GUI: fix blurry text in ins list when non-AA font

This commit is contained in:
tildearrow 2022-10-03 18:56:18 -05:00
parent 4eed3dbc4d
commit 992b8f4b40
1 changed files with 59 additions and 47 deletions

View File

@ -199,7 +199,7 @@ void FurnaceGUI::drawInsList(bool asChild) {
int curRow=0;
for (int i=-1; i<(int)e->song.ins.size(); i++) {
ImGui::PushID(i);
String name=ICON_FA_CIRCLE_O " - None -";
String name=ICON_FA_CIRCLE_O;
const char* insType="Bug!";
if (i>=0) {
DivInstrument* ins=e->song.ins[i];
@ -208,183 +208,183 @@ void FurnaceGUI::drawInsList(bool asChild) {
switch (ins->type) {
case DIV_INS_FM:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_FM]);
name=fmt::sprintf(ICON_FA_AREA_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_AREA_CHART "##_INS%d",i);
break;
case DIV_INS_STD:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_STD]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART "##_INS%d",i);
break;
case DIV_INS_GB:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_GB]);
name=fmt::sprintf(ICON_FA_GAMEPAD " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_GAMEPAD "##_INS%d",i);
break;
case DIV_INS_C64:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_C64]);
name=fmt::sprintf(ICON_FA_KEYBOARD_O " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_KEYBOARD_O "##_INS%d",i);
break;
case DIV_INS_AMIGA:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_AMIGA]);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_VOLUME_UP "##_INS%d",i);
break;
case DIV_INS_PCE:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_PCE]);
name=fmt::sprintf(ICON_FA_ID_BADGE " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_ID_BADGE "##_INS%d",i);
break;
case DIV_INS_AY:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_AY]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART "##_INS%d",i);
break;
case DIV_INS_AY8930:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_AY8930]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART "##_INS%d",i);
break;
case DIV_INS_TIA:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_TIA]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART "##_INS%d",i);
break;
case DIV_INS_SAA1099:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_SAA1099]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART "##_INS%d",i);
break;
case DIV_INS_VIC:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_VIC]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART "##_INS%d",i);
break;
case DIV_INS_PET:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_PET]);
name=fmt::sprintf(ICON_FA_SQUARE " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_SQUARE "##_INS%d",i);
break;
case DIV_INS_VRC6:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_VRC6]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART "##_INS%d",i);
break;
case DIV_INS_VRC6_SAW:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_VRC6_SAW]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART "##_INS%d",i);
break;
case DIV_INS_OPLL:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_OPLL]);
name=fmt::sprintf(ICON_FA_AREA_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_AREA_CHART "##_INS%d",i);
break;
case DIV_INS_OPL:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_OPL]);
name=fmt::sprintf(ICON_FA_AREA_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_AREA_CHART "##_INS%d",i);
break;
case DIV_INS_FDS:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_FDS]);
name=fmt::sprintf(ICON_FA_FLOPPY_O " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_FLOPPY_O "##_INS%d",i);
break;
case DIV_INS_VBOY:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_VBOY]);
name=fmt::sprintf(ICON_FA_BINOCULARS " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BINOCULARS "##_INS%d",i);
break;
case DIV_INS_N163:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_N163]);
name=fmt::sprintf(ICON_FA_CALCULATOR " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_CALCULATOR "##_INS%d",i);
break;
case DIV_INS_SCC:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_SCC]);
name=fmt::sprintf(ICON_FA_CALCULATOR " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_CALCULATOR "##_INS%d",i);
break;
case DIV_INS_OPZ:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_OPZ]);
name=fmt::sprintf(ICON_FA_AREA_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_AREA_CHART "##_INS%d",i);
break;
case DIV_INS_POKEY:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_POKEY]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART "##_INS%d",i);
break;
case DIV_INS_BEEPER:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_BEEPER]);
name=fmt::sprintf(ICON_FA_SQUARE " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_SQUARE "##_INS%d",i);
break;
case DIV_INS_SWAN:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_SWAN]);
name=fmt::sprintf(ICON_FA_GAMEPAD " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_GAMEPAD "##_INS%d",i);
break;
case DIV_INS_MIKEY:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_MIKEY]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART "##_INS%d",i);
break;
case DIV_INS_VERA:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_VERA]);
name=fmt::sprintf(ICON_FA_KEYBOARD_O " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_KEYBOARD_O "##_INS%d",i);
break;
case DIV_INS_X1_010:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_X1_010]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART "##_INS%d",i);
break;
case DIV_INS_ES5506:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_ES5506]);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_VOLUME_UP "##_INS%d",i);
break;
case DIV_INS_MULTIPCM:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_MULTIPCM]);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_VOLUME_UP "##_INS%d",i);
break;
case DIV_INS_SNES:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_SNES]);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_VOLUME_UP "##_INS%d",i);
break;
case DIV_INS_SU:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_SU]);
name=fmt::sprintf(ICON_FA_MICROCHIP " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_MICROCHIP "##_INS%d",i);
break;
case DIV_INS_NAMCO:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_NAMCO]);
name=fmt::sprintf(ICON_FA_PIE_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_PIE_CHART "##_INS%d",i);
break;
case DIV_INS_OPL_DRUMS:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_OPL_DRUMS]);
name=fmt::sprintf(ICON_FA_COFFEE " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_COFFEE "##_INS%d",i);
break;
case DIV_INS_OPM:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_OPM]);
name=fmt::sprintf(ICON_FA_AREA_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_AREA_CHART "##_INS%d",i);
break;
case DIV_INS_NES:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_NES]);
name=fmt::sprintf(ICON_FA_GAMEPAD " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_GAMEPAD "##_INS%d",i);
break;
case DIV_INS_MSM6258:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_MSM6258]);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_VOLUME_UP "##_INS%d",i);
break;
case DIV_INS_MSM6295:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_MSM6295]);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_VOLUME_UP "##_INS%d",i);
break;
case DIV_INS_ADPCMA:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_ADPCMA]);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_VOLUME_UP "##_INS%d",i);
break;
case DIV_INS_ADPCMB:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_ADPCMB]);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_VOLUME_UP "##_INS%d",i);
break;
case DIV_INS_SEGAPCM:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_SEGAPCM]);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_VOLUME_UP "##_INS%d",i);
break;
case DIV_INS_QSOUND:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_QSOUND]);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_VOLUME_UP "##_INS%d",i);
break;
case DIV_INS_YMZ280B:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_YMZ280B]);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_VOLUME_UP "##_INS%d",i);
break;
case DIV_INS_RF5C68:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_RF5C68]);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_VOLUME_UP "##_INS%d",i);
break;
case DIV_INS_MSM5232:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_MSM5232]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART "##_INS%d",i);
break;
default:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_UNKNOWN]);
name=fmt::sprintf(ICON_FA_QUESTION " %.2X: %s##_INS%d",i,ins->name,i);
name=fmt::sprintf(ICON_FA_QUESTION "##_INS%d",i);
break;
}
} else {
@ -400,7 +400,6 @@ void FurnaceGUI::drawInsList(bool asChild) {
curIns=i;
wavePreviewInit=true;
}
ImGui::PopStyleColor();
if (wantScrollList && curIns==i) ImGui::SetScrollHereY();
if (settings.insFocusesPattern && patternOpen && ImGui::IsItemActivated()) {
nextWindow=GUI_WINDOW_PATTERN;
@ -408,7 +407,9 @@ void FurnaceGUI::drawInsList(bool asChild) {
wavePreviewInit=true;
}
if (ImGui::IsItemHovered() && i>=0) {
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_TEXT]);
ImGui::SetTooltip("%s",insType);
ImGui::PopStyleColor();
if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
insEditOpen=true;
nextWindow=GUI_WINDOW_INS_EDIT;
@ -417,6 +418,7 @@ void FurnaceGUI::drawInsList(bool asChild) {
if (i>=0) {
if (ImGui::BeginPopupContextItem("InsRightMenu")) {
curIns=i;
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_TEXT]);
if (ImGui::MenuItem("replace...")) {
doAction((curIns>=0 && curIns<(int)e->song.ins.size())?GUI_ACTION_INS_LIST_OPEN_REPLACE:GUI_ACTION_INS_LIST_OPEN);
}
@ -429,9 +431,19 @@ void FurnaceGUI::drawInsList(bool asChild) {
if (ImGui::MenuItem("delete")) {
doAction(GUI_ACTION_INS_LIST_DELETE);
}
ImGui::PopStyleColor();
ImGui::EndPopup();
}
}
if (i>=0) {
DivInstrument* ins=e->song.ins[i];
ImGui::SameLine();
ImGui::Text("%.2X: %s",i,ins->name.c_str());
} else {
ImGui::SameLine();
ImGui::Text("- None -");
}
ImGui::PopStyleColor();
if (settings.horizontalDataView) {
if (++curRow>=availableRows) curRow=0;
}