mod container in FML loader (#3414) 2016-12-17 12:56:10 -08:00
LexManos
b203468cde Small memory optimization in Registries. 2016-12-16 13:01:39 -08:00
LexManos
1e6ae7d1f7 Fix modid field name for ProjectInjector. 2016-12-16 13:01:23 -08:00
LexManos
7fe8c48983 Enable Enforcement of modid formatting. Must be lowercase and <= 64 characters 2016-12-09 14:36:15 -08:00
LexManos
babe0c2d53 Bump version for RB. 2016-12-05 20:54:35 -08:00
mezz
8eea766288 [1.11.x] Refine fluid placement utilities (#3509) 2016-12-05 20:17:47 -08:00
LexManos
160427b12c Properly filter out annotations that are for multiple mods in the same mod source.
This prevents disabled mods from getting their proxies injected.
Also prevents mods from getting their proxies injected multiple times.
Effects the @EventBusSubscriber, @Instance, @Metadata, @SidedProxy annotations.
If the target modid is not in the annotation data, and there are multiple mods in the source, it will attempt to find it by matching the annotations's class names.
This is a potentially breaking change. Review your logs for "skipping" messages.
2016-12-05 17:19:15 -08:00
LexManos
daf21e4dcf Fix issue reading chunks from the network when client and server do not agree on block count. Closes #34925 2016-12-05 13:53:38 -08:00
LexManos
c6bc4ec5a9 Make SlotItemHandler override Slot.getSlotStackLimit. Closes #3497
Make Container.mergeItemStack respect target slot's max size when slot is non-empty. Closes #3498
Fix Shift clicking in Beacons with stacked items when fuel slot is empty.
2016-12-05 12:56:05 -08:00
LexManos
4b7219c07f Fix for showing config default values twice in tooltip (#2257) (#3338)
(cherry picked from commit be73ec3d5ebd972cfacb0f255f71112a0430bc43)
2016-12-05 12:07:44 -08:00
LexManos
f9c74cfc77 Added isItemValidForSlot check to hopper extraction (#3444)
(cherry picked from commit 0348760a774ca7ed9639376baadae38e272f5bf8)
2016-12-05 12:06:16 -08:00
LexManos
c1e832bff0 Fix NPE when rendering missing mod screen with version bound requirements. #3501 2016-12-05 12:03:23 -08:00
LexManos
61fc4a70a3 Make sure to log kick messages in NetworkDispatcher. Closes #3507 2016-12-05 12:01:53 -08:00
Ben Staddon
6921ee54f5 [1.11] Fix null checks in shouldCauseReequipAnimation (#3482) 2016-12-03 10:47:57 -08:00
mezz
a913a8a0f9 [1.11] Add biome dictionary types for newer biomes (#3475) 2016-12-03 10:46:36 -08:00
BlayTheNinth
2009b3ec5e [1.11] Add canApplyAtEnchantmentTable to Item (#3463)
Allowing increased control of which enchantments can be put on an item over Vanilla's hard-coded item type checks.
Render enchantment buttons disabled when the item is enchantable but the enchantability requirement is not met on lower levels.
2016-12-03 10:43:29 -08:00
mezz
e09e6c0f24 Add a way for modded GuiScreens to cancel mouse and keyboard events (#3438) 2016-12-03 10:32:09 -08:00
liach
2337b0a6ae Moved TextureStitchEvent.Pre to allow custom sprites for blocks (#3436) 2016-12-01 20:49:23 -08:00
Ben Staddon
14f3120eed Fix sky colour blending not working for render distances >16 (#3476) 2016-12-01 18:49:34 -08:00
diesieben07
96f88538d5 BiomeDictionary code cleanup (#3466) 2016-11-30 15:48:44 -08:00
TechnicianLP
dac8e49f50 Added EquipmentChangeEvent (#3411) 2016-11-30 15:15:14 -08:00
Marvin Rösch
5da0ac73b9 Update assets to new Forge brand (#3464) 2016-11-30 14:56:31 -08:00
LexManos
8d20258f3c First pass at exposing data fixers to modders.
Each mod gets its own version number, mods SHOULD NOT rely on other
mod's fixers, just care about yourself.
Walkers can use IDataFixerData to retrieve their version.
2016-11-28 16:05:41 -08:00
Vincent Lee
c17b40790b Add getSlotLimit(slot) to IItemHandler (#3445) 2016-11-28 16:03:47 -08:00
cpw
b048c1a4b5 Pass along if the respawn event was the result of the end being conquered or not (end respawning is really FUNKY code and uses death instead of 'change dimension') 2016-11-27 23:58:41 -05:00
Ben Staddon
86a772ee8c Clean up handling of changes to IVertexConsumer (#3458) 2016-11-27 02:01:26 -08:00
mezz
daee86d14d Provide access to ShapedOreRecipe width and height (#3439) 2016-11-27 01:49:13 -08:00
Ben Staddon
059605e352 Quick fix for another ItemStack null check (#3426) 2016-11-27 01:49:06 -08:00
mezz
c22382d12e Fix using the wrong Pair implementation (#3449) 2016-11-24 20:15:32 -08:00
mezz
969a75154f Fix #3432 Hopper and Dropper item moving does not exactly match vanilla (#3442) 2016-11-23 12:45:07 -08:00
mezz
2bd8b95a3b Cleanup some null checks and remove deprecated methods in Item and Block (#3429) 2016-11-22 15:20:05 -08:00
LexManos
2823447b6e Fix max CustomPayload size, 1MB not 16MB. 2016-11-22 12:13:30 -08:00
LexManos
e03d5915e5 Insert FML packet handler into Vanilla pipelines in case modders send FMLPacket to vanilla. Fixes #3422 2016-11-22 12:13:07 -08:00
LexManos
8719fa0263 Make all tests one side only, so we can test vanilla clients in dev env. 2016-11-22 12:12:13 -08:00
LexManos
8f03658f1f Fix AbstractMethodException in FML Registries. Closes #3427 2016-11-20 16:15:15 -08:00
LexManos
f12a4b5c1e Fix Item transfers related to Hoppers. 2016-11-18 14:42:22 -08:00
Shadowfacts
9cf74914e7 Initial annotations/nullability changes (#3392) 2016-11-18 13:24:03 -08:00
iChun
1fa0c0c548 Add GetCollisionBoxesEvent. Allows manipulation of the collision boxes of blocks for entities. MC1.11 edition. (#3405) 2016-11-18 12:24:55 -08:00
LexManos
97ea0c4713 First draft of Entity Registry re-write. 2016-11-17 19:06:42 -08:00
LexManos
85a2a2e661 Fix issues with ZombieVillagers Closes #3398
1.11 doesn't intertwine zombie types anymore so our edits to split them out for custom professions are not needed.
2016-11-17 12:14:23 -08:00
Terrence Ezrol
f028ba88f5 Fix Villagers for 1.11 (#3401)
- Add cartographer registry entry
- Fix textures for the nitwit
2016-11-17 10:59:13 -08:00
mezz
150566d9a3 [1.11] Fix nullability issues around ForgeHooks and Capabilities (#3395) 2016-11-17 10:44:31 -08:00
Larsg310
bf090cb4c2 Change OreDictionary over from "null" to the new ItemStack system. (#3400) 2016-11-17 10:43:22 -08:00
LexManos
6dcd276de1 Restore the ability to register modded TileEntities. 2016-11-16 16:54:34 -08:00
mezz
eb6b3ea228 Implement fluid item capabilities without item swapping 2016-11-16 16:17:21 -08:00
mezz
6f1a44a405 Remove deprecated Fluid stuff 2016-11-16 16:17:21 -08:00
Shadowfacts
bf8fa5d286 Fix crafting causing crash (#3388) Closes #3387 2016-11-16 16:15:24 -08:00
LexManos
42a7036393 Fix ItemStackHandler's constructor ignoring size. Closes #3386 2016-11-16 16:06:52 -08:00
LexManos
6741967608 Make EntityShulker fire EnderTeleportEvent. Closes #3383
(cherry picked from commit d48985fafaed6de6f09136b999ca8aa44184a7b9)
2016-11-16 16:05:41 -08:00
LexManos
f0d9bf7886 Added event to allow modification of player visibility to mobs/AI (#3382)
(cherry picked from commit 0a5ef64d6ea96fe85d7c62107081ced649e6a3e9)
2016-11-16 15:10:14 -08:00
mezz
e498dc7532 [1.11] Fix initCapabilities for ItemStacks (#3379) 2016-11-16 14:15:02 -08:00
LexManos
843d3022f8 Fix build.gradle problems:
Installer missing url.png
UploadArchives erroring on local systems due to missing changelog
Adding branch name improperly.
2016-11-15 23:38:23 -08:00
LexManos
f8cba13b5b Fix localizations not loading correctly in legacy resource packs. 2016-11-15 22:59:31 -08:00
LexManos
648067efc2 Fixed test cases for 1.11 changes. 2016-11-15 20:28:12 -08:00
LexManos
c459b87ec9 Initial 1.11 release update. 2016-11-15 19:26:10 -08:00
cpw
4e6a774075 Initial 1.11-pre1 update 2016-11-13 17:09:55 -05:00
cpw
9ab96fbda6 Update to 20161111 mcp names 2016-11-12 10:05:32 -05:00
mezz
7a4aa5a1c4 Improve error message from crashes during loading (#3362) 2016-11-10 20:00:11 -06:00
Draco18s
998a78c3c1 Added events for crop growth (#3320) 2016-11-07 14:40:44 -08:00
Max Becker
42e0fbbb02 Add support for custom entity selectors in commands (#3356) 2016-11-05 13:12:05 -07:00
LatvianModder
27ebd0e9b9 Added PermissionAPI (#3155) 2016-11-04 13:36:30 -07:00
Choonster TheMage
9a9c02fa25 Add hand argument to BlockEvent.PlaceEvent (#3221) (#3270) 2016-11-03 11:53:12 -07:00
Jezza
5802a3b0b6 Fixes #3237 and #2752. (#3347)
* Fix #3237 by correctly utilising the keepLooking argument.

* Explain within SimpleNetworkWrapper's javadoc that the execute of the handler isn't on the main Minecraft thread.
2016-11-03 03:34:25 -07:00
Draco18s
dc871ea273 Made default slot implementation respect inventory stack size limit. 2016-11-01 13:41:14 -07:00
boni
5f9034d95b Call Looting Event on player death and loot table drops (#3275)
* Call Looting Event on player death and loot table drops

* Simplify patches

* More code cleanup: Replace old usage with compact forgehooks implementation
2016-10-30 10:53:50 -05:00
CoderAtParadise
bd62cf81fd Fixed Ore Dictionary replacing the oak boat recipe (#3329)
Fixes the oak boat recipe being able to be crafted with any wood
2016-10-24 13:44:18 -07:00
RWTema
a1bbcf8a0b Improve the default isItemValid() and getItemStackLimit() implementations in SlotItemHandler. You can now properly swap the player's held itemstack with the slot's itemstack. (#3273) 2016-10-24 12:44:56 -07:00
LexManos
159ca09c54 Special case not drooping snowballs for water and snow layers. Closes #3326 2016-10-23 14:07:24 -07:00
mezz
bea5d44273 Add better key modifier behavior for GUI contexts (#3307) 2016-10-14 13:14:27 -07:00
LexManos
490573a71f Fix Tabbing issues with config classes. 2016-10-11 12:21:14 -07:00
LexManos
9c7d20b3a1 Initial pass a re-working the configuration system.
Work in progress.
2016-10-10 22:15:35 -07:00
cpw
d7b241c224 Add in missing test runner for a test. Fixes failing tests on jenkins, hopefully. 2016-10-10 15:20:51 -04:00
cpw
d7dda9e960 Fix substitutions being broken after freezing - actually store the original state in registry copies, not the computed state, which is wrong because it only sees the sub, not the original. 2016-10-10 15:04:45 -04:00
cpw
5f06c95cfa Revert "Another fix for registry substitutions. Closes #3212"
This reverts commit ec2977afc9.
2016-10-10 15:04:45 -04:00
LexManos
6e8c05343c @ObjectHolder will now inject null for dummied objects. Closes #3301 2016-10-09 15:57:18 -07:00
Steven Blom
d3da111c08 Allow all Forge Registries to work with ObjectHolder (#3220) 2016-10-09 13:34:38 -07:00
LexManos
7a63e67e9d Revert commits related to filtering proxy and Automatic Subscriber annotations.
Broke some existing setups, will require a annotation definition change in 1.11.
2016-10-09 12:36:21 -07:00
mezz
d159f5f4e2 Fix proxy injector filtering. (#3300) 2016-10-09 01:22:28 -07:00
LexManos
92eb71ae9c Bump version for new Recommended Build. 2016-10-08 16:33:27 -07:00
LexManos
bc303074f6 Introduce IContextSetter for events.
This will set the active mod container for events using the normal EventBus.
Fixes improper warnings from initializing mods using the new Registry events.
Modders, you should not use this as it has many performance implementations
and if abused will slow down the event bus A LOT. ActiveModContainer is not
thread safe.
2016-10-08 16:30:53 -07:00
LexManos
c0db34796b Filter out proxy injectors for incorrect mods.
Prevents mod classes being initialized early when multiple mods are in the same source.
2016-10-08 16:27:49 -07:00
mmehnert
4feb1dff50 caseSensitiveCustomCategories must be set before loading the configuration file. (#3269)
Otherwise one set with categories in lowercase letters and on case sensitive
set is generated.
2016-09-22 17:03:35 -07:00
tterrag
d3ad8aed76 Fix typo in sky rendering causing tons of BlockPos allocations (#3267) 2016-09-21 12:50:24 -07:00
cpw
7a84376044 Add in registry registration events, new subscription events you can use to make sure you're registering things at the "best" time. 2016-09-17 21:13:15 -04:00
LexManos
1107088acb Add support for generic filtering of events.
Please DO NOT use this in performance sensitive environments where you will have tons of things added to the listener list.
If that's the case define sub-classes as they have completely separate lists and will thus be more efficient when firing the event.
2016-09-17 15:08:23 -07:00
James Mitchell
89eb8f067d Remove oredict for Bone Block recipe, stop white dye to bonemeal exploit (#3255) 2016-09-15 01:03:52 -07:00
LatvianModder
3b5ada083e Added getCommandMap() & getSortedCommandList() in CommandTreeBase (#3251) 2016-09-13 12:46:23 -07:00
Steven Blom
8dca9f2694 New event to allow mutating a baby entity based on it's parents (#3227) 2016-09-13 09:32:27 -07:00
LatvianModder
4e3b6b0f15 Added CommandTreeBase (#3193) 2016-09-13 00:36:51 -07:00
Marvin Rösch
bf6437c12a Fix universal bucket not being returned in crafting recipes (#3234) 2016-09-13 00:02:01 -07:00
LexManos
b879cc9b73 Fix potential shading issue in GuiEditArrayEntries. Closes #3247 2016-09-12 14:48:55 -07:00
LexManos
45097fed0c Introducing a new standardized energy capability system.
Heavily inspired by the old RedstoneFlux API developed by King Lemming and Team CoFH.
2016-09-12 14:47:59 -07:00
Paul Fulham
0c8f51bc95 Fix item use stats (#3216) 2016-08-22 21:29:48 -07:00
LexManos
12769dbaae Fixed decorate event being called with SHROOM type for both convered trees and large mushrooms. Closes #3215 2016-08-22 16:40:24 -07:00
LexManos
ec2977afc9 Another fix for registry substitutions. Closes #3212 2016-08-21 15:54:57 -07:00
LexManos
d6d9a45100 Add legacy support for signature change of AddCallback. 2016-08-20 17:11:17 -07:00
boni
8dbfe1baad Expand getHarvestLevel to include player and blockstate (#3192) 2016-08-19 15:54:37 -07:00
Abastro
dd41990db4 Fixed NPE from missing Capabilities (#3191) 2016-08-14 13:58:54 -07:00
LexManos
0e286f880e Fix World Capabilities NPE when there are no attached capabilities. 2016-08-14 01:48:41 -07:00
Abastro
bfddcfb4fc Introduced Capabilities for World (#3069) 2016-08-13 20:42:00 -07:00
MrIbby
d17c025557 Added PlayerBrewedPotionEvent (#3187) 2016-08-13 13:38:45 -07:00
cpw
03c8852961 Don't crash if you select a fake player 2016-08-13 16:37:58 -04:00
LexManos
3a48a9cd73 Skip searching for mods in the JAVA_HOME directory. Closes #2249 and #2250 2016-08-13 13:28:21 -07:00
Joseph C. Sible
8195c36434 Fix test mod IDs, names, and versions (#3122)
Most of our test mods have bad IDs (uppercase) and are missing names or
versions. Forge produces a bunch of warnings in the console about this, which
makes it more likely that an important message will be missed.
2016-08-12 15:10:47 -07:00
shartte
7643be8cdc Unlike BakedQuad, UnpackedBakedQuad does not propagate the diffuse lighting flag to Vertex Consumers. Made UnpackedBakedQuad conform to BakedQuad's behavior. (#3181) 2016-08-12 14:33:38 -07:00
LexManos
4cd0f88a69 Add RenderTooltipEvent (#3034) 2016-08-12 13:57:07 -07:00
LexManos
1c8f22ed43 Set ModelLoader.WHITE's texture size iniatlly instead of defaulting to zero and being set later. 2016-08-12 13:49:46 -07:00
James Mitchell
f20d728ed7 Fix #3165 Dispensers with buckets can destroy fluid handler blocks (#3180) 2016-08-12 01:36:18 -07:00
LexManos
fe2243df9f Removed unintentional functionality when using the Splash Screen. 2016-08-08 17:54:12 -07:00
LexManos
fdea60f89a Disable DecorateEventDebug by default.
Prevents me thinking that decoration is broken >.<
2016-08-08 17:35:48 -07:00
LexManos
62ec59103a Compleetly skip FML handshake for Vanilla connections. Should fix race condition. Closes #3084 2016-08-08 17:35:15 -07:00
LexManos
69af6a9b8c Fix name in legacy support in registry changes. 2016-08-08 17:32:49 -07:00
AlgorithmX2
bc6b008364 Fix Vertex Transformer for breaking models (#3132)
* Add setTexture to IVertexConsumer and propagate it.
2016-08-04 16:37:59 -07:00
LexManos
7c4ffde39c Fix Forge fluids not serializing properly. Closes #3152 2016-08-02 15:55:46 -07:00
LexManos
f4e8804c8a Restone binary compatibility with registry substitution rework.
Modders please switch to using the provided RegistryBuilder to ensure more forward compatbility. Closes #3144
2016-08-02 15:55:18 -07:00
LexManos
f088e3df6b Second pass at fixing 'Dissapearing Doors' This now more robustly fixes ALL uses of get and has slight performance improvements for itterable states. Closes #3139 2016-07-31 14:30:05 -07:00
LexManos
0f6b16cada Added config option to disable Forge's fix of Stair/Slab face culling.
Some vanilla resource packs exploit this issue in their custom models causing unintended rendering issues.
2016-07-30 10:31:46 -07:00
cpw
4dcee246d5 Another pass at substitutions - now capable of fixing up ItemBlock to point at the right block when a block is substituted, should also handle substituting itemblocks. There's some hackery in the way we have to change the value of ItemBlock.block, but it's not too egregious in my opinion. 2016-07-29 17:08:52 -04:00