Fixes BlockLiquidWrapper placing a Static fluid where it should place a Flowing one (#3893)
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@ -78,7 +78,7 @@ public class BlockLiquidWrapper implements IFluidHandler
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if (doFill)
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{
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Material material = blockLiquid.getDefaultState().getMaterial();
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BlockLiquid block = BlockLiquid.getStaticBlock(material);
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BlockLiquid block = BlockLiquid.getFlowingBlock(material);
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world.setBlockState(blockPos, block.getDefaultState().withProperty(BlockLiquid.LEVEL, 0), 11);
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}
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