NES: fix game_theme_tune_not_a_real_game_.dmf
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@ -416,12 +416,10 @@ int DivPlatformNES::dispatch(DivCommand c) {
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if (!parent->song.brokenOutVol && !chan[c.chan].std.vol.will) {
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chan[c.chan].outVol=chan[c.chan].vol;
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}
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if (!parent->song.brokenOutVol2) {
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if (c.chan==2) {
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rWrite(0x4000+c.chan*4,0xff);
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} else {
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rWrite(0x4000+c.chan*4,0x30|chan[c.chan].vol|((chan[c.chan].duty&3)<<6));
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}
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if (c.chan==2) {
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rWrite(0x4000+c.chan*4,0xff);
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} else if (!parent->song.brokenOutVol2) {
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rWrite(0x4000+c.chan*4,0x30|chan[c.chan].vol|((chan[c.chan].duty&3)<<6));
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}
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break;
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case DIV_CMD_NOTE_OFF:
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