SNES: define effects (they don't work yet)

This commit is contained in:
tildearrow 2022-09-25 04:02:06 -05:00
parent 32d8eec522
commit 01a592100f
3 changed files with 59 additions and 7 deletions

View file

@ -192,6 +192,18 @@ enum DivDispatchCmds {
DIV_CMD_ADPCMA_GLOBAL_VOLUME,
DIV_CMD_SNES_ECHO,
DIV_CMD_SNES_PITCH_MOD,
DIV_CMD_SNES_INVERT,
DIV_CMD_SNES_GAIN_MODE,
DIV_CMD_SNES_GAIN,
DIV_CMD_SNES_ECHO_ENABLE,
DIV_CMD_SNES_ECHO_DELAY,
DIV_CMD_SNES_ECHO_VOL_LEFT,
DIV_CMD_SNES_ECHO_VOL_RIGHT,
DIV_CMD_SNES_ECHO_FEEDBACK,
DIV_CMD_SNES_ECHO_FIR,
DIV_ALWAYS_SET_VOLUME, // () -> alwaysSetVol
DIV_CMD_MAX

View file

@ -185,15 +185,27 @@ const char* cmdName[]={
"N163_GLOBAL_WAVE_LOADLEN",
"N163_GLOBAL_WAVE_LOADMODE",
"DIV_CMD_SU_SWEEP_PERIOD_LOW",
"DIV_CMD_SU_SWEEP_PERIOD_HIGH",
"DIV_CMD_SU_SWEEP_BOUND",
"DIV_CMD_SU_SWEEP_ENABLE",
"DIV_CMD_SU_SYNC_PERIOD_LOW",
"DIV_CMD_SU_SYNC_PERIOD_HIGH",
"SU_SWEEP_PERIOD_LOW",
"SU_SWEEP_PERIOD_HIGH",
"SU_SWEEP_BOUND",
"SU_SWEEP_ENABLE",
"SU_SYNC_PERIOD_LOW",
"SU_SYNC_PERIOD_HIGH",
"ADPCMA_GLOBAL_VOLUME",
"SNES_ECHO",
"SNES_PITCH_MOD",
"SNES_INVERT",
"SNES_GAIN_MODE",
"SNES_GAIN",
"SNES_ECHO_ENABLE",
"SNES_ECHO_DELAY",
"SNES_ECHO_VOL_LEFT",
"SNES_ECHO_VOL_RIGHT",
"SNES_ECHO_FEEDBACK",
"SNES_ECHO_FIR",
"ALWAYS_SET_VOLUME"
};

View file

@ -863,7 +863,35 @@ void DivEngine::registerSystems() {
{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8"},
{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"},
{DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM},
{DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES}
{DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES},
{},
{
{0x10, {DIV_CMD_WAVE, "10xx: Set waveform"}},
{0x11, {DIV_CMD_STD_NOISE_MODE, "11xx: Toggle noise mode"}},
{0x12, {DIV_CMD_SNES_ECHO, "12xx: Toggle echo on this channel"}},
{0x13, {DIV_CMD_SNES_PITCH_MOD, "13xx: Toggle pitch modulation"}},
{0x14, {DIV_CMD_SNES_INVERT, "14xy: Toggle invert (x: left; y: right)"}},
{0x15, {DIV_CMD_SNES_GAIN_MODE, "15xx: Set gain mode"}},
{0x16, {DIV_CMD_SNES_GAIN, "16xx: Set gain"}},
{0x18, {DIV_CMD_SNES_ECHO_ENABLE, "18xx: Enable echo buffer"}},
{0x19, {DIV_CMD_SNES_ECHO_DELAY, "19xx: Set echo delay"}},
{0x1a, {DIV_CMD_SNES_ECHO_VOL_LEFT, "1Axx: Set left echo volume"}},
{0x1b, {DIV_CMD_SNES_ECHO_VOL_RIGHT, "1Bxx: Set right echo volume"}},
{0x1c, {DIV_CMD_SNES_ECHO_FEEDBACK, "1Cxx: Set echo feedback"}},
{0x1d, {DIV_CMD_STD_NOISE_FREQ, "1Dxx: Set noise frequency"}},
{0x20, {DIV_CMD_FM_AR, "20xx: Set attack"}},
{0x21, {DIV_CMD_FM_DR, "21xx: Set decay"}},
{0x22, {DIV_CMD_FM_SL, "22xx: Set sustain"}},
{0x23, {DIV_CMD_FM_RR, "23xx: Set release"}},
{0x30, {DIV_CMD_SNES_ECHO_FIR, "30xx: Set echo filter coefficient 0",constVal<0>,effectVal}},
{0x31, {DIV_CMD_SNES_ECHO_FIR, "31xx: Set echo filter coefficient 1",constVal<1>,effectVal}},
{0x32, {DIV_CMD_SNES_ECHO_FIR, "32xx: Set echo filter coefficient 2",constVal<2>,effectVal}},
{0x33, {DIV_CMD_SNES_ECHO_FIR, "33xx: Set echo filter coefficient 3",constVal<3>,effectVal}},
{0x34, {DIV_CMD_SNES_ECHO_FIR, "34xx: Set echo filter coefficient 4",constVal<4>,effectVal}},
{0x35, {DIV_CMD_SNES_ECHO_FIR, "35xx: Set echo filter coefficient 5",constVal<5>,effectVal}},
{0x36, {DIV_CMD_SNES_ECHO_FIR, "36xx: Set echo filter coefficient 6",constVal<6>,effectVal}},
{0x37, {DIV_CMD_SNES_ECHO_FIR, "37xx: Set echo filter coefficient 7",constVal<7>,effectVal}},
}
);
sysDefs[DIV_SYSTEM_VRC6]=new DivSysDef(