GUI: fix loop being hard to set
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5e4bfe2f11
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41c8386485
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@ -5397,6 +5397,7 @@ FurnaceGUI::FurnaceGUI():
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editOptsVisible(false),
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latchNibble(false),
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nonLatchNibble(false),
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keepLoopAlive(false),
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curWindow(GUI_WINDOW_NOTHING),
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nextWindow(GUI_WINDOW_NOTHING),
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curWindowLast(GUI_WINDOW_NOTHING),
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@ -1366,6 +1366,7 @@ class FurnaceGUI {
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SelectionPoint selStart, selEnd, cursor, cursorDrag, dragStart, dragEnd;
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bool selecting, selectingFull, dragging, curNibble, orderNibble, followOrders, followPattern, changeAllOrders, mobileUI;
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bool collapseWindow, demandScrollX, fancyPattern, wantPatName, firstFrame, tempoView, waveHex, waveSigned, waveGenVisible, lockLayout, editOptsVisible, latchNibble, nonLatchNibble;
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bool keepLoopAlive;
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FurnaceGUIWindows curWindow, nextWindow, curWindowLast;
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float peak[2];
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float patChanX[DIV_MAX_CHANS+1];
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@ -121,7 +121,8 @@ void FurnaceGUI::drawSampleEdit() {
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}
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updateSampleTex=true;
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}
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if (doLoop) {
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if (doLoop || keepLoopAlive) {
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keepLoopAlive=false;
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("Loop Mode");
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@ -153,6 +154,9 @@ void FurnaceGUI::drawSampleEdit() {
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}
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updateSampleTex=true;
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}
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if (ImGui::IsItemActive()) {
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keepLoopAlive=true;
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}
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ImGui::TableNextColumn();
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ImGui::Text("Loop End");
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ImGui::SameLine();
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@ -166,6 +170,9 @@ void FurnaceGUI::drawSampleEdit() {
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}
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updateSampleTex=true;
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}
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if (ImGui::IsItemActive()) {
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keepLoopAlive=true;
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}
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}
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ImGui::EndTable();
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}
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@ -678,7 +685,8 @@ void FurnaceGUI::drawSampleEdit() {
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}
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updateSampleTex=true;
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}
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if (doLoop) {
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if (doLoop || keepLoopAlive) {
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keepLoopAlive=false;
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("Loop Mode");
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@ -711,6 +719,9 @@ void FurnaceGUI::drawSampleEdit() {
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}
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updateSampleTex=true;
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}
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if (ImGui::IsItemActive()) {
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keepLoopAlive=true;
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}
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ImGui::TableNextColumn();
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ImGui::Text("Loop End");
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ImGui::SameLine();
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@ -724,6 +735,9 @@ void FurnaceGUI::drawSampleEdit() {
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}
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updateSampleTex=true;
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}
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if (ImGui::IsItemActive()) {
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keepLoopAlive=true;
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}
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}
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ImGui::EndTable();
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}
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