tildearrow
ca1118a40f
GUI: fix crash in no asset menu (wave/sample)
2022-10-19 13:53:56 -05:00
tildearrow
206fb119aa
VGM export: extended header length should be 12
2022-10-19 13:48:29 -05:00
tildearrow
7486bb17f4
GUI: fix wave edit randomize
2022-10-19 13:14:52 -05:00
tildearrow
47fb434d5b
GUI: update Genesis presets to be 32
2022-10-17 16:12:10 -05:00
tildearrow
951cae4eec
set SN volume to 32 when loading .dmf
2022-10-17 15:30:48 -05:00
tildearrow
ed12ca5bd8
VGM export: get Fractal template export working
2022-10-17 14:31:37 -05:00
tildearrow
4dda45116e
VGM export: fix stream command glitch in direct
2022-10-17 14:28:41 -05:00
tildearrow
4723ed3972
VGM: experimental direct stream mode for YM2612
2022-10-17 14:25:30 -05:00
tildearrow
684b5a928b
VGM export: prepare for "direct stream mode"
...
this will eventually allow for DualPCM and MSM6258 export
DO NOT USE YET
2022-10-17 04:17:00 -05:00
tildearrow
c3e2e902af
prepare for possible DualPCM and MSM6258 VGM xprt
2022-10-16 21:35:25 -05:00
tildearrow
81a2bce4d4
GUI: prepare for multiple asset load
2022-10-16 19:40:14 -05:00
tildearrow
6216e286f8
GUI: mark modified cases in wave editor
2022-10-16 18:30:48 -05:00
tildearrow
40108976c3
GUI: more mark modified cases
2022-10-16 18:28:42 -05:00
tildearrow
2272028b10
GUI: mixer changes mark song as modified
2022-10-16 18:23:13 -05:00
tildearrow
b9b76bef0b
GUI: fix unsigned detune
2022-10-16 17:57:24 -05:00
tildearrow
ecd5662d9b
T6W28: whoops fix VGM export
2022-10-16 01:29:02 -05:00
tildearrow
285d81c716
T6W28: VGM export
2022-10-16 01:27:39 -05:00
tildearrow
340a70653b
Virtual Boy: document reset register
2022-10-16 01:14:00 -05:00
tildearrow
3038f65fab
Virtual Boy: fix modulation
2022-10-16 01:00:28 -05:00
tildearrow
8e64ecd23a
Virtual Boy: fix sweep not working
2022-10-16 00:53:12 -05:00
tildearrow
489f56b913
update several things - including an Amiga fix
2022-10-15 22:41:50 -05:00
tildearrow
bf1639d9ba
NES: fix game_theme_tune_not_a_real_game_.dmf
2022-10-15 04:17:42 -05:00
tildearrow
43d75712b3
VERA: what is this? inconsistency?
2022-10-15 04:09:04 -05:00
tildearrow
0d3042107f
VERA: fix pan macro
2022-10-15 04:02:30 -05:00
tildearrow
2cead0b7f9
Virtual Boy: phase reset macro
2022-10-15 04:00:41 -05:00
tildearrow
b4b7ab86fb
T6W28: honor poll
2022-10-13 03:41:40 -05:00
tildearrow
0f0c8b5567
Virtual Boy: noise length macro
2022-10-13 03:30:05 -05:00
tildearrow
ef5d6cb554
GUI: update credits
2022-10-12 15:14:28 -05:00
tildearrow
78fc022c04
GUI: format
2022-10-12 14:54:29 -05:00
tildearrow
8be5e5a9e6
Merge pull request #699 from system64MC/wavetable_interpolation_no_opf2
...
Wavetable interpolation
2022-10-12 14:26:43 -05:00
System64
0782e3af1d
Update waveEdit.cpp
2022-10-12 12:07:19 +02:00
System64
a51840b801
Fixed assertion crash and fixed a bug with the cubic interpolation. The interpolated waveform will now stay in phase.
2022-10-12 11:59:04 +02:00
tildearrow
843d18290d
T6W28: finish it up (mostly)
2022-10-12 04:05:09 -05:00
tildearrow
88444e6f59
raise shields
2022-10-12 03:50:13 -05:00
tildearrow
a3fdf171f3
T6W28: separate instrument type
2022-10-12 00:46:33 -05:00
tildearrow
ea0b573402
T6W28: correct clock rate
2022-10-12 00:25:20 -05:00
tildearrow
f8896ed64c
T 6 W 2 8
2022-10-12 00:12:56 -05:00
tildearrow
79f1b350ae
Virtual Boy: more mod table work
2022-10-11 13:10:17 -05:00
tildearrow
8b87905304
Virtual Boy: fix noise phase reset
2022-10-11 03:52:25 -05:00
tildearrow
385a9adab2
update credits
2022-10-11 02:23:29 -05:00
tildearrow
e25913d458
Virtual Boy: fix mod/sweep effects
2022-10-10 22:51:43 -05:00
tildearrow
4ec5ee20e8
Virtual Boy: instrument mod table and sweep
2022-10-10 22:24:07 -05:00
tildearrow
0407fa2d3e
GUI: add Virtual Boy mod table editor
2022-10-10 22:17:31 -05:00
tildearrow
b23939a124
Virtual Boy: early modulation work
2022-10-10 22:10:23 -05:00
tildearrow
f679aadf68
have Amiga/SNES thing'n smpl wt toggle include DAC
2022-10-10 20:56:04 -05:00
tildearrow
22dcc610fa
Virtual Boy: how does this work?
2022-10-10 18:48:36 -05:00
tildearrow
6c88c9c798
GUI: update wave size hints for Virtual Boy
2022-10-10 03:02:36 -05:00
tildearrow
4dec0e52a5
GUI: notify wave change when using wave editor
2022-10-10 03:00:07 -05:00
tildearrow
8c551afd83
GUI: fix InvCheckbox not working at all
2022-10-10 02:17:24 -05:00
tildearrow
6a3def514a
GUI: invert some compat flags
...
they are called "compatibility" flags for a reason
it doesn't make too much sense to have some of these flags enabled
when creating a new Furnace song.
2022-10-09 17:59:44 -05:00
tildearrow
7fd808fd31
Virtual Boy: more clean-up
2022-10-09 17:24:39 -05:00
tildearrow
9f105d92a8
VGM export: why
2022-10-09 17:24:24 -05:00
tildearrow
744f897e4f
Virtual Boy: clean-up
2022-10-09 15:18:41 -05:00
tildearrow
691a7eeea7
unblip-ize the T6W28 code
2022-10-09 12:46:21 -05:00
tildearrow
9ea72a321f
I don't understand how am I going to do this
...
this code looks too glued to Blip_Buffer
2022-10-09 04:05:44 -05:00
tildearrow
9ff4d89c49
Virtual Boy: fix mute
2022-10-09 04:04:43 -05:00
tildearrow
9c22b4671c
improve playback hang detection logic
2022-10-09 01:14:02 -05:00
tildearrow
b53319354c
Virtual Boy: VGM export
2022-10-09 00:00:00 -05:00
tildearrow
504778d975
Virtual Boy: more work
2022-10-08 23:25:15 -05:00
tildearrow
6179ef493c
SNES: fix some clicking issues
2022-10-08 22:22:01 -05:00
tildearrow
ec22150fb5
GUI: add pitch table calculator
2022-10-08 21:45:48 -05:00
tildearrow
f76e4044c7
prepare for Virtual Boy
2022-10-08 19:37:22 -05:00
tildearrow
70361c44ca
GUI: editor improvements when no asset is selected
2022-10-08 17:57:14 -05:00
tildearrow
f169ffa8dc
GUI: fix assert fail when removing ins thru rgtclk
2022-10-08 17:41:34 -05:00
tildearrow
d3718ccaf0
YMU759: fix 4-op ins loading in .dmf
2022-10-08 02:03:09 -05:00
tildearrow
bf75603c23
oh wait I forgot to update version number!
2022-10-08 00:53:58 -05:00
tildearrow
75d75f68e6
dev121 - NES/SN: Defle compat fixes FOR REAL
...
THIS IS MOST LIKELY THE LAST DEFLE COMPAT FLAG I ADD
...besides future "no arp+porta in linear pitch" compat flag
2022-10-08 00:53:01 -05:00
tildearrow
ea7f8e1154
NES/SN: Defle compat fixes
2022-10-08 00:01:26 -05:00
tildearrow
5726ffc740
Game Boy: fix porta regression
2022-10-07 23:37:56 -05:00
tildearrow
55c97c9529
GUI: fx rgtclk if cntr pat opt & RC n left win gap
2022-10-07 18:14:25 -05:00
tildearrow
80f8ccf627
C64: partially fix wave after gate
2022-10-07 17:21:53 -05:00
tildearrow
a73ccdae41
GUI: fix paste not updating sel if cursor moves
2022-10-07 17:11:13 -05:00
tildearrow
66234df636
finish work on ADSR/LFO macro type
2022-10-07 16:47:18 -05:00
tildearrow
3ffe257158
GUI: LFO macro UI
2022-10-07 15:06:04 -05:00
tildearrow
a965433bba
start working on LFO macro mode
2022-10-07 14:17:25 -05:00
tildearrow
a979bc244d
start working on ADSR macro mode
2022-10-07 04:11:45 -05:00
tildearrow
2cebd75236
GUI: loop range buttons crs inc/dec should be 16
...
IT IS HARD TO FIT A DESCRIPTION IN 50 CHARS
2022-10-06 15:38:08 -05:00
tildearrow
68d962fcdb
FCS: implement more commands
2022-10-06 15:37:54 -05:00
tildearrow
85eaf91591
FCS: some optimization
...
speed dial commands and preset delays
FCS = Furnace Command Stream (binary)
2022-10-06 14:37:42 -05:00
tildearrow
16b752dc8a
experimental split command stream
2022-10-04 18:57:04 -05:00
tildearrow
1fbf592994
fix build on Windows
2022-10-04 13:18:18 -05:00
System64
77f66642f4
Update gui.cpp
2022-10-04 11:43:14 +02:00
tildearrow
263982719d
MSM5232: oh come on why didn't I commit this?
2022-10-04 03:34:38 -05:00
tildearrow
8ab0d28ace
MSM5232: per-chan osc
2022-10-04 02:35:32 -05:00
tildearrow
c2b75d26d7
SNES: loop injection
2022-10-04 01:20:26 -05:00
tildearrow
d981e59c59
(12*sampleBank+c.value%12)
2022-10-04 00:46:16 -05:00
tildearrow
4695659ae4
X1-010: fix 17xx PCM - take 2
2022-10-04 00:04:41 -05:00
tildearrow
204af47421
Revert "Fix 1701 command for X1-010"
...
This reverts commit ece4eb9a57
.
2022-10-03 23:52:52 -05:00
cam900
ece4eb9a57
Fix 1701 command for X1-010
2022-10-04 11:17:03 +09:00
tildearrow
70e0b4ab52
GUI: add option to center pattern - INCOMPLETE
...
if you right click on the left area it doesn't work
2022-10-03 19:22:24 -05:00
tildearrow
c63ff7320e
GUI: improve "no instrument seleted" prompt
2022-10-03 19:08:32 -05:00
tildearrow
992b8f4b40
GUI: fix blurry text in ins list when non-AA font
2022-10-03 18:56:18 -05:00
tildearrow
4eed3dbc4d
SNES: gain macro
2022-10-03 18:40:07 -05:00
System64
46b5e64415
✨ added interpolations for wavetable resize
2022-10-03 19:48:07 +02:00
System64
76bd96706e
Update gui.h
2022-10-03 19:42:52 +02:00
tildearrow
1409979561
fix instrument movement not relaying to sub-songs
...
properly when they have different pattern lengths
2022-10-03 12:16:50 -05:00
tildearrow
02e87236ce
credits
2022-10-02 19:12:31 -05:00
tildearrow
54183ce4a2
GUI fail error report
2022-10-02 16:12:02 -05:00
tildearrow
19cd491e5f
MSM5232: effects
2022-10-02 02:30:22 -05:00
tildearrow
cef1fa9d99
GUI: fix glitch when removing orders
2022-10-02 02:14:12 -05:00
tildearrow
8de9e98a45
I may be drunk
2022-10-02 02:08:33 -05:00
tildearrow
8b9b452fbd
SoundUnit: fix echo resolution being ignored
2022-10-02 02:03:18 -05:00
tildearrow
a14bd4c8d4
call renderSamples() when moving samples
2022-10-02 02:00:31 -05:00
tildearrow
76f1717b14
the cursor can't get tired
2022-10-02 01:54:31 -05:00
tildearrow
492b1a8347
GUI: implement clear recent file list option
2022-10-02 01:36:37 -05:00
tildearrow
0c79280aae
GUI: fix loop not updating samples on SNES
2022-10-02 01:32:12 -05:00
tildearrow
85f739497f
fix bug when seeking with VT num>den
2022-10-02 01:02:01 -05:00
tildearrow
92d5525692
Game Boy: fix Synchronize
2022-10-02 00:06:06 -05:00
tildearrow
bcc94fd459
truly fix .dmp arp macro saving
...
(hopefully)
2022-10-01 23:59:23 -05:00
tildearrow
7b55ba4e77
MSM5232: more options
2022-10-01 19:47:40 -05:00
tildearrow
76f0cceb55
partially fix .dmp arp macro saving
2022-10-01 16:44:52 -05:00
tildearrow
c19357e7a4
GUI: MSM5232 preset
2022-10-01 03:52:28 -05:00
tildearrow
62f022eea0
MSM5232: noise macro
2022-10-01 03:40:06 -05:00
tildearrow
aed738e0d5
MSM5232: channel muting
2022-10-01 03:32:13 -05:00
tildearrow
81ac2ba3b1
MSM5232: add detune option
2022-10-01 03:27:57 -05:00
tildearrow
5e18edb229
early MSM5232 work
2022-10-01 03:15:40 -05:00
tildearrow
f0b3f614e1
prepare for MSM5232
2022-09-30 23:22:26 -05:00
tildearrow
8e4e1e93db
GUI: BRR warning
2022-09-30 19:04:39 -05:00
tildearrow
41c8386485
GUI: fix loop being hard to set
2022-09-30 18:59:56 -05:00
tildearrow
5e4bfe2f11
GUI: sample editor changes
2022-09-30 18:24:20 -05:00
tildearrow
3e997ae886
GUI: add a sample preview rate hint
2022-09-30 17:47:17 -05:00
tildearrow
73a9eb5ccc
SNES: easier filter config
2022-09-30 04:02:11 -05:00
tildearrow
36f3641c9f
GUI: fix occasional crash on select all
2022-09-30 03:40:40 -05:00
tildearrow
b08d248223
GUI: OH WAIT
2022-09-30 03:15:05 -05:00
tildearrow
8ce175c30c
chip flags rewrite, part 7
...
fix GUI completely - flags are now usable
2022-09-30 03:13:41 -05:00
tildearrow
89311690a0
chip flags rewrite, part 6
...
fix GUI (partially)
2022-09-30 02:14:54 -05:00
tildearrow
468f434b66
chip flags rewrite, part 5 - DO NOT USE
...
after fixing the GUI the last thing to do is upgrade all the presets to
the new format
but that will be SO boring
2022-09-30 00:26:54 -05:00
tildearrow
48db9a1d0c
chip flags rewrite, part 4 - DO NOT USE
...
the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00
tildearrow
ee6e0aa0e0
chip flags rewrite, part 3 - DO NOT USE
...
the next thing to do is to change DivDispatch::setFlags() to use
the new flags
no chip configuration until this is finished!
2022-09-29 18:03:39 -05:00
tildearrow
3b28549885
SNES: pre-dev118 gain hotfix
2022-09-29 04:39:31 -05:00
tildearrow
0acca7458d
chip flags rewrite, part 2
...
move systemFlags to legacy status
2022-09-29 03:29:24 -05:00
tildearrow
82eed26094
chip flags rewrite, part 1
2022-09-29 03:19:48 -05:00
tildearrow
24a72165c9
move config handler to a new class
...
paves the way for chip flags rewrite
2022-09-29 01:24:26 -05:00
tildearrow
c45816b8f2
DAC: fix wavetable mode
2022-09-29 00:38:18 -05:00
tildearrow
86fe6206be
another tiny fix
2022-09-29 00:27:58 -05:00
tildearrow
6ed50d717c
fix song stop screwing everything up
2022-09-29 00:27:40 -05:00
tildearrow
9f2cb1450f
YM2151: fix LFO
2022-09-29 00:10:34 -05:00
tildearrow
7990dc1965
OPN: fix AY issue
2022-09-28 23:21:24 -05:00
tildearrow
7770ca8965
SNES: more fixes (especially GUI ones)
2022-09-28 19:33:16 -05:00
tildearrow
6028523eaf
dev118 - SNES true sustain
2022-09-28 19:08:22 -05:00
tildearrow
6f1a41de1e
SNES: implement more effects
2022-09-28 18:28:01 -05:00
tildearrow
7e07f616d5
SNES: fix samples not updating on change
2022-09-28 16:42:46 -05:00
tildearrow
994f67b7e7
update brrUtils once again
2022-09-28 04:55:18 -05:00
tildearrow
c6173311f7
update brrUtils
2022-09-28 04:49:02 -05:00
tildearrow
8cc15b398d
what's going on here why is this not working
2022-09-28 04:16:07 -05:00
tildearrow
828bac32bd
update brrUtils
2022-09-28 01:44:58 -05:00
tildearrow
9517b8ee14
fc
2022-09-28 01:15:50 -05:00
tildearrow
43ed6c7878
SNES: advanced arp macros and volume fix
2022-09-27 03:57:35 -05:00
tildearrow
a545cbce2b
update brrUtils
2022-09-27 03:44:16 -05:00
tildearrow
8564f65428
Absolutely nothing
2022-09-27 01:49:59 -05:00
tildearrow
9cf9a9c14d
it happened
...
fixes #691
2022-09-26 11:59:44 -05:00
tildearrow
08e23a68cd
SNES: get some of echo working
2022-09-26 04:07:51 -05:00
tildearrow
e5b37db55a
SNES: panning/wavetable fixes
2022-09-26 03:23:34 -05:00
tildearrow
5f91f0b09c
SegaPCM: what a mess
2022-09-26 02:57:07 -05:00
tildearrow
607e3c9339
fix the crashes
2022-09-26 02:51:16 -05:00
tildearrow
c23b504d79
Game Boy: fix zombie mode and macro speed
2022-09-26 01:48:09 -05:00
tildearrow
122694d7c9
MIDI output improvements
2022-09-26 01:27:36 -05:00
tildearrow
c27c650c11
MIDI out: prevent out of range notes
2022-09-25 23:43:01 -05:00
tildearrow
a6e4345863
PLENTY OF TODO WHEN I COME BACK
...
CRASHES EVERYWHERE
2022-09-25 20:07:21 -05:00
tildearrow
148d537a18
update contributing
2022-09-25 18:05:08 -05:00
tildearrow
07822de0a2
curr -> cur
2022-09-25 17:31:01 -05:00
cam900
305ee2cbb0
Merge branch 'master' of https://github.com/tildearrow/furnace
2022-09-26 07:28:26 +09:00
cam900
b8d2c51a14
Fix AY89x0 regression
2022-09-26 07:28:04 +09:00
tildearrow
656de800cf
renderSamples optimization
...
only render sample types which are used
stability remains to be tested
2022-09-25 17:18:04 -05:00
tildearrow
89ece073f6
GUI: add SNES to the sample chip list
2022-09-25 04:03:13 -05:00
tildearrow
01a592100f
SNES: define effects (they don't work yet)
2022-09-25 04:02:06 -05:00
tildearrow
32d8eec522
MSVC
2022-09-25 03:50:33 -05:00
tildearrow
3cddca857d
SNES: whoops
2022-09-25 03:33:47 -05:00
tildearrow
b4c020c11b
SNES: invert/pitch mod/noise control
...
echo still work in progress
2022-09-25 03:33:39 -05:00
tildearrow
b4c260dc2a
SNES: forceIns work
2022-09-25 02:47:30 -05:00
tildearrow
eb6708ab23
SNES: scale frequency to wavetable length
2022-09-25 02:39:25 -05:00
tildearrow
023bdf2f9a
SNES: more more more work
2022-09-25 02:00:46 -05:00
tildearrow
ffa0181704
SNES: fix sample end
2022-09-25 01:42:59 -05:00
tildearrow
d78b1cb79a
update brrUtils aaaaaaagain
2022-09-25 01:31:14 -05:00
tildearrow
cbdf23efa7
allow loading .brr samples directly
2022-09-25 01:20:08 -05:00
tildearrow
d7c885774e
update brrUtils - again
2022-09-25 01:19:59 -05:00
tildearrow
486d7c8bc1
Merge branch 'master' of github.com:tildearrow/furnace
2022-09-25 00:44:20 -05:00
tildearrow
608254f07a
update brrUtils
2022-09-25 00:44:05 -05:00
cam900
2defb12800
Merge branch 'master' of https://github.com/tildearrow/furnace
2022-09-25 13:16:53 +09:00
cam900
68b58a0d1b
Fix AYPCM
...
Enable new sample functions to default
2022-09-25 13:16:47 +09:00
tildearrow
e75f23fa61
wait what am I doing?
2022-09-24 23:16:46 -05:00
tildearrow
8d72d2f2d0
shut Clang up
2022-09-24 22:58:44 -05:00
tildearrow
ef04090a47
fix BRR loading corruption
2022-09-24 22:56:43 -05:00
tildearrow
a0dc9de262
ADSFGGGGGJKSDGHASLJKFHL
2022-09-24 19:40:03 -05:00
tildearrow
2c7abb4635
SNES: get samples working
2022-09-24 18:47:28 -05:00
tildearrow
3f6ca8f650
fix build on my machine
2022-09-24 18:40:36 -05:00
tildearrow
4a8e09685a
fix
2022-09-24 16:45:44 -05:00
tildearrow
ddfdeffc99
update brrUtils (again)
2022-09-24 16:44:47 -05:00
tildearrow
3bfdb35578
fix everything
2022-09-24 16:28:51 -05:00
tildearrow
b536f0ba20
MSVC fix
2022-09-24 14:29:45 -05:00
tildearrow
78baff55e8
update brrUtils
2022-09-24 05:43:33 -05:00
tildearrow
8eaddcf070
prepare BRR encoding/decoding
2022-09-24 04:27:53 -05:00
tildearrow
c0de45ff0c
Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes
2022-09-24 02:53:11 -05:00
tildearrow
04117c5098
Purposeful Conflict
2022-09-24 02:41:29 -05:00
tildearrow
5e2a247b77
tabs to spaces
2022-09-24 02:31:10 -05:00
tildearrow
98cebf92f2
Merge pull request #491 from ZeroByteOrg/ZSMv1
...
Commander X16 Native Export Format: ZSM
2022-09-24 02:28:25 -05:00
tildearrow
3eb4f997da
OPM/NES ins type split, part 4
2022-09-24 02:14:26 -05:00
tildearrow
d2a417e1d5
OPM/NES ins type split, part 3
2022-09-24 01:46:44 -05:00
tildearrow
d0e581e4cd
OPM/NES ins type split, part 2
2022-09-24 01:37:29 -05:00
tildearrow
3d5125e792
OPM/NES ins type split, part 1
2022-09-24 01:33:36 -05:00