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SNES: define effects (they don't work yet)
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parent
32d8eec522
commit
01a592100f
3 changed files with 59 additions and 7 deletions
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@ -192,6 +192,18 @@ enum DivDispatchCmds {
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DIV_CMD_ADPCMA_GLOBAL_VOLUME,
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DIV_CMD_SNES_ECHO,
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DIV_CMD_SNES_PITCH_MOD,
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DIV_CMD_SNES_INVERT,
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DIV_CMD_SNES_GAIN_MODE,
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DIV_CMD_SNES_GAIN,
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DIV_CMD_SNES_ECHO_ENABLE,
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DIV_CMD_SNES_ECHO_DELAY,
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DIV_CMD_SNES_ECHO_VOL_LEFT,
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DIV_CMD_SNES_ECHO_VOL_RIGHT,
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DIV_CMD_SNES_ECHO_FEEDBACK,
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DIV_CMD_SNES_ECHO_FIR,
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DIV_ALWAYS_SET_VOLUME, // () -> alwaysSetVol
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DIV_CMD_MAX
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@ -185,15 +185,27 @@ const char* cmdName[]={
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"N163_GLOBAL_WAVE_LOADLEN",
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"N163_GLOBAL_WAVE_LOADMODE",
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"DIV_CMD_SU_SWEEP_PERIOD_LOW",
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"DIV_CMD_SU_SWEEP_PERIOD_HIGH",
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"DIV_CMD_SU_SWEEP_BOUND",
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"DIV_CMD_SU_SWEEP_ENABLE",
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"DIV_CMD_SU_SYNC_PERIOD_LOW",
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"DIV_CMD_SU_SYNC_PERIOD_HIGH",
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"SU_SWEEP_PERIOD_LOW",
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"SU_SWEEP_PERIOD_HIGH",
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"SU_SWEEP_BOUND",
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"SU_SWEEP_ENABLE",
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"SU_SYNC_PERIOD_LOW",
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"SU_SYNC_PERIOD_HIGH",
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"ADPCMA_GLOBAL_VOLUME",
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"SNES_ECHO",
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"SNES_PITCH_MOD",
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"SNES_INVERT",
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"SNES_GAIN_MODE",
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"SNES_GAIN",
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"SNES_ECHO_ENABLE",
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"SNES_ECHO_DELAY",
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"SNES_ECHO_VOL_LEFT",
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"SNES_ECHO_VOL_RIGHT",
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"SNES_ECHO_FEEDBACK",
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"SNES_ECHO_FIR",
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"ALWAYS_SET_VOLUME"
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};
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@ -863,7 +863,35 @@ void DivEngine::registerSystems() {
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{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8"},
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{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"},
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{DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM},
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{DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES}
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{DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES},
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{},
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{
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{0x10, {DIV_CMD_WAVE, "10xx: Set waveform"}},
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{0x11, {DIV_CMD_STD_NOISE_MODE, "11xx: Toggle noise mode"}},
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{0x12, {DIV_CMD_SNES_ECHO, "12xx: Toggle echo on this channel"}},
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{0x13, {DIV_CMD_SNES_PITCH_MOD, "13xx: Toggle pitch modulation"}},
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{0x14, {DIV_CMD_SNES_INVERT, "14xy: Toggle invert (x: left; y: right)"}},
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{0x15, {DIV_CMD_SNES_GAIN_MODE, "15xx: Set gain mode"}},
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{0x16, {DIV_CMD_SNES_GAIN, "16xx: Set gain"}},
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{0x18, {DIV_CMD_SNES_ECHO_ENABLE, "18xx: Enable echo buffer"}},
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{0x19, {DIV_CMD_SNES_ECHO_DELAY, "19xx: Set echo delay"}},
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{0x1a, {DIV_CMD_SNES_ECHO_VOL_LEFT, "1Axx: Set left echo volume"}},
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{0x1b, {DIV_CMD_SNES_ECHO_VOL_RIGHT, "1Bxx: Set right echo volume"}},
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{0x1c, {DIV_CMD_SNES_ECHO_FEEDBACK, "1Cxx: Set echo feedback"}},
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{0x1d, {DIV_CMD_STD_NOISE_FREQ, "1Dxx: Set noise frequency"}},
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{0x20, {DIV_CMD_FM_AR, "20xx: Set attack"}},
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{0x21, {DIV_CMD_FM_DR, "21xx: Set decay"}},
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{0x22, {DIV_CMD_FM_SL, "22xx: Set sustain"}},
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{0x23, {DIV_CMD_FM_RR, "23xx: Set release"}},
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{0x30, {DIV_CMD_SNES_ECHO_FIR, "30xx: Set echo filter coefficient 0",constVal<0>,effectVal}},
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{0x31, {DIV_CMD_SNES_ECHO_FIR, "31xx: Set echo filter coefficient 1",constVal<1>,effectVal}},
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{0x32, {DIV_CMD_SNES_ECHO_FIR, "32xx: Set echo filter coefficient 2",constVal<2>,effectVal}},
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{0x33, {DIV_CMD_SNES_ECHO_FIR, "33xx: Set echo filter coefficient 3",constVal<3>,effectVal}},
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{0x34, {DIV_CMD_SNES_ECHO_FIR, "34xx: Set echo filter coefficient 4",constVal<4>,effectVal}},
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{0x35, {DIV_CMD_SNES_ECHO_FIR, "35xx: Set echo filter coefficient 5",constVal<5>,effectVal}},
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{0x36, {DIV_CMD_SNES_ECHO_FIR, "36xx: Set echo filter coefficient 6",constVal<6>,effectVal}},
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{0x37, {DIV_CMD_SNES_ECHO_FIR, "37xx: Set echo filter coefficient 7",constVal<7>,effectVal}},
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}
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);
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sysDefs[DIV_SYSTEM_VRC6]=new DivSysDef(
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