Commit graph

3293 commits

Author SHA1 Message Date
tildearrow
ca1118a40f GUI: fix crash in no asset menu (wave/sample) 2022-10-19 13:53:56 -05:00
tildearrow
206fb119aa VGM export: extended header length should be 12 2022-10-19 13:48:29 -05:00
tildearrow
7486bb17f4 GUI: fix wave edit randomize 2022-10-19 13:14:52 -05:00
tildearrow
47fb434d5b GUI: update Genesis presets to be 32 2022-10-17 16:12:10 -05:00
tildearrow
951cae4eec set SN volume to 32 when loading .dmf 2022-10-17 15:30:48 -05:00
tildearrow
ed12ca5bd8 VGM export: get Fractal template export working 2022-10-17 14:31:37 -05:00
tildearrow
4dda45116e VGM export: fix stream command glitch in direct 2022-10-17 14:28:41 -05:00
tildearrow
4723ed3972 VGM: experimental direct stream mode for YM2612 2022-10-17 14:25:30 -05:00
tildearrow
684b5a928b VGM export: prepare for "direct stream mode"
this will eventually allow for DualPCM and MSM6258 export

DO NOT USE YET
2022-10-17 04:17:00 -05:00
tildearrow
c3e2e902af prepare for possible DualPCM and MSM6258 VGM xprt 2022-10-16 21:35:25 -05:00
tildearrow
81a2bce4d4 GUI: prepare for multiple asset load 2022-10-16 19:40:14 -05:00
tildearrow
6216e286f8 GUI: mark modified cases in wave editor 2022-10-16 18:30:48 -05:00
tildearrow
40108976c3 GUI: more mark modified cases 2022-10-16 18:28:42 -05:00
tildearrow
2272028b10 GUI: mixer changes mark song as modified 2022-10-16 18:23:13 -05:00
tildearrow
b9b76bef0b GUI: fix unsigned detune 2022-10-16 17:57:24 -05:00
tildearrow
ecd5662d9b T6W28: whoops fix VGM export 2022-10-16 01:29:02 -05:00
tildearrow
285d81c716 T6W28: VGM export 2022-10-16 01:27:39 -05:00
tildearrow
340a70653b Virtual Boy: document reset register 2022-10-16 01:14:00 -05:00
tildearrow
3038f65fab Virtual Boy: fix modulation 2022-10-16 01:00:28 -05:00
tildearrow
8e64ecd23a Virtual Boy: fix sweep not working 2022-10-16 00:53:12 -05:00
tildearrow
489f56b913 update several things - including an Amiga fix 2022-10-15 22:41:50 -05:00
tildearrow
bf1639d9ba NES: fix game_theme_tune_not_a_real_game_.dmf 2022-10-15 04:17:42 -05:00
tildearrow
43d75712b3 VERA: what is this? inconsistency? 2022-10-15 04:09:04 -05:00
tildearrow
0d3042107f VERA: fix pan macro 2022-10-15 04:02:30 -05:00
tildearrow
2cead0b7f9 Virtual Boy: phase reset macro 2022-10-15 04:00:41 -05:00
tildearrow
b4b7ab86fb T6W28: honor poll 2022-10-13 03:41:40 -05:00
tildearrow
0f0c8b5567 Virtual Boy: noise length macro 2022-10-13 03:30:05 -05:00
tildearrow
ef5d6cb554 GUI: update credits 2022-10-12 15:14:28 -05:00
tildearrow
78fc022c04 GUI: format 2022-10-12 14:54:29 -05:00
tildearrow
8be5e5a9e6
Merge pull request #699 from system64MC/wavetable_interpolation_no_opf2
Wavetable interpolation
2022-10-12 14:26:43 -05:00
System64
0782e3af1d
Update waveEdit.cpp 2022-10-12 12:07:19 +02:00
System64
a51840b801
Fixed assertion crash and fixed a bug with the cubic interpolation. The interpolated waveform will now stay in phase. 2022-10-12 11:59:04 +02:00
tildearrow
843d18290d T6W28: finish it up (mostly) 2022-10-12 04:05:09 -05:00
tildearrow
88444e6f59 raise shields 2022-10-12 03:50:13 -05:00
tildearrow
a3fdf171f3 T6W28: separate instrument type 2022-10-12 00:46:33 -05:00
tildearrow
ea0b573402 T6W28: correct clock rate 2022-10-12 00:25:20 -05:00
tildearrow
f8896ed64c T 6 W 2 8 2022-10-12 00:12:56 -05:00
tildearrow
79f1b350ae Virtual Boy: more mod table work 2022-10-11 13:10:17 -05:00
tildearrow
8b87905304 Virtual Boy: fix noise phase reset 2022-10-11 03:52:25 -05:00
tildearrow
385a9adab2 update credits 2022-10-11 02:23:29 -05:00
tildearrow
e25913d458 Virtual Boy: fix mod/sweep effects 2022-10-10 22:51:43 -05:00
tildearrow
4ec5ee20e8 Virtual Boy: instrument mod table and sweep 2022-10-10 22:24:07 -05:00
tildearrow
0407fa2d3e GUI: add Virtual Boy mod table editor 2022-10-10 22:17:31 -05:00
tildearrow
b23939a124 Virtual Boy: early modulation work 2022-10-10 22:10:23 -05:00
tildearrow
f679aadf68 have Amiga/SNES thing'n smpl wt toggle include DAC 2022-10-10 20:56:04 -05:00
tildearrow
22dcc610fa Virtual Boy: how does this work? 2022-10-10 18:48:36 -05:00
tildearrow
6c88c9c798 GUI: update wave size hints for Virtual Boy 2022-10-10 03:02:36 -05:00
tildearrow
4dec0e52a5 GUI: notify wave change when using wave editor 2022-10-10 03:00:07 -05:00
tildearrow
8c551afd83 GUI: fix InvCheckbox not working at all 2022-10-10 02:17:24 -05:00
tildearrow
6a3def514a GUI: invert some compat flags
they are called "compatibility" flags for a reason
it doesn't make too much sense to have some of these flags enabled
when creating a new Furnace song.
2022-10-09 17:59:44 -05:00
tildearrow
7fd808fd31 Virtual Boy: more clean-up 2022-10-09 17:24:39 -05:00
tildearrow
9f105d92a8 VGM export: why 2022-10-09 17:24:24 -05:00
tildearrow
744f897e4f Virtual Boy: clean-up 2022-10-09 15:18:41 -05:00
tildearrow
691a7eeea7 unblip-ize the T6W28 code 2022-10-09 12:46:21 -05:00
tildearrow
9ea72a321f I don't understand how am I going to do this
this code looks too glued to Blip_Buffer
2022-10-09 04:05:44 -05:00
tildearrow
9ff4d89c49 Virtual Boy: fix mute 2022-10-09 04:04:43 -05:00
tildearrow
9c22b4671c improve playback hang detection logic 2022-10-09 01:14:02 -05:00
tildearrow
b53319354c Virtual Boy: VGM export 2022-10-09 00:00:00 -05:00
tildearrow
504778d975 Virtual Boy: more work 2022-10-08 23:25:15 -05:00
tildearrow
6179ef493c SNES: fix some clicking issues 2022-10-08 22:22:01 -05:00
tildearrow
ec22150fb5 GUI: add pitch table calculator 2022-10-08 21:45:48 -05:00
tildearrow
f76e4044c7 prepare for Virtual Boy 2022-10-08 19:37:22 -05:00
tildearrow
70361c44ca GUI: editor improvements when no asset is selected 2022-10-08 17:57:14 -05:00
tildearrow
f169ffa8dc GUI: fix assert fail when removing ins thru rgtclk 2022-10-08 17:41:34 -05:00
tildearrow
d3718ccaf0 YMU759: fix 4-op ins loading in .dmf 2022-10-08 02:03:09 -05:00
tildearrow
bf75603c23 oh wait I forgot to update version number! 2022-10-08 00:53:58 -05:00
tildearrow
75d75f68e6 dev121 - NES/SN: Defle compat fixes FOR REAL
THIS IS MOST LIKELY THE LAST DEFLE COMPAT FLAG I ADD

...besides future "no arp+porta in linear pitch" compat flag
2022-10-08 00:53:01 -05:00
tildearrow
ea7f8e1154 NES/SN: Defle compat fixes 2022-10-08 00:01:26 -05:00
tildearrow
5726ffc740 Game Boy: fix porta regression 2022-10-07 23:37:56 -05:00
tildearrow
55c97c9529 GUI: fx rgtclk if cntr pat opt & RC n left win gap 2022-10-07 18:14:25 -05:00
tildearrow
80f8ccf627 C64: partially fix wave after gate 2022-10-07 17:21:53 -05:00
tildearrow
a73ccdae41 GUI: fix paste not updating sel if cursor moves 2022-10-07 17:11:13 -05:00
tildearrow
66234df636 finish work on ADSR/LFO macro type 2022-10-07 16:47:18 -05:00
tildearrow
3ffe257158 GUI: LFO macro UI 2022-10-07 15:06:04 -05:00
tildearrow
a965433bba start working on LFO macro mode 2022-10-07 14:17:25 -05:00
tildearrow
a979bc244d start working on ADSR macro mode 2022-10-07 04:11:45 -05:00
tildearrow
2cebd75236 GUI: loop range buttons crs inc/dec should be 16
IT IS HARD TO FIT A DESCRIPTION IN 50 CHARS
2022-10-06 15:38:08 -05:00
tildearrow
68d962fcdb FCS: implement more commands 2022-10-06 15:37:54 -05:00
tildearrow
85eaf91591 FCS: some optimization
speed dial commands and preset delays

FCS = Furnace Command Stream (binary)
2022-10-06 14:37:42 -05:00
tildearrow
16b752dc8a experimental split command stream 2022-10-04 18:57:04 -05:00
tildearrow
1fbf592994 fix build on Windows 2022-10-04 13:18:18 -05:00
System64
77f66642f4
Update gui.cpp 2022-10-04 11:43:14 +02:00
tildearrow
263982719d MSM5232: oh come on why didn't I commit this? 2022-10-04 03:34:38 -05:00
tildearrow
8ab0d28ace MSM5232: per-chan osc 2022-10-04 02:35:32 -05:00
tildearrow
c2b75d26d7 SNES: loop injection 2022-10-04 01:20:26 -05:00
tildearrow
d981e59c59 (12*sampleBank+c.value%12) 2022-10-04 00:46:16 -05:00
tildearrow
4695659ae4 X1-010: fix 17xx PCM - take 2 2022-10-04 00:04:41 -05:00
tildearrow
204af47421 Revert "Fix 1701 command for X1-010"
This reverts commit ece4eb9a57.
2022-10-03 23:52:52 -05:00
cam900
ece4eb9a57 Fix 1701 command for X1-010 2022-10-04 11:17:03 +09:00
tildearrow
70e0b4ab52 GUI: add option to center pattern - INCOMPLETE
if you right click on the left area it doesn't work
2022-10-03 19:22:24 -05:00
tildearrow
c63ff7320e GUI: improve "no instrument seleted" prompt 2022-10-03 19:08:32 -05:00
tildearrow
992b8f4b40 GUI: fix blurry text in ins list when non-AA font 2022-10-03 18:56:18 -05:00
tildearrow
4eed3dbc4d SNES: gain macro 2022-10-03 18:40:07 -05:00
System64
46b5e64415
added interpolations for wavetable resize 2022-10-03 19:48:07 +02:00
System64
76bd96706e
Update gui.h 2022-10-03 19:42:52 +02:00
tildearrow
1409979561 fix instrument movement not relaying to sub-songs
properly when they have different pattern lengths
2022-10-03 12:16:50 -05:00
tildearrow
02e87236ce credits 2022-10-02 19:12:31 -05:00
tildearrow
54183ce4a2 GUI fail error report 2022-10-02 16:12:02 -05:00
tildearrow
19cd491e5f MSM5232: effects 2022-10-02 02:30:22 -05:00
tildearrow
cef1fa9d99 GUI: fix glitch when removing orders 2022-10-02 02:14:12 -05:00
tildearrow
8de9e98a45 I may be drunk 2022-10-02 02:08:33 -05:00
tildearrow
8b9b452fbd SoundUnit: fix echo resolution being ignored 2022-10-02 02:03:18 -05:00
tildearrow
a14bd4c8d4 call renderSamples() when moving samples 2022-10-02 02:00:31 -05:00
tildearrow
76f1717b14 the cursor can't get tired 2022-10-02 01:54:31 -05:00
tildearrow
492b1a8347 GUI: implement clear recent file list option 2022-10-02 01:36:37 -05:00
tildearrow
0c79280aae GUI: fix loop not updating samples on SNES 2022-10-02 01:32:12 -05:00
tildearrow
85f739497f fix bug when seeking with VT num>den 2022-10-02 01:02:01 -05:00
tildearrow
92d5525692 Game Boy: fix Synchronize 2022-10-02 00:06:06 -05:00
tildearrow
bcc94fd459 truly fix .dmp arp macro saving
(hopefully)
2022-10-01 23:59:23 -05:00
tildearrow
7b55ba4e77 MSM5232: more options 2022-10-01 19:47:40 -05:00
tildearrow
76f0cceb55 partially fix .dmp arp macro saving 2022-10-01 16:44:52 -05:00
tildearrow
c19357e7a4 GUI: MSM5232 preset 2022-10-01 03:52:28 -05:00
tildearrow
62f022eea0 MSM5232: noise macro 2022-10-01 03:40:06 -05:00
tildearrow
aed738e0d5 MSM5232: channel muting 2022-10-01 03:32:13 -05:00
tildearrow
81ac2ba3b1 MSM5232: add detune option 2022-10-01 03:27:57 -05:00
tildearrow
5e18edb229 early MSM5232 work 2022-10-01 03:15:40 -05:00
tildearrow
f0b3f614e1 prepare for MSM5232 2022-09-30 23:22:26 -05:00
tildearrow
8e4e1e93db GUI: BRR warning 2022-09-30 19:04:39 -05:00
tildearrow
41c8386485 GUI: fix loop being hard to set 2022-09-30 18:59:56 -05:00
tildearrow
5e4bfe2f11 GUI: sample editor changes 2022-09-30 18:24:20 -05:00
tildearrow
3e997ae886 GUI: add a sample preview rate hint 2022-09-30 17:47:17 -05:00
tildearrow
73a9eb5ccc SNES: easier filter config 2022-09-30 04:02:11 -05:00
tildearrow
36f3641c9f GUI: fix occasional crash on select all 2022-09-30 03:40:40 -05:00
tildearrow
b08d248223 GUI: OH WAIT 2022-09-30 03:15:05 -05:00
tildearrow
8ce175c30c chip flags rewrite, part 7
fix GUI completely - flags are now usable
2022-09-30 03:13:41 -05:00
tildearrow
89311690a0 chip flags rewrite, part 6
fix GUI (partially)
2022-09-30 02:14:54 -05:00
tildearrow
468f434b66 chip flags rewrite, part 5 - DO NOT USE
after fixing the GUI the last thing to do is upgrade all the presets to
the new format
but that will be SO boring
2022-09-30 00:26:54 -05:00
tildearrow
48db9a1d0c chip flags rewrite, part 4 - DO NOT USE
the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00
tildearrow
ee6e0aa0e0 chip flags rewrite, part 3 - DO NOT USE
the next thing to do is to change DivDispatch::setFlags() to use
the new flags

no chip configuration until this is finished!
2022-09-29 18:03:39 -05:00
tildearrow
3b28549885 SNES: pre-dev118 gain hotfix 2022-09-29 04:39:31 -05:00
tildearrow
0acca7458d chip flags rewrite, part 2
move systemFlags to legacy status
2022-09-29 03:29:24 -05:00
tildearrow
82eed26094 chip flags rewrite, part 1 2022-09-29 03:19:48 -05:00
tildearrow
24a72165c9 move config handler to a new class
paves the way for chip flags rewrite
2022-09-29 01:24:26 -05:00
tildearrow
c45816b8f2 DAC: fix wavetable mode 2022-09-29 00:38:18 -05:00
tildearrow
86fe6206be another tiny fix 2022-09-29 00:27:58 -05:00
tildearrow
6ed50d717c fix song stop screwing everything up 2022-09-29 00:27:40 -05:00
tildearrow
9f2cb1450f YM2151: fix LFO 2022-09-29 00:10:34 -05:00
tildearrow
7990dc1965 OPN: fix AY issue 2022-09-28 23:21:24 -05:00
tildearrow
7770ca8965 SNES: more fixes (especially GUI ones) 2022-09-28 19:33:16 -05:00
tildearrow
6028523eaf dev118 - SNES true sustain 2022-09-28 19:08:22 -05:00
tildearrow
6f1a41de1e SNES: implement more effects 2022-09-28 18:28:01 -05:00
tildearrow
7e07f616d5 SNES: fix samples not updating on change 2022-09-28 16:42:46 -05:00
tildearrow
994f67b7e7 update brrUtils once again 2022-09-28 04:55:18 -05:00
tildearrow
c6173311f7 update brrUtils 2022-09-28 04:49:02 -05:00
tildearrow
8cc15b398d what's going on here why is this not working 2022-09-28 04:16:07 -05:00
tildearrow
828bac32bd update brrUtils 2022-09-28 01:44:58 -05:00
tildearrow
9517b8ee14 fc 2022-09-28 01:15:50 -05:00
tildearrow
43ed6c7878 SNES: advanced arp macros and volume fix 2022-09-27 03:57:35 -05:00
tildearrow
a545cbce2b update brrUtils 2022-09-27 03:44:16 -05:00
tildearrow
8564f65428 Absolutely nothing 2022-09-27 01:49:59 -05:00
tildearrow
9cf9a9c14d it happened
fixes #691
2022-09-26 11:59:44 -05:00
tildearrow
08e23a68cd SNES: get some of echo working 2022-09-26 04:07:51 -05:00
tildearrow
e5b37db55a SNES: panning/wavetable fixes 2022-09-26 03:23:34 -05:00
tildearrow
5f91f0b09c SegaPCM: what a mess 2022-09-26 02:57:07 -05:00
tildearrow
607e3c9339 fix the crashes 2022-09-26 02:51:16 -05:00
tildearrow
c23b504d79 Game Boy: fix zombie mode and macro speed 2022-09-26 01:48:09 -05:00
tildearrow
122694d7c9 MIDI output improvements 2022-09-26 01:27:36 -05:00
tildearrow
c27c650c11 MIDI out: prevent out of range notes 2022-09-25 23:43:01 -05:00
tildearrow
a6e4345863 PLENTY OF TODO WHEN I COME BACK
CRASHES EVERYWHERE
2022-09-25 20:07:21 -05:00
tildearrow
148d537a18 update contributing 2022-09-25 18:05:08 -05:00
tildearrow
07822de0a2 curr -> cur 2022-09-25 17:31:01 -05:00
cam900
305ee2cbb0 Merge branch 'master' of https://github.com/tildearrow/furnace 2022-09-26 07:28:26 +09:00
cam900
b8d2c51a14 Fix AY89x0 regression 2022-09-26 07:28:04 +09:00
tildearrow
656de800cf renderSamples optimization
only render sample types which are used
stability remains to be tested
2022-09-25 17:18:04 -05:00
tildearrow
89ece073f6 GUI: add SNES to the sample chip list 2022-09-25 04:03:13 -05:00
tildearrow
01a592100f SNES: define effects (they don't work yet) 2022-09-25 04:02:06 -05:00
tildearrow
32d8eec522 MSVC 2022-09-25 03:50:33 -05:00
tildearrow
3cddca857d SNES: whoops 2022-09-25 03:33:47 -05:00
tildearrow
b4c020c11b SNES: invert/pitch mod/noise control
echo still work in progress
2022-09-25 03:33:39 -05:00
tildearrow
b4c260dc2a SNES: forceIns work 2022-09-25 02:47:30 -05:00
tildearrow
eb6708ab23 SNES: scale frequency to wavetable length 2022-09-25 02:39:25 -05:00
tildearrow
023bdf2f9a SNES: more more more work 2022-09-25 02:00:46 -05:00
tildearrow
ffa0181704 SNES: fix sample end 2022-09-25 01:42:59 -05:00
tildearrow
d78b1cb79a update brrUtils aaaaaaagain 2022-09-25 01:31:14 -05:00
tildearrow
cbdf23efa7 allow loading .brr samples directly 2022-09-25 01:20:08 -05:00
tildearrow
d7c885774e update brrUtils - again 2022-09-25 01:19:59 -05:00
tildearrow
486d7c8bc1 Merge branch 'master' of github.com:tildearrow/furnace 2022-09-25 00:44:20 -05:00
tildearrow
608254f07a update brrUtils 2022-09-25 00:44:05 -05:00
cam900
2defb12800 Merge branch 'master' of https://github.com/tildearrow/furnace 2022-09-25 13:16:53 +09:00
cam900
68b58a0d1b Fix AYPCM
Enable new sample functions to default
2022-09-25 13:16:47 +09:00
tildearrow
e75f23fa61 wait what am I doing? 2022-09-24 23:16:46 -05:00
tildearrow
8d72d2f2d0 shut Clang up 2022-09-24 22:58:44 -05:00
tildearrow
ef04090a47 fix BRR loading corruption 2022-09-24 22:56:43 -05:00
tildearrow
a0dc9de262 ADSFGGGGGJKSDGHASLJKFHL 2022-09-24 19:40:03 -05:00
tildearrow
2c7abb4635 SNES: get samples working 2022-09-24 18:47:28 -05:00
tildearrow
3f6ca8f650 fix build on my machine 2022-09-24 18:40:36 -05:00
tildearrow
4a8e09685a fix 2022-09-24 16:45:44 -05:00
tildearrow
ddfdeffc99 update brrUtils (again) 2022-09-24 16:44:47 -05:00
tildearrow
3bfdb35578 fix everything 2022-09-24 16:28:51 -05:00
tildearrow
b536f0ba20 MSVC fix 2022-09-24 14:29:45 -05:00
tildearrow
78baff55e8 update brrUtils 2022-09-24 05:43:33 -05:00
tildearrow
8eaddcf070 prepare BRR encoding/decoding 2022-09-24 04:27:53 -05:00
tildearrow
c0de45ff0c Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes 2022-09-24 02:53:11 -05:00
tildearrow
04117c5098 Purposeful Conflict 2022-09-24 02:41:29 -05:00
tildearrow
5e2a247b77 tabs to spaces 2022-09-24 02:31:10 -05:00
tildearrow
98cebf92f2
Merge pull request #491 from ZeroByteOrg/ZSMv1
Commander X16 Native Export Format: ZSM
2022-09-24 02:28:25 -05:00
tildearrow
3eb4f997da OPM/NES ins type split, part 4 2022-09-24 02:14:26 -05:00
tildearrow
d2a417e1d5 OPM/NES ins type split, part 3 2022-09-24 01:46:44 -05:00
tildearrow
d0e581e4cd OPM/NES ins type split, part 2 2022-09-24 01:37:29 -05:00
tildearrow
3d5125e792 OPM/NES ins type split, part 1 2022-09-24 01:33:36 -05:00